@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
3 Artillerys moved from Derby to sz50
1 Elite and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Elite moved from sz57 to Soem
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Soem
1 EarlyFighter moved from sz50 to Soem
1 EarlyFighter moved from sz50 to Java
1 Battleship moved from sz50 to sz57
1 Destroyer moved from sz50 to sz57
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter and 3 Elites; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 4 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Elite in Java, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Artillery and 1 EarlyFighter in Java, round 5 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Soem
Anzac attack with 2 Artillerys, 1 EarlyFighter and 1 Elite
Yamamoto defend with 1 Elite, 1 Marine and 1 Tank
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Elite in Soem, round 2 : 3/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Elite, 1 Marine and 1 Tank in Soem, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Artillery
Casualties for Yamamoto: 1 Elite, 1 Marine and 1 Tank
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz50
1 EarlyFighter moved from Soem to sz50
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
1 Elite placed in Derby
1 EarlyFighter and 1 Elite placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Anzac regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to sz16: 1 T.Boat
EDIT: Removing units owned by Anzac from sz17: 1 T.Boat
EDIT: Removing units owned by Anzac from Marcus: 1 Infantry
EDIT: Adding units owned by Anzac to Japan: 1 Infantry
EDIT: Changing ownership of Japan from Yamamoto to Anzac
EDIT: Changing PUs for Anzac from 30 to 34
EDIT: Turning off Edit Mode
1 Tank moved from Gaferut to Fais
Americans take Ifalk from Yamamoto
Americans take Fais from Yamamoto
5 Destroyers and 2 EarlyFighters moved from sz4 to sz7
1 Destroyer moved from sz3 to sz7
1 Fighter moved from Palana to sz7
3 Destroyers moved from sz20 to sz3
1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Palana to Magadan
2 Transports moved from sz4 to sz5
2 Tanks moved from Anchorage to sz5
2 Infantrys moved from Alaska to sz5
2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
3 Destroyers moved from sz25 to sz20
2 Infantrys moved from Portland to Seattle
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
Purchase Units - Americans
Americans buy 1 B.Transport, 1 B29, 2 Destroyers, 2 EarlyFighters and 6 Elites; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 6 Destroyers, 2 EarlyFighters and 1 Fighter
Yamamoto defend with 8 Destroyers
Americans roll dice for 6 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 3/9 hits, 3.17 expected hits
Yamamoto roll dice for 8 Destroyers in sz7, round 2 : 4/8 hits, 4.00 expected hits
2 Destroyers owned by the Americans, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7
Americans roll dice for 4 Destroyers and 1 Fighter in sz7, round 3 : 3/5 hits, 1.83 expected hits
Yamamoto roll dice for 5 Destroyers in sz7, round 3 : 1/5 hits, 2.50 expected hits
1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 4 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 1.00 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 5 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers and 2 EarlyFighters
Casualties for Yamamoto: 8 Destroyers
Non Combat Move - Americans
1 Fighter moved from sz7 to sz4
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
1 B29 placed in Pearl Harbor
1 B.Transport placed in sz25
6 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Americans regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
1 Artillery, 1 Elite and 2 Infantrys moved from Belogorsk to Quingdao
2 Infantrys moved from Quingdao to Irkutsk
2 Infantrys moved from Angarsk to Ustkut
Masaharu take Ustkut from Russians
1 EarlyFighter moved from Quingdao to Irkutsk
1 Tank and 2 Tankettes moved from Amursk to Quingdao
1 Artillery and 2 Infantrys moved from Akina to Japan
4 Transports moved from sz1 to sz15
1 Artillery and 4 Infantrys moved from Akina to sz15
3 Infantrys moved from N.Japan to sz15
1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Yakutsk
Purchase Units - Masaharu
Masaharu buy 10 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Japan
Masaharu attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Japan, round 2 : 0/3 hits, 0.83 expected hits
