• '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Tulun to Ustkut
                  Russians take Ustkut from Masaharu
            1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks
                Masaharu defend with 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
                    Russians roll dice for 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/43 hits, 13.17 expected hits
                    Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks in Quingdao, round 2 : 18/39 hits, 14.00 expected hits
                    18 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 6 Infantrys, 1 Marine, 13 Mech.Infs and 4 Tanks in Quingdao, round 3 : 11/25 hits, 9.17 expected hits
                    Hisaichi roll dice for 16 Artillerys, 1 EarlyFighter, 1 Elite, 1 Infantry, 2 Marines and 5 Tanks in Quingdao, round 3 : 11/26 hits, 9.67 expected hits
                    6 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 1 Infantry owned by the Masaharu, 4 Mech.Infs owned by the Russians, 1 Marine owned by the Russians and 8 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/14 hits, 5.33 expected hits
                    Hisaichi roll dice for 8 Artillerys, 1 EarlyFighter, 1 Elite and 5 Tanks in Quingdao, round 4 : 6/15 hits, 6.00 expected hits
                    1 Elite owned by the Masaharu, 6 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 3 Mech.Infs and 4 Tanks in Quingdao, round 5 : 2/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 2/5 hits, 2.50 expected hits
                2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Quingdao, round 6 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Quingdao, round 6 : 3/3 hits, 1.50 expected hits
                1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians, 2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Quingdao
                    Russians roll dice for 3 Tanks in Quingdao, round 7 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in Quingdao, round 7 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 EarlyFighter, 24 Infantrys, 1 Marine, 13 Mech.Infs and 1 Tank
                Casualties for Masaharu: 16 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 2 Marines and 5 Tanks
    
        Non Combat Move - Russians
            1 Elite and 7 Infantrys moved from Tulun to Ulaan Ude
            1 Elite and 8 Infantrys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            4 Infantrys moved from Krasnoyarsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3.83
    Hisaichi regular : 5.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            7 Destroyers moved from sz78 to sz7
            1 Fighter moved from Tokyo to sz7
            2 Artillerys and 2 Elites moved from Davao to sz70
            2 Artillerys, 2 Elites and 2 Transports moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from Lambok to sz59
            1 Fighter moved from sz60 to Java
            3 Destroyers moved from sz58 to sz57
            1 Destroyer moved from sz60 to sz57
            1 Carrier moved from sz60 to sz57
            1 Fighter moved from Java to sz57
            1 B.Transport moved from sz60 to sz57
            1 Carrier moved from sz59 to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz60
            3 Artillerys, 2 Elites and 1 Infantry moved from sz60 to Java
            1 B.Transport moved from sz70 to sz60
            1 B.Transport moved from sz59 to sz57
            2 Artillerys and 1 Infantry moved from Malaya to sz60
            2 Artillerys and 1 Infantry moved from sz60 to Java
            1 Transport moved from sz78 to sz7
            1 Infantry and 1 Marine moved from Tokyo to sz78
            1 B.Transport, 1 Infantry and 1 Marine moved from sz78 to sz67
            1 Infantry and 1 Marine moved from sz67 to N.French I.
            1 Artillery and 4 Infantrys moved from Thailand to Burma
            1 T.Boat moved from sz69 to sz70
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 5 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz57
                Yamamoto attack with 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
                British defend with 1 Destroyer; Anzac defend with 1 Battleship, 2 Destroyers and 6 Transports
                    Yamamoto roll dice for 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter in sz57, round 2 : 3/7 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 6 Transports in sz57, round 2 : 3/10 hits, 3.17 expected hits
                    2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 1 Carrier, 4 Destroyers and 1 Fighter in sz57, round 3 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 4 Transports in sz57, round 3 : 4/8 hits, 2.83 expected hits
                    2 Transports owned by the Anzac, 1 Carrier owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz57, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 2 Transports in sz57, round 4 : 2/6 hits, 2.50 expected hits
                    1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz57
                Anzac win with 1 Battleship, 3 Destroyers and 2 Transports remaining. Battle score for attacker is -62
                Casualties for Yamamoto: 2 B.Transports, 2 Carriers, 4 Destroyers and 1 Fighter
                Casualties for Anzac: 4 Transports
            Battle in Java
                Yamamoto attack with 5 Artillerys, 2 Elites and 2 Infantrys
                Anzac defend with 3 Artillerys, 2 Elites and 2 Infantrys
                    Yamamoto roll dice for 5 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Elites and 2 Infantrys in Java, round 2 : 2/7 hits, 2.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 5 Artillerys and 2 Elites in Java, round 3 : 6/7 hits, 3.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Elites in Java, round 3 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 3 Artillerys, 2 Elites and 2 Infantrys
            Battle in sz7
                Yamamoto attack with 7 Destroyers, 1 Fighter and 1 Transport
                Americans defend with 5 Destroyers and 2 Transports
                    Yamamoto roll dice for 7 Destroyers, 1 Fighter and 1 Transport in sz7, round 2 : 2/8 hits, 2.83 expected hits
                    Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 5/7 hits, 2.83 expected hits
                    2 Transports owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz7, round 3 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 5 Destroyers in sz7, round 3 : 3/5 hits, 2.50 expected hits
                    2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Fighter in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Yamamoto lost in sz7
                Americans win with 3 Destroyers remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 7 Destroyers, 1 Fighter and 1 Transport
                Casualties for Americans: 2 Destroyers and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
            Yamamoto undo move 2.
            1 Artillery placed in Davao
            1 Artillery, 1 Bunker and 5 Infantrys placed in Malaya
            1 Transport placed in sz70
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 2.17
    Anzac regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            2 Infantrys moved from Sikang to W.Sian
            1 Fighter moved from Tsingnan to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 1 Elite and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Gansu, round 4 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Gansu, round 5 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Gansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Elite and 1 Tankette
            Battle in W.Sian
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Mech.Infs
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 4 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Mech.Infs
    
