• '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            3 Artillerys moved from Derby to sz50
            1 Elite and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Elite moved from sz57 to Soem
            1 Artillery and 1 Transport moved from sz50 to sz57
            1 Artillery moved from sz57 to Soem
            1 EarlyFighter moved from sz50 to Soem
            1 EarlyFighter moved from sz50 to Java
            1 Battleship moved from sz50 to sz57
            1 Destroyer moved from sz50 to sz57
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter and 3 Elites; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Anzac roll dice for 1 Artillery and 1 EarlyFighter in Java, round 5 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Soem
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 1 Elite
                Yamamoto defend with 1 Elite, 1 Marine and 1 Tank
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Elite in Soem, round 2 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Elite, 1 Marine and 1 Tank in Soem, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Artillery
                Casualties for Yamamoto: 1 Elite, 1 Marine and 1 Tank
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz50
            1 EarlyFighter moved from Soem to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            1 Elite placed in Derby
            1 EarlyFighter and 1 Elite placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Anzac regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to sz16: 1 T.Boat
            EDIT: Removing units owned by Anzac from sz17: 1 T.Boat
            EDIT: Removing units owned by Anzac from Marcus: 1 Infantry
            EDIT: Adding units owned by Anzac to Japan: 1 Infantry
            EDIT: Changing ownership of Japan from Yamamoto to Anzac
            EDIT: Changing PUs for Anzac from 30 to 34
            EDIT: Turning off Edit Mode
            1 Tank moved from Gaferut to Fais
                  Americans take Ifalk from Yamamoto
                  Americans take Fais from Yamamoto
            5 Destroyers and 2 EarlyFighters moved from sz4 to sz7
            1 Destroyer moved from sz3 to sz7
            1 Fighter moved from Palana to sz7
            3 Destroyers moved from sz20 to sz3
            1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Palana to Magadan
            2 Transports moved from sz4 to sz5
            2 Tanks moved from Anchorage to sz5
            2 Infantrys moved from Alaska to sz5
            2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys and 2 Tanks moved from sz4 to Palana
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            3 Destroyers moved from sz25 to sz20
            2 Infantrys moved from Portland to Seattle
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 B29, 2 Destroyers, 2 EarlyFighters and 6 Elites; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 6 Destroyers, 2 EarlyFighters and 1 Fighter
                Yamamoto defend with 8 Destroyers
                    Americans roll dice for 6 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 3/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 8 Destroyers in sz7, round 2 : 4/8 hits, 4.00 expected hits
                    2 Destroyers owned by the Americans, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7
                    Americans roll dice for 4 Destroyers and 1 Fighter in sz7, round 3 : 3/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 5 Destroyers in sz7, round 3 : 1/5 hits, 2.50 expected hits
                    1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
                    Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 4 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 5 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 24
                Casualties for Americans: 3 Destroyers and 2 EarlyFighters
                Casualties for Yamamoto: 8 Destroyers
    
        Non Combat Move - Americans
            1 Fighter moved from sz7 to sz4
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 EarlyFighters placed in Anchorage
            1 B29 placed in Pearl Harbor
            1 B.Transport placed in sz25
            6 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Americans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            1 Artillery, 1 Elite and 2 Infantrys moved from Belogorsk to Quingdao
            2 Infantrys moved from Quingdao to Irkutsk
            2 Infantrys moved from Angarsk to Ustkut
                  Masaharu take Ustkut from Russians
            1 EarlyFighter moved from Quingdao to Irkutsk
            1 Tank and 2 Tankettes moved from Amursk to Quingdao
            1 Artillery and 2 Infantrys moved from Akina to Japan
            4 Transports moved from sz1 to sz15
            1 Artillery and 4 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
            1 Artillery and 7 Infantrys moved from sz1 to Yakutsk
    
        Purchase Units - Masaharu
            Masaharu buy 10 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Japan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Japan, round 2 : 0/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Japan
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Japan, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Japan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Japan
                    Masaharu roll dice for 1 Artillery in Japan, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Japan, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Japan, round 5 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Japan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Japan
                Masaharu win, taking Japan from Anzac with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Anzac: 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Elite
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Elite in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Elite
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Irkutsk to Quingdao
    
