Odonis Allies +10 vs Bretters Axis BM3

  • 2020 '19 '18 '15 '13

    @bretters
    yeah but china could be more costly to the allies - we’ll see!


  • @Odonis if you think that’s true then you have never seen a successful Italy…


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Yugoslavia to Albania
            1 infantry moved from Yugoslavia to Albania
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 aaGun moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : -0.33
    

    Savegame


  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Norway to Finland
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Southern France to Greater Southern Germany
            1 submarine moved from 90 Sea Zone to 104 Sea Zone
            6 armour, 4 artilleries, 10 infantry, 1 submarine and 10 transports moved from 112 Sea Zone to 110 Sea Zone
            6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    

    Savegame


  • would you like to scramble 3 fighers to 110? i have 11 loaded transports, 1 carrier, 1 bomber, 1 sub, 1 cruiser, 1 DD

  • 2020 '19 '18 '15 '13

    @bretters
    No thanks


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Norway to Finland
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Southern France to Greater Southern Germany
            1 submarine moved from 90 Sea Zone to 104 Sea Zone
            6 armour, 4 artilleries, 10 infantry, 1 submarine and 10 transports moved from 112 Sea Zone to 110 Sea Zone
            6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 6 armour, 5 artilleries, 1 bomber, 4 fighters, 11 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                    British roll AA dice in United Kingdom : 1/10 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 5 artilleries, 1 bomber, 4 fighters, 11 infantry and 4 tactical_bombers in United Kingdom, round 2 : 12/31 hits, 12.67 expected hits
                    British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/24 hits, 9.00 expected hits
                    5 aaGuns owned by the British, 11 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 5 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers in United Kingdom, round 3 : 7/20 hits, 10.00 expected hits
                    British roll dice for 1 artillery, 3 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/17 hits, 6.67 expected hits
                    5 artilleries owned by the Germans, 3 armour owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/12 hits, 6.83 expected hits
                    British roll dice for 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/10 hits, 4.33 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters and 4 tactical_bombers in United Kingdom, round 5 : 6/9 hits, 5.33 expected hits
                    British roll dice for 1 artillery and 3 fighters in United Kingdom, round 5 : 0/4 hits, 2.33 expected hits
                    1 fighter owned by the French, 1 artillery owned by the British and 2 fighters owned by the British lost in United Kingdom
                Germans captures 40PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry
                Casualties for French: 1 fighter and 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 infantry moved from Morocco to Algeria
                  Germans take Algeria from Neutral_Axis
            1 aaGun, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Germany to Western Germany
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Yugoslavia
            2 armour moved from Greece to Yugoslavia
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
    
        Place Units - Germans
            6 artilleries and 4 infantry placed in Germany
            3 infantry placed in Normandy Bordeaux
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 94 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Germans regular : -4.33
    British regular : -0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 mech_infantry moved from Belarus to Romania
                  Russians take Romania from Germans
            1 mech_infantry moved from Belarus to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            11 infantry moved from Novgorod to Karelia
            2 armour moved from Belarus to Karelia
            5 infantry moved from Ukraine to Bessarabia
            1 aaGun, 1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland
            2 artilleries and 4 infantry moved from Belarus to Eastern Poland
            10 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Karelia
            1 aaGun moved from Belarus to Eastern Poland
            3 fighters moved from Novgorod to Eastern Poland
            1 fighter moved from Russia to Novgorod
            6 infantry moved from Russia to Bryansk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Manchuria
            1 bomber moved from Kwangsi to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Hunan to Kweichow
            2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from Kwangsi to 45 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to Sumatra
            1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to Philippines
            1 fighter moved from Kwangsi to Philippines
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Shensi
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Shensi, round 3 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 bomber moved from Shensi to Kwangsi
            1 fighter moved from Shensi to Hunan
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.00
    Japanese regular : -3.17
    UK_Pacific regular : -0.67
    ANZAC regular : 1.00
    British regular : -0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Caroline Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun
            EDIT: Turning off Edit Mode
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from 20 Sea Zone to Guam
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Wake Island to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Germans regular : -0.17
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter and 4 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Caroline Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun
            EDIT: Turning off Edit Mode
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from 20 Sea Zone to Guam
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Wake Island to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter and 4 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
            2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            1 bomber moved from Egypt to Libya
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 fighter moved from Gibraltar to Algeria
    
        Combat - British
            Battle in French West Africa
            Battle in French Madagascar
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking French West Africa from Neutral_Axis, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Algeria
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria
                British win, taking Algeria from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Libya
                British attack with 1 armour, 1 bomber and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber and 2 infantry in Libya, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Morocco
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 battleship moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            2 fighters moved from Burma to India
            2 fighters moved from Algeria to 91 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 1.67
    Italians regular : -0.67
    Japanese regular : -0.33
    Germans regular : 0.17
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 armour moved from Albania to Romania
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Romania
            1 artillery and 3 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 17
                Casualties for Italians: 1 fighter
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Romania
                Italians attack with 3 armour
                Russians defend with 1 mech_infantry
                    Italians roll dice for 3 armour in Romania, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 armour in Romania, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : -0.67
    British regular : -0.33
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 carrier, 3 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Greater Southern Germany to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Romania
            6 artilleries and 4 infantry moved from Germany to Slovakia Hungary
            2 artilleries and 10 infantry moved from Poland to Slovakia Hungary
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to 94 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Holland Belgium to 104 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Eire
            Battle in Scotland
            Battle in 94 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 94 Sea Zone
                Germans win, taking Eire from Neutral_Allies, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Slovakia Hungary
                Germans attack with 8 artilleries and 15 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 8 artilleries and 15 infantry in Slovakia Hungary, round 2 : 8/23 hits, 6.50 expected hits
                    Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun and 4 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 fighter moved from Holland Belgium to 109 Sea Zone
            1 bomber moved from 94 Sea Zone to Western Germany
            1 mech_infantry moved from Poland to Romania
            1 mech_infantry moved from Poland to Romania
            3 aaGuns moved from Poland to Slovakia Hungary
            1 artillery and 8 infantry moved from Finland to Norway
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 bomber moved from Ukraine to Romania
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
    
        Place Units - Germans
            1 carrier placed in 109 Sea Zone
            1 fighter placed in 109 Sea Zone
            5 artilleries and 5 infantry placed in Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            1 fighter placed in United Kingdom
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 52 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 1.67
    Russians AA : -0.17
    

    Savegame

  • 2020 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 55 PUs; 
            Russians buy 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            3 artilleries, 2 fighters and 12 infantry moved from Eastern Poland to Romania
            5 infantry moved from Bessarabia to Romania
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Belarus to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Romania
            1 fighter moved from Eastern Poland to Romania
            3 infantry moved from Amur to Manchuria
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 4 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 3 infantry in Manchuria, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 2 infantry in Manchuria, round 9 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 9 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Romania
                Russians attack with 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys; Italians defend with 3 armour
                    Russians roll dice for 3 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber in Romania, round 2 : 7/25 hits, 7.00 expected hits
                    Germans roll dice for 6 armour, 1 bomber, 4 infantry and 3 mech_infantrys in Romania, round 2 : 7/14 hits, 5.50 expected hits
                    7 infantry owned by the Russians, 1 bomber owned by the Germans, 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries, 4 fighters, 10 infantry and 1 tactical_bomber in Romania, round 3 : 3/18 hits, 5.83 expected hits
                    Germans roll dice for 6 armour and 1 mech_infantry in Romania, round 3 : 4/7 hits, 3.33 expected hits
                    4 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 2 armour owned by the Italians lost in Romania
                    Russians roll dice for 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber in Romania, round 4 : 2/14 hits, 5.17 expected hits
                    Germans roll dice for 4 armour in Romania, round 4 : 4/4 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 armour owned by the Germans and 1 armour owned by the Italians lost in Romania
                    Russians roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Romania, round 5 : 5/10 hits, 4.33 expected hits
                    Germans roll dice for 2 armour in Romania, round 5 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Russians: 16 infantry
                Casualties for Germans: 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys
                Casualties for Italians: 3 armour
            Battle in Baltic States
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 6 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 7 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 8 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 9 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 10 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
            6 infantry moved from Bryansk to Western Ukraine
            3 armour moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Novgorod to Baltic States
            7 infantry moved from Belarus to Baltic States
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 armour moved from Karelia to Baltic States
            1 aaGun and 10 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 4.17
    Russians regular : -13.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 armour moved from Borneo to 43 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            1 tactical_bomber moved from 35 Sea Zone to Guam
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 bomber moved from Japan to Philippines
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 bomber
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 bomber moved from Malaya to Kwangsi
            1 fighter moved from Guam to 21 Sea Zone
            1 tactical_bomber moved from Guam to 21 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -3.00
    UK_Pacific regular : -0.33
    

    Savegame


  • @Odonis
    Bump I think

  • 2020 '19 '18 '15 '13

    @bretters
    Justified, yes, but crazy busy these days at work so will be a little slow, sorry

  • 2020 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Neutral_Axis
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from Wake Island to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 31 Sea Zone to 22 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '15 '13

    @Odonis @bretters
    KK in 22?


  • @Odonis
    What’s attacking and defending the SZ plz

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