Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Guam Elwells vs Guam Local Boys
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 fighters moved from British Somaliland to West India 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 infantry moved from West India to India Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 3 fighters moved from British Somaliland to West India 4 infantry moved from New South Wales to 62 Sea Zone 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 infantry moved from West India to India Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French 1 infantry moved from Kenya to Ethiopia French take Ethiopia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Baltic States to Ukraine 1 artillery moved from Western Ukraine to Eastern Poland 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from 115 Sea Zone to Belarus 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 fighter moved from Southern Italy to Egypt 1 transport moved from 99 Sea Zone to 97 Sea Zone 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Egypt 3 tactical_bombers moved from Southern Italy to United Kingdom 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Baltic States to United Kingdom 1 bomber moved from Baltic States to United Kingdom 1 tactical_bomber moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Bessarabia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 2 bombers EDIT: Adding units owned by Germans to Western Germany: 2 bombers EDIT: Turning off Edit Mode 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 2 carriers and 10 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 submarines placed in 110 Sea Zone 1 fighter and 2 infantry placed in United Kingdom 2 infantry placed in France 2 infantry placed in Novgorod 2 infantry placed in Romania 1 artillery and 6 infantry placed in Western Germany Germans undo move 6. Germans undo move 3. 1 artillery and 1 infantry placed in France 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 mech_infantrys moved from Russia to Nenetsia 2 fighters moved from Russia to Nenetsia 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 4 mech_infantrys moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Nenetsia Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 2 fighters moved from Nenetsia to Russia 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 battleships and 3 cruisers moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Kazakhstan 3 artilleries moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 9 infantry moved from Manchuria to Amur 5 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Amur Japanese attack with 5 artilleries and 13 infantry Russians defend with 2 aaGuns and 14 infantry Japanese roll dice for 5 artilleries and 13 infantry in Amur, round 2 : 5/18 hits, 4.67 expected hits Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 5/14 hits, 4.67 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 8 infantry in Amur, round 3 : 4/13 hits, 3.83 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 3 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries and 1 infantry in Amur, round 5 : 4/6 hits, 2.00 expected hits Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 5 artilleries in Amur, round 6 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 4 artilleries remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 13 infantry Casualties for Russians: 2 aaGuns and 14 infantry Battle in Novosibirsk Japanese attack with 3 artilleries and 1 infantry Russians defend with 2 infantry Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 3 artilleries and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Manchuria 3 mech_infantrys placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 armour moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Iceland to Novgorod 2 battleships, 1 carrier and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to British Columbia Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Battle in Gibraltar Battle in Morocco Battle in Spain Americans attack with 2 armour, 1 artillery and 3 infantry Italians defend with 1 armour Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Spain Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking Spain from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber moved from Novgorod to Archangel Place Units - Americans 2 bombers and 1 tactical_bomber placed in Western United States 1 mech_infantry placed in Eastern United States 2 cruisers and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 tactical_bomber moved from British Somaliland to Belgian Congo 2 infantry moved from Philippines to 35 Sea Zone 1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone Combat - British Battle in Belgian Congo British attack with 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys British roll dice for 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/15 hits, 3.83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Belgian Congo to Kenya 1 armour moved from India to Afghanistan British take Afghanistan from Neutral_True 2 infantry moved from 20 Sea Zone to Kwangtung Place Units - UK_Pacific 1 factory_minor placed in Kwangtung 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.33 Germans AA : -0.17 British regular : -0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain 1 armour and 2 mech_infantrys moved from Northern Italy to Spain 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Spain 1 infantry moved from 93 Sea Zone to Spain 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Spain 1 infantry moved from 93 Sea Zone to Spain 1 armour moved from Turkey to Caucasus Italians take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Italians take Volgograd from Russians 1 artillery and 1 infantry moved from Turkey to Caucasus 1 infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 infantry moved from Egypt to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Turkey to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Rostov 1 armour moved from Greece to Caucasus 1 mech_infantry moved from Greece to Caucasus 1 fighter moved from 98 Sea Zone to Rostov 2 fighters and 1 tactical_bomber moved from Greece to Ukraine 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Ukraine 1 carrier moved from 99 Sea Zone to 100 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 2 armour and 1 mech_infantry moved from Baltic States to Archangel Combat - Italians Battle in Ukraine Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 4 mech_infantrys Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 4 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Ukraine 1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated Russians win with 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in Rostov Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 2 armour and 1 mech_infantry Americans defend with 1 bomber; Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.50 expected hits 1 mech_infantry owned by the Russians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 mech_infantry Battle in Spain Italians attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys Americans defend with 2 armour, 1 artillery and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Spain, round 2 : 1/10 hits, 2.33 expected hits Americans roll dice for 2 armour, 1 artillery and 2 infantry in Spain, round 2 : 1/5 hits, 2.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/9 hits, 2.17 expected hits Americans roll dice for 2 armour and 1 artillery in Spain, round 3 : 1/3 hits, 1.33 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Spain, round 4 : 3/8 hits, 2.00 expected hits Americans roll dice for 1 armour in Spain, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Spain Italians win, taking Spain from Americans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Italians: 2 infantry Casualties for Americans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to 100 Sea Zone 1 fighter moved from Ukraine to 100 Sea Zone 1 fighter moved from Ukraine to Romania 1 tactical_bomber moved from Ukraine to Romania Place Units - Italians 1 factory_minor placed in Turkey 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Syria: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Italians regular : -0.50 Russians regular : 1.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 3 artilleries and 6 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 4 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from West India to India Place Units - ANZAC 2 transports placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to Northern Territory 3 artilleries and 6 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 4 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from West India to India Place Units - ANZAC 2 transports placed in 54 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Ethiopia to Kenya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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Good game guys. I’ll spin up a new one.