scramble in holland ? factor in that i could also include the bombardment
Wiz (X) vs FMER (L+16) BM3 G2
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Overlooked a NCM for Russia, one inf Ural > Timg if you will allow it.
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@FMErwinRommel was surprised you hadnt done that tbh…yes go ahaead
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Not used to having to defend Hawaii from a large up close fleet with sizable ampphib, and Australia at the same time. The hardest part is deciding what to build in W.C. In Australia, I have a pre-existing limited resource. I know you kept building CVs after I stopped, but didn’t think I was shortchanging the Pacific that much. The eternal problem is Allied defense is okay, but U.S. offense alone can’t begin to challenge you. I’m going all Pacific builds this turn. Which gives Germany a break.
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This is unbelievable, your AA shot down my only remaining bomber. That makes it 2 for 3 this game. Two bombers lost for 6 points damage.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - British 4 artilleries, 23 infantry and 1 mech_infantry moved from India to Burma 1 bomber moved from Egypt to Ukraine
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Hawaiian Islands to 31 Sea Zone Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 artillery moved from Libya to 96 Sea Zone 1 armour, 1 artillery and 2 transports moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Tobruk to Gibraltar 2 carriers, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 aaGun moved from Central United States to Western United States 1 aaGun, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 mech_infantry moved from Queensland to New South Wales 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter moved from 54 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Western United States 1 mech_infantry moved from Tunisia to Algeria Place Units - Americans 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 1 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 4 artilleries, 23 infantry and 1 mech_infantry moved from India to Burma 1 bomber moved from Egypt to Ukraine Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Burma British attack with 4 artilleries, 23 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 4 artilleries, 23 infantry and 1 mech_infantry in Burma, round 2 : 5/28 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from India to 54 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Iraq to India 1 armour and 4 mech_infantrys moved from Eastern Persia to Persia 1 aaGun, 2 artilleries and 1 infantry moved from Iraq to Persia 1 artillery moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 fighter moved from 92 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to Ontario 2 fighters moved from 96 Sea Zone to Persia 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Ukraine to Russia 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 aaGuns moved from India to Burma 1 armour moved from India to Burma 1 infantry moved from India to Burma Place Units - British 3 artilleries placed in Persia 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : 0.67 British regular : -1.00
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Kept getting posting error message. Had to retry several times until succeeded in posting. Gibr area is so crowded with icons, that I to be careful identifying what I had in Gibr and sz92.
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Caucasus to Iraq
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Caucasus to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Volgograd 2 mech_infantrys moved from Southern Italy to Yugoslavia 2 marines moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1 Italians collect 10 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 aaGun, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 2 mech_infantrys moved from Queensland to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 3 fighters and 2 mech_infantrys Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 2 mech_infantrys in Western Australia, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Western Australia to New South Wales 2 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 fighter moved from India to 54 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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Italian marines in W. Ger, hmm. I need a port spy. Well the fleet can’t sail this turn without leaving them behind. So I’ll just have to see if the Kriegsmarine builds up the fleet.
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Nenetsia to Urals 1 infantry moved from Novosibirsk to Timguska 1 armour and 2 mech_infantrys moved from Novosibirsk to Timguska 1 armour and 2 mech_infantrys moved from Novosibirsk to Urals 1 artillery and 1 infantry moved from Archangel to Vologda 1 bomber moved from Western Germany to Vologda 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 4 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Volgograd to Samara 4 bombers moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Rostov to Northwest Persia 2 armour moved from Caucasus to Samara 1 tactical_bomber moved from Rostov to Smolensk
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 80 PUs; Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Nenetsia to Urals 1 infantry moved from Novosibirsk to Timguska 1 armour and 2 mech_infantrys moved from Novosibirsk to Timguska 1 armour and 2 mech_infantrys moved from Novosibirsk to Urals 1 artillery and 1 infantry moved from Archangel to Vologda 1 bomber moved from Western Germany to Vologda 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 3 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 4 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Volgograd to Samara 4 bombers moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Rostov to Northwest Persia 2 armour moved from Caucasus to Samara 1 tactical_bomber moved from Rostov to Smolensk Combat - Germans Battle in 115 Sea Zone Germans attack with 4 bombers, 1 destroyer and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 1 destroyer in 115 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Timguska Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 4 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour, 4 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 armour, 4 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 5/17 hits, 5.33 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour, 4 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns moved from Volgograd to Samara 1 infantry moved from Volgograd to Rostov 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Archangel 1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod 4 bombers moved from 115 Sea Zone to Western Germany 2 infantry moved from Finland to Norway 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Southern Italy 2 mech_infantrys moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Samara to Volgograd 1 fighter and 2 tactical_bombers moved from Northwest Persia to Volgograd 5 armour moved from Caucasus to Samara 4 mech_infantrys moved from Rostov to Samara 1 bomber moved from Vologda to Archangel 1 mech_infantry moved from Archangel to Samara 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Caucasus to Samara 1 armour and 2 mech_infantrys moved from Caucasus to Samara 1 mech_infantry moved from Caucasus to Samara 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 3 armour moved from Caucasus to Volgograd Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 fighter and 2 mech_infantrys placed in Caucasus 2 armour and 1 mech_infantry placed in Volgograd 1 destroyer and 1 transport placed in 112 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 1.83 British regular : -0.67
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@FMErwinRommel With a nice big income I can build a few fleet elements whilst keeping a big buy on the eastern front!
Your defenders were pretty poor though im afraid…
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1 for 11 is getting worse each turn.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 2 fighters moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Western Ukraine to Russia 4 aaGuns, 1 armour, 5 artilleries, 39 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : 0.50
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 1 submarine moved from 25 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Jehol 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 harbour placed in Hainan 1 submarine and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone 1 infantry placed in French Indo China 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Jehol 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 harbour placed in Hainan 1 submarine and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone 1 infantry placed in French Indo China 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :