TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Western United States 1 submarine moved from 50 Sea Zone to 27 Sea Zone 1 bomber moved from New South Wales to Central America Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 3 destroyers and 2 transports placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Szechwan to Hopei 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 artillery moved from Szechwan to Hunan Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Egypt to 83 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Crete 1 bomber and 3 fighters moved from Egypt to Crete 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis Combat - British Battle in Crete British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Germans defend with 3 fighters; Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits 3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 3 fighters Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Crete to Egypt 2 fighters moved from Crete to 100 Sea Zone 1 bomber moved from Crete to Egypt 1 artillery moved from Ethiopia to Anglo-Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5 British collect 31 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Italians regular : 0.33 Japanese regular : -3.00 British regular : 1.50