L20 Bretters Axis VS Oysteilo Allies +14 BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                  Americans take Belgian Congo from Italians
            1 marine moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Korea to Iwo Jima
            1 mech_infantry moved from Manchuria to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Americans
            Battle in Tunisia
            Battle in Iwo Jima
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to French Equatorial Africa
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to Central United States
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 bomber moved from Iwo Jima to Korea
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            1 infantry and 1 mech_infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5
            Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
            1 infantry moved from Siam to French Indo China
            1 mech_infantry moved from India to Yunnan
            1 aaGun, 3 artilleries and 14 infantry moved from India to Burma
            1 transport moved from 70 Sea Zone to 83 Sea Zone
    
        Place Units - UK_Pacific
            1 submarine placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -1,67
    Japanese regular : 0,00
    Germans regular : 0,67
    British regular : -2,17
    

    Savegame


  • @oysteilo I should be taking my next turn on the 30th or 31st as I’m currently away on vacation


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 94 Sea Zone
            4 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Slovakia Hungary to Yugoslavia
            5 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to French Equatorial Africa
            1 fighter moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Egypt to French Equatorial Africa
            1 fighter moved from Egypt to French Equatorial Africa
            1 tactical_bomber moved from Egypt to French Equatorial Africa
            1 tactical_bomber moved from Egypt to French Equatorial Africa
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Trans-Jordan
                Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in French Equatorial Africa
                Italians attack with 1 armour, 2 fighters and 2 tactical_bombers
                Americans defend with 1 artillery, 1 fighter and 1 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 2/5 hits, 2.83 expected hits
                    French roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 3 : 2/4 hits, 2.33 expected hits
                    French roll dice for 1 fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in French Equatorial Africa
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
            Battle in Belgian Congo
                Italians attack with 1 armour
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Belgian Congo
                Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Yugoslavia
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yugoslavia
                Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Romania
                Italians attack with 5 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 infantry in Romania, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Yugoslavia
            1 bomber moved from 94 Sea Zone to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour placed in Union of South Africa
            2 submarines placed in 71 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    French regular : -1.00
    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • @bretters you never get diced, do you?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from Brazil to 85 Sea Zone
            1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from Brazil to 85 Sea Zone
            1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 mech_infantry moved from Slovakia Hungary to Albania
            1 armour moved from Slovakia Hungary to Albania
            1 fighter moved from Slovakia Hungary to Bulgaria
            1 tactical_bomber moved from Slovakia Hungary to Bulgaria
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            5 infantry moved from Karelia to Vyborg
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Western Germany to Albania
            1 fighter moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
                  Germans take Bessarabia from Russians
            1 fighter moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Bulgaria
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Albania
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Albania
                Germans win, taking Albania from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Albania to Western Germany
            1 fighter moved from Bulgaria to Slovakia Hungary
            1 tactical_bomber moved from Bulgaria to Slovakia Hungary
            1 tactical_bomber moved from Poland to Slovakia Hungary
            1 fighter moved from Poland to Slovakia Hungary
            1 fighter moved from Poland to Western Germany
            1 tactical_bomber moved from Poland to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 armour and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,6
            Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
            5 fighters moved from Eastern Poland to Romania
            1 bomber moved from Russia to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
                Italians defend with 4 infantry
                    Russians roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Romania, round 2 : 1/9 hits, 4,00 expected hits
                    Germans roll dice for 4 infantry in Romania, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                5 fighters owned by the Russians and 1 bomber owned by the Russians retreated
                Germans win with 3 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            1 bomber and 5 fighters moved from Romania to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Bryansk to Belarus
            4 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Volgograd to Ukraine
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 infantry moved from Manchuria to Korea
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2,00
    Russians regular : -1,83
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Shantung
            1 fighter moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
    

    Savegame


  • @oysteilo do you want to scramble 3 fighters from Queensland to the sea battle in SZ 54?

    you have 3 subs, 1 DD, 1 carrier, 2 fighters against my - 2 damaged Bship, 2 fighter, 2 tac, sub, DD, 2 carriers, 2 cruisers


  • @bretters let me look

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    max defence, so 3 scrambles, and be carefull with selection this time, ask if unsure


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Anhwe to Jehol
            1 tactical_bomber moved from Anhwe to Shantung
            1 fighter moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Shantung
                Japanese attack with 1 infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shantung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines; ANZAC defend with 3 fighters
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 carrier and 5 fighters in 54 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 55 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
                Casualties for ANZAC: 2 fighters
            Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
    
        Non Combat Move - Japanese
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            2 tactical_bombers moved from Shantung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Jehol to Kwangsi
            1 tactical_bomber moved from Jehol to Kwangsi
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 artilleries placed in Malaya
            2 infantry placed in Kiangsu
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.17
    Japanese regular : -0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    do you want to scramble to sz 6?

    I have 4 fighters and a bomber
    You have 1 destroyer and potentially 2 fighters for scramble


  • @oysteilo yes scramble

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 4 transports
                2 submarines owned by the Japanese submerged
                    Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from Italians to Americans
            EDIT: Turning off Edit Mode
            1 bomber moved from 6 Sea Zone to Korea
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tunisia to Libya
            1 marine moved from Algeria to Tunisia
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from 89 Sea Zone to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 82 Sea Zone to 87 Sea Zone
            1 artillery and 4 infantry moved from Korea to Manchuria
            1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            1 bomber placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 airfield placed in Korea
            1 fighter could not land in 6 Sea Zone and was removed
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    just some explaining. I have 4 fighters, 2 are coming from hawai and can land in korea. You kill 3 fighters so I land my fighter number 4 in korea. However the game does not allow it. I edited it because it is wrong.

    Then there are some other minor ncm edits

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
            EDIT: Adding units owned by Chinese to Jehol: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 4 transports
                2 submarines owned by the Japanese submerged
                    Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from Italians to Americans
            EDIT: Turning off Edit Mode
            1 bomber moved from 6 Sea Zone to Korea
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tunisia to Libya
            1 marine moved from Algeria to Tunisia
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from 89 Sea Zone to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 82 Sea Zone to 87 Sea Zone
            1 artillery and 4 infantry moved from Korea to Manchuria
            1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            1 bomber placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 airfield placed in Korea
            1 fighter could not land in 6 Sea Zone and was removed
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Manchuria: 1 infantry
            EDIT: Adding units owned by Chinese to Jehol: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
            1 submarine moved from 39 Sea Zone to 55 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
                  UK_Pacific take 42 Sea Zone from Japanese
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
                    British roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the British lost in 55 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            3 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,33
    Japanese regular : 1,67
    British regular : -0,67
    

    Savegame

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