onesteveo (Axis) vs odonis (Allies +12) BM3


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            7 infantry moved from Karelia to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 infantry moved from Bessarabia to Ukraine
            2 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Baltic States to Belarus
            1 bomber moved from Western Germany to Belarus
            2 mech_infantrys moved from Poland to Novgorod
            3 armour moved from Baltic States to Novgorod
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 armour moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Novgorod
                Germans attack with 4 armour, 7 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 4 armour, 7 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/13 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 3 : 4/11 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            1 tactical_bomber moved from Eastern Poland to Germany
            1 artillery moved from Baltic States to Novgorod
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 submarines and 1 transport placed in 112 Sea Zone
            3 infantry placed in France
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 1.00
    Germans regular : 0.83
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Buryatia to Amur
            2 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buryatia to Amur
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 8 infantry moved from Archangel to Smolensk
            2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Russia
            2 mech_infantrys moved from Archangel to Russia
            2 infantry moved from Kansu to Novosibirsk
            1 aaGun and 6 infantry moved from Yenisey to Timguska
            2 infantry moved from Buryatia to Sakha
            4 infantry moved from Yakut S.S.R. to Ulaanbaatar
            1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : -0.33
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Soviet Far East to Amur
            3 infantry moved from Manchuria to Amur
            2 tactical_bombers moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            2 artilleries and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber moved from Anhwe to Shensi
            1 bomber moved from Yunnan to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Japanese
            Battle in Guam
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters, 1 submarine and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Amur, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 3 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/9 hits, 4.33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hopei to Shensi
            2 bombers moved from Shensi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Amur to Japan
            1 fighter moved from Amur to Korea
            2 mech_infantrys moved from Shantung to Manchuria
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            3 mech_infantrys placed in Shantung
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.67
    Japanese regular : 2.17
    ANZAC regular : 0.67
    Russians regular : -0.67
    

    Savegame


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  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 2 artilleries
                    Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Shensi, round 4 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun and 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
            EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Japanese regular : 2.00
    Japanese AA : -0.17
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 105 Sea Zone
            1 marine moved from 105 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 submarine in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 submarine in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from 23 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 105 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
            2 fighters placed in 101 Sea Zone
            Americans undo move 4.
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 105 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 aaGun and 2 artilleries
                    Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 artilleries in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries in Shensi, round 4 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun and 2 artilleries
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
            EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
            EDIT: Changing ownership of Kiangsu from Japanese to Chinese
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 40 PUs; 
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 4 to 7
            EDIT: Turning off Edit Mode
            British buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 bomber moved from Egypt to Syria
            1 armour and 1 mech_infantry moved from Egypt to Syria
            1 artillery moved from Italian Somaliland to British Somaliland
            1 infantry moved from Ethiopia to British Somaliland
            1 artillery and 1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Holland Belgium
            Battle in British Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                British win, taking Holland Belgium from Germans, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Syria
                British attack with 1 armour, 1 bomber and 1 mech_infantry
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Syria to Egypt
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from Shan State to India
            1 infantry moved from Burma to India
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to United Kingdom
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Americans regular : -0.50
    Italians regular : -0.33
    Japanese regular : 2.67
    Japanese AA : -0.17
    British regular : 1.17
    

    Savegame

  • 2020 '19 '18 '15 '13

    @Odonis @onesteveo
    Sorry for the edits - was rushing during the round…


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 battleship; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Changing PUs for Chinese from 7 to 4
            EDIT: Changing ownership of Kiangsu from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer and 2 transports
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            1 artillery moved from Greece to Bulgaria
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
    
        Place Units - Italians
            1 battleship placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.33
    

    Savegame


  • no problem, just had to cancel the china edit as you can’t move the china troops till following turn, they just attack the territory they are spawned in

  • 2020 '19 '18 '15 '13

    @onesteveo
    Totally right - sorry about that! bad Odonis, bad Odonis…

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            4 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            10 armour moved from Baltic States to Belarus
            1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
            4 infantry moved from Ukraine to Rostov
            3 tactical_bombers moved from Southern Italy to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            4 infantry moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 artillery and 5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser, 2 fighters and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble and ool

