Ghostglider vs Giallo (allies+12) BM3

  • 2020 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • 2020 '19 '18 '17 '16

    and 4 more


  • AC, 1 CRU, 2 t.FTR

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
                2 fighters owned by the Japanese forced to land in Siam
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Siam: 2 fighters
            EDIT: Turning off Edit Mode
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Japanese regular : -1,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
                2 fighters owned by the Japanese forced to land in Siam
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Siam: 2 fighters
            EDIT: Turning off Edit Mode
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from India to 37 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Morocco to Algeria
            2 fighters moved from 92 Sea Zone to Algeria
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 battleship and 3 fighters
                Japanese defend with 2 battleships, 1 cruiser and 3 transports
                    British roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                Units damaged: 1 battleship owned by the British
                    2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
                Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -38
                Casualties for British: 1 battleship and 3 fighters
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - British
            1 aaGun and 9 infantry moved from India to Burma
            1 aaGun moved from Burma to Shan State
            1 fighter moved from Algeria to Gibraltar
            2 fighters moved from Algeria to 92 Sea Zone
            1 tactical_bomber moved from Persia to India
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Tanganyika Territory to Belgian Congo
            2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 aaGun and 2 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 27 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Americans regular : -1,17
    Italians regular : -0,33
    Japanese regular : -3,83
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Trans-Jordan to Persia
            1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 factory_minor and 2 infantry
                    British roll AA dice in Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Persia to Iraq
            3 fighters moved from Southern Italy to Egypt
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Belarus
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Egypt
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British AA : 0.50
    British regular : 0.33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 3 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 battleships and 3 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Shan State
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 3 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 battleships and 3 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Shan State
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 infantry moved from Bryansk to Tambov
            17 mech_infantrys moved from Bryansk to Volgograd
            8 armour and 7 mech_infantrys moved from Rostov to Volgograd
            1 bomber moved from Iraq to Tambov
            1 bomber, 3 fighters and 4 tactical_bombers moved from Iraq to Eastern Persia
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Persia, round 2 : 3/8 hits, 4.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern Persia
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 artillery and 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 8 armour and 24 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 8 armour and 24 mech_infantrys in Volgograd, round 2 : 8/32 hits, 8.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 mech_infantrys in Archangel, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Tambov to Rostov
            1 armour moved from Rostov to Belarus
            9 infantry moved from Novgorod to Belarus
            5 artilleries and 27 infantry moved from Bryansk to Rostov
            1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Persia to Caucasus
            2 aaGuns moved from Western Germany to Northern Italy
            4 armour moved from Germany to Eastern Poland
            6 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 2 infantry moved from France to Northern Italy
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 armour and 7 mech_infantrys placed in Germany
            Germans undo move 3.
            3 armour and 7 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 mech_infantrys placed in France
            2 armour and 2 mech_infantrys placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -2.00
    British regular : 0.00
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            6 infantry moved from Tsinghai to Kansu
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                 retreated to Bryansk
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            2 aaGuns and 11 infantry moved from Novosibirsk to Kansu
    
        Place Units - Russians
            1 artillery, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Italians regular : 0,67
    Germans regular : -2,00
    Russians regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Korea to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            2 fighters moved from Siam to 37 Sea Zone
            2 fighters moved from Siam to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 artillery, 6 infantry and 1 marine moved from Siam to Shan State
            3 armour, 2 artilleries and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 bombers moved from Shensi to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 4 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 4 infantry and 1 mech_infantry in Amur, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Japanese: 4 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Shan State
                Japanese attack with 3 armour, 3 artilleries, 8 infantry and 1 marine
                British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 2 fighters
                    Japanese roll dice for 3 armour, 3 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/15 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 3 artilleries, 6 infantry and 1 marine in Shan State, round 3 : 5/13 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 26
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
                Casualties for ANZAC: 2 fighters
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Hunan
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Sikang
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
            1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Jehol to Manchuria
            1 artillery moved from Shensi to Hopei
            1 artillery moved from Shensi to Sikang
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Anhwe to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Anhwe to Japan
            2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            2 fighters moved from 42 Sea Zone to Malaya
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 armour placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            3 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.83
    UK_Pacific regular : -0.67
    ANZAC regular : 0.50
    Russians regular : 2.33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
    