        Non Combat Move - Chinese
            1 Fighter moved from W.Sian to Tsingnan
            1 EarlyFighter moved from Gansu to Tsingnan
            2 Infantrys moved from Tsingnan to Sikang
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Tankettes moved from Hongkong to sz67
            2 Tankettes and 1 Transport moved from sz67 to sz60
            2 Tankettes moved from sz60 to N.S
            2 Tankettes moved from Tientsin to Quingdao
            1 Tankette moved from Jinan to Quingdao
            2 Tankettes moved from N.Shangsi to Gansu
            2 Tankettes moved from Szechwan to W.Sian
            1 Tank moved from Szechwan to W.Sian
            6 Tankettes moved from Hopeh to N.Shangsi
            3 Tanks moved from Peking to N.Shangsi
            3 Tankettes moved from E.Shansi to Sian
            1 Tankette moved from E.Shansi to Gansu
            1 Tankette moved from E.Shansi to Sian
            1 Elite moved from E.Shansi to N.Shangsi
            1 Tankette moved from Jinan to Quingdao
            6 Tankettes moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Tientsin
            4 Tankettes moved from Hongkong to sz67
            6 Tankettes moved from N.French I. to Bengal
            2 Tankettes and 1 Transport moved from sz67 to sz60
            2 Tankettes moved from sz60 to N.S
            2 Tankettes moved from sz67 to N.French I.
            2 B.Transports moved from sz68 to sz79
            1 Transport moved from sz74 to sz67
            1 Transport moved from sz74 to sz67
            1 Transport moved from sz59 to sz60
            1 Submarine moved from sz59 to sz60
            1 Transport moved from sz60 to sz67
            1 Transport moved from sz67 to sz74
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Quingdao
                Hisaichi attack with 4 Tankettes
                Russians defend with 3 Tanks
                    Hisaichi roll dice for 4 Tankettes in Quingdao, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 3 Tanks in Quingdao, round 2 : 2/3 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 2 Tankettes in Quingdao, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Tanks in Quingdao, round 3 : 2/3 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi and 2 Tanks owned by the Russians lost in Quingdao
                Russians win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Russians: 2 Tanks
            Battle in N.S
                Hisaichi attack with 4 Tankettes
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Elite in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in N.S
                Hisaichi win, taking N.S from Anzac with 4 Tankettes remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Elite
            Battle in Gansu
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            2 Tanks and 1 Tankette placed in Peking
            3 Mech.Infs and 5 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : -0.33
    Russians regular : 1.00
    Hisaichi regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit you can skip the dutch