  • 2020 '19 '18 '15 '13

    @onesteveo
    Full scramble, max defence, save FTRs for last - British, and American


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            4 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            10 armour moved from Baltic States to Belarus
            1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
            4 infantry moved from Ukraine to Rostov
            3 tactical_bombers moved from Southern Italy to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
            4 infantry moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 artillery and 5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 cruiser, 2 fighters and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Archangel
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Iceland
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 3 fighters and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 6.67 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 transports owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 5 fighters in 110 Sea Zone, round 3 : 1/5 hits, 3.33 expected hits
                    2 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 110 Sea Zone
                Germans win, taking Iceland from British with 1 bomber, 1 carrier, 1 cruiser, 5 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 130
                Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                Casualties for British: 1 carrier, 1 cruiser, 3 fighters and 2 transports
                Casualties for French: 1 fighter
            Battle in Normandy Bordeaux
                Germans attack with 4 infantry and 4 mech_infantrys
                Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
                    Germans roll dice for 4 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 1.33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 armour, 1 infantry and 1 marine
            Battle in Holland Belgium
                Germans attack with 1 artillery and 5 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 0/6 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Belarus
                Germans attack with 14 armour, 1 artillery, 4 infantry and 6 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 14 armour, 1 artillery, 4 infantry and 6 mech_infantrys in Belarus, round 2 : 10/25 hits, 9.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 14 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 6 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            5 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.67
    Russians regular : -1.67
    Germans regular : 5.00
    British regular : -0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Russia to Rostov
            1 armour moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 artillery and 6 infantry moved from Smolensk to Bryansk
            4 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
            2 infantry moved from Sakha to Amur
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 4/7 hits, 1.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Amur
                Russians attack with 6 infantry
                Japanese defend with 1 armour and 2 infantry
                    Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians lost in Amur
                    Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians lost in Amur
                    Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Amur, round 5 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                1 infantry owned by the Russians retreated to Sakha
                Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 armour and 3 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Smolensk to Russia
            5 infantry moved from Smolensk to Russia
            2 infantry moved from Novosibirsk to Vologda
            1 aaGun and 6 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Yenisey to Yakut S.S.R.
            1 aaGun moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.67
    Russians regular : 1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Sakha
            1 infantry moved from Amur to Siberia
            1 mech_infantry moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Siberia
            1 fighter moved from Korea to Siberia
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 bombers moved from Kwangtung to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 mech_infantrys moved from Shantung to Anhwe
            1 fighter moved from Yunnan to Anhwe
            2 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • 2020 '19 '18 '15 '13

    @onesteveo
    full scramble, max defence


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Sakha
            1 infantry moved from Amur to Siberia
            1 mech_infantry moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Siberia
            1 fighter moved from Korea to Siberia
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 bombers moved from Kwangtung to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 mech_infantrys moved from Shantung to Anhwe
            1 fighter moved from Yunnan to Anhwe
            2 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in New Britain
            Battle in Aleutian Islands
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser and 3 fighters
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 11/24 hits, 12.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 10/16 hits, 9.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 14/24 hits, 12.67 expected hits
                    Americans roll dice for 1 battleship, 8 fighters and 3 transports in 33 Sea Zone, round 3 : 6/9 hits, 6.00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Aleutian Islands from Americans with 2 battleships, 2 bombers, 1 cruiser, 5 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                Casualties for Japanese: 4 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 cruiser and 3 fighters
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siberia
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siberia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Marianas
            1 fighter moved from 22 Sea Zone to Marianas
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Siberia to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            3 transports moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.50
    Japanese regular : -0.17
    UK_Pacific regular : -1.00
    Russians regular : 0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    @onesteveo
    Ok, gonna call this one early. After the rough rolls which doomed Russia, I needed to get aggressive and that backfired everywhere. Good game and well played!

    I would like a crack at a rematch though… Again?


  • Sounds good and ya with both fleets gone its pretty much over, my first bm game was fun. Im up for another. Want to switch side or…?

  • 2020 '19 '18 '15 '13

    @onesteveo
    Yes please - same bid?


  • sounds good, and sorry to clarify you want the allies or 12 or me allies at 12 im good with either

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