• TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Evenki National Okrug
                  Russians take Evenki National Okrug from Japanese
            1 artillery and 1 infantry moved from Archangel to Belorussia
            1 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Italians
            1 armour moved from Eastern Ukraine to Ukraine
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
            Battle in Belorussia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 3 artilleries
                    Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 3 artilleries in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Caucasus
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Urals: 2 infantry
            EDIT: Adding units owned by Russians to Russia: 2 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Germans regular : 0.00
    Russians regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 transport placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 6 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Caucasus to Bulgaria Romania
                  British take Bulgaria Romania from Germans
            2 armour moved from Suiyuan to Manchuria
            1 infantry moved from Sikang to Hupeh
            1 armour moved from Chinghai to Hupeh
            2 armour and 2 fighters moved from Caucasus to East Poland
    
        Combat - British
            Battle in East Poland
                British attack with 2 armour and 2 fighters
                Germans defend with 1 armour and 4 infantry
                    British roll dice for 2 armour and 2 fighters in East Poland, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 4 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the British lost in East Poland
                    British roll dice for 1 armour and 2 fighters in East Poland, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in East Poland, round 3 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in East Poland
                1 fighter owned by the British retreated
                Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
                Casualties for British: 2 armour and 1 fighter
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from East Poland to Caucasus
            3 armour moved from India to Caucasus
            1 fighter moved from Egypt to Caucasus
    
        Place Units - British
            1 armour and 1 infantry placed in Egypt
            3 armour placed in India
            2 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : 0.00
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Bulgaria Romania
            2 fighters moved from Italy to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 battleship, 2 cruisers and 2 destroyers moved from 14 Sea Zone to 16 Sea Zone
    
        Combat - Italians
            Battle in Bulgaria Romania
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 battleship and 1 cruiser in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Bulgaria Romania
                Italians win, taking Bulgaria Romania from British with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Morocco Algeria
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 fighters and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Morocco Algeria to Libya
            2 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,2,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,2,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
            2 bombers moved from Eastern United States to 16 Sea Zone
            1 bomber moved from Chinghai to 16 Sea Zone
            2 bombers moved from Russia to 16 Sea Zone
    
        Combat - Americans
            Battle in 13 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 13 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 5 bombers
                Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                    Americans roll dice for 5 bombers in 16 Sea Zone, round 2 : 0/5 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Americans roll dice for 5 bombers in 16 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 3 bombers in 16 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 16 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians lost in 16 Sea Zone
                    Americans roll dice for 3 bombers in 16 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 16 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 31
                Casualties for Americans: 3 bombers
                Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
    
        Non Combat Move - Americans
            2 bombers moved from 16 Sea Zone to India
            1 carrier and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 53 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from 46 Sea Zone to Solomon Islands
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Manchuria
    
        Place Units - Americans
            1 destroyer placed in 56 Sea Zone
            2 bombers and 1 fighter placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Suiyuan
            Chinese undo move 1.
            4 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.17
    Italians regular : -4.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 6,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Heavy Bomber
    
        Activate Technology - Germans
            Germans activating Heavy Bomber
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Karelia S.S.R. to Archangel
            1 fighter moved from Karelia S.S.R. to Archangel
            1 armour and 1 infantry moved from East Poland to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
            2 fighters moved from 5 Sea Zone to Belorussia
            4 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 2 fighters and 2 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in Belorussia, round 3 : 5/5 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 infantry moved from Poland to East Poland
            2 fighters moved from Belorussia to 5 Sea Zone
            1 fighter moved from Archangel to Karelia S.S.R.
            1 fighter moved from Germany to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 artillery, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour and 1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Caucasus to Ukraine
            1 armour, 1 artillery and 3 infantry moved from Russia to Archangel
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Caucasus to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 destroyer and 1 fighter placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 3,6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Rockets Advance
    
        Activate Technology - British
            British activating Rockets Advance
    
        Purchase Units - British
            British buy 6 armour and 1 fighter; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Manchuria to Buryatia S.S.R.
            1 armour moved from Hupeh to Manchuria
            1 infantry moved from Hupeh to Kiangsu
            2 armour moved from Caucasus to Belorussia
            2 fighters moved from Caucasus to Belorussia
            1 armour moved from Caucasus to Belorussia
            3 armour, 1 artillery and 2 infantry moved from Egypt to Libya
            1 fighter moved from United Kingdom to Russia
    
