OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
2 fighters moved from India to Persia
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Ukraine, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 6 armour, 6 artilleries, 19 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
13 armour and 13 mech_infantrys moved from Archangel to Belarus
3 artilleries and 7 infantry moved from Novgorod to Belarus
3 bombers moved from Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Poland
1 mech_infantry moved from Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.83
@freh That is some next level play I’m not even going to try to get my little brain around.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns, 2 armour, 12 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Kansu
2 aaGuns and 16 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 armour and 6 mech_infantrys moved from Szechwan to Shan State
2 infantry moved from Yunnan to Shan State
1 armour moved from Sikang to Yunnan
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to Guam
1 tactical_bomber moved from Anhwe to Burma
3 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Kweichow
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Amur to Buryatia
4 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
2 artilleries moved from Manchuria to Jehol
2 tactical_bombers moved from Manchuria to Kweichow
1 infantry moved from Korea to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 battleship moved from 6 Sea Zone to 31 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Iwo Jima to Guam
Combat - Japanese
Battle in Hawaiian Islands
Battle in Wake Island
Battle in Burma
Japanese attack with 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 4 tactical_bombers in Burma, round 2 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Burma to Yunnan
2 infantry moved from 21 Sea Zone to Guam
Place Units - Japanese
3 destroyers and 4 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,3,5,2,4,4,5,5,4,6,3,3,5,5,5,4,5,1,4,4,1,6,6,1,4,4,3,1,3,4,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17
UK_Pacific regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
@LennardF scramble from Southern Italy?
No, I’m afraid the Italian fleet is doomed either way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
2 fighters moved from 91 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 3.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 89 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 11 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from British Guiana to Suriname
Place Units - Americans
2 infantry placed in Central United States
6 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking Sicily from Italians, taking Sardinia from Italians, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - British
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
6 artilleries and 5 infantry moved from Alexandria to Tobruk
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 factory_minor placed in Persia
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 2.50
Japanese regular : 0.67
Italians regular : -2.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Romania
1 armour moved from Belarus to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Eastern Poland to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 fighter moved from India to Persia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
18 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Poland to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Novgorod
3 bombers moved from Belarus to Western Germany
1 armour moved from Smolensk to Belarus
Combat - Germans
Non Combat Move - Germans
22 mech_infantrys moved from Belarus to Rostov
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Russia to Tsinghai
2 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Caucasus
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
4 aaGuns, 13 artilleries and 44 infantry moved from Russia to Tambov
1 fighter moved from Vologda to Tambov
1 fighter moved from Vologda to Russia
4 infantry moved from Russia to Tambov
2 aaGuns moved from Samara to Russia
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Tsagaan Olom to Kansu
3 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
1 infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Wake Island to 31 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 4 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Kweichow
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from Yunnan to Malaya
6 mech_infantrys moved from Shan State to Malaya
3 infantry moved from Malaya to Shan State
4 tactical_bombers moved from Yunnan to Shan State
1 artillery and 4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 mech_infantrys moved from Manchuria to Buryatia
2 artilleries and 4 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 bomber moved from Kweichow to Chahar
3 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from Guam to Yunnan
Combat - Japanese
Battle in Midway
Battle in Caroline Islands
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Midway from Americans, taking Caroline Islands from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
3 artilleries placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5,6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2,5,1
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Morocco to Algeria
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 carriers moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 submarines moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to New South Wales
1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from Queensland to New South Wales
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Malta to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Sumatra
Non Combat Move - British
1 bomber moved from France to Southern France
1 fighter moved from 93 Sea Zone to Southern France
2 fighters moved from 95 Sea Zone to Southern France
2 fighters moved from 98 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 armour moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 infantry moved from Libya to Tunisia
2 infantry moved from Morocco to Algeria
6 artilleries and 5 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Persia
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Morocco to Algeria
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 carriers moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 submarines moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to New South Wales
1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from Queensland to New South Wales
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Malta to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Sumatra
Non Combat Move - British
1 bomber moved from France to Southern France
1 fighter moved from 93 Sea Zone to Southern France
2 fighters moved from 95 Sea Zone to Southern France
2 fighters moved from 98 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 armour moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 infantry moved from Libya to Tunisia
2 infantry moved from Morocco to Algeria
6 artilleries and 5 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Persia
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.17
@LennardF Please use the second file, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 armour moved from Romania to Germany
1 mech_infantry moved from Romania to Germany
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6,6,3,4,6,6,2
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 marine moved from 41 Sea Zone to Sumatra
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Alexandria to Egypt
2 fighters moved from Persia to 41 Sea Zone
1 fighter moved from Persia to Tsinghai
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
18 armour and 22 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Nenetsia to Archangel
2 infantry moved from Belarus to Archangel
1 mech_infantry moved from Archangel to Smolensk
1 armour, 12 artilleries and 25 infantry moved from Belarus to Smolensk
8 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 115 Sea Zone
3 bombers moved from Western Germany to Bryansk
3 tactical_bombers moved from Ukraine to Volgograd
8 mech_infantrys moved from Germany to Eastern Poland
9 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Bryansk, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 armour, 12 artilleries, 25 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 12 artilleries, 25 infantry and 9 mech_infantrys in Smolensk, round 2 : 12/47 hits, 12.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 12 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 18 armour and 31 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 18 armour and 31 mech_infantrys in Caucasus, round 2 : 10/49 hits, 14.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour and 31 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from Bryansk to Novgorod
3 aaGuns moved from Belarus to Smolensk
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 bombers moved from Bryansk to Novgorod
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,1,5,6,5,1,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.83
Germans regular : -5.83