Guam Solo's Allies vs. Axis of Evil Global 40

  • '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Spain to Western Germany
            1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 mech_infantry moved from Southeast Mexico to Central America
            1 mech_infantry moved from Southeast Mexico to Central America
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major
                Bombing raid in Western Germany causes 18 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5
            Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 109 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Turkey to Bryansk
            1 tactical_bomber moved from Turkey to Bryansk
            1 artillery moved from Caucasus to 100 Sea Zone
            1 infantry moved from Ukraine to 100 Sea Zone
            1 artillery moved from 100 Sea Zone to Bulgaria
            1 infantry moved from 100 Sea Zone to Bulgaria
            1 mech_infantry moved from Turkey to Greece
            1 armour and 2 mech_infantrys moved from Iraq to Greece
            1 tactical_bomber moved from Turkey to Bulgaria
            1 fighter moved from Turkey to Bulgaria
            1 fighter moved from Turkey to Bryansk
            1 tactical_bomber moved from Turkey to Bryansk
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Ukraine
            1 mech_infantry moved from Caucasus to Volgograd
                  Russians take Volgograd from Germans
            1 mech_infantry moved from Caucasus to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 mech_infantry moved from Caucasus to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 mech_infantry moved from Caucasus to 100 Sea Zone
            1 mech_infantry moved from 100 Sea Zone to Romania
            1 mech_infantry moved from Caucasus to Greece
            1 mech_infantry moved from Caucasus to Greece
            1 fighter moved from Turkey to Greece
    
        Combat - British
            Battle in Romania
            Battle in Greece
                British attack with 1 armour, 1 fighter and 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 5/7 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                British win, taking Romania from Germans, taking Greece from Italians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Morocco
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Bryansk
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 3 mech_infantrys
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Bryansk
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Bulgaria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 2 cruisers in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Bulgaria
                British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 aaGun moved from Turkey to Greece
            1 tactical_bomber moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Bulgaria to Ukraine
            1 fighter moved from Greece to Turkey
            1 tactical_bomber moved from Bulgaria to Turkey
            1 mech_infantry moved from Persia to Turkey
            1 mech_infantry moved from Persia to Turkmenistan
            1 mech_infantry moved from Persia to Turkmenistan
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            3 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys moved from India to West India
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            2 armour and 1 fighter placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
            British collect 41 PUs (2 lost to blockades); end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Germans AA : -0.50
    Germans regular : 1.00
    British regular : 4.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Albania to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
            2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
                Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 cruiser and 1 fighter
                Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Java
                ANZAC attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
            1 bomber moved from Java to Western Australia
            1 fighter moved from New South Wales to Western Australia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
            ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.17
    

    Savegame

  • '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
            2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
                Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 cruiser and 1 fighter
                Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Java
                ANZAC attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
            1 bomber moved from Java to Western Australia
            1 fighter moved from New South Wales to Western Australia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
            ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 18x factory_major; Remaining resources: 61 PUs; 
            Germans buy 2 aaGuns, 6 armour and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Western Germany to France
            4 mech_infantrys moved from Germany to Romania
            1 armour moved from Albania to Romania
            2 armour moved from Germany to Romania
            3 armour moved from Germany to France
            1 armour moved from Germany to France
            2 mech_infantrys moved from Germany to France
            3 armour moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Archangel
            4 infantry moved from Finland to Karelia
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Vologda to Novosibirsk
            2 mech_infantrys moved from Archangel to Samara
            1 mech_infantry moved from Archangel to Novosibirsk
            2 tactical_bombers moved from Archangel to Novosibirsk
            2 tactical_bombers moved from Archangel to Samara
            2 armour moved from Germany to Romania
            3 mech_infantrys moved from Germany to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 5 armour and 7 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 5 armour and 7 mech_infantrys in Romania, round 2 : 4/12 hits, 3.67 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Samara to Archangel
            2 tactical_bombers moved from Novosibirsk to Archangel
            1 mech_infantry moved from Germany to Romania
            2 bombers moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in France
            1 aaGun placed in Western Germany
            1 aaGun placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,5,6,1,1
            Germans collect 57 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 26 Sea Zone to 10 Sea Zone
            4 armour, 1 artillery and 2 mech_infantrys moved from Burma to India
            3 armour moved from Yunnan to India
            2 armour moved from Burma to India
            2 armour moved from Kwangtung to Yunnan
            1 artillery moved from Yunnan to Burma
            2 bombers, 2 fighters and 4 tactical_bombers moved from Malaya to India
            1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Hawaiian Islands
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 10 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 10 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 carrier and 1 cruiser
                Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer
            Battle in India
                Japanese attack with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/20 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber could not land in 10 Sea Zone and were removed
            2 bombers moved from India to Burma
            2 fighters and 4 tactical_bombers moved from India to Burma
            2 armour moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 artilleries and 5 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
            Japanese undo move 3.
            2 destroyers and 1 submarine placed in 20 Sea Zone
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 0.83
    UK_Pacific regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 battleship moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
                Bombing raid in Western Germany causes 16 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 artillery moved from Eastern United States to Central United States
            1 artillery moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            8 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3
            Americans collect 46 PUs (5 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 battleship moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
                Bombing raid in Western Germany causes 16 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from 104 Sea Zone to Spain
            5 infantry moved from 104 Sea Zone to Spain
            1 cruiser moved from 105 Sea Zone to 104 Sea Zone
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 artillery moved from Eastern United States to Central United States
            1 artillery moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            8 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3
            Americans collect 46 PUs (5 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 cruiser, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Morocco to Algeria
                  British take Algeria from Italians
            1 armour moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Greece to Albania
                  British take Albania from Italians
            1 artillery moved from Bulgaria to Greece
            1 mech_infantry moved from Greece to Bulgaria
            1 armour moved from Ukraine to 100 Sea Zone
            1 armour, 7 infantry and 2 mech_infantrys moved from West India to India
            2 mech_infantrys moved from Turkmenistan to West India
            1 armour moved from Persia to West India
            2 infantry moved from Persia to Eastern Persia
            2 armour and 1 fighter moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Turkey to Eastern Persia
            1 mech_infantry moved from Volgograd to Sikang
                  Chinese take Sikang from Japanese
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia
            1 armour and 2 mech_infantrys moved from Greece to Iraq
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 5 fighters and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 artillery, 5 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in India
                British attack with 1 armour, 7 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 armour, 7 infantry and 2 mech_infantrys in India, round 2 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 9 armour, 1 artillery and 2 mech_infantrys in India, round 2 : 7/12 hits, 5.50 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India
                    British roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 9 armour in India, round 3 : 4/9 hits, 4.50 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the British lost in India
                Japanese win with 7 armour remaining. Battle score for attacker is -11
                Casualties for British: 1 armour, 7 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
    
        Non Combat Move - British
            1 armour moved from 100 Sea Zone to Turkey
            1 aaGun moved from Greece to Turkey
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Normandy Bordeaux to Spain
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 fighter and 2 mech_infantrys placed in Iraq
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            British collect 48 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans AA : 0.50
    Germans regular : 0.67
    British regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Albania
            1 armour moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 armour and 3 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 3 fighters in Albania, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            5 infantry moved from Northern Italy to Western Germany
            2 fighters moved from Albania to Southern Italy
            1 fighter moved from Albania to Northern Italy
    
        Place Units - Italians
            1 armour and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : -0.33
    

    Savegame

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