wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch

  • '15 '14

    Happy Thanksgiving btw:)

  • '17

    Thanks, if I recall correctly, you’re German, so happy Thursday :)

    (Unless you’re an expat living in the states, in which case happy Thanksgiving you as well)

  • '15 '14

    Haha, you are absolutely right. In Germany, today is a normal Thursday :)

  • '17

    Sorry for the delay, I’ll try to do this tomorrow or the following day.

  • '15 '14

    Sure, np.

  • '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 armour moved from French Indo China to Shan State
            2 fighters moved from 42 Sea Zone to Shan State
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            2 bombers moved from Philippines to Shan State
            2 tactical_bombers moved from Philippines to Shan State
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 6 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 artilleries and 3 infantry
                British defend with 1 aaGun; Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                2 artilleries owned by the Japanese retreated to Hunan
                Chinese win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Shan State to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Hunan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 aaGun, 2 artilleries and 11 infantry moved from Jehol to Anhwe
            2 tactical_bombers moved from Japan to Kwangsi
            2 fighters moved from 44 Sea Zone to Philippines
            2 tactical_bombers moved from 44 Sea Zone to Philippines
            2 tactical_bombers moved from Shan State to Malaya
            2 bombers moved from Shan State to Malaya
            1 tactical_bomber moved from Philippines to 20 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 submarine and 3 transports placed in 6 Sea Zone
            2 artilleries and 4 infantry placed in Japan
            Japanese undo move 3.
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Japanese regular : -2.67
    UK_Pacific regular : -0.67
    ANZAC regular : 0.50
    

    Savegame

  • '15 '14

    Boy, insane dice at Yunnan, sorry about that.

  • '15 '14

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from United Kingdom to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 infantry and 1 marine
                Germans defend with 1 artillery
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 54 Sea Zone to 32 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 2.
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
            1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : -0,67
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Chinese
            3 artilleries and 7 infantry moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Japanese regular : -1,67
    

    Savegame

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 marine moved from United Kingdom to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 infantry and 1 marine
                Germans defend with 1 artillery
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 54 Sea Zone to 32 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 2.
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
            1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 aaGun and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Chinese
            3 artilleries and 7 infantry moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser moved from 81 Sea Zone to 94 Sea Zone
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 bomber moved from Egypt to 94 Sea Zone
            1 fighter moved from Egypt to 94 Sea Zone
            1 armour moved from Trans-Jordan to Syria
            1 mech_infantry moved from Egypt to Syria
            1 artillery moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from India to Shan State
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                British attack with 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in 94 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 cruiser and 1 destroyer
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Syria
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Persia to Bryansk
            1 fighter moved from Sikang to Smolensk
            1 infantry moved from India to Burma
            1 tactical_bomber moved from Shan State to India
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to Tunisia
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 aaGun moved from Trans-Jordan to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            1 artillery, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
            EDIT: Adding units owned by British to Union of South Africa: 1 armour and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Americans regular : -0,33
    Italians regular : -1,33
    Japanese regular : -1,17
    Germans regular : -0,83
    Neutral_Axis regular : 0,67
    British regular : -1,50
    

    Savegame

  • '15 '14

    Everything okay with Mussolini? :-)

  • '15 '14

    Hey Wheatbeer, any update?

  • '17

    Sorry for the slow play … couldn’t make up my mind when I first looked at the map.

    I don’t really see any way for the Axis to break out of the Allied strangle in either theatre. Are you seeing it any different? (if not, I should probably surrender)

    I am guessing I need to play a lot more BM3 before I really understand how the early game works now.

  • '17

    I think part of the problem, is that I tend to play Axis reactively … trying to keep multiple options open and waiting for an Allied mistake. And that’s probably never going to work against you :rolling_on_the_floor_laughing:

  • '15 '14

    Well, I am comfortable with my position and I agree that the Axis have a hard time from here. I sometimes underestimated the power of the Axis in the long run and had games I was too confident with my Allied position and then got surprised by the power of Axis in the midgame.

    To answer your question: It would probably not entirely ridiculous to resign at this point but on the other hand, this would be a rather early time point if I compare this with other games I played. Resigning now would be a very little surprise and I would not have expected it at this point.

  • '19

    Not looking at the board so perhaps it is hopeless but at the same time it is very early.

    If axis are behind and with JDOW being a strong player, one thing you can do is take advantage of the fact that he probably feels very comfortable in his position and as such is less likely to take any risky attacks (risky means differnt things in different situations). This works much better as allies, but still as axis you could play more aggressively. That doesnt have to mean taking hopeless battles, but instead you can invite the allies to take chances. Instead of defending positions to say a 10% threshold, you can try defending them to 70% or even worse (meaning JDOW has 70% odds) and force JDOW to take a risk. JDOW will probably have to defend things to a very high degree so as not to give you an out.

    I doubt in normal situations you would give allies 70-80% odds at Berlin, but if you are so far behind that you are considering resigning already, then you should try it. JDOW might not be willing to take even an 80% shot at berlin if the thinks that 20% chance of disaster could bring the axis back. So you might find that you can be agressive in a different way and force your opponent to either let you get away with it or take some risk that could give you an out. Do that enough and you might start to make something happen. On the flip side, he will probably overdefend things so as not to give you a chance to let dice flip the script.

    And if you give him 80% at berlin and he jumps on it and wins then you are in the same position you would be if you just resign.

    Not sure I said this very well.

  • '15 '14

    Thanks for giving my opponent the recipe to exploit my play style 😂
    All good. I like the challenge😆

  • '19

    @JDOW said in wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch:

    Thanks for giving my opponent the recipe to exploit my play style 😂
    All good. I like the challenge😆

    :)

    Something common to most of the top players it seems - probably more than coincidence.

    When you are ahead, get farther ahead. Do your best not to let MARTI determine the outcome.

  • '15 '14

    @wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch:

    I am guessing I need to play a lot more BM3 before I really understand how the early game works now.

    I have to say, my early game as Axis does not really differ in vanilla vs BM3, the strategy is always the same: KILL KILL KILL Russia and play hard on India (without making weird sacrifices) and keep the Chinese in check. (bomb them if they become too bold stacking Sze)

  • '15 '14

    Wheatbeer, any conclusion?

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