tanios (x) vs DannyDuck716 (allies +17) BM3


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
            7 bombers moved from Western Germany to 109 Sea Zone
            2 carriers moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @DannyDuck716 scramble in sz109?

  • '20

    5cfe0db7-6497-4665-8a64-d0ac9463517f-image.png


  • @tanios yes scramble

  • '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
            7 bombers moved from Western Germany to 109 Sea Zone
            2 carriers moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
                    Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone
                    2 transports owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29
                Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Casualties for British: 1 destroyer, 3 fighters and 1 submarine
            Battle in Scotland
    
        Non Combat Move - Germans
            3 bombers moved from 109 Sea Zone to Western Germany
            1 mech_infantry moved from Kazakhstan to Caucasus
            7 artilleries moved from Tambov to Volgograd
            1 mech_infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Romania to Caucasus
            2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
            1 tactical_bomber moved from Romania to Western Germany
            2 infantry moved from Finland to Norway
            1 infantry moved from Vyborg to Finland
            3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 19 Sea Zone
            2 bombers, 3 fighters and 5 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Japan to Anhwe
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 2 submarines
                2 submarines owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Anhwe
                Japanese attack with 2 bombers, 5 fighters and 5 infantry
                Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 2 : 4/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Anhwe, round 2 : 0/9 hits, 3.17 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 3 : 5/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Anhwe, round 3 : 3/5 hits, 1.83 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Anhwe to Kiangsu
            1 fighter moved from 19 Sea Zone to Japan
            2 bombers moved from Anhwe to Caucasus
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,1,2,1,5,3,3,5,4,4,3,2,2,4,5
            Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 battleship moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 battleship and 2 bombers
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
                Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20
                Casualties for Americans: 1 battleship and 2 bombers
                Casualties for Germans: 1 carrier and 1 destroyer
                2 fighters owned by the Germans forced to land in Scotland
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -0.33
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsu
                Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
                Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14
                Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.33
    

    Savegame



  • @tanios OOL?

  • '20

    @DannyDuck716 Max defense, keep German units if there’s a tie.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 battleship moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 battleship and 2 bombers
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
                Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20
                Casualties for Americans: 1 battleship and 2 bombers
                Casualties for Germans: 1 carrier and 1 destroyer
                2 fighters owned by the Germans forced to land in Scotland
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsu
                Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
                Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14
                Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            1 carrier moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Sikang
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 carrier, 1 destroyer and 5 fighters
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier, 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Caucasus
                British attack with 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns, 15 armour, 3 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 1 armour; Japanese defend with 2 bombers
                    Italians roll AA dice in Caucasus : 2/8 hits, 1.33 expected hits
                    2 fighters owned by the British lost in Caucasus
                    British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 13/47 hits, 15.67 expected hits
                    Italians roll dice for 3 aaGuns, 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 18/42 hits, 17.17 expected hits
                    2 aaGuns owned by the Germans, 8 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus
                    British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 13/29 hits, 12.67 expected hits
                    Italians roll dice for 16 armour, 3 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 14/32 hits, 14.17 expected hits
                    7 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 7 artilleries owned by the British and 1 armour owned by the Italians lost in Caucasus
                2 tactical_bombers owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated
                9 armour owned by the British retreated to Northwest Persia
                Italians win with 15 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for British: 7 artilleries, 2 fighters, 10 infantry and 15 mech_infantrys
                Casualties for Germans: 2 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys
                Casualties for Italians: 1 aaGun and 1 armour
                Casualties for Japanese: 2 bombers
            Battle in Anhwe
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                2 fighters owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 infantry
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by Americans to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            3 infantry moved from Eastern Persia to Persia
            1 aaGun moved from Eastern Persia to Persia
            1 aaGun moved from West India to Eastern Persia
            1 artillery, 1 infantry and 1 marine moved from 79 Sea Zone to West India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery, 3 fighters and 6 infantry placed in United Kingdom
            British undo move 1.
            1 artillery, 2 fighters and 5 infantry placed in United Kingdom
            1 fighter and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 bomber, 1 fighter and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 26 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
            Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 1.83
    Italians regular : 1.67
    Japanese regular : 0.33
    Germans regular : 1.33
    British regular : -0.50
    Italians AA : 0.67
    

    Savegame


  • @tanios The edits were to move some US infantry I forgot to noncom in the middle east, no effect on anything. Man, it really is a fight for survival for the allies at the moment. Huge TUV advantage but most of that is stuck surrounding Japan at the moment.

  • '20

    @DannyDuck716 Yeah, my clock is ticking. If I don’t close out in the next 2, maybe 3 rounds I think you’ll win.


  • @tanios It certainly doesn’t feel like it at the moment. I’m having to suicide attack in some places just to cause casualties since I out produce you.

  • '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Southern Italy
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Romania to 97 Sea Zone
            1 artillery and 3 infantry moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            3 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
            Italians collect 20 PUs (5 lost to blockades); end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

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