@Marshmallow-of-War said in How to make Pacific Conflict historical:
Japan has the leeway to do things like this because neither it nor the Allies have economic incentive to island hop. Why? Because neither side has national objectives that make island hopping worthwhile.
I use my 3 island group No’s for this.
“But Japan has an NO for an outer defense perimiter” you say. My response to this is “bah”. In every game where I’ve seen Japan achieve this NO, the Axis has already won the game.
With the 3 island group NO’s this forces US to come get islands plus they also can receive the bonuses.
If failure to hold that NO limited Japan’s total income to say 50, Japan would fight for it and the Allies would feel compelled to fight back.
Works both ways in my game.
Another problem is that the Dutch East Indies are worth far too much money, even without Japan’s NO to control all of them.
This needs to stay. Take away the NO bonus here and make Japan have to hold theses islands based on they need for oil supplies. Also give Anzac a Island NO plus being able to have a better chance at taking Java. What does Anzac make 9 icps ? 9 + 5 Island bonus + 5 Java = 19 icps plus have no figs to help defend India. Need to beef up India on setup.
(Yet another problem is the simplification of the map and the lack of terrain features affecting movement – Southeast Asia on the map is a few territories, all apparently of the same terrain. Historically though, Japan was not able to make much progress against India because the jungle terrain was prohibitive to the use of armor and mechanized troops. We accept this simplification for the same reasons that many of us don’t want to play A&A 1914 – the game would become a slog.)
Yes. I have only 1 movement for all motorized units in Asia and Siberia. In India and area can move 2 to benefit FEC.
(Yet another problem is the map – most of the islands in question are not strategically important. Change the map so that each island is the connection between three sea zones and suddenly an air base on that island becomes vital, and preventing/controlling that air base becomes vital.)
Sound Idea. With the 3 island group bonus money helps this without changing or making a new map.
Fix the NOs to make the Pacific islands worth something to both Japan and the Allies. Reduce the value of the Dutch East Indies and eliminate the NO for controlling these islands. These two changes would extract enough resources from both Japan that it would be stretched much, much thinner on the mainland.
Have that in game but do not reduce the Dutch Island money. You need to give Japan more incentive to protect there oil supply. Anzac getting Java for more money. A stronger China. They did have a number of people here.
Part of the problem is time frame and setup. You also need Japan to have more incentive to go off mainland for money and be delayed or hindered on land. They didn’t go that far into China in war. Make India a bit stronger so Russia doesn’t have to send down troops to help defend India when they could be on front lines in against Germany and also be nice if UK didn’t have to send Figs to defend Moscow when they could be else where defending homeland or India. Also yes give Mongolians to Russia if Japan attacks but also make Japan pay a Icp penalty too. We have 15 icps. I just can’t play a game with blitz to Moscow. But thats just me. Not taking nothing away from other games but. There’s more but I’ll stop.
Marsh