• TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            11 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Germany to 115 Sea Zone
            16 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Poland to Western Ukraine
            5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 16 armour and 9 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 16 armour and 9 mech_infantrys in Ukraine, round 2 : 7/25 hits, 9.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 16 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 5 artilleries and 18 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 4/24 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers moved from 115 Sea Zone to Western Germany
            3 tactical_bombers moved from Holland Belgium to Western Germany
            3 aaGuns moved from Germany to Poland
            5 armour and 5 mech_infantrys moved from Germany to Poland
            3 aaGuns moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            2 armour and 4 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Western Germany
            2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.83
    Germans regular : -4.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Belarus to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Karelia
            3 fighters moved from Belarus to Karelia
            3 infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Belarus to Karelia
            2 armour moved from Belarus to Karelia
            1 fighter moved from Novgorod to Karelia
            1 fighter moved from Russia to Karelia
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 infantry
                    Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits
                    Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits
                    2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
                    1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Germans: 10 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Karelia to Novgorod
            1 tactical_bomber moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : 3.00
    Russians regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Central America to 64 Sea Zone
            4 infantry moved from Central America to 64 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 101 Sea Zone
            4 infantry moved from 101 Sea Zone to Eastern United States
            1 artillery moved from 101 Sea Zone to Eastern United States
            1 armour and 1 mech_infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour and 1 mech_infantry moved from Shan State to Malaya
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 fighters moved from Yunnan to Malaya
            1 fighter moved from Yunnan to 37 Sea Zone
            2 bombers moved from Kiangsi to India
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            2 battleships, 1 carrier, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 cruiser moved from 11 Sea Zone to 10 Sea Zone
            1 carrier and 2 fighters moved from 64 Sea Zone to 10 Sea Zone
            1 fighter moved from Yunnan to Malaya
            1 artillery and 1 infantry moved from Yunnan to Burma
            4 fighters moved from Kweichow to Burma
            1 tactical_bomber moved from Kweichow to Burma
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India rolls: 4,3 and causes: 6 damage to unit: airfield
                Bombing raid in India rolls: 2,3 and causes: 5 damage to unit: harbour
                Bombing raid in India causes 18 damage total.  Damaged units is as follows: factory_major = 7, airfield = 6, harbour = 5
            Battle in Eastern United States
                Japanese attack with 1 artillery and 4 infantry
                Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    2 aaGuns owned by the Americans lost in Eastern United States
                Japanese captures 61PUs while taking Americans capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern United States from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 aaGuns
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Dutch New Guinea
            Battle in Burma
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 10 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 10 Sea Zone
                    Americans roll dice for 6 submarines in 10 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 10 Sea Zone
                    Americans roll dice for 6 submarines in 10 Sea Zone, round 4 : 1/6 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 10 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
                6 submarines owned by the Americans submerged
                    Japanese roll dice for 1 tactical_bomber in 10 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 10 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese lost in 10 Sea Zone
                Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -57
                Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 3 carriers, 2 destroyers and 1 tactical_bomber
                3 fighters owned by the Americans forced to land in Western United States
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
            2 artilleries and 4 infantry moved from 64 Sea Zone to Central America
            1 infantry moved from Line Islands to 29 Sea Zone
            1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Central America
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries moved from Kweichow to Yunnan
            4 infantry moved from Kweichow to Yunnan
            2 mech_infantrys moved from Kiangsu to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Korea to Manchuria
            1 bomber moved from India to Yunnan
            4 tactical_bombers moved from India to Yunnan
            4 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            3 fighters moved from Malaya to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 transports placed in 6 Sea Zone
            3 infantry placed in Japan
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 131 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : -0.17
    UK_Pacific AA : 0.00
    UK_Pacific regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Sikang to Shensi
            3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - Americans
            1 fighter moved from Western United States to 101 Sea Zone
            4 mech_infantrys moved from Southeast Mexico to Eastern United States
            1 armour moved from Southeast Mexico to Eastern United States
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 fighters moved from Western United States to Eastern United States
            1 submarine moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 101 Sea Zone
                Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Eastern United States
                Americans attack with 1 armour, 2 fighters and 4 mech_infantrys
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States
                    Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Eastern United States
                Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 3 mech_infantrys
                Casualties for Japanese: 1 artillery and 4 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 101 Sea Zone to Western United States
            2 fighters moved from Eastern United States to Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Sikang to Shensi
            3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour; Remaining resources: 17 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 27 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 2.17
    Japanese regular : 3.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Rostov
            1 bomber moved from Northern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Romania to Ukraine
            1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 destroyer moved from 53 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 armour moved from Ukraine to Tambov
            3 mech_infantrys moved from Ukraine to Tambov
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            8 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Poland to Baltic States
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            6 mech_infantrys moved from Poland to Eastern Poland
            3 armour moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to Scotland
            1 tactical_bomber moved from Western Germany to Baltic States
            2 tactical_bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 11/34 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 artilleries and 2 infantry
                British defend with 4 aaGuns and 1 factory_major; French defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 4 aaGuns and 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in United Kingdom
                    Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 4 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 5 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 2 artilleries in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 aaGuns and 2 infantry in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 artillery in United Kingdom, round 7 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in United Kingdom, round 7 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in United Kingdom
                    Germans roll dice for 1 artillery in United Kingdom, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in United Kingdom, round 8 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in United Kingdom
                British win with 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 4 aaGuns
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Scotland
                Germans attack with 2 bombers
                British defend with 1 aaGun, 1 airfield and 2 infantry
                    British roll AA dice in Scotland : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 bomber owned by the Germans lost in Scotland
                    Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 2 bombers
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Tambov
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 3 tactical_bombers in Baltic States, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 5 armour and 10 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 5 armour and 10 mech_infantrys in Eastern Poland, round 2 : 3/15 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Eastern Poland
            3 aaGuns moved from Germany to Poland
            3 tactical_bombers moved from Baltic States to Poland
            6 fighters moved from Egypt to Ukraine
            1 infantry moved from Karelia to Finland
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            3 tactical_bombers moved from Poland to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            4 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : 0.67
    Germans regular : -1.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            4 fighters moved from Novgorod to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Smolensk to Archangel
            1 artillery and 36 infantry moved from Belarus to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 3 mech_infantrys
                    Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 4 infantry
                Casualties for Germans: 3 armour and 3 mech_infantrys
    
