@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Egypt to Persia
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Egypt to Libya
1 bomber moved from Germany to Libya
1 fighter moved from Ukraine S.S.R. to Persia
2 fighters moved from Ukraine S.S.R. to West Russia
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery and 1 fighter
British defend with 2 infantry; Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Persia, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Persia
Germans roll dice for 2 armour and 1 fighter in Persia, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 fighter in Persia, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 infantry
Casualties for British: 2 infantry
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Germans attack with 1 artillery and 1 bomber
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Libya to Germany
2 fighters moved from West Russia to Germany
1 fighter moved from France to Germany
2 aaGuns moved from France to Germany
1 artillery and 1 infantry moved from Italy to Germany
2 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Persia to Ukraine S.S.R.
1 submarine moved from 5 Sea Zone to 8 Sea Zone
3 armour moved from Germany to Poland
Place Units - Germans
2 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 1 fighter and 1 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 0.00
British regular : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Morocco to 13 Sea Zone
1 armour moved from Gibraltar to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 destroyer moved from 13 Sea Zone to 7 Sea Zone
2 fighters moved from 13 Sea Zone to 7 Sea Zone
1 submarine moved from 13 Sea Zone to 7 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
3 fighters moved from India to Kazakh S.S.R.
Combat - British
Battle in 7 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kazakh S.S.R.
British attack with 3 fighters
Japanese defend with 3 infantry
British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for British: 1 fighter
Non Combat Move - British
4 infantry moved from India to Persia
2 fighters moved from Kazakh S.S.R. to Persia
2 fighters moved from Caucasus to 6 Sea Zone
1 carrier and 1 cruiser moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 aaGun moved from India to Persia
Place Units - British
1 carrier and 1 cruiser placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.17
British regular : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Burma to India
Japanese take India from British
3 artilleries and 5 infantry moved from Burma to India
Combat - Japanese
Non Combat Move - Japanese
1 bomber and 2 fighters moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to India
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 48 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Japan to Burma
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 destroyer placed in 62 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Italian East Africa to West Russia
1 armour, 1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone
2 fighters moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in West Russia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Libya
Americans win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 artillery moved from Morocco to Algeria
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
2 fighters moved from Iwo Jima to 59 Sea Zone
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Russia
1 infantry moved from Belgian Congo to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 12 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Place Units - Americans
1 bomber placed in Western United States
2 transports placed in 11 Sea Zone
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Russia to Archangel
2 fighters moved from Caucasus to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Caucasus
3 infantry moved from Russia to Caucasus
Place Units - Russians
1 aaGun, 2 armour and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
1 bomber moved from Germany to 8 Sea Zone
1 fighter moved from Ukraine S.S.R. to Northwestern Europe
2 fighters moved from Germany to Northwestern Europe
3 fighters moved from Germany to France
10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia
3 armour moved from Poland to West Russia
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwestern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 13 armour, 4 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Northwestern Europe to Germany
3 fighters moved from France to Germany
1 bomber moved from 8 Sea Zone to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.33
Germans regular : -2.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
1 bomber moved from Germany to 8 Sea Zone
1 fighter moved from Ukraine S.S.R. to Northwestern Europe
2 fighters moved from Germany to Northwestern Europe
3 fighters moved from Germany to France
10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia
3 armour moved from Poland to West Russia
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwestern Europe
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 13 armour, 4 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Northwestern Europe to Germany
3 fighters moved from France to Germany
1 bomber moved from 8 Sea Zone to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Germans to Poland: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.33
Germans regular : -2.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to France
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 fighters moved from Persia to Evenki National Okrug
Combat - British
Battle in 5 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Evenki National Okrug
British attack with 2 fighters
Japanese defend with 1 armour
British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in France
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from France to 8 Sea Zone
2 fighters moved from 5 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from Evenki National Okrug to Novosibirsk
1 aaGun moved from Persia to Caucasus
3 infantry moved from Persia to Caucasus
1 infantry moved from Western Canada to Alaska
Place Units - British
2 infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : -0.50
British regular : -3.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 artillery and 1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 battleship moved from 35 Sea Zone to 34 Sea Zone
5 artilleries and 5 infantry moved from India to Persia
1 fighter moved from 35 Sea Zone to Persia
1 fighter moved from 35 Sea Zone to Persia
1 bomber moved from Burma to Trans-Jordan
1 bomber moved from Burma to Trans-Jordan
Combat - Japanese
Battle in Anglo-Egyptian Sudan
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan
Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 5 artilleries, 2 fighters and 5 infantry
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 2 fighters and 5 infantry in Persia, round 2 : 5/12 hits, 4.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Persia to West Russia
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Burma to 34 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Trans-Jordan to India
1 bomber moved from Japan to India
1 fighter moved from Japan to Burma
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Japanese
3 armour placed in India
1 artillery and 1 fighter placed in Japan
1 submarine and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
British regular : 1.00
good game, looks like a fine spot to resign
I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.
Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.
Although maybe it’s better to keep the AC and BB on the same sea zone for G1? You lose your G1 ability to close the suez, but would require a much bigger allied investment to topple… :thinking_face:
Hmm. I don’t usually look at “keeping” investments, except maybe transports.
The carrier got an extra 4 units into North Africa, and that’s all I needed. Then it drew 3 of your fighters out of Caucasus, which is where the game was eventually won. So I’d do it again.
You made a concerted effort to win the Med, and you did. Others might not try so hard. But it’s not obvious which approach gives you the best chance of winning the game.
as yes, keeping them in the same zone. The only trouble with that is you are then kind of forced to sacrifice your transport to keep the British ac and cruiser out of the Med.
But a BB/ loaded carrier combo is a beast.
Let me know if you ever want to have another one.
I’m plenty covid bored these days.
Could even try an “Anniversary Edition” game to mix things up.
@Canuck12
Hmm, I think you won Caucasus because I spent 12 soviet dollars on a fighter in R2. That’s the bit that I wouldn’t do again. I saw you spend dollars on non-tanks so I relaxed too much! I’d take back that purchase in a heartbeat.
I was super happy with the outcome of Egypt / Africa otherwise. I don’t think the carrier can take credit for getting more infantry into Africa. Comparing the two games, my axis game would’ve had the same infantry count in Africa if I hadn’t forgotten to place infantry on Italy!
Although I guess you never came after my initial transport. Hmmm. Too different games otherwise. Ok, maybe the carrier was better than I thought. Good game either way.
I’d be happy to start a new one in a few weeks. I’ll let you know.
Yeah, you burned through a few more infantry than you want to early on then the fighter build and using UK planes elsewhere left you pretty thin.
Russia is just so short on guys in this set-up I really think the Allies have a hard time, even with the balance adjustments.
Anyway, happy to play again any time.
Yeah especially my last move as UK was a mistake. It was nice being able to shuttle fighters between Caucasus and English channel but I couldn’t simultaneously support the US landing in France. That dynamic was a bit new to me. I did think the fighter build was sometimes thin but I sort of liked the promise of it. I’d try it again.
Your Japan play by the way… nicely executed. Your army size snuck up on me because I was expecting the attack a turn earlier. In other games I’ve had success with Russian forces re-attacking India but I threw that chance away with the fighter build. The more I think about the fighter the more I regret it. 4 infantry would have made a nice buffer against some of Japan’s early ground.
When we play next we might as well play on the same map.