Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

  • 2020 '18 '16 '13 '12

    @macphearsome Heh.

    Didn’t really see those as viable options.

    Those are more J3 and 4 tasks. 🙂


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 bomber moved from Gibraltar to Russia
            2 infantry moved from Central America to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Eastern United States
            2 transports placed in 11 Sea Zone
            1 destroyer and 1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            1 infantry moved from Evenki National Okrug to Sinkiang
            1 artillery and 2 infantry moved from Russia to West Russia
            1 infantry moved from Caucasus to West Russia
            1 fighter moved from Caucasus to Sinkiang
            1 fighter moved from Caucasus to Sinkiang
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in West Russia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sinkiang to Caucasus
            1 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from Evenki National Okrug to Archangel
    
        Place Units - Russians
            1 fighter and 3 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    Russians regular : -1.17
    

    Savegame

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 1 artillery and 2 infantry moved from Libya to Egypt
            1 artillery and 1 infantry moved from Italy to 15 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
            1 fighter moved from 15 Sea Zone to Egypt
            1 fighter moved from 15 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
            1 infantry moved from Ukraine S.S.R. to West Russia
            3 fighters moved from Ukraine S.S.R. to West Russia
            1 bomber moved from Germany to West Russia
            1 fighter moved from France to 13 Sea Zone
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 13 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 4/6 hits, 2.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
                Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 armour, 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Trans-Jordan
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                    Germans roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in West Russia
                Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 2 : 1/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in West Russia
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in West Russia, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from West Russia to Ukraine S.S.R.
            2 infantry moved from Poland to Ukraine S.S.R.
            1 fighter moved from Egypt to 15 Sea Zone
            1 fighter moved from Trans-Jordan to 15 Sea Zone
            1 infantry moved from France to Italy
            1 armour moved from Germany to Ukraine S.S.R.
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 bomber moved from West Russia to Germany
            1 fighter moved from 13 Sea Zone to France
    
        Place Units - Germans
            1 artillery placed in Italy
            1 artillery and 1 infantry placed in Karelia S.S.R.
            3 armour and 1 fighter placed in Germany
            1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -3.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            3 fighters moved from Caucasus to 15 Sea Zone
            2 fighters moved from Morocco to 15 Sea Zone
    
        Combat - British
            Battle in 15 Sea Zone
                British attack with 5 fighters
                Germans defend with 1 carrier, 1 destroyer and 2 fighters
                    British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                    British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 22
                Casualties for British: 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
    
        Non Combat Move - British
            1 carrier moved from 7 Sea Zone to 13 Sea Zone
            1 destroyer moved from 7 Sea Zone to 13 Sea Zone
            1 fighter moved from 7 Sea Zone to 13 Sea Zone
            1 fighter moved from 15 Sea Zone to 13 Sea Zone
            2 fighters moved from 15 Sea Zone to Caucasus
            1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
            2 infantry moved from Brazil to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Belgian Congo
    
        Place Units - British
            3 fighters placed in India
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            3 fighters moved from Caucasus to 15 Sea Zone
            2 fighters moved from Morocco to 15 Sea Zone
    
        Combat - British
            Battle in 15 Sea Zone
                British attack with 5 fighters
                Germans defend with 1 carrier, 1 destroyer and 2 fighters
                    British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                    British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 22
                Casualties for British: 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
    
        Non Combat Move - British
            1 carrier moved from 7 Sea Zone to 13 Sea Zone
            1 destroyer moved from 7 Sea Zone to 13 Sea Zone
            1 fighter moved from 7 Sea Zone to 13 Sea Zone
            1 fighter moved from 15 Sea Zone to 13 Sea Zone
            2 fighters moved from 15 Sea Zone to Caucasus
            1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
            2 infantry moved from Brazil to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Morocco
            1 infantry moved from India to Persia
            1 infantry moved from India to Persia
    
        Place Units - British
            3 fighters placed in India
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -0.50
    

    Savegame


  • Please ignore the first save; I redid non-combat because I knew I had time 😛

    This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.

    Africa hangs on a strand.

    India and US brace for J3.

  • 2020 '18 '16 '13 '12

    Yeah, its interesting.

    Your Gibraltar gambit is working out pretty well.

    I need to push the envelope elsewhere…

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 bomber moved from Japan to Buryatia S.S.R.
            5 infantry moved from Szechwan to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 armour, 3 artilleries and 5 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            2 fighters moved from 61 Sea Zone to Burma
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Burma, round 2 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 61 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
            2 artilleries and 2 infantry moved from 61 Sea Zone to Yunnan
            1 carrier moved from 61 Sea Zone to 36 Sea Zone
            2 fighters moved from Wake Island to 36 Sea Zone
            2 fighters moved from 50 Sea Zone to 48 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone
            1 submarine moved from 51 Sea Zone to 48 Sea Zone
            1 battleship and 1 destroyer moved from 61 Sea Zone to 48 Sea Zone
            1 bomber moved from Buryatia S.S.R. to Yunnan
            1 destroyer moved from 48 Sea Zone to 36 Sea Zone
            2 fighters moved from Burma to Yunnan
    
