axis-dominion vs ghost (allies+20) bm3


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            4 fighters moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in United Kingdom causes 9 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Southern Italy to Alexandria
            2 tactical_bombers moved from Western Germany to Alexandria
            1 tactical_bomber moved from Western Germany to Alexandria
            1 infantry moved from Bulgaria to Romania
            4 infantry moved from Bulgaria to Romania
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Norway to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 infantry moved from Germany to Poland
            1 aaGun moved from Slovakia Hungary to Poland
            6 artilleries moved from Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Poland
            2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
            2 artilleries moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            6 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from France to Yugoslavia
            1 armour moved from France to Yugoslavia
            1 mech_infantry moved from France to Yugoslavia
            1 armour moved from France to Yugoslavia
            1 armour and 1 mech_infantry moved from France to Germany
            1 armour and 1 mech_infantry moved from France to Germany
            2 armour moved from France to Yugoslavia
            1 aaGun and 1 artillery moved from France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 110 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 armour and 2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from Rostov to Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 6 infantry moved from Novgorod to Belarus
            1 submarine moved from 124 Sea Zone to 117 Sea Zone
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun moved from Belarus to Baltic States
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries moved from Anhwe to Hunan
            3 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 2/8 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 9 fighters and 6 tactical_bombers
                Chinese defend with 1 fighter and 6 infantry
                    Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 : 8/17 hits, 9.83 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 4/7 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Japanese: 4 fighters
                Casualties for Chinese: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Szechwan to Anhwe
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
            1 tactical_bomber moved from Szechwan to Kwangsi
            2 bombers moved from Szechwan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 marine placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            2 infantry placed in Suiyuyan
            Chinese undo move 3.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            2 infantry placed in Suiyuyan
            Chinese undo move 3.
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter moved from India to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery and 1 marine
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Kenya, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            3 infantry moved from Shan State to Burma
            5 infantry moved from India to Burma
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            1 bomber moved from Iceland to United Kingdom
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.67
    Neutral_Axis regular : 1.67
    British regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 marine moved from 99 Sea Zone to Crete
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour moved from Greece to Romania
            1 aaGun and 2 infantry moved from Yugoslavia to Romania
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            3 fighters moved from Java to India
            1 infantry moved from Shan State to Burma
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            3 fighters moved from Java to India
            1 infantry moved from Shan State to Burma
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry, 2 marines, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 infantry moved from Poland to Baltic States
            1 armour moved from Romania to Baltic States
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Baltic States
                Germans attack with 1 armour and 3 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Baltic States
                    Germans roll dice for 1 armour and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 1 infantry
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Baltic States
            2 infantry moved from Romania to Bessarabia
            1 aaGun moved from Romania to Bessarabia
            1 aaGun, 5 artilleries and 21 infantry moved from Romania to Eastern Poland
            6 artilleries moved from Slovakia Hungary to Eastern Poland
            4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 armour moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 2 infantry moved from Norway to Finland
            2 bombers moved from United Kingdom to Western Germany
            1 fighter and 3 tactical_bombers moved from Alexandria to Egypt
            3 fighters moved from Western Germany to Egypt
            2 tactical_bombers moved from Southern Italy to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to Southern Italy
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            2 marines placed in Normandy Bordeaux
            8 mech_infantrys placed in Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : 0.33
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            2 aaGuns, 5 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
            1 aaGun, 2 armour, 2 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Russia
            1 infantry moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Archangel
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 mech_infantry moved from Hunan to Shensi
            1 fighter moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            3 artilleries and 3 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kiangsi
            2 bombers moved from Suiyuyan to Anhwe
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Kwangsi to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 armour moved from Kwangsi to Kiangsi
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 destroyer, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Central United States to Western United States
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 armour, 1 infantry and 1 marine placed in Central United States
            1 armour placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 destroyer, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Central United States to Western United States
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 armour, 1 infantry and 1 marine placed in Central United States
            1 armour placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 35 PUs; 
            British buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 marine moved from Kenya to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 cruiser moved from 86 Sea Zone to 87 Sea Zone
            1 fighter moved from 91 Sea Zone to French West Africa
            1 tactical_bomber moved from 91 Sea Zone to French West Africa
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 91 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in 91 Sea Zone
                British attack with 1 bomber, 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French West Africa
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Syria
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun and 2 infantry
                    Italians roll AA dice in Syria : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Syria
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the British lost in Syria
                    British roll dice for 1 artillery and 1 fighter in Syria, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 1 artillery and 1 fighter in Syria, round 4 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -13
                Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Syria to Iraq
            1 battleship, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 91 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 carrier moved from 86 Sea Zone to 87 Sea Zone
            1 destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 infantry moved from Brazil to Suriname
            3 aaGuns and 15 infantry moved from Burma to India
    
        Place Units - British
            2 infantry placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
            2 transports placed in 106 Sea Zone
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Italians regular : -0.67
    Japanese regular : -1.00
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : 1.67
    Italians AA : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Egypt
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Syria
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Syria
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 marine moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            2 cruisers and 2 marines moved from 99 Sea Zone to 98 Sea Zone
            2 marines moved from 98 Sea Zone to Egypt
            1 bomber moved from Syria to Southern Italy
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from Romania to Western Ukraine
            1 aaGun and 2 infantry moved from Romania to Bessarabia
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Western Germany to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Burma to India
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Burma to India
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 72 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Belarus
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 aaGun and 2 infantry moved from Bessarabia to Western Ukraine
            1 aaGun, 8 armour, 11 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            2 bombers moved from Belarus to Germany
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Egypt to Southern Italy
            2 fighters and 5 tactical_bombers moved from Egypt to Northern Italy
            2 infantry moved from Finland to Karelia
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 artillery moved from Archangel to Belarus
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Vologda
            14 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -3.00
    

    Savegame

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