L20 Ghostglider vs. trulpen (allied +18) BM4.0.0


  • Exchanging 1 tr (7), 2 inf (6), 2 fig (20), 2 tac (22) for 3 ac (48) and a tank (6) saving 1 IPC.

    I can post the change and then you can choose which file to use.


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 fighter, 7 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Trans-Jordan to Syria
                  Americans take Syria from Germans
            6 submarines moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 cruiser and 3 destroyers moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Philippines
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 1 destroyer and 6 transports
                    Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 7,33 expected hits
                    Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 6 transports owned by the Germans lost in 110 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 1 destroyer and 6 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries, 6 infantry and 4 transports moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Morocco
            EDIT: 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from British Columbia to Eastern United States
            1 mech_infantry moved from Western United States to British Columbia
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            6 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 8 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            2 submarines moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            3 submarines moved from 6 Sea Zone to 24 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Greece
            1 fighter and 2 tactical_bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 4.
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            2 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Tsinghai from Germans, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            8 infantry moved from Trans-Jordan to Iraq
            4 artilleries moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry
                Germans defend with 3 artilleries, 1 factory_minor and 11 infantry
                    British roll dice for 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Iraq, round 2 : 10/19 hits, 5,50 expected hits
                    Germans roll dice for 3 artilleries and 11 infantry in Iraq, round 2 : 3/14 hits, 4,67 expected hits
                    10 infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
                    British roll dice for 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Iraq, round 3 : 6/16 hits, 5,00 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 0/4 hits, 1,33 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 36
                Casualties for British: 3 infantry
                Casualties for Germans: 3 artilleries and 11 infantry
    
        Non Combat Move - British
            1 aaGun moved from Trans-Jordan to Iraq
            3 artilleries and 5 infantry moved from Trans-Jordan to 98 Sea Zone
            1 marine moved from Trans-Jordan to 98 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
            8 fighters and 1 tactical_bomber moved from Greece to Gibraltar
            1 aaGun, 7 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 18 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 24 Sea Zone: 3 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 carriers
            EDIT: Adding units owned by Americans to Western United States: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,67
    Japanese regular : 0,67
    Germans regular : -3,33
    British regular : 5,50
    

    Savegame


  • Grrr, now I believe I only need 2 ac. Forgot about 1 ac and calculated with 4 present.


  • Ok, the remake.

    Exchanging 1 tr (7), 1 art (4), 1 fig (10), 1 tac (11) for 2 ac (32), putting the extra inf in WUS.


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 fighter, 7 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Trans-Jordan to Syria
                  Americans take Syria from Germans
            6 submarines moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 cruiser and 3 destroyers moved from 104 Sea Zone to 110 Sea Zone
            3 carriers moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Philippines
            Battle in Sumatra
            Battle in 110 Sea Zone
                Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 1 destroyer and 6 transports
                    Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 7,33 expected hits
                    Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 6 transports owned by the Germans lost in 110 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese with 3 carriers, 1 cruiser, 3 destroyers, 9 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 1 destroyer and 6 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries, 6 infantry and 4 transports moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Morocco
            EDIT: 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from British Columbia to Eastern United States
            1 mech_infantry moved from Western United States to British Columbia
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 carriers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            6 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 8 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            11 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
            2 submarines moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            3 submarines moved from 6 Sea Zone to 24 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Greece
            1 fighter and 2 tactical_bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 4.
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            2 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Tsinghai from Germans, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            8 infantry moved from Trans-Jordan to Iraq
            4 artilleries moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry
                Germans defend with 3 artilleries, 1 factory_minor and 11 infantry
                    British roll dice for 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Iraq, round 2 : 10/19 hits, 5,50 expected hits
                    Germans roll dice for 3 artilleries and 11 infantry in Iraq, round 2 : 3/14 hits, 4,67 expected hits
                    10 infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
                    British roll dice for 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Iraq, round 3 : 6/16 hits, 5,00 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 0/4 hits, 1,33 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 36
                Casualties for British: 3 infantry
                Casualties for Germans: 3 artilleries and 11 infantry
    
        Non Combat Move - British
            1 aaGun moved from Trans-Jordan to Iraq
            3 artilleries and 5 infantry moved from Trans-Jordan to 98 Sea Zone
            1 marine moved from Trans-Jordan to 98 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
            8 fighters and 1 tactical_bomber moved from Greece to Gibraltar
            1 aaGun, 7 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 18 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 24 Sea Zone: 3 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 6 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,67
    Japanese regular : 0,67
    Germans regular : -3,33
    British regular : 5,50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 fighters moved from Southern Italy to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,6,5,4,1,2,5
            Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Thanks! That’s gracious of you, not capitalizing on mistakes for a win, but rather upholding the tension of an exciting game. Germany sure rushes for a crushing on-slaught on the poor russians.


