• '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to Western Australia
            2 Artillerys, 1 Elite and 4 Infantrys moved from Broome to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Western Australia
                Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 Adv.Fighter and 4 Infantrys; Yamamoto defend with 1 Factory and 2 Tanks
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Western Australia, round 2 : 4/9 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Western Australia, round 2 : 0/7 hits, 3.00 expected hits
                    4 Infantrys owned by the Hisaichi lost in Western Australia
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Western Australia, round 3 : 1/9 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Tanks in Western Australia, round 3 : 2/3 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Tank owned by the Yamamoto lost in Western Australia
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Western Australia, round 4 : 3/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Tank in Western Australia, round 4 : 0/2 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Western Australia
                Anzac win, taking Western Australia from Yamamoto with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 24
                Casualties for Hisaichi: 1 Adv.Fighter and 4 Infantrys
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 1 Fighter moved from Western Australia to 122 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 122 Sea Zone
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            6 Infantrys placed in Canberra
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.83
    Anzac regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Marine moved from Suriname to Amazon
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Lombok to Java
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hollandia
                Dutch win, taking Hollandia from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Java
                Dutch attack with 1 Infantry
                Yamamoto defend with 1 Bomber
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in Java, round 3 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Java
                Dutch win, taking Java from Yamamoto with 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Dutch regular : -1.00
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Murmansk to N.Karelia
            5 Infantrys moved from N.Karelia to Lapland
            2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Oulu to Lapland
            2 Infantrys moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Leningrad to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad
            2 ArmoredCars and 2 Infantrys moved from Helsinki to Tampere
            2 ArmoredCars moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Novgorod
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Novgorod
                Finns win, taking Novgorod from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Novgorod to Leningrad
    
        Place Units - Finns
            2 ArmoredCars, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Elite and 1 Infantry moved from E.Romania to Odessa
            1 Fighter moved from Vinnytsia to Odessa
            1 Tank moved from Vinnytsia to Crimea
                  Romanians take Crimea from Russians
            1 Tank moved from Vinnytsia to Crimea
            2 ArmoredCars and 2 Infantrys moved from Bucharest to E.Romania
            2 ArmoredCars moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 ArmoredCars, 1 Elite, 1 Fighter and 1 Infantry in Odessa, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Odessa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                    Romanians roll dice for 2 ArmoredCars, 1 Elite and 1 Fighter in Odessa, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Elite and 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Elite moved from Vinnytsia to Donetsk
            1 Fighter moved from Odessa to Vinnytsia
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            1 Elite placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Destroyer and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            3 Infantrys and 1 Marine moved from S.Thailand to 61 Sea Zone
            1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports moved from 61 Sea Zone to 60 Sea Zone
            3 Infantrys and 1 Marine moved from 60 Sea Zone to Madras
            3 Artillerys and 3 Infantrys moved from Burma to Yunnan
            1 Infantry moved from Assam to Bihar
                  Thai take Bihar from British
            2 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
            2 ArmoredCars moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 3 Artillerys and 3 Infantrys
                Chinese defend with 3 Mech.Infs
                    Thai roll dice for 3 Artillerys and 3 Infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 Mech.Infs in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Chinese lost in Yunnan
                Thai win, taking Yunnan from Chinese with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
                Casualties for Chinese: 3 Mech.Infs
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in N.Thailand
            1 Elite and 1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Thai regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Artillerys and 1 Infantry moved from Wake to 95 Sea Zone
            2 Destroyers moved from 88 Sea Zone to 76 Sea Zone
            3 Fighters moved from Kamchatka to 76 Sea Zone
            1 Bomber moved from Wake to 76 Sea Zone
            4 Infantrys moved from Wake to 88 Sea Zone
            1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 95 Sea Zone
            4 Infantrys moved from 95 Sea Zone to Minamitori
            2 Artillerys, 1 B.Transport, 2 Battleships, 2 Carriers, 9 Destroyers and 1 Infantry moved from 95 Sea Zone to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from 86 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Destroyers moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Marine moved from Mauritania to W.Morocco
            3 Fighters moved from Mauritania to W.Morocco
            2 Fighters moved from 34 Sea Zone to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Elites and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Elites and 2 Infantrys moved from 32 Sea Zone to Bahia
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            4 Marines moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Marines moved from 35 Sea Zone to 36 Sea Zone
            4 Marines moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Elites moved from Salvador to 35 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            2 Elites and 2 Infantrys moved from 36 Sea Zone to Mauritania
            1 Artillery and 4 Infantrys moved from Colombia to Amazon
            1 Infantry moved from Amazon to Rio De Janeiro
            1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro
            1 Infantry moved from Central America to Colombia
            2 Artillerys moved from E.Mexico to Central America
            1 Tank moved from E.Mexico to Colombia
            5 Destroyers and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 2 B.Transports, 2 Destroyers, 8 Elites, 1 Factory, 1 Fighter, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in W.Morocco
                Americans attack with 5 Fighters, 1 Infantry and 1 Marine
                Italians defend with 1 Infantry
                    Americans roll dice for 5 Fighters, 1 Infantry and 1 Marine in W.Morocco, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 5 Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in 76 Sea Zone
                Americans attack with 1 Bomber, 2 Destroyers and 3 Fighters
                Yamamoto defend with 3 Destroyers
                    Americans roll dice for 1 Bomber, 2 Destroyers and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Bomber, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 3 Destroyers
            Battle in Minamitori
                Americans attack with 4 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 4 Infantrys in Minamitori, round 2 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rio De Janeiro
                Americans attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Infantry and 2 Tanks in Rio De Janeiro, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                Neutral win with 1 Artillery remaining. Battle score for attacker is -10
                Casualties for Americans: 2 Infantrys and 2 Tanks
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Bahia to Mauritania
            4 Transports moved from 36 Sea Zone to 32 Sea Zone
            1 Carrier and 3 Destroyers moved from 34 Sea Zone to 31 Sea Zone
            2 Fighters moved from W.Morocco to Mauritania
            2 Fighters moved from W.Morocco to 31 Sea Zone
            1 Fighter moved from W.Morocco to Mauritania
            1 Adv.Fighter moved from Midway to 86 Sea Zone
            3 Fighters moved from 76 Sea Zone to 86 Sea Zone
            1 Bomber moved from 76 Sea Zone to Wake
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
            2 Tanks moved from Rio de Oro to Mauritania
    
        Place Units - Americans
            2 Destroyers placed in 95 Sea Zone
            1 Submarine placed in 91 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            4 Elites placed in San Francisco
            1 B.Transport placed in 13 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Artillery and 1 Infantry placed in Salvador
            1 Factory placed in Rio de Oro
            1 Artillery and 2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : -0.33
    Italians regular : -0.33
    Neutral regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 unit repaired.