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Artillerys, 1 Elite and 9 Infantrys moved from Thailand to Burma
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
            1 Infantry and 1 Marine moved from sz59 to Soem
                  Thai take Soem from Anzac
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Artillery, 4 Infantrys and 1 Marine placed in Phuket
            1 Artillery and 2 Infantrys placed in S.Borneo
            1 Transport placed in sz60
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            6 Artillerys, 3 Elites, 2 Infantrys and 3 Mech.Infs moved from E.India to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            4 Artillerys and 4 Elites moved from Calcutta to sz63
            4 Artillerys, 1 Carrier, 5 Destroyers, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Elites moved from sz66 to N.S
            1 Infantry and 1 Marine moved from Moresby to sz49
            1 Infantry, 1 Marine and 1 Transport moved from sz49 to sz57
            1 Infantry and 1 Marine moved from sz57 to Soem
            1 Artillery moved from Flores to sz50
            1 Artillery and 1 Transport moved from sz50 to sz57
            1 Artillery moved from sz57 to Lambok
                  British take Lambok from Yamamoto
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 2 EarlyFighters, 3 Elites, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys and 4 Elites
                Hisaichi defend with 4 Tankettes
                    British roll dice for 4 Artillerys and 4 Elites in N.S, round 2 : 4/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 4 Tankettes in N.S, round 2 : 3/4 hits, 0.67 expected hits
                    4 Tankettes owned by the Hisaichi and 3 Artillerys owned by the British lost in N.S
                British win, taking N.S from Hisaichi with 1 Artillery and 4 Elites remaining. Battle score for attacker is 4
                Casualties for British: 3 Artillerys
                Casualties for Hisaichi: 4 Tankettes
            Battle in Soem
                British attack with 1 Infantry and 1 Marine
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Soem
                    British roll dice for 1 Marine in Soem, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Marine in Soem, round 7 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Soem, round 7 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Marine owned by the British lost in Soem
                Thai win with 1 Marine remaining. Battle score for attacker is -3
                Casualties for British: 1 Infantry and 1 Marine
                Casualties for Thai: 1 Infantry
            Battle in Bengal
                British attack with 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs
                Hisaichi defend with 6 Tankettes; Thai defend with 1 AAGun, 1 Elite and 10 Infantrys
                    British roll dice for 6 Artillerys, 3 Elites, 2 Infantrys and 6 Mech.Infs in Bengal, round 2 : 5/17 hits, 6.67 expected hits
                    Thai roll dice for 1 Elite, 10 Infantrys and 6 Tankettes in Bengal, round 2 : 5/17 hits, 4.67 expected hits
                    5 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Bengal
                    British roll dice for 3 Artillerys, 3 Elites and 6 Mech.Infs in Bengal, round 3 : 7/12 hits, 5.00 expected hits
                    Thai roll dice for 1 Elite, 10 Infantrys and 1 Tankette in Bengal, round 3 : 5/12 hits, 3.83 expected hits
                    6 Infantrys owned by the Thai, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
                    British roll dice for 3 Elites and 4 Mech.Infs in Bengal, round 4 : 2/7 hits, 3.33 expected hits
                    Thai roll dice for 1 Elite and 4 Infantrys in Bengal, round 4 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
                    British roll dice for 3 Elites and 2 Mech.Infs in Bengal, round 5 : 3/5 hits, 2.50 expected hits
                    Thai roll dice for 1 Elite and 2 Infantrys in Bengal, round 5 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Mech.Infs owned by the British lost in Bengal
                British win, taking Bengal from Thai with 3 Elites remaining. Battle score for attacker is -10
                Casualties for British: 6 Artillerys, 2 Infantrys and 6 Mech.Infs
                Casualties for Hisaichi: 6 Tankettes
                Casualties for Thai: 1 Elite and 10 Infantrys
    
        Non Combat Move - British
            1 Artillery and 5 Infantrys moved from Sarong to New Guinea
    