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Kwangsi
                ANZAC attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 3 infantry
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -3,00
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Kwangsi
                ANZAC attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 3 infantry
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking Malaya from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Turkmenistan to Eastern Persia
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : -3,00
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 4 fighters, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Rostov
                  Germans take Rostov from Russians
            13 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            2 bombers moved from Caucasus to Russia
            2 bombers moved from Southern Italy to Russia
            3 armour and 7 mech_infantrys moved from Belarus to Russia
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            3 artilleries and 5 infantry moved from Poland to Slovakia Hungary
            1 armour moved from Volgograd to Samara
            6 mech_infantrys moved from Caucasus to Samara
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 6 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Samara, round 2 : 1/7 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 3 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 armour and 5 mech_infantrys in Samara, round 4 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Russia
                Germans attack with 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 19 infantry and 2 tactical_bombers
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 14 infantry and 15 mech_infantrys in Russia, round 2 : 18/49 hits, 15.50 expected hits
                    Russians roll dice for 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers in Russia, round 2 : 12/30 hits, 11.33 expected hits
                    17 infantry owned by the Russians, 12 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 3 armour, 13 artilleries, 4 bombers, 2 infantry and 15 mech_infantrys in Russia, round 3 : 14/37 hits, 13.50 expected hits
                    Russians roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 : 6/13 hits, 5.67 expected hits
                    2 tactical_bombers owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians, 4 bombers owned by the Germans and 2 infantry owned by the Germans lost in Russia
                Germans captures 37PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 13 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 40
                Casualties for Germans: 4 bombers and 14 infantry
                Casualties for Russians: 1 aaGun, 6 artilleries, 3 fighters, 19 infantry and 2 tactical_bombers
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Smolensk to Russia
            1 fighter moved from Caucasus to Southern Italy
            9 armour moved from Volgograd to Russia
            25 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Russia
            1 fighter moved from Western Germany to United Kingdom
            3 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
            9 mech_infantrys moved from Western Germany to Southern Italy
            1 battleship, 5 carriers, 4 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            3 infantry placed in Volgograd
            1 fighter and 2 mech_infantrys placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            7 infantry placed in Western Germany
            2 infantry placed in France
            Germans undo move 4.
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 99 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 3.50
    Russians AA : -0.50
    

    Savegame


  • Warning - Axis has 8 VC in Europe…


  • Thanks for the heads-up. I’m painfully aware though. :) Well played by you, sir!


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            3 infantry moved from Tambov to Rostov
            13 artilleries and 30 infantry moved from Bryansk to Rostov
            1 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 13 artilleries, 34 infantry and 4 mech_infantrys in Rostov, round 2 : 11/52 hits, 13,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 13 artilleries, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yugoslavia: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 1 infantry
            EDIT: Changing ownership of Greater Southern Germany from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Albania: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Greece: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Russians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Russians to Bulgaria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame


  • Sorry, was thinking there were tanks up north of NI.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            6 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 infantry and 1 mech_infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Volgograd to Kansu
            1 infantry moved from Sikang to Tsinghai
            1 infantry and 1 mech_infantry moved from Kweichow to Shensi
            3 mech_infantrys moved from Yunnan to Hopei
            1 mech_infantry moved from Anhwe to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in 19 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 4 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Novosibirsk
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Anhwe
            1 armour moved from Burma to Hunan
            1 mech_infantry moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            6 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,5,6,2,3,3,5,6,5,6,3,1,6,3
            Japanese collect 46 PUs (16 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Volgograd: 1 bomber
            EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : -0.50
    ANZAC regular : -1.00
    

    Savegame

  • '15 '14

    Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:


  • @JDOW said in L20 Ghostglider vs. trulpen (allied +18) BM4.0.0:

    Wow, Moscow fell? How could this happen. Trulpen, you certainly have a thing for losing capitols:wink:

    Next to my german navy I believe that is my trademark, yes.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 3 tactical_bombers moved from Gibraltar to Southern Italy
            2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 110 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 110 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 13 infantry, 2 marines and 9 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 13 infantry and 2 marines moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            4 fighters moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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