        Combat - British
            Rocket attack in Germany does 1 damage to factory owned by Germans
                Rockets in United Kingdom roll: 1
            Battle in Libya
                British attack with 3 armour, 1 artillery and 2 infantry
                Italians defend with 2 fighters and 1 infantry
                    British roll dice for 3 armour, 1 artillery and 2 infantry in Libya, round 2 : 2/6 hits, 2.33 expected hits
                    Italians roll dice for 2 fighters and 1 infantry in Libya, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    British roll dice for 3 armour, 1 artillery and 1 infantry in Libya, round 3 : 4/5 hits, 2.17 expected hits
                    Italians roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Libya
                British win, taking Libya from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 20
                Casualties for British: 1 infantry
                Casualties for Italians: 2 fighters and 1 infantry
            Battle in Buryatia S.S.R.
                British attack with 2 armour
                Japanese defend with 4 infantry
                    British roll dice for 2 armour in Buryatia S.S.R., round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 armour owned by the British lost in Buryatia S.S.R.
                Japanese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 armour
                Casualties for Japanese: 2 infantry
            Battle in Belorussia
                British attack with 3 armour and 2 fighters
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 3 armour and 2 fighters in Belorussia, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Belorussia
                British win, taking Belorussia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Belorussia to Russia
            3 armour moved from India to Caucasus
            2 armour moved from Egypt to Persia
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Egypt
            1 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 46 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.67
    Italians regular : -1.33
    Germans regular : 0.17
    British regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Italy to Bulgaria Romania
            2 infantry moved from Balkans to Bulgaria Romania
    
        Combat - Italians
            Battle in Bulgaria Romania
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Bulgaria Romania
                    Italians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bulgaria Romania
                Italians win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Italy
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Combat Move - Americans
            6 submarines moved from 8 Sea Zone to 3 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 bombers moved from India to 62 Sea Zone
            2 bombers and 1 fighter moved from Western United States to 62 Sea Zone
            1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 38 Sea Zone to East Indies
    
        Combat - Americans
            Battle in East Indies
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in East Indies
                    Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 14 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 14 Sea Zone
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 11
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 1 submarine
            Battle in 62 Sea Zone
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
                    4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans lost in 62 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 4 bombers and 1 fighter
                Casualties for Japanese: 1 carrier and 4 destroyers
            Battle in 3 Sea Zone
                Americans attack with 6 submarines
                Germans defend with 4 destroyers and 4 submarines
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.00
    Japanese regular : 1.33
    

    Savegame


  • @Entek subs stay and fight?

  • '20 '19 '18 '17 '16

    @dawgoneit Stay and fight


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 4 units.
    
        Combat Move - Americans
            6 submarines moved from 8 Sea Zone to 3 Sea Zone
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 bombers moved from India to 62 Sea Zone
            2 bombers and 1 fighter moved from Western United States to 62 Sea Zone
            1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
            1 artillery and 3 infantry moved from 38 Sea Zone to East Indies
    
        Combat - Americans
            Battle in East Indies
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in East Indies
                    Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 14 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 14 Sea Zone
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 11
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 1 submarine
            Battle in 62 Sea Zone
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
                    4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans lost in 62 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 4 bombers and 1 fighter
                Casualties for Japanese: 1 carrier and 4 destroyers
            Battle in 3 Sea Zone
                Americans attack with 6 submarines
                Germans defend with 4 destroyers and 4 submarines
                    Germans roll dice for 4 submarines in 3 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 6 submarines in 3 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 4 destroyers in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    2 submarines owned by the Americans lost in 3 Sea Zone
                    Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 3 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 4 destroyers in 3 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 3 Sea Zone
                    Americans roll dice for 4 submarines in 3 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 3 destroyers in 3 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Germans lost in 3 Sea Zone
                    Americans roll dice for 4 submarines in 3 Sea Zone, round 5 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 3 Sea Zone, round 6 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 3 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 34
                Casualties for Americans: 2 submarines
                Casualties for Germans: 4 destroyers and 2 submarines
                2 fighters owned by the Japanese forced to land in Buryatia S.S.R.
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 56 Sea Zone to 46 Sea Zone
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 3 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to Manchuria: 2 bombers
            EDIT: Turning off Edit Mode
            2 infantry moved from Fukien to Kwangtung
            2 infantry moved from Fukien to Kiangsu
            1 infantry moved from Kiangsu to Manchuria
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 submarine placed in 56 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            4 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.00
    Japanese regular : 1.33
    Germans regular : -3.33
    Americans rolls : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; 
            Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone
            2 fighters moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from East Poland to Ukraine
            1 bomber moved from Germany to Ukraine
            2 infantry moved from East Poland to Eastern Ukraine
            1 bomber moved from Germany to Eastern Ukraine
            1 armour and 2 infantry moved from East Poland to Belorussia
            1 fighter moved from Germany to Belorussia
            1 artillery, 2 fighters and 3 infantry moved from Karelia S.S.R. to Archangel
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 armour, 1 fighter and 2 infantry
                British defend with 2 armour
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the British lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 2 armour
            Battle in 3 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 4 submarines
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                    Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                    Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Americans: 4 submarines
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 2 fighters and 3 infantry
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                2 fighters owned by the Germans retreated
                1 artillery owned by the Germans retreated to Karelia S.S.R.
                Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            2 fighters moved from 3 Sea Zone to 5 Sea Zone
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 bomber moved from Eastern Ukraine to Germany
            1 bomber moved from Ukraine to Germany
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 armour and 2 infantry placed in Germany
            Germans undo move 1.
            1 fighter placed in Germany
            1 destroyer and 1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans rolls : 0.00
    Russians regular : 1.83
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  Russians take Stanovoj Chrebet from Japanese
            1 artillery moved from Archangel to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Archangel
            1 artillery moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Eastern Ukraine
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Eastern Ukraine
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Eastern Ukraine
                Germans win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belorussia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 armour moved from Archangel to Russia
    
        Place Units - Russians
            2 infantry placed in Caucasus
            1 armour, 1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    Russians regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 infantry moved from Buryatia S.S.R. to Manchuria
            1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 bomber moved from Japan to Manchuria
            2 infantry moved from 62 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 bomber, 2 fighters and 4 infantry
                British defend with 1 armour; Americans defend with 2 bombers; Chinese defend with 1 factory and 5 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 3/8 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour, 2 bombers and 5 infantry in Manchuria, round 2 : 1/8 hits, 2.50 expected hits
                    1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour and 4 infantry in Manchuria, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Manchuria, round 4 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the British lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 38
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 bombers
                Casualties for Chinese: 5 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to 62 Sea Zone
            2 fighters moved from Manchuria to Japan
            1 bomber moved from 62 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 5 armour and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 10 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
            2 armour moved from Persia to Ukraine
            1 armour moved from Caucasus to Ukraine
            2 armour moved from Caucasus to Eastern Ukraine
            1 fighter moved from Russia to Eastern Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Eastern Ukraine
            2 armour moved from Egypt to Persia
            3 armour moved from India to Yunnan
            2 armour moved from Libya to Trans-Jordan
    
        Combat - British
            Rocket attack in Germany does 5 damage to factory owned by Germans
                Rockets in United Kingdom roll: 5
            Battle in Eastern Ukraine
                British attack with 2 armour and 2 fighters
                Germans defend with 2 infantry
                    British roll dice for 2 armour and 2 fighters in Eastern Ukraine, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the British lost in Eastern Ukraine
                British win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for British: 2 armour
                Casualties for Germans: 2 infantry
            Battle in Morocco Algeria
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco Algeria
                British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Ukraine
                British attack with 3 armour and 1 fighter
                Germans defend with 2 infantry
                    British roll dice for 3 armour and 1 fighter in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Eastern Ukraine to Russia
            1 fighter moved from Ukraine to Persia
    
        Place Units - British
            3 armour placed in India
            2 armour placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 48 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : 0.33
    British regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to Balkans
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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