        Place Units - British
            2 Artillerys, 2 EarlyFighters and 3 Elites placed in Calcutta
            1 Destroyer placed in sz63
            2 Tankettes placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : -2.17
    Hisaichi regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 unit repaired.
            2 Transports moved from sz57 to sz50
            1 Artillery and 1 Elite moved from Derby to sz50
            1 Artillery and 1 Elite moved from W.Australia to sz50
            2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz57
            2 Artillerys and 2 Elites moved from sz57 to Java
            1 EarlyFighter moved from Gaferut to sz70
            2 EarlyFighters moved from Darwin to sz59
            1 EarlyFighter moved from sz50 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Infantry, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Elites
                Yamamoto defend with 3 Artillerys and 2 Elites
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Elites in Java, round 2 : 3/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Elites in Java, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 EarlyFighter owned by the Anzac, 1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 0/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 2 Elites remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 3 Artillerys and 2 Elites
                Casualties for Anzac: 1 Artillery and 1 EarlyFighter
            Battle in sz70
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 T.Boat and 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz70, round 4 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz70
                Yamamoto win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 EarlyFighter
            Battle in sz59
                Anzac attack with 2 EarlyFighters
                Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz59
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz57
            1 EarlyFighter moved from sz59 to sz57
            1 Carrier moved from sz50 to sz57
            2 Destroyers moved from sz57 to sz50
            1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 Artillery placed in Derby
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -0.67
    Thai regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 B29, 2 EarlyFighters, 8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            1 Fighter moved from sz4 to sz1
            3 Destroyers moved from sz7 to sz1
            1 B29 moved from Yakutsk to sz1
            1 B29 moved from Pearl Harbor to sz1
            2 Transports moved from sz5 to sz4
            1 Artillery and 3 Infantrys moved from Alaska to sz4
            1 Artillery and 3 Infantrys moved from sz4 to Palana
            8 Elites moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            2 Infantrys moved from British Columbia to N.Canada
            6 Elites moved from Seattle to sz6
            2 B.Transports and 6 Elites moved from sz6 to sz5
            6 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            1 Submarine moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from Wake to sz20
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz20 to sz42
            2 Artillerys and 1 Infantry moved from sz42 to Arawa
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 2 EarlyFighters, 8 Elites and 2 Infantrys
                Masaharu defend with 5 Infantrys, 1 Tank and 6 Tankettes
                    Americans roll dice for 2 EarlyFighters, 8 Elites and 2 Infantrys in Yakutsk, round 2 : 2/12 hits, 5.00 expected hits
                    Masaharu roll dice for 5 Infantrys, 1 Tank and 6 Tankettes in Yakutsk, round 2 : 1/12 hits, 3.17 expected hits
                    1 Infantry owned by the Americans and 2 Tankettes owned by the Masaharu lost in Yakutsk
                    Americans roll dice for 2 EarlyFighters, 8 Elites and 1 Infantry in Yakutsk, round 3 : 6/11 hits, 4.83 expected hits
                    Masaharu roll dice for 5 Infantrys, 1 Tank and 4 Tankettes in Yakutsk, round 3 : 3/10 hits, 2.83 expected hits
                    2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 4 Tankettes owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 EarlyFighter and 7 Elites in Yakutsk, round 4 : 3/8 hits, 3.83 expected hits
                    Masaharu roll dice for 3 Infantrys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Masaharu, 1 Elite owned by the Americans and 1 EarlyFighter owned by the Americans lost in Yakutsk
                    Americans roll dice for 6 Elites in Yakutsk, round 5 : 1/6 hits, 3.00 expected hits
                    Masaharu roll dice for 1 Tank in Yakutsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 5 Elites remaining. Battle score for attacker is 7
                Casualties for Americans: 2 EarlyFighters, 3 Elites and 2 Infantrys
                Casualties for Masaharu: 5 Infantrys, 1 Tank and 6 Tankettes
            Battle in sz1
                Americans attack with 2 B29s, 3 Destroyers and 1 Fighter
                Masaharu defend with 4 Transports; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 2 B29s, 3 Destroyers and 1 Fighter in sz1, round 2 : 4/6 hits, 3.17 expected hits
                    Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 2/6 hits, 1.67 expected hits
                    2 Destroyers owned by the Americans and 4 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 2 B29s, 1 Destroyer and 1 Fighter in sz1, round 3 : 0/4 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Destroyers in sz1, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Americans lost in sz1
                2 B29s owned by the Americans retreated
                Masaharu win with 2 Destroyers remaining. Battle score for attacker is -10
                Casualties for Americans: 3 Destroyers and 1 Fighter
                Casualties for Masaharu: 4 Transports
    
        Non Combat Move - Americans
            1 B29 moved from sz1 to Magadan
            1 B29 moved from sz1 to Sukhalin
            2 Infantrys moved from Ostrov to Sukhalin
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 EarlyFighters placed in Anchorage
            1 B29 placed in Pearl Harbor
            8 Elites and 2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6.33
    Masaharu regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Infantry moved from Irkutsk to Angarsk
            3 Infantrys moved from Belogorsk to Vostok
            1 EarlyFighter moved from Akina to Belogorsk
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 2 Infantrys and 1 Marine
                Russians defend with 1 Tank
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Bunker placed in Vostok
            3 Infantrys placed in Belogorsk
            2 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Hisaichi
            1 Elite and 6 Infantrys moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 6 Infantrys and 2 Mech.Infs
                Masaharu defend with 2 Infantrys and 1 Marine
                    Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 4/9 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Masaharu: 2 Infantrys and 1 Marine
    
