Scramble the fig to N/B please.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya ANZAC take Kenya from Italians Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from India to Tanganyika Territory 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Brazil to Suriname ANZAC take Suriname from Dutch 1 fighter moved from New Zealand to Brazil Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,2,2,3 ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya ANZAC take Kenya from Italians Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from India to Tanganyika Territory 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Brazil to Suriname ANZAC take Suriname from Dutch 1 fighter moved from New Zealand to Brazil Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,2,2,3 ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by ANZAC to French Equatorial Africa: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Holland Belgium to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland Combat - Germans Battle in Scotland Germans attack with 5 armour and 3 artilleries British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 5 armour and 3 artilleries in Scotland, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Scotland Germans win, taking Scotland from British with 5 armour and 3 artilleries remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 104 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits Americans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from 104 Sea Zone to United Kingdom 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 artilleries and 12 infantry moved from Romania to Slovakia Hungary 1 aaGun moved from Poland to Slovakia Hungary 2 aaGuns, 4 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 8 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Germany 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 submarines placed in 112 Sea Zone 2 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 1.67 British regular : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 4 artilleries moved from Bryansk to Western Ukraine 1 marine moved from Novgorod to Baltic States 1 artillery and 3 infantry moved from Novgorod to Belarus 2 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 aaGuns and 17 infantry moved from Amur to Korea Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 2 factory_minors and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Siam to French Indo China 1 artillery moved from Kweichow to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to Japan 1 bomber, 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 cruiser moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 0/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in French Indo China, round 3 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 fighter and 4 tactical_bombers moved from French Indo China to Kwangsi 1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Manchuria to Jehol 1 tactical_bomber moved from Jehol to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu Japanese undo move 2. 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.83 UK_Pacific regular : -1.00 ANZAC regular : -0.33
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@oysteilo i just realized because i wasn’t looking at the whole map earlier… but that was a combat move for the US to land in korea. I should have been allowed to scramble from Japan to kill your transport, no?
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@bretters said in L20 Bretters Axis VS Oysteilo Allies +14 BM3:
@oysteilo i just realized because i wasn’t looking at the whole map earlier… but that was a combat move for the US to land in korea. I should have been allowed to scramble from Japan to kill your transport, no?
Correct.
I moved 3 fighter and 1 tac to sz6 (they landet on carriers). You have 1 fighter and 1 tac. I assumed you would not scramble. If you want to we can roll forum dice
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@oysteilo
Gotcha, all good then -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa 1 submarine moved from 46 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 2 mech_infantrys moved from Central United States to Southeast Mexico 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - Americans 1 artillery placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,2,2,1,2 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa 1 submarine moved from 46 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 2 mech_infantrys moved from Central United States to Southeast Mexico 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - Americans 1 artillery placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,2,2,1,2 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq Combat - British Battle in Egypt British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 3/10 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from Belgian Congo to 70 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 2 fighters moved from Gibraltar to French West Africa 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,5,2,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -0,33 Japanese regular : -0,67 Neutral_Axis regular : -1,00 British regular : -0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania 2 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 3 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Italians roll dice for 3 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 10/16 hits, 6.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 3 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Romania to Southern Italy Place Units - Italians 2 artilleries and 3 infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 4.33 Russians regular : 0.33 British regular : 1.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from Brazil to French West Africa 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 2 fighters moved from New South Wales to New Zealand 1 fighter moved from Queensland to New Zealand 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 aaGuns and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to French West Africa 1 fighter moved from Brazil to French West Africa 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 55 Sea Zone to 63 Sea Zone 2 fighters moved from New South Wales to New Zealand 1 fighter moved from Queensland to New Zealand 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 aaGuns and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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note. I added the british to american transport in 101. i forgot during british. i hope its ok (thats why i bought the second transport…) If you dont allow it just take it away
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Poland 1 infantry moved from Germany to Poland 5 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 armour moved from Scotland to Eire Germans take Eire from Neutral_Allies 4 armour and 3 artilleries moved from Scotland to United Kingdom
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@oysteilo
scramble outside of novgorod 1 fighter to protect your cruiser? i’m coming in with 2 bombers and a fighter -
no scramble today
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Poland 1 infantry moved from Germany to Poland 5 artilleries and 4 infantry moved from Germany to Slovakia Hungary 1 armour moved from Scotland to Eire Germans take Eire from Neutral_Allies 4 armour and 3 artilleries moved from Scotland to United Kingdom Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 2 bombers and 1 fighter in 115 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Poland Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Western Germany 1 fighter moved from 115 Sea Zone to Germany 1 tactical_bomber moved from Poland to Germany 1 tactical_bomber moved from Germany to Western Germany 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 8 submarines placed in 112 Sea Zone 4 infantry placed in Germany 1 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.83 Germans regular : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 aaGun, 1 armour, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Novgorod to Poland Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Romania Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 marine moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Novgorod 1 artillery and 3 infantry moved from Belarus to Novgorod 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Romania to Eastern Poland 4 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Korea to Manchuria 1 aaGun moved from Eastern Poland to Romania Place Units - Russians 1 aaGun and 2 mech_infantrys placed in Novgorod Russians undo move 1. 1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 1 fighter, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -3,00