        Non Combat Move - Russians
            5 fighters moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 bomber, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 1 factory_minor, 7 fighters, 1 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Malaya to Siam
            1 mech_infantry moved from Kwangsi to Siam
            1 mech_infantry moved from Kwangsi to Szechwan
            6 infantry moved from Yunnan to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 artillery moved from Kansu to Shensi
            1 bomber moved from Yunnan to 44 Sea Zone
            2 artilleries moved from Yunnan to Szechwan
            2 tactical_bombers moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            8 fighters and 2 tactical_bombers moved from Yunnan to Sikang
            1 artillery and 1 infantry moved from Central America to Southeast Mexico
            1 infantry moved from Central America to Southeast Mexico
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Southeast Mexico
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southeast Mexico
                Japanese win, taking Southeast Mexico from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Siam
                Japanese attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Siam
                Japanese win, taking Siam from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sikang
                Japanese attack with 8 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 4/8 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 6 fighters and 1 infantry in Sikang, round 3 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is -31
                Casualties for Japanese: 4 fighters and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 7 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 3 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 2 tactical_bombers in Shensi, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 tactical_bombers
            Battle in Szechwan
                Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 0/9 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 3 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Sikang to Yunnan
            1 tactical_bomber moved from Shensi to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 44 Sea Zone to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 fighters placed in Kiangsu
            1 armour, 4 fighters and 1 infantry placed in Japan
            2 carriers and 1 transport placed in 6 Sea Zone
            Japanese undo move 3.
            4 fighters placed in 6 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : -0.67
    Japanese regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 cruiser moved from 117 Sea Zone to 101 Sea Zone
            1 destroyer moved from 117 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to Southeast Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 artillery moved from 89 Sea Zone to Southeast Mexico
            3 fighters moved from Western United States to Southeast Mexico
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Combat - Americans
            Battle in Southeast Mexico
                Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico
                Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southeast Mexico to Western United States
    