Anzac roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery and 1 Infantry in Japan, round 3 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in Japan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery in Japan, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Japan, round 5 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Japan
Masaharu win, taking Japan from Anzac with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Masaharu: 2 Infantrys
Casualties for Anzac: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Elite
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Elite in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Elite
Non Combat Move - Masaharu
1 EarlyFighter moved from Irkutsk to Quingdao
Place Units - Masaharu
1 Tank and 2 Tankettes placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Masaharu regular : -0.83
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
2 Infantrys moved from Tulun to Ustkut
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
Masaharu win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tankette
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Jinan, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Russians
4 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Elite and 8 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33
Russians regular : 1.67
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Infantrys and 2 Tankettes moved from Burma to Bengal
1 Fighter moved from sz60 to Bengal
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery and 1 Infantry moved from Malaya to sz60
1 Fighter moved from Tokyo to sz16
1 Destroyer moved from sz78 to sz16
1 B.Transport and 1 Transport moved from sz71 to sz70
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from sz70 to sz45
2 Artillerys and 2 Elites moved from sz45 to Gaferut
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Artillery, 1 Fighter and 1 Infantry moved from sz59 to Lambok
1 Artillery and 4 Infantrys moved from Malaya to Thailand
1 B.Transport and 2 Transports moved from sz59 to sz70
1 T.Boat moved from sz59 to sz69
1 Infantry moved from Flores to sz58
1 B.Transport and 1 Infantry moved from sz58 to sz59
1 Infantry moved from sz59 to Java
1 B.Transport and 1 Transport moved from sz68 to sz78
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 5 Destroyers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lambok
Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lambok, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Lambok
Yamamoto win, taking Lambok from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in sz16
Yamamoto attack with 1 Destroyer and 1 Fighter
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz16, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Anzac lost in sz16
Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in Gaferut
Yamamoto attack with 2 Artillerys and 2 Elites
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 2 Elites in Gaferut, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto lost in Gaferut
Yamamoto roll dice for 1 Artillery and 2 Elites in Gaferut, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 3 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Gaferut
Yamamoto roll dice for 1 Elite in Gaferut, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Gaferut, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Gaferut
Americans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -14
Casualties for Yamamoto: 2 Artillerys and 2 Elites
Casualties for Americans: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Fighter, 2 Infantrys and 2 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Bengal, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Tankettes in Bengal, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 4/5 hits, 2.00 expected hits
2 Tankettes owned by the Yamamoto lost in Bengal
British win with 2 Bunkers and 3 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 1 Fighter, 2 Infantrys and 2 Tankettes
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from sz16 to Tokyo
1 Fighter moved from Lambok to sz60
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Artillerys and 2 Elites placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.33
Americans regular : 1.33
Anzac regular : -0.83
British AA : 0.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Tsingnan to Sikang