        Place Units - Masaharu
            1 Tank and 2 Tankettes placed in Belogorsk
            2 Infantrys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Masaharu regular : -0.83
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
            2 Infantrys moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                Masaharu win with no units remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Tankette
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Jinan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Russians
            4 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Elite and 8 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 1.67
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Infantrys and 2 Tankettes moved from Burma to Bengal
            1 Fighter moved from sz60 to Bengal
            1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
            1 Artillery and 1 Infantry moved from Malaya to sz60
            1 Fighter moved from Tokyo to sz16
            1 Destroyer moved from sz78 to sz16
            1 B.Transport and 1 Transport moved from sz71 to sz70
            2 Artillerys and 2 Elites moved from Davao to sz70
            2 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from sz70 to sz45
            2 Artillerys and 2 Elites moved from sz45 to Gaferut
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
            1 Artillery, 1 Fighter and 1 Infantry moved from sz59 to Lambok
            1 Artillery and 4 Infantrys moved from Malaya to Thailand
            1 B.Transport and 2 Transports moved from sz59 to sz70
            1 T.Boat moved from sz59 to sz69
            1 Infantry moved from Flores to sz58
            1 B.Transport and 1 Infantry moved from sz58 to sz59
            1 Infantry moved from sz59 to Java
            1 B.Transport and 1 Transport moved from sz68 to sz78
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Bunker, 5 Destroyers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lambok, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Lambok
                Yamamoto win, taking Lambok from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in sz16
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz16, round 2 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Anzac lost in sz16
                Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 T.Boat
            Battle in Gaferut
                Yamamoto attack with 2 Artillerys and 2 Elites
                Americans defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 2 Elites in Gaferut, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto lost in Gaferut
                    Yamamoto roll dice for 1 Artillery and 2 Elites in Gaferut, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 3 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Gaferut
                    Yamamoto roll dice for 1 Elite in Gaferut, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Gaferut, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto lost in Gaferut
                Americans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 2 Artillerys and 2 Elites
                Casualties for Americans: 1 Infantry
            Battle in Bengal
                Yamamoto attack with 1 Fighter, 2 Infantrys and 2 Tankettes
                British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
                    British roll AA dice in Bengal : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Yamamoto lost in Bengal
                    Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Bengal, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Bengal
                    Yamamoto roll dice for 2 Tankettes in Bengal, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 4/5 hits, 2.00 expected hits
                    2 Tankettes owned by the Yamamoto lost in Bengal
                British win with 2 Bunkers and 3 Mech.Infs remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 1 Fighter, 2 Infantrys and 2 Tankettes
            Battle in Java
                Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Fighter moved from sz16 to Tokyo
            1 Fighter moved from Lambok to sz60
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            2 Artillerys and 2 Elites placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.33
    Americans regular : 1.33
    Anzac regular : -0.83
    British AA : 0.83
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            3 Infantrys moved from Tsingnan to Sikang
            1 Fighter moved from Tsingnan to Sikang
            3 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Sikang, round 2 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gansu to Tsingnan
            1 Fighter moved from Sikang to Tsingnan
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Ming Jong to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Tankettes moved from Tientsin to Jinan
            6 Tankettes moved from N.French I. to Bengal
            1 EarlyFighter moved from W.Chunking to Bengal
            1 B.Transport moved from sz58 to sz68
            6 Tankettes moved from Hongkong to sz67
            6 Tankettes moved from sz67 to N.French I.
            1 B.Transport moved from sz59 to sz68
            2 Tankettes moved from N.S to sz60
            2 Tankettes and 1 Transport moved from sz60 to sz59
            2 Tankettes moved from sz59 to Soem
            1 Elite and 1 Infantry moved from N.Shangsi to Gansu
            1 Tankette moved from E.Shansi to Gansu
            2 Mech.Infs moved from N.Shangsi to Szechwan
            1 Tank moved from N.Shangsi to Szechwan
            1 Infantry and 1 Tankette moved from E.Shansi to N.Shangsi
            1 Mech.Inf moved from Szechwan to W.Sian
            1 Mech.Inf moved from Szechwan to W.Sian
            2 Tankettes moved from N.Shangsi to Szechwan
            1 T.Boat moved from sz15 to sz1
            3 Transports moved from sz74 to sz79
            6 Tankettes moved from Seoul to sz79
            6 Tankettes and 3 Transports moved from sz79 to sz74
            5 Tankettes moved from Tientsin to E.Shansi
            6 Tankettes moved from sz74 to Hopeh
            2 Tankettes moved from Seoul to Tientsin
            2 Tanks moved from Peking to N.Shangsi
            1 Elite moved from Peking to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Tanks and 14 Tankettes; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Jinan
                Hisaichi attack with 3 Tankettes
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in Jinan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
                Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Tankette
                Casualties for Russians: 2 Infantrys
            Battle in Bengal
                Hisaichi attack with 1 EarlyFighter and 6 Tankettes
                British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
                    British roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 6 Tankettes in Bengal, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
                    4 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Bengal
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Bengal, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 2 Bunkers and 2 Mech.Infs in Bengal, round 3 : 4/4 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Bengal
                British win with 2 Bunkers remaining. Battle score for attacker is -17
                Casualties for Hisaichi: 1 EarlyFighter and 6 Tankettes
                Casualties for British: 3 Mech.Infs
            Battle in Soem
                Hisaichi attack with 2 Tankettes
                Anzac defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 2 Tankettes in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 2 Tankettes owned by the Hisaichi lost in Soem
                Anzac win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Anzac: 1 Artillery
            Battle in Gansu
                Hisaichi attack with 1 Elite, 1 Infantry and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            3 Tanks placed in Peking
            8 Tankettes placed in Seoul
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : 1.33
    British AA : -0.17
    Russians regular : 0.33
    British regular : 4.33
    Hisaichi regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Elite and 10 Infantrys moved from Burma to Bengal
            1 Transport moved from sz59 to sz81
            1 Infantry and 1 Marine moved from Ceram to sz81
            1 Infantry and 1 Marine moved from sz81 to Nayumo
    
        Purchase Units - Thai
            Thai buy 8 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nayumo
                Thai attack with 1 Infantry and 1 Marine
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 2 : 0/2 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 3 : 0/2 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 4 : 1/2 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Nayumo
                Thai win, taking Nayumo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Bengal
                Thai attack with 1 Elite and 10 Infantrys
                British defend with 1 AAGun and 2 Bunkers
                    Thai roll dice for 1 Elite and 10 Infantrys in Bengal, round 2 : 4/11 hits, 2.17 expected hits
                    British roll dice for 2 Bunkers in Bengal, round 2 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the British lost in Bengal
                Thai win, taking Bengal from British with 1 Elite and 10 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 2 Bunkers
    
        Non Combat Move - Thai
            2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            1 Transport placed in sz60
            2 Infantrys and 1 Marine placed in S.Borneo
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    British regular : -1.00
    Dutch regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery moved from Moresby to sz49
            1 Artillery and 1 Transport moved from sz49 to sz50
            1 Artillery moved from sz50 to Flores
                  British take Flores from Yamamoto
            1 Transport moved from sz57 to sz49
            4 Transports moved from sz66 to sz63
            2 Artillerys and 2 Infantrys moved from C.India to E.India
            3 Mech.Infs moved from Dheli to E.India
            4 Artillerys moved from Calcutta to sz63
            3 Elites moved from Calcutta to sz63
            4 Artillerys and 3 Elites moved from sz63 to E.India
            1 Carrier and 4 Destroyers moved from sz66 to sz63
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 4 Elites, 1 Infantry, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from N.Canada to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Palana to Magadan
    
        Place Units - British
            1 Infantry and 1 Marine placed in Moresby
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Bunker placed in Nepal
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Artillery moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Elite moved from Derby to sz50
            1 Elite moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Elite moved from Soem to sz57
            1 Elite and 1 Transport moved from sz57 to sz61
            1 Elite moved from sz61 to N.S
                  Anzac take N.S from Hisaichi
            3 Artillerys, 2 Elites, 3 Infantrys and 4 Transports moved from sz50 to sz57
            3 Artillerys, 2 Elites and 3 Infantrys moved from sz57 to Java
            2 EarlyFighters moved from sz50 to sz45
            1 EarlyFighter moved from Darwin to sz81
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 EarlyFighters, 2 Elites and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 2 Elites and 3 Infantrys
                Yamamoto defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Java, round 2 : 3/8 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Anzac: 1 Infantry
            Battle in sz81
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz81, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz81, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz81
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz45
                Anzac attack with 2 EarlyFighters
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz45, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 3 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz45
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz45 to Gaferut
            1 Elite moved from Darwin to Derby
            3 Infantrys moved from S.W.Australia to W.Australia
            1 EarlyFighter moved from sz81 to sz50
            1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            1 Artillery placed in Derby
            1 Artillery and 2 Elites placed in W.Australia
            2 EarlyFighters and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Anzac regular : 1.33
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Artillery, 16 Elites, 2 Infantrys and 1 Tank moved from Magadan to Yakutsk
            2 Tanks moved from Palana to Yakutsk
            2 Destroyers moved from sz7 to sz1
            1 Destroyer moved from sz7 to sz1
            4 Infantrys moved from Alaska to sz4
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to Ostrov
                  Russians take Ostrov from Masaharu
            3 Destroyers moved from sz3 to sz7
            8 Elites and 2 Infantrys moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            2 EarlyFighters moved from Anchorage to Magadan
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            2 Infantrys moved from Seattle to British Columbia
            2 B.Transports moved from sz14 to sz23
            6 Elites moved from San Francisco to sz23
            2 B.Transports and 6 Elites moved from sz23 to sz14
            6 Elites moved from sz14 to Seattle
            1 B29 moved from Pearl Harbor to Yakutsk
            1 Artillery moved from Hilo to sz25
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Hilo to sz25
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from sz20 to Wake
            2 Destroyers moved from sz4 to sz7
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks
                Masaharu defend with 1 Artillery, 20 Infantrys and 1 Marine
                    Americans roll dice for 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks in Yakutsk, round 2 : 11/23 hits, 11.33 expected hits
                    Masaharu roll dice for 1 Artillery, 20 Infantrys and 1 Marine in Yakutsk, round 2 : 8/22 hits, 7.33 expected hits
                    11 Infantrys owned by the Masaharu, 2 Elites owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 3 Tanks owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 B29 and 14 Elites in Yakutsk, round 3 : 6/15 hits, 8.00 expected hits
                    Masaharu roll dice for 1 Artillery, 9 Infantrys and 1 Marine in Yakutsk, round 3 : 6/11 hits, 3.67 expected hits
                    6 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 B29 and 8 Elites in Yakutsk, round 4 : 6/9 hits, 5.00 expected hits
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Yakutsk, round 4 : 0/5 hits, 1.67 expected hits
                    1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 1 B29 and 8 Elites remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Artillery, 8 Elites, 2 Infantrys and 3 Tanks
                Casualties for Masaharu: 1 Artillery, 20 Infantrys and 1 Marine
            Battle in sz1
                Americans attack with 3 Destroyers
                Hisaichi defend with 1 T.Boat; Masaharu defend with 1 T.Boat and 4 Transports; Yamamoto defend with 2 Destroyers and 1 T.Boat
                    Americans roll dice for 3 Destroyers in sz1, round 2 : 3/3 hits, 1.00 expected hits
                    Masaharu roll dice for 2 Destroyers, 3 T.Boats and 4 Transports in sz1, round 2 : 4/9 hits, 2.17 expected hits
                    3 Destroyers owned by the Americans, 1 T.Boat owned by the Masaharu, 1 T.Boat owned by the Hisaichi and 1 T.Boat owned by the Yamamoto lost in sz1
                Masaharu win with 2 Destroyers and 4 Transports remaining. Battle score for attacker is -9
                Casualties for Americans: 3 Destroyers
                Casualties for Hisaichi: 1 T.Boat
                Casualties for Masaharu: 1 T.Boat
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Americans
            1 B29 moved from Yakutsk to Magadan
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Transports placed in sz5
            1 B29 placed in Pearl Harbor
            1 Submarine placed in sz25
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Masaharu regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Yakutsk
            1 Tank and 2 Tankettes moved from Belogorsk to Yakutsk
            4 Tankettes moved from Quingdao to Yakutsk
            1 EarlyFighter moved from Quingdao to Yakutsk
            1 Artillery moved from Japan to Akina
    
        Purchase Units - Masaharu
            Masaharu buy 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes
                Americans defend with 8 Elites
                    Masaharu roll dice for 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 6/16 hits, 4.17 expected hits
                    Russians roll dice for 8 Elites in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 3 : 4/13 hits, 3.67 expected hits
                    Russians roll dice for 2 Elites in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes remaining. Battle score for attacker is 26
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 8 Elites
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Yakutsk to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
    
        Place Units - Masaharu
            3 Infantrys placed in Belogorsk
            3 Infantrys placed in Amursk
            Masaharu undo move 2.
            1 EarlyFighter and 2 Infantrys placed in Amursk
            8 Infantrys placed in Akina
            Masaharu undo move 3.
            Masaharu undo move 2.
            3 Infantrys placed in Amursk
            1 EarlyFighter and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.17
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Tulun to Ustkut
                  Russians take Ustkut from Masaharu
            1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks
                Masaharu defend with 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
                    Russians roll dice for 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/43 hits, 13.17 expected hits
                    Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks in Quingdao, round 2 : 18/39 hits, 14.00 expected hits
                    18 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 3 : 11/25 hits, 9.17 expected hits
                    Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 5 Tanks in Quingdao, round 3 : 11/26 hits, 9.67 expected hits
                    6 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu, 4 Mech.Infs owned by the Russians, 1 Marine owned by the Russians and 8 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/14 hits, 5.33 expected hits
                    Hisaichi roll dice for 8 Artillerys, 1 EarlyFighter, 1 Elite and 5 Tanks in Quingdao, round 4 : 6/15 hits, 6.00 expected hits
                    1 Elite owned by the Masaharu, 6 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 3 Mech.Infs and 4 Tanks in Quingdao, round 5 : 2/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 2/5 hits, 2.50 expected hits
                2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Quingdao, round 6 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Quingdao, round 6 : 3/3 hits, 1.50 expected hits
                1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians, 2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Quingdao
                    Russians roll dice for 3 Tanks in Quingdao, round 7 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in Quingdao, round 7 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 1 Tank
                Casualties for Masaharu: 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
    
        Non Combat Move - Russians
            1 Elite and 7 Infantrys moved from Tulun to Ulaan Ude
            1 Elite and 8 Infantrys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            4 Infantrys moved from Krasnoyarsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3.83
    Hisaichi regular : 5.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            7 Destroyers moved from sz78 to sz7
            1 Fighter moved from Tokyo to sz7
            2 Artillerys and 2 Elites moved from Davao to sz70
            2 Artillerys, 2 Elites and 2 Transports moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from Lambok to sz59
            1 Fighter moved from sz60 to Java
            3 Destroyers moved from sz58 to sz57
            1 Destroyer moved from sz60 to sz57
            1 Carrier moved from sz60 to sz57
            1 Fighter moved from Java to sz57
            1 B.Transport moved from sz60 to sz57
            1 Carrier moved from sz59 to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz60
            3 Artillerys, 2 Elites and 1 Infantry moved from sz60 to Java
            1 B.Transport moved from sz70 to sz60
            1 B.Transport moved from sz59 to sz57
            2 Artillerys and 1 Infantry moved from Malaya to sz60
            2 Artillerys and 1 Infantry moved from sz60 to Java
            1 Transport moved from sz78 to sz7
            1 Infantry and 1 Marine moved from Tokyo to sz78
            1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz67
            1 Infantry and 1 Marine moved from sz67 to N.French I.
            1 Artillery and 4 Infantrys moved from Thailand to Burma
            1 T.Boat moved from sz69 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 5 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz57
                Yamamoto attack with 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
                British defend with 1 Destroyer; Anzac defend with 1 Battleship, 2 Destroyers and 6 Transports
                    Yamamoto roll dice for 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter in sz57, round 2 : 3/7 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 6 Transports in sz57, round 2 : 3/10 hits, 3.17 expected hits
                    2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 1 Carrier, 4 Destroyers and 1 Fighter in sz57, round 3 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 4 Transports in sz57, round 3 : 4/8 hits, 2.83 expected hits
                    2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz57, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 2 Transports in sz57, round 4 : 2/6 hits, 2.50 expected hits
                    1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz57
                Anzac win with 1 Battleship, 3 Destroyers and 2 Transports remaining. Battle score for attacker is -62
                Casualties for Yamamoto: 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
                Casualties for Anzac: 4 Transports
            Battle in Java
                Yamamoto attack with 5 Artillerys, 2 Elites and 2 Infantrys
                Anzac defend with 3 Artillerys, 2 Elites and 2 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 5 Artillerys and 2 Elites in Java, round 3 : 6/7 hits, 3.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 3 Artillerys, 2 Elites and 2 Infantrys
            Battle in sz7
                Yamamoto attack with 7 Destroyers, 1 Fighter and 1 Transport
                Americans defend with 5 Destroyers and 2 Transports
                    Yamamoto roll dice for 7 Destroyers, 1 Fighter and 1 Transport in sz7, round 2 : 2/8 hits, 2.83 expected hits
                    Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 5/7 hits, 2.83 expected hits
                    2 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz7, round 3 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 5 Destroyers in sz7, round 3 : 3/5 hits, 2.50 expected hits
                    2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Fighter in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Yamamoto lost in sz7
                Americans win with 3 Destroyers remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 7 Destroyers, 1 Fighter and 1 Transport
                Casualties for Americans: 2 Destroyers and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            Yamamoto undo move 2.
            1 Artillery placed in Davao
            1 Artillery, 1 Bunker and 5 Infantrys placed in Malaya
            1 Transport placed in sz70
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 2.17
    Anzac regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            2 Infantrys moved from Sikang to W.Sian
            1 Fighter moved from Tsingnan to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Elite and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 4 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 5 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Elite and 1 Tankette
            Battle in W.Sian
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Mech.Infs
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 4 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Mech.Infs
    
        Non Combat Move - Chinese
            1 Fighter moved from W.Sian to Tsingnan
            1 EarlyFighter moved from Gansu to Tsingnan
            2 Infantrys moved from Tsingnan to Sikang
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Tankettes moved from Hongkong to sz67
            2 Tankettes and 1 Transport moved from sz67 to sz60
            2 Tankettes moved from sz60 to N.S
            2 Tankettes moved from Tientsin to Quingdao
            1 Tankette moved from Jinan to Quingdao
            2 Tankettes moved from N.Shangsi to Gansu
            2 Tankettes moved from Szechwan to W.Sian
            1 Tank moved from Szechwan to W.Sian
            6 Tankettes moved from Hopeh to N.Shangsi
            3 Tanks moved from Peking to N.Shangsi
            3 Tankettes moved from E.Shansi to Sian
            1 Tankette moved from E.Shansi to Gansu
            1 Tankette moved from E.Shansi to Sian
            1 Elite moved from E.Shansi to N.Shangsi
            1 Tankette moved from Jinan to Quingdao
            6 Tankettes moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Tientsin
            4 Tankettes moved from Hongkong to sz67
            6 Tankettes moved from N.French I. to Bengal
            2 Tankettes and 1 Transport moved from sz67 to sz60
            2 Tankettes moved from sz60 to N.S
            2 Tankettes moved from sz67 to N.French I.
            2 B.Transports moved from sz68 to sz79
            1 Transport moved from sz74 to sz67
            1 Transport moved from sz74 to sz67
            1 Transport moved from sz59 to sz60
            1 Submarine moved from sz59 to sz60
            1 Transport moved from sz60 to sz67
            1 Transport moved from sz67 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Quingdao
                Hisaichi attack with 4 Tankettes
                Russians defend with 3 Tanks
                    Hisaichi roll dice for 4 Tankettes in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 3 Tanks in Quingdao, round 2 : 2/3 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 2 Tankettes in Quingdao, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Tanks in Quingdao, round 3 : 2/3 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi and 2 Tanks owned by the Russians lost in Quingdao
                Russians win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Russians: 2 Tanks
            Battle in N.S
                Hisaichi attack with 4 Tankettes
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in N.S
                Hisaichi win, taking N.S from Anzac with 4 Tankettes remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Elite
            Battle in Gansu
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            2 Tanks and 1 Tankette placed in Peking
            3 Mech.Infs and 5 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : -0.33
    Russians regular : 1.00
    Hisaichi regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit you can skip the dutch


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Artillerys, 1 Elite and 9 Infantrys moved from Thailand to Burma
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
            1 Infantry and 1 Marine moved from sz59 to Soem
                  Thai take Soem from Anzac
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Artillery, 4 Infantrys and 1 Marine placed in Phuket
            1 Artillery and 2 Infantrys placed in S.Borneo
            1 Transport placed in sz60
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            6 Artillerys, 3 Elites, 2 Infantrys and 3 Mech.Infs moved from E.India to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 1 Carrier, 5 Destroyers, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to N.S
            1 Infantry and 1 Marine moved from Moresby to sz49
            1 Infantry, 1 Marine and 1 Transport moved from sz49 to sz57
            1 Infantry and 1 Marine moved from sz57 to Soem
            1 Artillery moved from Flores to sz50
            1 Artillery and 1 Transport moved from sz50 to sz57
            1 Artillery moved from sz57 to Lambok
                  British take Lambok from Yamamoto
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 3 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys and 4 Elites
                Hisaichi defend with 4 Tankettes
                    British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 4/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 3/4 hits, 0.67 expected hits
                    4 Tankettes owned by the Hisaichi and 3 Artillerys owned by the British lost in N.S
                British win, taking N.S from Hisaichi with 1 Artillery and 4 Elites remaining. Battle score for attacker is 4
                Casualties for British: 3 Artillerys
                Casualties for Hisaichi: 4 Tankettes
            Battle in Soem
                British attack with 1 Infantry and 1 Marine
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Soem
                    British roll dice for 1 Marine in Soem, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Marine in Soem, round 7 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 7 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Marine owned by the British lost in Soem
                Thai win with 1 Marine remaining. Battle score for attacker is -3
                Casualties for British: 1 Infantry and 1 Marine
                Casualties for Thai: 1 Infantry
            Battle in Bengal
                British attack with 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs
                Hisaichi defend with 6 Tankettes; Thai defend with 1 AAGun, 1 Elite and 10 Infantrys
                    British roll dice for 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs in Bengal, round 2 : 5/17 hits, 6.67 expected hits
                    Thai roll dice for 1 Elite, 10 Infantrys and 6 Tankettes in Bengal, round 2 : 5/17 hits, 4.67 expected hits
                    5 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Bengal
                    British roll dice for 3 Artillerys, 3 Elites and 6 Mech.Infs in Bengal, round 3 : 7/12 hits, 5.00 expected hits
                    Thai roll dice for 1 Elite, 10 Infantrys and 1 Tankette in Bengal, round 3 : 5/12 hits, 3.83 expected hits
                    6 Infantrys owned by the Thai, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
                    British roll dice for 3 Elites and 4 Mech.Infs in Bengal, round 4 : 2/7 hits, 3.33 expected hits
                    Thai roll dice for 1 Elite and 4 Infantrys in Bengal, round 4 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
                    British roll dice for 3 Elites and 2 Mech.Infs in Bengal, round 5 : 3/5 hits, 2.50 expected hits
                    Thai roll dice for 1 Elite and 2 Infantrys in Bengal, round 5 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
                British win, taking Bengal from Thai with 3 Elites remaining. Battle score for attacker is -10
                Casualties for British: 6 Artillerys, 2 Infantrys and 6 Mech.Infs
                Casualties for Hisaichi: 6 Tankettes
                Casualties for Thai: 1 Elite and 10 Infantrys
    
        Non Combat Move - British
            1 Artillery and 5 Infantrys moved from Sarong to New Guinea
    
        Place Units - British
            2 Artillerys, 2 EarlyFighters and 3 Elites placed in Calcutta
            1 Destroyer placed in sz63
            2 Tankettes placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : -2.17
    Hisaichi regular : 2.33
    

    Savegame

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