        Place Units - Americans
            1 carrier and 5 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 cruiser moved from 117 Sea Zone to 101 Sea Zone
            1 destroyer moved from 117 Sea Zone to 101 Sea Zone
            1 armour moved from Eastern United States to Southeast Mexico
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 artillery moved from 89 Sea Zone to Southeast Mexico
            3 fighters moved from Western United States to Southeast Mexico
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Combat - Americans
            Battle in Southeast Mexico
                Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico
                Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southeast Mexico to Western United States
    
        Place Units - Americans
            1 carrier and 5 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 battleships and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Kenya to Ethiopia
            1 tactical_bomber moved from Tanganyika Territory to Ethiopia
            2 fighters moved from Tanganyika Territory to Ethiopia
            6 armour moved from Union of South Africa to Belgian Congo
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 77 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 1 infantry
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from 110 Sea Zone to Gibraltar
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            2 battleships placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 destroyers and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Syria
                  Italians take Syria from French
            1 artillery and 2 infantry moved from Iraq to Persia
            1 fighter moved from Egypt to Persia
            1 armour moved from Rostov to Samara
                  Italians take Samara from Russians
            1 armour moved from Ukraine to Volgograd
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 3 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery and 1 fighter in Persia, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Persia, round 5 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Persia to Iraq
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 transports moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Ukraine to Southern Italy
            1 bomber moved from Ukraine to Southern Italy
            2 cruisers moved from 97 Sea Zone to 95 Sea Zone
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 destroyers placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 77 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from Germany to 125 Sea Zone
            2 armour moved from Baltic States to Belarus
            1 tactical_bomber moved from Germany to Belarus
            5 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod
            9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
            3 armour and 2 mech_infantrys moved from Volgograd to Russia
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 5 armour and 9 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 5 armour and 9 mech_infantrys in Novgorod, round 2 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 2 aaGuns and 6 infantry in Novgorod, round 2 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 5 armour and 9 mech_infantrys in Novgorod, round 3 : 1/14 hits, 4.00 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 5 armour and 7 mech_infantrys in Novgorod, round 4 : 2/12 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 5 armour and 7 mech_infantrys in Novgorod, round 5 : 4/12 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Russians: 2 aaGuns and 6 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 2 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 tactical_bomber in Belarus, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 12 armour, 5 artilleries, 17 infantry and 4 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 12 armour, 5 artilleries, 17 infantry and 4 mech_infantrys in Russia, round 2 : 9/38 hits, 12.00 expected hits
                    Russians roll dice for 2 aaGuns, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 4/13 hits, 6.00 expected hits
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 bomber owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 5 artilleries, 13 infantry and 4 mech_infantrys in Russia, round 3 : 11/34 hits, 11.33 expected hits
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Russia, round 3 : 5/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 5 infantry owned by the Germans lost in Russia
                Germans captures 27PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 75
                Casualties for Germans: 9 infantry
                Casualties for Russians: 2 aaGuns, 1 bomber, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            6 fighters moved from Ukraine to Egypt
            3 artilleries moved from Ukraine to Bryansk
            4 armour moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns moved from Poland to Germany
            3 aaGuns moved from Eastern Poland to Poland
            2 tactical_bombers moved from 125 Sea Zone to Norway
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            4 artilleries and 4 infantry placed in Western Germany
            4 transports placed in 113 Sea Zone
            2 armour placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.00
    Germans regular : -5.67
    

    Savegame

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