1 Fighter moved from Tsingnan to Sikang
3 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Sikang
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 Fighter and 3 Infantrys in Sikang, round 2 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 1/3 hits, 0.67 expected hits
2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from Gansu to Tsingnan
1 Fighter moved from Sikang to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Ming Jong to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Hisaichi regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
3 Tankettes moved from Tientsin to Jinan
6 Tankettes moved from N.French I. to Bengal
1 EarlyFighter moved from W.Chunking to Bengal
1 B.Transport moved from sz58 to sz68
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
1 B.Transport moved from sz59 to sz68
2 Tankettes moved from N.S to sz60
2 Tankettes and 1 Transport moved from sz60 to sz59
2 Tankettes moved from sz59 to Soem
1 Elite and 1 Infantry moved from N.Shangsi to Gansu
1 Tankette moved from E.Shansi to Gansu
2 Mech.Infs moved from N.Shangsi to Szechwan
1 Tank moved from N.Shangsi to Szechwan
1 Infantry and 1 Tankette moved from E.Shansi to N.Shangsi
1 Mech.Inf moved from Szechwan to W.Sian
1 Mech.Inf moved from Szechwan to W.Sian
2 Tankettes moved from N.Shangsi to Szechwan
1 T.Boat moved from sz15 to sz1
3 Transports moved from sz74 to sz79
6 Tankettes moved from Seoul to sz79
6 Tankettes and 3 Transports moved from sz79 to sz74
5 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Seoul to Tientsin
2 Tanks moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
Purchase Units - Hisaichi
Hisaichi buy 3 Tanks and 14 Tankettes; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Jinan
Hisaichi attack with 3 Tankettes
Russians defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Jinan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 2 Infantrys
Battle in Bengal
Hisaichi attack with 1 EarlyFighter and 6 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tankettes in Bengal, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
4 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Bengal
Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Bengal, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 2 Mech.Infs in Bengal, round 3 : 4/4 hits, 1.67 expected hits
2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Bengal
British win with 2 Bunkers remaining. Battle score for attacker is -17
Casualties for Hisaichi: 1 EarlyFighter and 6 Tankettes
Casualties for British: 3 Mech.Infs
Battle in Soem
Hisaichi attack with 2 Tankettes
Anzac defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 2 Tankettes in Soem, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 2 Tankettes owned by the Hisaichi lost in Soem
Anzac win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Tankettes
Casualties for Anzac: 1 Artillery
Battle in Gansu
Hisaichi attack with 1 Elite, 1 Infantry and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
3 Tanks placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Anzac regular : 1.33
British AA : -0.17
Russians regular : 0.33
British regular : 4.33
Hisaichi regular : 3.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
1 Elite and 10 Infantrys moved from Burma to Bengal
1 Transport moved from sz59 to sz81
1 Infantry and 1 Marine moved from Ceram to sz81
1 Infantry and 1 Marine moved from sz81 to Nayumo
Purchase Units - Thai
Thai buy 8 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Battle in Nayumo
Thai attack with 1 Infantry and 1 Marine
Dutch defend with 1 Infantry
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 2 : 0/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 3 : 0/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Nayumo, round 4 : 1/2 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Nayumo, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Nayumo
Thai win, taking Nayumo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Bengal
Thai attack with 1 Elite and 10 Infantrys
British defend with 1 AAGun and 2 Bunkers
Thai roll dice for 1 Elite and 10 Infantrys in Bengal, round 2 : 4/11 hits, 2.17 expected hits
British roll dice for 2 Bunkers in Bengal, round 2 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the British lost in Bengal
Thai win, taking Bengal from British with 1 Elite and 10 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 Bunkers
Non Combat Move - Thai
2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
Place Units - Thai
1 Transport placed in sz60
2 Infantrys and 1 Marine placed in S.Borneo
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Thai regular : 1.33
British regular : -1.00
Dutch regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
1 Artillery moved from Moresby to sz49
1 Artillery and 1 Transport moved from sz49 to sz50
1 Artillery moved from sz50 to Flores
British take Flores from Yamamoto
1 Transport moved from sz57 to sz49
4 Transports moved from sz66 to sz63
2 Artillerys and 2 Infantrys moved from C.India to E.India
3 Mech.Infs moved from Dheli to E.India
4 Artillerys moved from Calcutta to sz63
3 Elites moved from Calcutta to sz63
4 Artillerys and 3 Elites moved from sz63 to E.India
1 Carrier and 4 Destroyers moved from sz66 to sz63
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites, 1 Infantry, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 Infantry moved from Vancouver to sz6
1 Infantry moved from N.Canada to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from Palana to Magadan
Place Units - British
1 Infantry and 1 Marine placed in Moresby
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Bunker placed in Nepal
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
1 Artillery moved from Derby to sz50
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
1 Elite moved from Derby to sz50
1 Elite moved from W.Australia to sz50
1 Infantry moved from W.Australia to sz50
1 Elite moved from Soem to sz57
1 Elite and 1 Transport moved from sz57 to sz61
1 Elite moved from sz61 to N.S
Anzac take N.S from Hisaichi
3 Artillerys, 2 Elites, 3 Infantrys and 4 Transports moved from sz50 to sz57
3 Artillerys, 2 Elites and 3 Infantrys moved from sz57 to Java
2 EarlyFighters moved from sz50 to sz45
1 EarlyFighter moved from Darwin to sz81
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 EarlyFighters, 2 Elites and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 2 Elites and 3 Infantrys
Yamamoto defend with 1 Artillery, 1 Elite and 2 Infantrys
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Java, round 2 : 3/8 hits, 3.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 3 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Anzac: 1 Infantry
Battle in sz81
Anzac attack with 1 EarlyFighter
Thai defend with 1 Transport
Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 EarlyFighter in sz81, round 3 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz81, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz81
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Thai: 1 Transport
Battle in sz45
Anzac attack with 2 EarlyFighters
Yamamoto defend with 1 B.Transport and 1 Transport
Anzac roll dice for 2 EarlyFighters in sz45, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 2 EarlyFighters in sz45, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport and 1 Transport in sz45, round 3 : 1/2 hits, 0.33 expected hits
1 EarlyFighter owned by the Anzac, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz45
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Anzac: 1 EarlyFighter
Casualties for Yamamoto: 1 B.Transport and 1 Transport
Non Combat Move - Anzac
1 EarlyFighter moved from sz45 to Gaferut
1 Elite moved from Darwin to Derby
3 Infantrys moved from S.W.Australia to W.Australia
1 EarlyFighter moved from sz81 to sz50
1 Destroyer moved from sz50 to sz57
Place Units - Anzac
1 Artillery placed in Derby
1 Artillery and 2 Elites placed in W.Australia
2 EarlyFighters and 1 Marine placed in Darwin
Turn Complete - Anzac
Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Anzac regular : 1.33
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
1 Artillery, 16 Elites, 2 Infantrys and 1 Tank moved from Magadan to Yakutsk
2 Tanks moved from Palana to Yakutsk
2 Destroyers moved from sz7 to sz1
1 Destroyer moved from sz7 to sz1
4 Infantrys moved from Alaska to sz4
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to Sukhalin
Americans take Sukhalin from Masaharu
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to Ostrov
Russians take Ostrov from Masaharu
3 Destroyers moved from sz3 to sz7
8 Elites and 2 Infantrys moved from Palana to Magadan
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
2 EarlyFighters moved from Anchorage to Magadan
