tanios (x) vs DannyDuck716 (allies +17) BM3


  • @tanios okay. Its good to go, Just second guessing myself.

  • '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 armour moved from Malaya to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Malaya to 41 Sea Zone
            1 bomber moved from Java to 41 Sea Zone
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
                  Japanese take Hunan from Chinese
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter moved from Philippines to 46 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer and 1 transport
            Battle in French Indo China
                Japanese attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 41 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 46 Sea Zone to Paulau Island
            2 fighters moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Siam
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kweichow to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
            1 aaGun moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Philippines to 36 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Malaya
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Malaya: 2 fighters
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    UK_Pacific regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 2 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from 32 Sea Zone to Marshall Islands
            1 cruiser and 3 destroyers moved from 26 Sea Zone to 32 Sea Zone
            2 carriers moved from 26 Sea Zone to 32 Sea Zone
            4 submarines moved from 26 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 2 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from 32 Sea Zone to Marshall Islands
            1 cruiser and 3 destroyers moved from 26 Sea Zone to 32 Sea Zone
            2 carriers moved from 26 Sea Zone to 32 Sea Zone
            4 submarines moved from 26 Sea Zone to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier and 1 cruiser placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Burma to Shan State
            3 artilleries and 4 infantry moved from Yunnan to French Indo China
            1 armour moved from Yunnan to French Indo China
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 fighter and 1 tactical_bomber moved from India to Siam
            1 bomber moved from India to Siam
            2 fighters and 1 tactical_bomber moved from Yunnan to Siam
            1 cruiser moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 armour, 3 artilleries and 4 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 3 artilleries and 4 infantry in French Indo China, round 2 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 3 artilleries and 1 infantry in French Indo China, round 3 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour and 3 artilleries in French Indo China, round 4 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 8
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 aaGun, 1 armour and 3 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                British attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 fighters and 1 tactical_bomber
                    British roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 2 infantry owned by the British lost in Siam
                British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 armour moved from Turkmenistan to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            3 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Siam to India
            3 fighters and 2 tactical_bombers moved from Siam to Yunnan
            1 fighter moved from Egypt to Persia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 submarine placed in 98 Sea Zone
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,5,4,1,6,6,1
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.33
    Japanese regular : 0.17
    Germans regular : -0.33
    British regular : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 artillery moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber and 3 infantry
                French defend with 1 fighter
                    Italians roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for French: 1 fighter
            Battle in Caucasus
                Italians attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun and 2 infantry moved from Ukraine to Rostov
            1 bomber moved from Bryansk to Novgorod
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,2
            Italians collect 14 PUs (8 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 52 Sea Zone: 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery, 1 infantry and 1 marine
                EDIT: Turning off Edit Mode
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 52 Sea Zone: 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery, 1 infantry and 1 marine
                EDIT: Turning off Edit Mode
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios I edited a noncombat move I missed for the US. It doesn’t affect anything this turn and I missed it because the units were in no man’s land. If your not okay with it, just let me know and I’ll edit them back.

  • '20

    @DannyDuck716 no problem, that’s fine.

