@fasthard full scramble
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery moved from Belarus to Novgorod 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 fighters moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 3 fighters and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 3 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 4 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novgorod to Belarus 4 fighters moved from Western Ukraine to Belarus 4 artilleries and 4 infantry moved from Smolensk to Belarus 2 armour and 1 mech_infantry moved from Russia to Belarus 6 infantry moved from Russia to Smolensk 1 infantry moved from Rostov to Ukraine 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 aaGun and 9 infantry moved from Chahar to Hopei 3 infantry moved from Jehol to Chahar Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 2 infantry EDIT: Adding units owned by Russians to Bryansk: 2 infantry EDIT: Removing units owned by Russians from Tambov: 1 artillery EDIT: Adding units owned by Russians to Rostov: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to Hainan 1 submarine moved from 37 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from UK_Pacific 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 armour moved from Shan State to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shan State to French Indo China 1 fighter moved from 42 Sea Zone to Malaya Place Units - Japanese 2 artilleries placed in Malaya 1 transport placed in 37 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1 Japanese collect 28 PUs (2 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.83 UK_Pacific regular : 0.67 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland 2 fighters moved from 109 Sea Zone to Scotland 1 bomber moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 107 Sea Zone 1 transport moved from 109 Sea Zone to 117 Sea Zone 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Algeria to Tunisia 7 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 109 Sea Zone to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Hawaiian Islands to 54 Sea Zone 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Chahar to Hopei 1 armour and 2 mech_infantrys moved from Jehol to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Yunnan Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Germans regular : 0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland 2 fighters moved from 109 Sea Zone to Scotland 1 bomber moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone Combat - Americans Battle in Scotland Americans attack with 2 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Scotland to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 107 Sea Zone 1 transport moved from 109 Sea Zone to 117 Sea Zone 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Algeria to Tunisia 7 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 109 Sea Zone to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Hawaiian Islands to 54 Sea Zone 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Chahar to Hopei 1 armour and 2 mech_infantrys moved from Jehol to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Yunnan Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 8 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 5 artilleries, 1 fighter and 20 infantry moved from Burma to Yunnan 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow Place Units - Chinese 2 artilleries and 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 15 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Hunan to Yunnan 1 aaGun, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 4 artilleries and 16 infantry moved from Burma to India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 UK_Pacific collect 7 PUs (2 lost to blockades); end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eire: 1 marine and 1 mech_infantry EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,33 Germans regular : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Slovakia Hungary to Northwest Persia 1 armour moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 armour moved from West India to Eastern Persia 1 submarine moved from 58 Sea Zone to 41 Sea Zone 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 armour moved from Alexandria to Trans-Jordan 1 bomber moved from Southern Italy to Volgograd 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 infantry moved from Slovakia Hungary to Eastern Poland Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Volgograd to Northwest Persia 1 armour moved from Gold Coast to French Central Africa 1 infantry moved from Nigeria to French Central Africa 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 armour and 1 mech_infantry placed in Iraq 3 infantry placed in Southern Italy 2 infantry and 3 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 tactical_bomber EDIT: Removing units owned by Italians from Northwest Persia: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 Italians collect 26 PUs (8 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 1.33 Russians AA : -0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,00
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one sec pls
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 aaGun and 1 infantry EDIT: Removing units owned by ANZAC from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour moved from United Kingdom to Eire Germans take Eire from Americans 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Baltic States to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 3 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Bessarabia to Baltic States 3 aaGuns and 10 armour moved from Eastern Poland to Baltic States 7 mech_infantrys moved from Germany to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 4 infantry moved from Norway to Finland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in United Kingdom 1 fighter placed in Western Germany 1 destroyer placed in 110 Sea Zone 2 artilleries placed in Normandy Bordeaux 1 mech_infantry placed in Germany 2 artilleries placed in Western Germany 1 artillery and 2 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 49 PUs (8 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 11 PUs; Combat Move - Russians 1 mech_infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Novgorod 3 fighters moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia 2 fighters moved from Belarus to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 3 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Belarus 12 armour, 4 artilleries and 1 mech_infantry moved from Belarus to Bryansk 3 infantry moved from Smolensk to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Bessarabia to Caucasus 1 artillery moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Rostov to Caucasus 3 infantry moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Bryansk 2 fighters moved from Eastern Poland to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 aaGun and 9 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Suiyuyan Place Units - Russians 6 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 2,83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Korea 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 battleships, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to Java 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Malaya to Java 1 fighter moved from Malaya to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Hainan to French Indo China 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to French Indo China Combat - Japanese Strategic bombing raid in Korea Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Korea causes 6 damage total. Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 4 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Java to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 bomber moved from Korea to Japan Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 infantry and 1 tactical_bomber placed in Malaya Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Americans AA : -0.17 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns, 2 infantry and 6 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 2 artilleries moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 6 infantry moved from 109 Sea Zone to Eire 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Guam Battle in Scotland Battle in Philippines Battle in Eire Americans attack with 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Eire, round 2 : 1/10 hits, 2,50 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Guam from Japanese, taking Scotland from Germans, taking Philippines from Japanese, taking Eire from Germans with 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 117 Sea Zone to 101 Sea Zone 1 bomber moved from Yunnan to India 1 armour and 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Hopei to Kweichow 1 armour and 1 mech_infantry moved from Jehol to Hopei 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Kiangsi to Hunan 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Americans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -2,33 Germans regular : -0,83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns, 2 infantry and 6 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Americans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 2 artilleries moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 6 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 2 artilleries and 6 infantry moved from 109 Sea Zone to Eire 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Guam Battle in Scotland Battle in Philippines Battle in Eire Americans attack with 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry Germans defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Eire, round 2 : 1/10 hits, 2,50 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Guam from Japanese, taking Scotland from Germans, taking Philippines from Japanese, taking Eire from Germans with 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 117 Sea Zone to 101 Sea Zone 1 bomber moved from Yunnan to India 1 armour and 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Hopei to Yunnan 1 artillery and 4 infantry moved from Hopei to Kweichow 1 armour and 1 mech_infantry moved from Jehol to Hopei 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Kiangsi to Hunan 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3 Americans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 8 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians Combat - British Non Combat Move - British 2 mech_infantrys moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 9 infantry moved from India to West India Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 UK_Pacific collect 9 PUs; end with 17 PUs Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from West India: 2 infantry EDIT: Adding units owned by British to India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,33 Germans regular : -0,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 4 mech_infantrys moved from Northern Italy to Romania 1 tactical_bomber moved from Northern Italy to Southern Italy 7 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northwest Persia to Persia 2 armour and 1 mech_infantry moved from Iraq to Persia 1 armour moved from Eastern Persia to Persia 1 artillery moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 armour moved from Trans-Jordan to Persia 1 fighter moved from Northwest Persia to Iraq 1 tactical_bomber moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Iraq 3 armour placed in Egypt 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 Italians collect 26 PUs (6 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 17 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Poland to Belarus 10 armour and 13 mech_infantrys moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Baltic States to Eastern Poland
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Poland to Belarus 10 armour and 13 mech_infantrys moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Baltic States to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 10 armour and 13 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 13 mech_infantrys in Novgorod, round 2 : 9/23 hits, 7.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Poland 1 aaGun moved from Baltic States to Novgorod 1 fighter moved from Belarus to Romania 1 tactical_bomber moved from Belarus to Romania 1 fighter moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Western Germany 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark Place Units - Germans 1 transport placed in 113 Sea Zone 1 destroyer placed in 110 Sea Zone 3 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,5,3,1,6,2,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5 Germans collect 45 PUs (11 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 2.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 47 PUs; Russians buy 8 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 3 fighters moved from Bryansk to Eastern Poland 2 fighters moved from Russia to Eastern Poland 12 armour, 7 artilleries and 12 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Northwest Persia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Belarus Russians attack with 12 armour, 7 artilleries and 13 infantry Germans defend with 2 mech_infantrys Russians roll dice for 12 armour, 7 artilleries and 13 infantry in Belarus, round 2 : 9/32 hits, 11,67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 12 armour, 7 artilleries and 13 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 5 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 3 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 armour and 3 mech_infantrys moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 5 fighters moved from Eastern Poland to Bryansk 2 fighters moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 aaGun and 9 infantry moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Kansu 1 aaGun and 5 infantry moved from Korea to Amur 2 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Volgograd 5 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : -4,50
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 bomber moved from Malaya to 54 Sea Zone 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 4 submarines moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Malaya to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone