tanios (x) vs Giallo (allies + 10) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tobruk to Tunisia
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
            Battle in 25 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Midway to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
            1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 artilleries, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tobruk to Tunisia
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
            Battle in 25 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Midway to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
            1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 artilleries, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 carrier, 2 tactical_bombers and 2 transports moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Rhodesia to Union of South Africa
            3 infantry moved from Iraq to Persia
            1 bomber moved from Iraq to Morocco
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2,83 expected hits
                    Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                British win with 4 fighters remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - British
            1 aaGun and 2 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,4,5,6,6
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : -0,67
    Germans regular : 2,67
    British regular : -0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            1 mech_infantry moved from Rostov to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 bomber moved from Southern Italy to Volgograd
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Rostov to Tambov
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Tambov
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 harbour and 2 infantry; Americans defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 3/3 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Gibraltar, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 aaGun and 1 infantry
                Casualties for British: 2 infantry
            Battle in Tambov
                Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Tambov, round 2 : 6/11 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Volgograd
                    Italians roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Italians roll dice for 1 armour and 1 bomber in Volgograd, round 4 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Volgograd, round 5 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Volgograd to Ukraine
            2 aaGuns moved from Rostov to Tambov
            1 armour moved from Trans-Jordan to Alexandria
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from France to Northern Italy
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Ukraine
            1 artillery and 1 infantry placed in Northern Italy
            Italians undo move 2.
            1 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 transport placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            Italians undo move 4.
            1 transport placed in 95 Sea Zone
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.83
    Russians regular : -1.33
    British regular : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 mech_infantrys moved from Rostov to Samara
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            3 armour moved from Slovakia Hungary to Western Ukraine
            4 bombers moved from Novgorod to Samara
            3 tactical_bombers moved from Rostov to Samara
            2 fighters moved from Rostov to Samara
            3 armour moved from Rostov to Samara
            1 mech_infantry moved from Caucasus to Samara
            2 armour moved from Rostov to Samara
            1 armour moved from Suiyuyan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Szechwan to Shensi
            3 armour moved from Rostov to Samara
            1 armour moved from Rostov to Samara
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Western Ukraine
                Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 9 armour, 4 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 14 infantry and 8 mech_infantrys
                    Russians roll AA dice in Samara : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/27 hits, 11.33 expected hits
                    Russians roll dice for 2 aaGuns, 14 infantry and 8 mech_infantrys in Samara, round 2 : 7/22 hits, 7.33 expected hits
                    7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 10/20 hits, 10.17 expected hits
                    Russians roll dice for 7 infantry and 8 mech_infantrys in Samara, round 3 : 2/15 hits, 5.00 expected hits
                    3 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Samara, round 4 : 14/18 hits, 9.83 expected hits
                    Russians roll dice for 5 mech_infantrys in Samara, round 4 : 1/5 hits, 1.67 expected hits
                    5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 9 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 fighter and 10 mech_infantrys
                Casualties for Russians: 2 aaGuns, 14 infantry and 8 mech_infantrys
            Battle in Shensi
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 artilleries and 18 infantry moved from Rostov to Tambov
            1 aaGun and 2 artilleries moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            4 bombers, 1 fighter and 3 tactical_bombers moved from Samara to Volgograd
            2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Western Germany to Poland
            2 bombers and 2 fighters moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            3 fighters and 3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Germany
            1 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 infantry placed in France
            4 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            4 mech_infantrys placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Russians regular : -4.33
    Germans regular : -0.50
    Russians AA : 0.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 mech_infantrys moved from Rostov to Samara
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            3 armour moved from Slovakia Hungary to Western Ukraine
            4 bombers moved from Novgorod to Samara
            3 tactical_bombers moved from Rostov to Samara
            2 fighters moved from Rostov to Samara
            3 armour moved from Rostov to Samara
            1 mech_infantry moved from Caucasus to Samara
            2 armour moved from Rostov to Samara
            1 armour moved from Suiyuyan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Szechwan to Shensi
            3 armour moved from Rostov to Samara
            1 armour moved from Rostov to Samara
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Western Ukraine
                Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 9 armour, 4 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 14 infantry and 8 mech_infantrys
                    Russians roll AA dice in Samara : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/27 hits, 11.33 expected hits
                    Russians roll dice for 2 aaGuns, 14 infantry and 8 mech_infantrys in Samara, round 2 : 7/22 hits, 7.33 expected hits
                    7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 10/20 hits, 10.17 expected hits
                    Russians roll dice for 7 infantry and 8 mech_infantrys in Samara, round 3 : 2/15 hits, 5.00 expected hits
                    3 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 9 armour, 4 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Samara, round 4 : 14/18 hits, 9.83 expected hits
                    Russians roll dice for 5 mech_infantrys in Samara, round 4 : 1/5 hits, 1.67 expected hits
                    5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 9 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 fighter and 10 mech_infantrys
                Casualties for Russians: 2 aaGuns, 14 infantry and 8 mech_infantrys
            Battle in Shensi
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 artilleries and 18 infantry moved from Rostov to Tambov
            1 aaGun and 2 artilleries moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            4 bombers, 1 fighter and 3 tactical_bombers moved from Samara to Volgograd
            2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Western Germany to Poland
            2 bombers and 2 fighters moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            3 fighters and 3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Germany
            1 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 infantry placed in France
            4 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            4 mech_infantrys placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Russians regular : -4.33
    Germans regular : -0.50
    Russians AA : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Tsinghai to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            6 fighters moved from Russia to Samara
            1 artillery moved from Russia to Samara
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Novosibirsk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 3 artilleries, 6 fighters and 5 infantry
                Germans defend with 9 armour
                    Russians roll dice for 3 artilleries, 6 fighters and 5 infantry in Samara, round 2 : 4/14 hits, 5,33 expected hits
                    Germans roll dice for 9 armour in Samara, round 2 : 4/9 hits, 4,50 expected hits
                    4 infantry owned by the Russians and 4 armour owned by the Germans lost in Samara
                    Russians roll dice for 3 artilleries, 6 fighters and 1 infantry in Samara, round 3 : 5/10 hits, 4,33 expected hits
                    Germans roll dice for 5 armour in Samara, round 3 : 2/5 hits, 2,50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 35
                Casualties for Russians: 1 artillery and 5 infantry
                Casualties for Germans: 9 armour
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            6 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 fighters and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,50
    Russians regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to Ceylon
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            1 battleship and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
            2 tactical_bombers moved from Shan State to 39 Sea Zone
            1 fighter moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Yunnan to Hunan
            1 bomber moved from Shan State to Hunan
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to 21 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            1 bomber moved from Philippines to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to Hunan
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser moved from 42 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Ceylon from UK_Pacific with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Yunnan
            1 armour moved from Malaya to Yunnan
            1 armour moved from Yunnan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Chahar
            2 bombers moved from 21 Sea Zone to French Indo China
            2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Hunan to French Indo China
            1 fighter moved from Hunan to Anhwe
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from Burma to Malaya
            2 fighters moved from Burma to Shan State
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in French Indo China
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Malaya
            1 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.50
    Japanese regular : 1.00
    UK_Pacific regular : 0.67
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : 0,00
    Italians regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Kweichow to Szechwan
            5 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Hopei from Japanese, taking Szechwan from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Germans regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - British
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Morocco to Western Germany
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia
            3 fighters moved from India to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 112?

  • '20

    @Giallo no scramble

  • '21 '20 '19 '18 '17 '16

    3 hits …

  • '20

    max defense

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 harbour
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Gibraltar from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Kweichow to Szechwan
            5 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Hopei from Japanese, taking Szechwan from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
            2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Morocco to Western Germany
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia
            3 fighters moved from India to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - British
            Battle in Western Germany
                British attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 5 mech_infantrys; Italians defend with 1 bomber
                    Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 3/15 hits, 6,00 expected hits
                    Germans roll dice for 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 5 mech_infantrys in Western Germany, round 2 : 4/11 hits, 4,50 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Italians and 4 infantry owned by the British lost in Western Germany
                    British roll dice for 3 artilleries, 1 bomber, 6 fighters and 1 mech_infantry in Western Germany, round 3 : 5/11 hits, 5,00 expected hits
                    Germans roll dice for 3 fighters, 1 infantry and 5 mech_infantrys in Western Germany, round 3 : 6/9 hits, 4,00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 2 artilleries owned by the British and 3 fighters owned by the British lost in Western Germany
                    British roll dice for 1 artillery, 1 bomber and 3 fighters in Western Germany, round 4 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits, 2,33 expected hits
                    2 fighters owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Western Germany
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 fighter in Western Germany, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the British lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -13
                Casualties for British: 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 3 fighters, 2 infantry and 5 mech_infantrys
                Casualties for Italians: 1 bomber
            Battle in Iraq
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 3 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Tanganyika Territory, round 3 : 2/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Iraq to Persia
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,1,1,2,4,4,1,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Americans regular : -1,17
    Japanese regular : 0,00
    Italians regular : 0,50
    Germans AA : -0,50
    Germans regular : 1,50
    British regular : -0,83
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tambov to Samara
            1 artillery moved from Tambov to Samara
            1 infantry moved from Tambov to Samara
            1 armour moved from Volgograd to Northwest Persia
                  Italians take Northwest Persia from British
            1 mech_infantry moved from Tambov to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Ukraine to Anglo Egyptian Sudan
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from Syria to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Alexandria to Libya
                  Italians take Tobruk from Americans
                  Italians take Libya from Americans
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Iraq
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Iraq
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Samara
                Italians attack with 1 artillery and 3 infantry
                Russians defend with 2 artilleries
                    Italians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Samara
                Italians win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 aaGuns, 2 armour and 4 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            2 infantry moved from Ukraine to Rostov
            3 fighters moved from Western Germany to Southern Italy
    
        Place Units - Italians
            3 armour placed in Volgograd
            1 armour and 3 infantry placed in Northern Italy
            3 infantry placed in Southern France
            Italians undo move 3.
            Italians undo move 2.
            3 infantry placed in Ukraine
            1 armour placed in Northern Italy
            3 infantry placed in Northern Italy
            Italians undo move 4.
            1 infantry placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    British regular : 2.33
    

    Savegame

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