Giallo (Allies+14) vs Simon33 (Axis) BM3

  • 2020 '19 '18 '17 '16

    :AAA 3@3:

  • 2020 '19 '18 '17 '16

    @Giallo ;AAA 3@3;

  • 2020 '19 '18 '17 '16

    @Giallo can you help me out forgot how to…

  • '19 '17 '16

    [dice 1d6]


  • 1d6: 4

  • 2020 '19 '18 '17 '16

    test [dice 1d6]


  • 1d6: 2

  • 2020 '19 '18 '17 '16

    1 sub, 3 dd, 3 cv, 1 cr, 1bb, 6 fig
    [dice 1d6] [dice 6d6] [dice 1d6] [dice 7d6]


  • 1d6: 4
    6d6: 5, 5, 5, 1, 1, 2
    1d6: 1
    7d6: 1, 1, 6, 4, 6, 5, 5

  • 2020 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Algeria: 2 infantry
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '17 '16

    so both 7 hits, I believe this is it. I edit the other outcomes already

  • 2020 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Algeria: 2 infantry
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    

    Savegame

  • 2020 '19 '18 '17 '16

    6 more hits

  • '19 '17 '16

    Oh darn.

    I’m going to sink all the ships.

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Algeria: 2 infantry
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 4,00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 4/7 hits, 4,00 expected hits
                    Japanese roll dice for 6 fighters and 1 transport in 46 Sea Zone, round 3 : 5/6 hits, 4,00 expected hits
                    4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 46 Sea Zone
                2 battleships owned by the Americans retreated to 54 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 25
                Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 4 fighters
                2 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Belgian Congo from Italians to British
            EDIT: Changing ownership of Kenya from Italians to British
            EDIT: Turning off Edit Mode
            2 bombers moved from Eastern United States to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from French Equatorial Africa to Kenya
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 carrier and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Kansu to Suiyuyan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 fighter moved from Union of South Africa to Tanganyika Territory
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
            1 fighter moved from French Equatorial Africa to Tanganyika Territory
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            2 fighters moved from Egypt to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 cruiser moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Purchase Units - British
            British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in French Madagascar
            Battle in Iraq
                British attack with 2 fighters and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 1/4 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Tanganyika Territory, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                    British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 3/5 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 fighter moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            2 fighters moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to Egypt
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            British collect 30 PUs (3 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 0,83
    Italians regular : -0,67
    Japanese regular : -0,50
    Neutral_Axis regular : -0,33
    British regular : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Syria to Iraq
            1 bomber moved from Southern Italy to Iraq
            2 fighters moved from Southern Italy to Trans-Jordan
            1 infantry moved from Syria to Trans-Jordan
            1 armour moved from Romania to Belarus
                  Italians take Belarus from Russians
            2 armour moved from Bessarabia to Belarus
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                2 fighters owned by the Italians retreated
                1 infantry owned by the Italians retreated to Syria
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 bomber and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Syria
            1 bomber moved from Iraq to Syria
            1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Romania
            1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 fighters and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -1.67
    

    Savegame

  • '19 '17 '16

    That SZ46 battle was amazing. Really not my day there.

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 26 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            6 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Western Ukraine
            2 bombers moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Baltic States to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 fighter and 3 tactical_bombers moved from Baltic States to Western Ukraine
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 artilleries and 9 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Romania to Eastern Poland
            2 mech_infantrys moved from Poland to Belarus
            3 aaGuns, 3 armour, 18 artilleries, 18 infantry and 7 mech_infantrys moved from Baltic States to Belarus
            2 bombers moved from Western Ukraine to Western Germany
            1 infantry moved from Poland to Eastern Poland
            1 fighter and 3 tactical_bombers moved from Western Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Western Germany to Belarus
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            3 artilleries placed in Novgorod
            3 artilleries placed in France
            1 bomber and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame

  • '19 '17 '16

    Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Tambov to Volgograd
            1 fighter moved from Russia to Western Ukraine
            2 armour and 8 mech_infantrys moved from Tambov to Volgograd
            1 tactical_bomber moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Rostov
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
    
        Purchase Units - Russians
            Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 10 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 armour and 10 mech_infantrys in Volgograd, round 2 : 2/12 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 fighters moved from Rostov to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            2 artilleries moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            3 aaGuns moved from Bryansk to Russia
            18 artilleries and 20 infantry moved from Bryansk to Russia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            2 fighters and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 0,33
    Russians regular : 0,17
    

    Savegame

  • 2020 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Bit of a blow that you took T-J. I guess I gambled and lost there. Maybe shouldn’t have gambled.

    I believe it’s the only way to combine uk pac us and anzac and where possible attack japan even with heavy losses. As the attacker you can always pick a weak spot, also if you attack you can always blow of the attack. And in this case I could buy new units for anzac in the same sz. For TJ, is it a gamble…

  • '19 '17 '16

    Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.

  • 2020 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Well if I hadn’t have retreated the overland inf you would have had to attack 2 units with 2 inf. That’s a low % attack.

    True, but I stil would have tried

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Malaya to Burma
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 armour moved from French Indo China to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
            2 infantry and 1 marine moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Siberia
            Battle in Burma
                Japanese attack with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys in Burma, round 2 : 6/24 hits, 8.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 tactical_bombers moved from French Indo China to Malaya
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from New Guinea to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 submarines moved from 39 Sea Zone to 38 Sea Zone
            2 bombers moved from French Indo China to Malaya
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    UK_Pacific regular : -0.33
    

    Savegame

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