        Place Units - Japanese
            2 artilleries, 1 bomber and 4 infantry placed in Japan
            1 submarine placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Russia to 17 Sea Zone
            1 artillery moved from Algeria to Libya
                  Americans take Libya from Germans
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 17 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 17 Sea Zone to Italian East Africa
            2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Belgian Congo
            1 fighter moved from Morocco to Caucasus
            1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
            1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
            1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            2 transports placed in 11 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 transport placed in 56 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to West Russia
            3 fighters moved from Caucasus to West Russia
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            2 artilleries moved from Caucasus to Kazakh S.S.R.
            2 armour moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 2 armour, 2 artilleries and 3 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
                    Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
                2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                Japanese win with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from West Russia to Russia
            2 fighters moved from West Russia to India
            1 infantry moved from Caucasus to Persia
    
        Place Units - Russians
            1 infantry placed in Caucasus
            Russians undo move 1.
            1 aaGun and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame


  • The allied defense gets a bit thinner each turn… germany up, hopefully you have a few distractions to keep you busy 😛


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to West Russia
            3 fighters moved from Caucasus to West Russia
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            2 artilleries moved from Caucasus to Kazakh S.S.R.
            2 armour moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 2 armour, 2 artilleries and 3 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
                    Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
                2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                Japanese win with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Persia
            1 fighter moved from West Russia to Russia
            2 fighters moved from West Russia to Caucasus
    
        Place Units - Russians
            1 aaGun and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame


  • Russian commitment to the defense of India has wavered.

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Egypt to Persia
            1 artillery moved from Trans-Jordan to Persia
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            1 artillery moved from Karelia S.S.R. to West Russia
            1 infantry moved from Ukraine S.S.R. to West Russia
            1 artillery moved from Egypt to Libya
            1 bomber moved from Germany to Libya
            1 fighter moved from Ukraine S.S.R. to Persia
            2 fighters moved from Ukraine S.S.R. to West Russia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 armour, 1 artillery and 1 fighter
                British defend with 2 infantry; Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 fighter in Persia, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Persia
                    Germans roll dice for 2 armour and 1 fighter in Persia, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans roll dice for 1 armour and 1 fighter in Persia, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Germans: 2 armour and 1 artillery
                Casualties for Russians: 1 infantry
                Casualties for British: 2 infantry
            Battle in West Russia
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Libya
                Germans attack with 1 artillery and 1 bomber
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Libya
                Germans win, taking Libya from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Libya to Germany
            2 fighters moved from West Russia to Germany
            1 fighter moved from France to Germany
            2 aaGuns moved from France to Germany
            1 artillery and 1 infantry moved from Italy to Germany
            2 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
            1 fighter moved from Persia to Ukraine S.S.R.
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
            3 armour moved from Germany to Poland
    
        Place Units - Germans
            2 infantry placed in Germany
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 armour, 1 fighter and 1 infantry placed in Germany
            1 submarine placed in 5 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 8 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.67
    Germans regular : 0.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to 13 Sea Zone
            1 armour moved from Gibraltar to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Norway
                  British take Norway from Germans
            1 destroyer moved from 13 Sea Zone to 7 Sea Zone
            2 fighters moved from 13 Sea Zone to 7 Sea Zone
            1 submarine moved from 13 Sea Zone to 7 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
                  British take Egypt from Germans
            3 fighters moved from India to Kazakh S.S.R.
    
        Combat - British
            Battle in 7 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 7 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kazakh S.S.R.
                British attack with 3 fighters
                Japanese defend with 3 infantry
                    British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Kazakh S.S.R.
                    British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            4 infantry moved from India to Persia
            2 fighters moved from Kazakh S.S.R. to Persia
            2 fighters moved from Caucasus to 6 Sea Zone
            1 carrier and 1 cruiser moved from 13 Sea Zone to 6 Sea Zone
            2 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 aaGun moved from India to Persia
    
        Place Units - British
            1 carrier and 1 cruiser placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.17
    British regular : 1.33
    