        Place Units - Americans
            1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone
            1 airfield placed in Java
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,67
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
    
        Place Units - Americans
            1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone
            1 airfield placed in Java
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 92 Sea Zone: 3 carriers, 1 cruiser, 2 fighters and 3 transports
                EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 3 carriers, 1 cruiser and 2 fighters
                EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Algeria to Morocco
            1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            2 aaGuns, 2 artilleries and 23 infantry moved from Burma to India
            2 fighters moved from Gibraltar to 92 Sea Zone
    
        Place Units - British
            1 destroyer and 2 transports placed in 106 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
            British collect 28 PUs (2 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : 0,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    sorry for the edits


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
            1 armour moved from Caucasus to Samara
                  Italians take Samara from Russians
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Iraq to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
                British defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.83 expected hits
                    British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 bomber and 5 fighters moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Iraq
            1 fighter moved from Southern Italy to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Rostov
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.67
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Tambov
            1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Tambov
            1 infantry moved from Rostov to Tambov
            1 bomber moved from Rostov to Vologda
            1 bomber moved from Tambov to Vologda
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Archangel to Vologda
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Novgorod
            5 artilleries and 26 infantry moved from Rostov to Bryansk
            8 armour and 19 mech_infantrys moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            4 armour moved from Eastern Poland to Bryansk
            1 armour and 9 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            6 armour and 2 mech_infantrys moved from Poland to Belarus
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            3 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
            3 aaGuns and 3 mech_infantrys moved from France to Normandy Bordeaux
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
            5 mech_infantrys moved from Archangel to Bryansk
            1 mech_infantry moved from Northwest Persia to Volgograd
            3 fighters and 3 tactical_bombers moved from Tambov to Volgograd
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            6 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.50
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Russia to Vologda
            19 infantry moved from Kansu to Novosibirsk
            5 fighters moved from Russia to Vologda
            1 infantry moved from Amur to Korea
            1 infantry moved from Ulaanbaatar to Buryatia
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 19 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 19 infantry in Novosibirsk, round 2 : 4/19 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 18 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 5 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                Russians win with 5 fighters remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Korea
                Russians attack with 1 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 fighters moved from Vologda to Russia
            2 aaGuns moved from Kansu to Novosibirsk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 1,00
    Russians regular : 1,00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from Japan to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from Soviet Far East to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Malaya to Java
            6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 armour moved from Hunan to Shensi
            1 artillery moved from Sikang to Shensi
            2 artilleries moved from Hopei to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Hunan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • 2020 '19 '18 '17 '16

    @Ghostglider said in Ghostglider vs Giallo (allies+12) BM3:

    scramble?

    no thank you


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from Japan to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from Soviet Far East to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour and 1 infantry moved from Shan State to 37 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Malaya to Java
            6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 armour moved from Hunan to Shensi
            1 artillery moved from Sikang to Shensi
            2 artilleries moved from Hopei to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Hunan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 4 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 4 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters and 4 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shensi
                Japanese attack with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.00 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 7/11 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Chinese: 6 infantry
            Battle in Midway
            Battle in Java
                Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 2 fighters and 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 : 6/10 hits, 3.83 expected hits
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits, 2.67 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Midway from Americans, taking Java from Americans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            8 fighters moved from 42 Sea Zone to Malaya
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Szechwan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Kwangtung to Hunan
            2 armour moved from Kwangtung to Yunnan
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Korea to Amur
            2 fighters and 1 tactical_bomber moved from Shensi to Szechwan
            2 bombers and 3 mech_infantrys moved from French Indo China to Shan State
            2 bombers moved from Shan State to Malaya
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 1.83
    Japanese regular : 5.50
    

    Savegame

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