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
2 Infantrys moved from Seattle to British Columbia
2 B.Transports moved from sz14 to sz23
6 Elites moved from San Francisco to sz23
2 B.Transports and 6 Elites moved from sz23 to sz14
6 Elites moved from sz14 to Seattle
1 B29 moved from Pearl Harbor to Yakutsk
1 Artillery moved from Hilo to sz25
1 Artillery moved from Kauai to sz25
1 Infantry moved from Hilo to sz25
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from sz20 to Wake
2 Destroyers moved from sz4 to sz7
Purchase Units - Americans
Americans buy 1 B29, 2 Destroyers, 8 Elites, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks
Masaharu defend with 1 Artillery, 20 Infantrys and 1 Marine
Americans roll dice for 1 Artillery, 1 B29, 16 Elites, 2 Infantrys and 3 Tanks in Yakutsk, round 2 : 11/23 hits, 11.33 expected hits
Masaharu roll dice for 1 Artillery, 20 Infantrys and 1 Marine in Yakutsk, round 2 : 8/22 hits, 7.33 expected hits
11 Infantrys owned by the Masaharu, 2 Elites owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 3 Tanks owned by the Americans lost in Yakutsk
Americans roll dice for 1 B29 and 14 Elites in Yakutsk, round 3 : 6/15 hits, 8.00 expected hits
Masaharu roll dice for 1 Artillery, 9 Infantrys and 1 Marine in Yakutsk, round 3 : 6/11 hits, 3.67 expected hits
6 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
Americans roll dice for 1 B29 and 8 Elites in Yakutsk, round 4 : 6/9 hits, 5.00 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Marine in Yakutsk, round 4 : 0/5 hits, 1.67 expected hits
1 Marine owned by the Masaharu, 3 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 1 B29 and 8 Elites remaining. Battle score for attacker is -8
Casualties for Americans: 1 Artillery, 8 Elites, 2 Infantrys and 3 Tanks
Casualties for Masaharu: 1 Artillery, 20 Infantrys and 1 Marine
Battle in sz1
Americans attack with 3 Destroyers
Hisaichi defend with 1 T.Boat; Masaharu defend with 1 T.Boat and 4 Transports; Yamamoto defend with 2 Destroyers and 1 T.Boat
Americans roll dice for 3 Destroyers in sz1, round 2 : 3/3 hits, 1.00 expected hits
Masaharu roll dice for 2 Destroyers, 3 T.Boats and 4 Transports in sz1, round 2 : 4/9 hits, 2.17 expected hits
3 Destroyers owned by the Americans, 1 T.Boat owned by the Masaharu, 1 T.Boat owned by the Hisaichi and 1 T.Boat owned by the Yamamoto lost in sz1
Masaharu win with 2 Destroyers and 4 Transports remaining. Battle score for attacker is -9
Casualties for Americans: 3 Destroyers
Casualties for Hisaichi: 1 T.Boat
Casualties for Masaharu: 1 T.Boat
Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Americans
1 B29 moved from Yakutsk to Magadan
Place Units - Americans
2 Destroyers placed in sz4
2 Transports placed in sz5
1 B29 placed in Pearl Harbor
1 Submarine placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Masaharu regular : 3.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
8 Infantrys and 4 Transports moved from sz15 to sz1
8 Infantrys moved from sz1 to Yakutsk
1 Tank and 2 Tankettes moved from Belogorsk to Yakutsk
4 Tankettes moved from Quingdao to Yakutsk
1 EarlyFighter moved from Quingdao to Yakutsk
1 Artillery moved from Japan to Akina
Purchase Units - Masaharu
Masaharu buy 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Yakutsk
Masaharu attack with 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes
Americans defend with 8 Elites
Masaharu roll dice for 1 EarlyFighter, 8 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 6/16 hits, 4.17 expected hits
Russians roll dice for 8 Elites in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in Yakutsk
Masaharu roll dice for 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 3 : 4/13 hits, 3.67 expected hits
Russians roll dice for 2 Elites in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
2 Elites owned by the Americans lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 1 EarlyFighter, 5 Infantrys, 1 Tank and 6 Tankettes remaining. Battle score for attacker is 26
Casualties for Masaharu: 3 Infantrys
Casualties for Americans: 8 Elites
Non Combat Move - Masaharu
1 EarlyFighter moved from Yakutsk to Quingdao
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
Place Units - Masaharu
3 Infantrys placed in Belogorsk
3 Infantrys placed in Amursk
Masaharu undo move 2.
1 EarlyFighter and 2 Infantrys placed in Amursk
8 Infantrys placed in Akina
Masaharu undo move 3.
Masaharu undo move 2.
