OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Belarus
1 artillery moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Belarus to Russia
13 artilleries moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
9 infantry moved from Bryansk to Russia
19 infantry moved from Bryansk to Tambov
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Russians collect 30 PUs (1 lost to blockades); end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.17
@Ghostglider forgot a walk in to Hopei. If not ok let me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from French Indo China to Sikang
1 fighter moved from Szechwan to Sikang
2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to India
Combat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in India, round 2 : 3/18 hits, 5.33 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Turning off Edit Mode
1 marine moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Burma to India
1 infantry moved from Burma to India
2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 aaGun and 1 artillery moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
3 infantry moved from French Indo China to Yunnan
2 armour moved from Burma to Kweichow
1 fighter moved from Sikang to Anhwe
1 fighter moved from Szechwan to Jehol
1 bomber moved from Sikang to Shan State
2 fighters moved from French Indo China to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 fighters and 5 tactical_bombers moved from French Indo China to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 bomber moved from Kiangsi to Shan State
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.83
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Battle in Sumatra
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 bomber moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Sikang
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Battle in Sumatra
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 bomber moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Sikang
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 carrier and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Bryansk to 97 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Gibraltar to Western Germany
1 fighter moved from Norway to 112 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Northern Italy
British converts factory_major into different units
Battle in Crete
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win, taking Northern Italy from Italians, taking Crete from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
4 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Norway
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Norway
1 armour moved from Tobruk to Egypt
1 infantry moved from Alexandria to Tobruk
3 artilleries, 6 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 fighter and 1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 artilleries and 26 infantry moved from West India to Eastern Persia
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 destroyer and 1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.67
Japanese regular : -0.33
Italians regular : 0.67
Germans AA : -0.33
Germans regular : -0.17
British regular : 0.67
I assumed no scramble in z97. If you want to scramble, I will reroll.
fuck. thought i put a dd in 55. that sucks
screw it. I havent had time to think about this game properly and if I am going to make stupid mistakes like that I will just concede.
Thank you for the game. It was made very difficult after the very unlucky G2 attack.