tanios (x) vs DannyDuck716 (allies +17) BM3


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Java
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in 20 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 battleship
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.17
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 mech_infantry moved from Russia to Rostov
            7 artilleries moved from Russia to Tambov
            12 armour and 10 mech_infantrys moved from Russia to Volgograd
            3 armour moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Ukraine to Germany
            1 tactical_bomber moved from Ukraine to Volgograd
            7 bombers moved from Novgorod to Western Germany
            1 infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            2 artilleries and 1 infantry moved from France to Western Germany
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            2 carriers and 5 transports placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 artillery placed in Western Germany
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Anhwe
            1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Japan to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            2 bombers moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys
                Chinese defend with 4 artilleries and 6 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/14 hits, 4.67 expected hits
                    Chinese roll dice for 4 artilleries and 6 infantry in Anhwe, round 2 : 6/10 hits, 3.33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Anhwe, round 3 : 6/8 hits, 3.67 expected hits
                    Chinese roll dice for 4 artilleries in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 6 infantry and 1 mech_infantry
                Casualties for Chinese: 4 artilleries and 6 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Anhwe to Kiangsu
            2 bombers moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,3,1,6,3,2
            Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Midway to Anhwe
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Anhwe
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Anhwe to Kiangsi
            1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.83
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsi
            1 artillery and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Midway to Anhwe
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Anhwe
                Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Anhwe to Kiangsi
            1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsi
            1 artillery and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 armour and 1 marine moved from Hainan to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Okinawa
    
        Combat - British
            Battle in Okinawa
    
        Non Combat Move - British
            1 infantry moved from Siam to French Indo China
            1 armour and 3 mech_infantrys moved from India to Yunnan
            7 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 aaGun and 3 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Persia to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
            1 bomber moved from India to Northwest Persia
            1 aaGun moved from India to West India
            3 mech_infantrys moved from Egypt to Iraq
            1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 transport moved from 41 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
            4 infantry placed in United Kingdom
            4 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 28 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.83
    Germans regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Tsinghai to Caucasus
            1 bomber moved from Western Germany to 98 Sea Zone
            1 bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Greece to Caucasus
            1 bomber moved from Western Germany to 98 Sea Zone
            3 fighters moved from Greece to 98 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 98 Sea Zone
                Italians attack with 2 bombers and 4 fighters
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                    Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 3 : 1/6 hits, 3.33 expected hits
                    British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Casualties for Italians: 1 fighter
            Battle in Caucasus
                Italians attack with 1 armour, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Volgograd to Caucasus
            1 fighter moved from Western Germany to Southern Italy
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Caucasus to Romania
            1 bomber moved from 81 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to Greece
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,3,1
            Italians collect 17 PUs (9 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
            7 bombers moved from Western Germany to 109 Sea Zone
            2 carriers moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @DannyDuck716 scramble in sz109?

  • '20

    5cfe0db7-6497-4665-8a64-d0ac9463517f-image.png


  • @tanios yes scramble

  • '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone
            7 bombers moved from Western Germany to 109 Sea Zone
            2 carriers moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
                    Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone
                    2 transports owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29
                Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Casualties for British: 1 destroyer, 3 fighters and 1 submarine
            Battle in Scotland
    
        Non Combat Move - Germans
            3 bombers moved from 109 Sea Zone to Western Germany
            1 mech_infantry moved from Kazakhstan to Caucasus
            7 artilleries moved from Tambov to Volgograd
            1 mech_infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Romania to Caucasus
            2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
            1 tactical_bomber moved from Romania to Western Germany
            2 infantry moved from Finland to Norway
            1 infantry moved from Vyborg to Finland
            3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 19 Sea Zone
            2 bombers, 3 fighters and 5 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Japan to Anhwe
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 2 submarines
                2 submarines owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Anhwe
                Japanese attack with 2 bombers, 5 fighters and 5 infantry
                Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 2 : 4/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Anhwe, round 2 : 0/9 hits, 3.17 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 3 : 5/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Anhwe, round 3 : 3/5 hits, 1.83 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Japanese
            5 fighters moved from Anhwe to Kiangsu
            1 fighter moved from 19 Sea Zone to Japan
            2 bombers moved from Anhwe to Caucasus
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,1,2,1,5,3,3,5,4,4,3,2,2,4,5
            Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 battleship moved from 106 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 battleship and 2 bombers
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
                Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20
                Casualties for Americans: 1 battleship and 2 bombers
                Casualties for Germans: 1 carrier and 1 destroyer
                2 fighters owned by the Germans forced to land in Scotland
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 64 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Japanese regular : -0.33
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsu
                Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
                Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14
                Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.33
    

    Savegame


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