3 Infantrys placed in Amursk
1 EarlyFighter and 7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.17
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Tulun to Ustkut
Russians take Ustkut from Masaharu
1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks
Masaharu defend with 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
Russians roll dice for 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/43 hits, 13.17 expected hits
Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks in Quingdao, round 2 : 18/39 hits, 14.00 expected hits
18 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 3 : 11/25 hits, 9.17 expected hits
Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 5 Tanks in Quingdao, round 3 : 11/26 hits, 9.67 expected hits
6 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu, 4 Mech.Infs owned by the Russians, 1 Marine owned by the Russians and 8 Artillerys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/14 hits, 5.33 expected hits
Hisaichi roll dice for 8 Artillerys, 1 EarlyFighter, 1 Elite and 5 Tanks in Quingdao, round 4 : 6/15 hits, 6.00 expected hits
1 Elite owned by the Masaharu, 6 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 3 Mech.Infs and 4 Tanks in Quingdao, round 5 : 2/8 hits, 3.33 expected hits
Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 2/5 hits, 2.50 expected hits
2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Quingdao, round 6 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Quingdao, round 6 : 3/3 hits, 1.50 expected hits
1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians, 2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Quingdao
Russians roll dice for 3 Tanks in Quingdao, round 7 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 EarlyFighter in Quingdao, round 7 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Hisaichi with 3 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 1 Tank
Casualties for Masaharu: 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
Non Combat Move - Russians
1 Elite and 7 Infantrys moved from Tulun to Ulaan Ude
1 Elite and 8 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Krasnoyarsk
4 Infantrys moved from Krasnoyarsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians regular : 3.83
Hisaichi regular : 5.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
7 Destroyers moved from sz78 to sz7
1 Fighter moved from Tokyo to sz7
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 2 Elites and 2 Transports moved from sz70 to sz60
1 Artillery and 1 Infantry moved from Lambok to sz59
1 Fighter moved from sz60 to Java
3 Destroyers moved from sz58 to sz57
1 Destroyer moved from sz60 to sz57
1 Carrier moved from sz60 to sz57
1 Fighter moved from Java to sz57
1 B.Transport moved from sz60 to sz57
1 Carrier moved from sz59 to sz57
1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz60
3 Artillerys, 2 Elites and 1 Infantry moved from sz60 to Java
1 B.Transport moved from sz70 to sz60
1 B.Transport moved from sz59 to sz57
2 Artillerys and 1 Infantry moved from Malaya to sz60
2 Artillerys and 1 Infantry moved from sz60 to Java
1 Transport moved from sz78 to sz7
1 Infantry and 1 Marine moved from Tokyo to sz78
1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz67
1 Infantry and 1 Marine moved from sz67 to N.French I.
1 Artillery and 4 Infantrys moved from Thailand to Burma
1 T.Boat moved from sz69 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 5 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz57
Yamamoto attack with 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
British defend with 1 Destroyer; Anzac defend with 1 Battleship, 2 Destroyers and 6 Transports
Yamamoto roll dice for 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter in sz57, round 2 : 3/7 hits, 2.17 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Battleship, 3 Destroyers and 6 Transports in sz57, round 2 : 3/10 hits, 3.17 expected hits
2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz57
Yamamoto roll dice for 1 Carrier, 4 Destroyers and 1 Fighter in sz57, round 3 : 2/6 hits, 2.00 expected hits
Anzac roll dice for 1 Battleship, 3 Destroyers and 4 Transports in sz57, round 3 : 4/8 hits, 2.83 expected hits
2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz57
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz57, round 4 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 1 Battleship, 3 Destroyers and 2 Transports in sz57, round 4 : 2/6 hits, 2.50 expected hits
1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz57
Anzac win with 1 Battleship, 3 Destroyers and 2 Transports remaining. Battle score for attacker is -62
Casualties for Yamamoto: 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
Casualties for Anzac: 4 Transports
Battle in Java
Yamamoto attack with 5 Artillerys, 2 Elites and 2 Infantrys
Anzac defend with 3 Artillerys, 2 Elites and 2 Infantrys
Yamamoto roll dice for 5 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits
Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 5 Artillerys and 2 Elites in Java, round 3 : 6/7 hits, 3.00 expected hits
Anzac roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.33 expected hits
2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Anzac with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
Casualties for Anzac: 3 Artillerys, 2 Elites and 2 Infantrys
Battle in sz7
Yamamoto attack with 7 Destroyers, 1 Fighter and 1 Transport
Americans defend with 5 Destroyers and 2 Transports
Yamamoto roll dice for 7 Destroyers, 1 Fighter and 1 Transport in sz7, round 2 : 2/8 hits, 2.83 expected hits
Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 5/7 hits, 2.83 expected hits
2 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in sz7
Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz7, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 5 Destroyers in sz7, round 3 : 3/5 hits, 2.50 expected hits
2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
Yamamoto roll dice for 1 Fighter in sz7, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Yamamoto lost in sz7
Americans win with 3 Destroyers remaining. Battle score for attacker is -44
Casualties for Yamamoto: 7 Destroyers, 1 Fighter and 1 Transport
Casualties for Americans: 2 Destroyers and 2 Transports
Non Combat Move - Yamamoto
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
Yamamoto undo move 2.
1 Artillery placed in Davao
1 Artillery, 1 Bunker and 5 Infantrys placed in Malaya
1 Transport placed in sz70
2 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.50
Americans regular : 2.17
Anzac regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
2 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Infantrys moved from Sikang to W.Sian
1 Fighter moved from Tsingnan to W.Sian
1 Mech.Inf moved from Tsingnan to W.Sian
Purchase Units - Chinese
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Elite and 1 Tankette
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 3 : 0/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gansu
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 4 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 4 : 0/2 hits, 0.50 expected hits
1 Tankette owned by the Hisaichi lost in Gansu
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 5 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Elite and 1 Tankette
Battle in W.Sian
Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 2 Mech.Infs
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 4 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Mech.Infs
Non Combat Move - Chinese
1 Fighter moved from W.Sian to Tsingnan
1 EarlyFighter moved from Gansu to Tsingnan
2 Infantrys moved from Tsingnan to Sikang
5 Infantrys and 1 Marine moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
2 Tankettes moved from Hongkong to sz67
2 Tankettes and 1 Transport moved from sz67 to sz60
2 Tankettes moved from sz60 to N.S
2 Tankettes moved from Tientsin to Quingdao
1 Tankette moved from Jinan to Quingdao
2 Tankettes moved from N.Shangsi to Gansu
2 Tankettes moved from Szechwan to W.Sian
1 Tank moved from Szechwan to W.Sian
6 Tankettes moved from Hopeh to N.Shangsi
3 Tanks moved from Peking to N.Shangsi
3 Tankettes moved from E.Shansi to Sian
1 Tankette moved from E.Shansi to Gansu
1 Tankette moved from E.Shansi to Sian
1 Elite moved from E.Shansi to N.Shangsi
1 Tankette moved from Jinan to Quingdao
6 Tankettes moved from Seoul to Hsingan
2 Tankettes moved from Seoul to Tientsin
4 Tankettes moved from Hongkong to sz67
6 Tankettes moved from N.French I. to Bengal
2 Tankettes and 1 Transport moved from sz67 to sz60
2 Tankettes moved from sz60 to N.S
2 Tankettes moved from sz67 to N.French I.
2 B.Transports moved from sz68 to sz79
1 Transport moved from sz74 to sz67
1 Transport moved from sz74 to sz67
1 Transport moved from sz59 to sz60
1 Submarine moved from sz59 to sz60
1 Transport moved from sz60 to sz67
1 Transport moved from sz67 to sz74
Purchase Units - Hisaichi
Hisaichi buy 3 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 1 Tank and 2 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Tank and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Quingdao
Hisaichi attack with 4 Tankettes
Russians defend with 3 Tanks
Hisaichi roll dice for 4 Tankettes in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 3 Tanks in Quingdao, round 2 : 2/3 hits, 1.50 expected hits
2 Tankettes owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 2 Tankettes in Quingdao, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 3 Tanks in Quingdao, round 3 : 2/3 hits, 1.50 expected hits
2 Tankettes owned by the Hisaichi and 2 Tanks owned by the Russians lost in Quingdao
Russians win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 4 Tankettes
Casualties for Russians: 2 Tanks
Battle in N.S
Hisaichi attack with 4 Tankettes
Anzac defend with 1 Elite
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in N.S
Hisaichi win, taking N.S from Anzac with 4 Tankettes remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Elite
Battle in Gansu
Hisaichi attack with 3 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 Tankettes placed in Hongkong
2 Tanks and 1 Tankette placed in Peking
3 Mech.Infs and 5 Tankettes placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Anzac regular : -0.33
Russians regular : 1.00
Hisaichi regular : 1.83
@dawgoneit you can skip the dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
2 Artillerys, 1 Elite and 9 Infantrys moved from Thailand to Burma
1 Infantry and 1 Marine moved from S.Borneo to sz60
1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
1 Infantry and 1 Marine moved from sz59 to Soem
Thai take Soem from Anzac
Purchase Units - Thai
Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Artillery, 4 Infantrys and 1 Marine placed in Phuket
1 Artillery and 2 Infantrys placed in S.Borneo
1 Transport placed in sz60
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
6 Artillerys, 3 Elites, 2 Infantrys and 3 Mech.Infs moved from E.India to Bengal
3 Mech.Infs moved from Dheli to Bengal
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys, 1 Carrier, 5 Destroyers, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys and 4 Elites moved from sz66 to N.S
1 Infantry and 1 Marine moved from Moresby to sz49
1 Infantry, 1 Marine and 1 Transport moved from sz49 to sz57
1 Infantry and 1 Marine moved from sz57 to Soem
1 Artillery moved from Flores to sz50
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Lambok
British take Lambok from Yamamoto
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 3 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys and 4 Elites
Hisaichi defend with 4 Tankettes
British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 4/8 hits, 4.00 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 3/4 hits, 0.67 expected hits
4 Tankettes owned by the Hisaichi and 3 Artillerys owned by the British lost in N.S
British win, taking N.S from Hisaichi with 1 Artillery and 4 Elites remaining. Battle score for attacker is 4
Casualties for British: 3 Artillerys
Casualties for Hisaichi: 4 Tankettes
Battle in Soem
British attack with 1 Infantry and 1 Marine
Thai defend with 1 Infantry and 1 Marine
British roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 0/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Soem
British roll dice for 1 Marine in Soem, round 6 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Marine in Soem, round 7 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Soem, round 7 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Marine owned by the British lost in Soem
Thai win with 1 Marine remaining. Battle score for attacker is -3
Casualties for British: 1 Infantry and 1 Marine
Casualties for Thai: 1 Infantry
Battle in Bengal
British attack with 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs
Hisaichi defend with 6 Tankettes; Thai defend with 1 AAGun, 1 Elite and 10 Infantrys
British roll dice for 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs in Bengal, round 2 : 5/17 hits, 6.67 expected hits
Thai roll dice for 1 Elite, 10 Infantrys and 6 Tankettes in Bengal, round 2 : 5/17 hits, 4.67 expected hits
5 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Bengal
British roll dice for 3 Artillerys, 3 Elites and 6 Mech.Infs in Bengal, round 3 : 7/12 hits, 5.00 expected hits
Thai roll dice for 1 Elite, 10 Infantrys and 1 Tankette in Bengal, round 3 : 5/12 hits, 3.83 expected hits
6 Infantrys owned by the Thai, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
British roll dice for 3 Elites and 4 Mech.Infs in Bengal, round 4 : 2/7 hits, 3.33 expected hits
Thai roll dice for 1 Elite and 4 Infantrys in Bengal, round 4 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
British roll dice for 3 Elites and 2 Mech.Infs in Bengal, round 5 : 3/5 hits, 2.50 expected hits
Thai roll dice for 1 Elite and 2 Infantrys in Bengal, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
British win, taking Bengal from Thai with 3 Elites remaining. Battle score for attacker is -10
Casualties for British: 6 Artillerys, 2 Infantrys and 6 Mech.Infs
Casualties for Hisaichi: 6 Tankettes
Casualties for Thai: 1 Elite and 10 Infantrys
Non Combat Move - British
1 Artillery and 5 Infantrys moved from Sarong to New Guinea
Place Units - British
2 Artillerys, 2 EarlyFighters and 3 Elites placed in Calcutta
1 Destroyer placed in sz63
2 Tankettes placed in Dheli
2 Infantrys placed in Moresby
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 0.83
British regular : -2.17
Hisaichi regular : 2.33