  • '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 fighters moved from Ukraine to Russia
            1 bomber moved from Novgorod to Russia
            1 tactical_bomber moved from Ukraine to Northwest Persia
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 mech_infantrys moved from Ukraine to Tambov
            2 tactical_bombers moved from Ukraine to Tambov
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Ukraine to Russia
            1 armour moved from Volgograd to Northwest Persia
            3 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Ukraine to Tambov
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Tambov
                Germans attack with 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers and 5 infantry in Smolensk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 bombers and 5 infantry in Smolensk, round 3 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 artilleries moved from Ukraine to Rostov
            6 infantry moved from Ukraine to Rostov
            10 artilleries moved from Ukraine to Rostov
            10 infantry moved from Ukraine to Rostov
            9 infantry moved from Ukraine to Rostov
            10 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bessarabia to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Ukraine to Rostov
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Northwest Persia to Caucasus
            2 tactical_bombers moved from Tambov to Rostov
            2 aaGuns moved from Ukraine to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            4 mech_infantrys and 2 tactical_bombers moved from Rostov to Volgograd
            1 infantry moved from France to Western Germany
            2 bombers moved from Smolensk to Novgorod
            2 fighters moved from Russia to Volgograd
            2 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Volgograd
            3 artilleries placed in Ukraine
            2 artilleries and 1 fighter placed in Western Germany
            Germans undo move 4.
            1 artillery placed in Germany
            1 artillery and 1 fighter placed in Western Germany
            2 destroyers placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : -2.33
    British regular : 0.33
    Russians AA : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 17 PUs; 
            Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Smolensk
            4 infantry moved from Suiyuyan to Kansu
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            4 artilleries moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            5 infantry moved from Russia to Smolensk
            2 mech_infantrys moved from Russia to Smolensk
            5 armour moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 5 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
                Germans defend with 5 infantry
                    Russians roll dice for 5 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Smolensk, round 2 : 4/21 hits, 6.50 expected hits
                    Germans roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 5 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 3 : 10/20 hits, 6.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 armour, 4 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 destroyers
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 destroyers remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Germans regular : 3.00
    Russians regular : -1.17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Malaya to Sumatra
            1 infantry moved from Malaya to Shan State
            1 bomber and 1 fighter moved from Malaya to Shan State
            1 armour moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            2 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from Malaya to Shan State
            1 tactical_bomber moved from Anhwe to Kwangsi
            2 fighters moved from Anhwe to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Anhwe to French Indo China
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sumatra
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 armour and 1 bomber in Sumatra, round 3 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Kwangsi
                Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 3 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 3 artilleries; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 3 artilleries in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 3 artilleries owned by the British lost in French Indo China
                    Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 armour and 3 artilleries
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Shan State to Malaya
            1 bomber moved from Sumatra to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Kwangsi to Kiangsi
            1 fighter moved from Shan State to Malaya
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Paulau Island to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to Malaya
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Malaya
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.17
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 32 Sea Zone to 22 Sea Zone
            2 artilleries and 3 infantry moved from 22 Sea Zone to Marianas
            1 armour moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 destroyer and 2 transports
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 battleship, 2 destroyers, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 32 Sea Zone to 17 Sea Zone
            1 carrier moved from 32 Sea Zone to 22 Sea Zone
            1 cruiser and 3 destroyers moved from 32 Sea Zone to 22 Sea Zone
            4 submarines moved from 32 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 artillery and 1 infantry moved from Kweichow to Hopei
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Marshall Islands to 32 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 32 Sea Zone to 22 Sea Zone
            2 artilleries and 3 infantry moved from 22 Sea Zone to Marianas
            1 armour moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 destroyer and 2 transports
                    Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 transports
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 battleship, 2 destroyers, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 32 Sea Zone to 17 Sea Zone
            1 carrier moved from 32 Sea Zone to 22 Sea Zone
            1 cruiser and 3 destroyers moved from 32 Sea Zone to 22 Sea Zone
            4 submarines moved from 32 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 artillery and 1 infantry moved from Kweichow to Hopei
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Iraq to Northwest Persia
            4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
            1 bomber moved from India to 41 Sea Zone
            1 infantry moved from Yunnan to French Indo China
            1 armour moved from India to Yunnan
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northwest Persia
                British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in French Indo China
                British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 factory_minor
                    British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 fighters moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to Yunnan
            2 infantry moved from India to Burma
            1 bomber moved from 41 Sea Zone to India
            2 fighters moved from Yunnan to India
            1 fighter moved from Yunnan to India
            2 armour moved from Eastern Persia to Persia
            2 artilleries and 2 infantry moved from Syria to Iraq
            1 armour moved from Iraq to Persia
            4 fighters moved from Northwest Persia to Persia
            1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter moved from Egypt to Persia
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,4,4,6,1,6,3,1
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 1.50
    Japanese regular : 1.17
    Germans regular : 0.17
    British regular : -3.00
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Rostov to Bryansk
            2 fighters moved from Rostov to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Samara
            1 bomber moved from Novgorod to Samara
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 artillery and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Bryansk
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Bryansk, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Bryansk, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Samara
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Samara to Novgorod
            1 aaGun moved from Rostov to Bryansk
            2 fighters moved from Bryansk to Rostov
            2 fighters moved from Southern Italy to Rostov
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,3,1
            Italians collect 10 PUs (13 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios looks like I had forgotten to unload my transports into persia so I edited that. My bad.

Suggested Topics

  • 45
  • 33
  • 61
  • 66
  • 51
  • 93
  • 205
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts