Wiz (X) vs FMER (L+16) BM3 G2

  • 2020 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Sikang to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -0.67
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 bomber and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Sikang to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour, 1 fighter and 1 infantry moved from Egypt to Alexandria
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Egypt to Crete
            1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from India to Burma
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys in Burma, round 2 : 8/26 hits, 6.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 fighter moved from Alexandria to Egypt
            1 bomber moved from Crete to Egypt
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Persia to Turkmenistan
            1 fighter moved from Eastern Persia to Russia
            1 fighter moved from Eastern Persia to Iraq
            1 tactical_bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Persia
            1 armour moved from Ethiopia to Egypt
            1 fighter moved from United Kingdom to Algeria
            1 armour and 2 infantry moved from Morocco to Algeria
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Persia
            3 submarines placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 0.67
    Italians regular : 0.33
    Japanese regular : -2.00
    British regular : 1.50
    

    Savegame

  • 2020 '19

    Please edit UK inf from FrCAfr > FrEAfr.

  • 2020 '19

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by British to French Equatorial Africa: 1 infantry
            EDIT: Removing units owned by British from French Central Africa: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 bomber moved from Ukraine to 99 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by British to French Equatorial Africa: 1 infantry
            EDIT: Removing units owned by British from French Central Africa: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 bomber moved from Ukraine to 99 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19

    @FMErwinRommel Dont forget the French! 😁 🇫🇷

  • 2020 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19

    My apologies

  • 2020 '19

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
            9 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            2 bombers moved from Rostov to Kazakhstan
            1 bomber moved from Rostov to Samara
            1 tactical_bomber moved from Rostov to Samara
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Tambov
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
            9 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            2 bombers moved from Rostov to Kazakhstan
            1 bomber moved from Rostov to Samara
            1 tactical_bomber moved from Rostov to Samara
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Tambov
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 11 armour, 1 infantry and 13 mech_infantrys
                British defend with 1 infantry; Russians defend with 1 armour
                    Germans roll dice for 11 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 9/25 hits, 7.83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 11 armour and 13 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Belarus
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Tambov to Rostov
            2 tactical_bombers moved from Tambov to Rostov
            1 bomber and 1 tactical_bomber moved from Samara to Rostov
            2 bombers and 1 tactical_bomber moved from Kazakhstan to Rostov
            1 fighter moved from Western Germany to Southern Italy
            4 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns, 4 artilleries, 1 fighter and 12 infantry moved from Rostov to Volgograd
            1 fighter moved from Volgograd to Rostov
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            1 carrier and 1 submarine placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.83
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Samara
            1 tactical_bomber moved from Persia to Samara
            1 fighter moved from Russia to Samara
            1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
            3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys in Bryansk, round 2 : 14/58 hits, 13.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries, 36 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            3 aaGuns moved from Russia to Bryansk
            1 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Vologda to Russia
            1 aaGun and 7 infantry moved from Urals to Vologda
            1 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.50
    

    Savegame

  • 2020 '19

    Please allow me to edit UKPac to leave 2 UKP inf in India instead of moving to Burma.

  • 2020 '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            2 bombers moved from French Indo China to Shensi
            2 tactical_bombers moved from 45 Sea Zone to New Guinea
            2 fighters moved from 45 Sea Zone to New Guinea
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 39 Sea Zone to 58 Sea Zone
            4 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            2 bombers moved from French Indo China to Shensi
            2 tactical_bombers moved from 45 Sea Zone to New Guinea
            2 fighters moved from 45 Sea Zone to New Guinea
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 39 Sea Zone to 58 Sea Zone
            4 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in New Guinea
                Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in New Guinea, round 2 : 7/12 hits, 6.00 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            2 bombers moved from Shensi to Shantung
            2 infantry moved from Anhwe to Hopei
            2 infantry moved from Shantung to Anhwe
            1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            6 fighters and 4 tactical_bombers moved from New Guinea to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : 2.83
    ANZAC regular : 0.67
    

    Savegame

  • 2020 '19

    @FMErwinRommel Bit irregular this far into the next turn, but as I hadnt seen the potential of an airstrike to calcutta until then I guess I can allow it.

  • 2020 '19

    Thanks. I should have been more careful.

  • 2020 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 fighter and 3 infantry moved from Algeria to Tunisia
            2 fighters moved from 92 Sea Zone to Tunisia
            1 bomber moved from Egypt to Cyprus
            1 fighter moved from Egypt to 99 Sea Zone
            1 armour moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 fighter moved from Persia to Kazakhstan
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter and 4 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to French Indo China
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            6 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
                Americans attack with 6 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters and 2 infantry in New Guinea, round 2 : 2/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            6 fighters moved from New Guinea to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Egypt
            1 bomber and 1 fighter moved from Eastern United States to Gibraltar
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 armour, 1 fighter and 3 infantry moved from Algeria to Tunisia
            2 fighters moved from 92 Sea Zone to Tunisia
            1 bomber moved from Egypt to Cyprus
            1 fighter moved from Egypt to 99 Sea Zone
            1 armour moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 fighter moved from Persia to Kazakhstan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                British attack with 1 armour, 3 fighters and 3 infantry
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 fighters and 3 infantry in Tunisia, round 2 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2.83 expected hits
                    3 infantry owned by the Italians and 3 infantry owned by the British lost in Tunisia
                1 armour owned by the British retreated to Algeria
                Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Italians: 3 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Cyprus to Egypt
            4 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 fighters moved from Tunisia to 92 Sea Zone
            1 fighter moved from Tunisia to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from India to Burma
            1 fighter moved from 99 Sea Zone to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Russia to Iraq
            1 fighter moved from Kazakhstan to Russia
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Egypt
            1 transport placed in 81 Sea Zone
            3 artilleries placed in Iraq
            3 infantry placed in Persia
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Italians regular : -0.17
    Japanese regular : 0.33
    Japanese AA : 0.83
    Germans regular : 0.33
    British regular : -0.17
    

    Savegame

  • 2020 '19

    Solo AA curse resumes, American bomber was hit on its maiden SBR. So -12 TUV. I can accept getting hit on the 3rd or 4th raid, and prefer the 6th, but its very irritating on the first. The Italian can opener has been very effective, even if just the threat of it. I’ve forced things to a head on the eastern front. UK can’t retreat just on the possibility of a full scale mobile attack. The one round attack and retreat on Tunisia was deliberate.

  • 2020 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Northwest Persia
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
    

    Savegame

  • 2020 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Northwest Persia
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Volgograd
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Rostov to Volgograd
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 armour, 2 artilleries and 1 mech_infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.33
    

    Savegame

  • 2020 '19

    @FMErwinRommel yeah its a real kick in the teeth in the early game when that happens…if you only have 1or 2 bombers it really feels bad, once there are 5or 6 on the board losing one somehow doesnt feel as bad!

    Italian N Africa army did its job in denying the US NO, taking an even about of UK inf out was icing!

    Eastern front is definitely hotting up…will take some thinking about for the german turn!

  • 2020 '19

    There is a rule that all air moved must have a way of potentially being picked up. If I build a tt in sz62, the AI lets Japan attack it with a plane, even tho the only way it could be picked up is if Japan attacked and won in sz54. The plane would crash, but still achieve its objective. The AI can’t predict whether the sea battle in sz54 will succeed or not, but perhaps it should require a combat move to the landing zone, before allowing the attack on sz62. What do you think?

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