    Savegame

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Buryatia S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 armour moved from Burma to India
                  Japanese take India from British
            3 artilleries and 5 infantry moved from Burma to India
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 bomber and 2 fighters moved from Yunnan to Burma
            2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to India
            1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 48 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 36 Sea Zone
            1 submarine moved from 60 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Burma
            1 bomber moved from Japan to Burma
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            1 destroyer placed in 62 Sea Zone
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Caucasus to West Russia
            1 bomber moved from Italian East Africa to West Russia
            1 armour, 1 artillery and 1 infantry moved from Algeria to Libya
            1 infantry moved from Morocco to 13 Sea Zone
            1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Northwestern Europe
                  Americans take Northwestern Europe from Germans
            1 infantry moved from Morocco to 13 Sea Zone
            1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to France
                  Americans take France from Germans
            1 infantry moved from Western United States to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Iwo Jima
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone
            2 fighters moved from 59 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in West Russia
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Libya
                Americans attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Libya
                Americans win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            2 transports moved from 11 Sea Zone to 10 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
            2 fighters moved from Iwo Jima to 59 Sea Zone
            1 fighter moved from West Russia to Caucasus
            1 bomber moved from West Russia to Russia
            1 infantry moved from Belgian Congo to 24 Sea Zone
            1 infantry and 1 transport moved from 24 Sea Zone to 12 Sea Zone
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 transports placed in 11 Sea Zone
            5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to West Russia
                  Russians take West Russia from Germans
            1 armour moved from Caucasus to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Kazakh S.S.R. to Caucasus
            1 fighter moved from Russia to Archangel
            2 fighters moved from Caucasus to Archangel
            1 infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Caucasus
            3 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            1 aaGun, 2 armour and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.67
    

    Savegame

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
            2 infantry moved from Germany to Northwestern Europe
            2 infantry moved from Germany to France
            1 bomber moved from Germany to 8 Sea Zone
            1 fighter moved from Ukraine S.S.R. to Northwestern Europe
            2 fighters moved from Germany to Northwestern Europe
            3 fighters moved from Germany to France
            10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia
            3 armour moved from Poland to West Russia
    
        Combat - Germans
            Battle in 8 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwestern Europe
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in France
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in France
                Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in West Russia
                Germans attack with 13 armour, 4 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Northwestern Europe to Germany
            3 fighters moved from France to Germany
            1 bomber moved from 8 Sea Zone to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
            1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.33
    Germans regular : -2.33
    

    Savegame

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
            2 infantry moved from Germany to Northwestern Europe
            2 infantry moved from Germany to France
            1 bomber moved from Germany to 8 Sea Zone
            1 fighter moved from Ukraine S.S.R. to Northwestern Europe
            2 fighters moved from Germany to Northwestern Europe
            3 fighters moved from Germany to France
            10 armour, 3 artilleries and 6 infantry moved from Ukraine S.S.R. to West Russia
            3 armour moved from Poland to West Russia
    
        Combat - Germans
            Battle in 8 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwestern Europe
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                Germans win, taking Northwestern Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in France
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in France
                Germans win, taking France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in West Russia
                Germans attack with 13 armour, 4 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 4 artilleries and 7 infantry in West Russia, round 2 : 9/24 hits, 9.67 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 13 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Northwestern Europe to Germany
            3 fighters moved from France to Germany
            1 bomber moved from 8 Sea Zone to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
            1 submarine placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 armour
            EDIT: Adding units owned by Germans to Poland: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.33
    Germans regular : -2.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 cruiser moved from 6 Sea Zone to 8 Sea Zone
            1 cruiser moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to France
            2 fighters moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 6 Sea Zone to France
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
            2 fighters moved from Persia to Evenki National Okrug
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 2 submarines
                    British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 5 Sea Zone
                    British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 5 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Evenki National Okrug
                British attack with 2 fighters
                Japanese defend with 1 armour
                    British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug
                British win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in France
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                    British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in France
                British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from France to 8 Sea Zone
            2 fighters moved from 5 Sea Zone to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Evenki National Okrug to Novosibirsk
            1 aaGun moved from Persia to Caucasus
            3 infantry moved from Persia to Caucasus
            1 infantry moved from Western Canada to Alaska
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Germans regular : -0.50
    British regular : -3.33
    

    Savegame

  • 2020 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour moved from 34 Sea Zone to Anglo-Egyptian Sudan
            1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
            1 infantry moved from India to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Egypt
                  Japanese take Egypt from British
            1 artillery and 1 infantry moved from Burma to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
            1 battleship moved from 35 Sea Zone to 34 Sea Zone
            5 artilleries and 5 infantry moved from India to Persia
            1 fighter moved from 35 Sea Zone to Persia
            1 fighter moved from 35 Sea Zone to Persia
            1 bomber moved from Burma to Trans-Jordan
            1 bomber moved from Burma to Trans-Jordan
    
        Combat - Japanese
            Battle in Anglo-Egyptian Sudan
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan
                Japanese win, taking Anglo-Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Trans-Jordan
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 5 artilleries, 2 fighters and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 5 artilleries, 2 fighters and 5 infantry in Persia, round 2 : 5/12 hits, 4.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Persia to West Russia
            1 carrier moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Burma to 34 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Burma
            1 destroyer moved from 62 Sea Zone to 60 Sea Zone
            1 destroyer moved from 36 Sea Zone to 60 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 bombers moved from Trans-Jordan to India
            1 bomber moved from Japan to India
            1 fighter moved from Japan to Burma
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Japanese
            3 armour placed in India
            1 artillery and 1 fighter placed in Japan
            1 submarine and 1 transport placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    British regular : 1.00
    

    Savegame


  • good game, looks like a fine spot to resign


  • I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.

    Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.

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