        Non Combat Move - Russians
            1 Elite and 8 Infantrys moved from Tulun to Ulaan Ude
            10 Infantrys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Infantrys moved from Krasnoyarsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Malaya to sz60
            1 Artillery and 2 Infantrys moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
            2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to Java
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to N.S
            1 Infantry and 1 Marine moved from N.French I. to sz67
            1 B.Transport, 1 Infantry and 1 Marine moved from sz67 to sz60
            1 Infantry and 1 Marine moved from sz60 to N.S
            1 Artillery and 4 Infantrys moved from Burma to Bengal
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from British
            2 Destroyers moved from sz1 to sz7
            1 Destroyer moved from sz16 to sz7
            5 Destroyers moved from sz78 to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bunker, 4 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Bengal
                Yamamoto attack with 1 Artillery and 4 Infantrys
                British defend with 1 AAGun and 3 Elites
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 3 Elites in Bengal, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the British lost in Bengal
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Bengal, round 3 : 2/5 hits, 1.17 expected hits
                    British roll dice for 2 Elites in Bengal, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the British lost in Bengal
                Yamamoto win, taking Bengal from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 Elites
            Battle in N.S
                Yamamoto attack with 1 Artillery, 7 Infantrys and 1 Marine
                British defend with 1 Artillery and 4 Elites
                    Yamamoto roll dice for 1 Artillery, 7 Infantrys and 1 Marine in N.S, round 2 : 1/9 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 4 Elites in N.S, round 2 : 4/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 3 : 1/5 hits, 1.33 expected hits
                    British roll dice for 4 Elites in N.S, round 3 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 4 : 1/4 hits, 1.17 expected hits
                    British roll dice for 3 Elites in N.S, round 4 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the British and 2 Infantrys owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 Elites in N.S, round 5 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery and 1 Marine in N.S, round 6 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Elite in N.S, round 6 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in N.S, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.S
                British win with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Artillery, 7 Infantrys and 1 Marine
                Casualties for British: 1 Artillery and 3 Elites
            Battle in Java
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Anzac defend with 1 Artillery and 2 Elites
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 0/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 2/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery and 2 Elites in Java, round 4 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Java, round 5 : 0/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Elite in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 6 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 2 Elites
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
            3 Infantrys placed in Davao
            4 Destroyers placed in sz78
            Yamamoto undo move 4.
            Yamamoto undo move 3.
            Yamamoto undo move 2.
            Yamamoto undo move 1.
            4 Destroyers placed in sz70
            1 B.Transport placed in sz78
            2 Artillerys, 1 Bunker, 3 Infantrys and 1 Marine placed in Malaya
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.50
    Anzac regular : -1.67
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Hisaichi
            4 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Gansu
            1 Fighter moved from Tsingnan to Gansu
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 1 EarlyFighter, 1 Fighter and 4 Infantrys
                Hisaichi defend with 3 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 2 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 3 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Tankettes in Gansu, round 3 : 0/3 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Gansu, round 4 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tankettes in Gansu, round 4 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 3 Tankettes
    
        Non Combat Move - Chinese
            1 Fighter moved from Gansu to Tsingnan
            1 EarlyFighter moved from Gansu to Tsingnan
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Hisaichi regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit you can skip the dutch


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 Tankettes moved from N.Shangsi to Szechwan
            2 Tankettes moved from W.Sian to Sikang
            1 Tankette moved from Sian to Sikang
            1 Tankette moved from Sian to Szechwan
            2 Tankettes moved from Sian to Gansu
            1 Infantry and 2 Tankettes moved from N.Shangsi to Gansu
            1 Tank moved from N.Shangsi to Gansu
            2 Tankettes moved from Tientsin to Quingdao
            6 Tankettes moved from Hsingan to Quingdao
            3 Mech.Infs moved from Seoul to Quingdao
            5 Tankettes moved from Seoul to sz79
            2 B.Transports and 5 Tankettes moved from sz79 to sz1
            5 Tankettes moved from sz1 to Sukhalin
            2 Tanks and 1 Tankette moved from Peking to N.Shangsi
            6 Tankettes moved from Hongkong to sz67
            6 Tankettes and 3 Transports moved from sz67 to sz60
            6 Tankettes moved from sz60 to N.S
            3 Transports moved from sz60 to sz67
            2 Tankettes moved from N.French I. to Bengal
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Marine, 1 Mech.Inf, 1 Tank and 14 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sukhalin
                Hisaichi attack with 5 Tankettes
                Americans defend with 1 B29 and 4 Infantrys
                    Hisaichi roll dice for 5 Tankettes in Sukhalin, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 2 : 2/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi lost in Sukhalin
                    Hisaichi roll dice for 3 Tankettes in Sukhalin, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B29 and 4 Infantrys in Sukhalin, round 3 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Americans and 2 Tankettes owned by the Hisaichi lost in Sukhalin
                    Hisaichi roll dice for 1 Tankette in Sukhalin, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B29 and 3 Infantrys in Sukhalin, round 4 : 1/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sukhalin
                Americans win with 1 B29 and 3 Infantrys remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 5 Tankettes
                Casualties for Americans: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 3 Mech.Infs and 8 Tankettes
                Russians defend with 1 Elite, 6 Infantrys and 2 Mech.Infs
                    Hisaichi roll dice for 3 Mech.Infs and 8 Tankettes in Quingdao, round 2 : 1/11 hits, 3.67 expected hits
                    Russians roll dice for 1 Elite, 6 Infantrys and 2 Mech.Infs in Quingdao, round 2 : 5/9 hits, 3.00 expected hits
                    1 Infantry owned by the Russians and 5 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 3 Mech.Infs and 3 Tankettes in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Elite, 5 Infantrys and 2 Mech.Infs in Quingdao, round 3 : 4/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 3 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Quingdao
                2 Mech.Infs owned by the Hisaichi retreated to Belogorsk
                Russians win with 1 Elite, 4 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is -33
                Casualties for Hisaichi: 1 Mech.Inf and 8 Tankettes
                Casualties for Russians: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Hisaichi attack with 6 Tankettes
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 6 Tankettes remaining. Battle score for attacker is 4
                Casualties for British: 1 Elite
            Battle in Gansu
                Hisaichi attack with 1 Infantry, 1 Tank and 4 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 4 Infantrys in Gansu, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 4 Tankettes in Gansu, round 3 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Gansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Tank and 4 Tankettes remaining. Battle score for attacker is 6
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Mech.Inf and 7 Tankettes placed in Seoul
            1 Marine, 1 Tank and 1 Tankette placed in Peking
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Russians regular : 3.33
    Hisaichi regular : -6.33
    

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            2 Artillerys, 1 Elite and 9 Infantrys moved from Burma to Bengal
            1 Artillery, 10 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            5 Infantrys moved from Bali to Lambok
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
                  Thai take Flores from British
    
        Purchase Units - Thai
            Thai buy 7 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lambok
                Thai attack with 5 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 5 Infantrys in Lambok, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lambok
                    Thai roll dice for 4 Infantrys in Lambok, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Lambok
                Thai win, taking Lambok from British with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Transports placed in sz60
            1 Infantry and 1 Marine placed in S.Borneo
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    British regular : 0.33
    

    Savegame


  • @Entek what crappy dice

  • '20 '19 '18 '17 '16

    @dawgoneit :dizzy_face:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            1 Artillery and 5 Infantrys moved from New Guinea to Sarong
            2 Transports moved from sz57 to sz49
            4 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Bunkers, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery and 5 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 3/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                British win, taking Sarong from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            4 Transports moved from sz66 to sz63
            2 EarlyFighters moved from Calcutta to sz66
            2 Artillerys and 3 Elites moved from Calcutta to sz63
            2 Artillerys and 3 Elites moved from sz63 to E.India
            2 Tankettes moved from Dheli to Nepal
    
        Place Units - British
            1 Bunker placed in E.India
            1 Bunker placed in Nepal
            4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Artillery and 1 Marine moved from Derby to sz50
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Marine moved from sz56 to Sumatra
                  Anzac take Sumatra from Hisaichi
            1 Elite and 1 Infantry moved from W.Australia to sz50
            1 Elite, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Elite and 1 Infantry moved from sz57 to Bali
                  Anzac take Bali from Thai
            1 Transport moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            2 EarlyFighters moved from sz57 to sz58
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Anzac: 2 Infantrys
            Battle in sz58
                Anzac attack with 2 EarlyFighters
                Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz58
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz57
            1 Transport moved from sz61 to sz57
            1 Infantry moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Destroyer moved from sz50 to sz56
    
        Place Units - Anzac
            1 Artillery and 2 Elites placed in W.Australia
            1 Artillery placed in Derby
            1 EarlyFighter and 2 Marines placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Anzac regular : 0.33
    Thai regular : -0.17
    

    Savegame

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