            1 Infantry moved from Latvia to Minsk
            1 Infantry moved from Brest to Minsk
            1 Bomber moved from Netherlands to Minsk
            4 HeavyTanks moved from Kiev to Vinnytsia
            1 Infantry moved from Donetsk to Kiev
            2 HeavyTanks and 1 Tank moved from Warsaw to Vinnytsia
            5 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys moved from E.Romania to Vinnytsia
            7 Tanks moved from Bohemia to E.Romania
            5 Infantrys moved from Bohemia to Krakow
            1 Infantry moved from Warsaw to Brest
            5 Infantrys moved from Silesia to Krakow
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            10 Infantrys moved from Pomerania to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Leningrad
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Leningrad
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Danzig
            8 Infantrys moved from Berlin to Brandenburg
            1 Elite and 3 Tanks moved from Netherlands to Hamburg
            1 Artillery, 2 Infantrys and 3 Tanks moved from Hamburg to Pomerania
            3 Infantrys moved from Picardy to Belgium
            3 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Normandy to Brittany
            3 Tanks moved from Normandy to Aquitaine
            8 Infantrys moved from Paris to Orleanais
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 4 HeavyTanks and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Minsk to Brest
    
        Place Units - Germans
            1 Bunker placed in Brest
            4 HeavyTanks placed in Vinnytsia
            1 Carrier and 1 Destroyer placed in 22 Sea Zone
            2 Adv.Fighters placed in 22 Sea Zone
            1 Elite and 3 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Hamburg
            2 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Hisaichi
            1 Infantry moved from Yakutsk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            3 Artillerys, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank moved from Chita to Heilungchiang
            1 Fighter moved from N.Buryat Mongolia to Heilungchiang
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Donetsk
            2 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod
            1 Fighter moved from Kursk to Kiev
            1 Fighter moved from Kursk to Donetsk
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 1 Factory and 29 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Novgorod
                Russians win, taking Novgorod from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 1 Bomber in Minsk, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber in Minsk, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber in Minsk, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Minsk
                Germans win with no units remaining. Battle score for attacker is -14
                Casualties for Russians: 1 Bomber and 2 Infantrys
                Casualties for Germans: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Fighter and 4 Infantrys
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 2 : 2/5 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Elite
            Battle in Heilungchiang
                Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank
                Hisaichi defend with 2 Artillerys, 1 Factory, 5 Infantrys and 6 Tanks
                    Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 2 : 4/15 hits, 4.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 6 Tanks in Heilungchiang, round 2 : 4/13 hits, 5.33 expected hits
                    4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Heilungchiang, round 3 : 3/11 hits, 3.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in Heilungchiang, round 3 : 2/9 hits, 4.00 expected hits
                    1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 4 : 2/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 6 Tanks in Heilungchiang, round 4 : 2/6 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 3 Artillerys, 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in Heilungchiang, round 5 : 3/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 4 Tanks in Heilungchiang, round 5 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Russians and 3 Tanks owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 3 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank in Heilungchiang, round 6 : 4/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Tank in Heilungchiang, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Russians lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 2 Artillerys, 1 Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 23
                Casualties for Russians: 1 Artillery, 8 Infantrys and 1 Mot.Inf
                Casualties for Hisaichi: 2 Artillerys, 5 Infantrys and 6 Tanks
            Battle in Kiev
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 2/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Kiev to Kursk
            1 Fighter moved from Donetsk to Kursk
            4 Infantrys moved from Rostov to Kursk
            1 HeavyTank moved from Yaroslavl to Kursk
            2 Artillerys, 15 Infantrys and 1 Tank moved from S.Karelia to Smolensk
            1 Infantry moved from Vologda to S.Karelia
            2 Infantrys moved from Vologda to Yaroslavl
            1 Elite and 2 Infantrys moved from Arkhangelsk to Vologda
            1 Tank moved from Arkhangelsk to Smolensk
            1 Mech.Inf and 2 Mot.Infs moved from Gorky to Kursk
            5 Infantrys moved from Moscow to Yaroslavl
            8 Infantrys moved from Yaroslavl to Kursk
            2 Artillerys and 3 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 HeavyTank moved from Kuybyshev to Rostov
            1 Infantry moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
            1 Mech.Inf moved from Sverdlovsk to Gorky
            1 Artillery moved from Krasnoyarsk to Irkutsk
            4 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from Heilungchiang to Chita
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            7 Infantrys moved from Khatanga to Olyokminsk
            1 Mot.Inf moved from Sibirsky to Olyokminsk
            1 Mech.Inf moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker and 1 Factory placed in Kursk
            1 Artillery and 9 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Finns regular : 0.67
    Germans regular : 2.00
    Russians regular : 2.67
    Hisaichi regular : -4.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            3 HeavyTanks moved from Hun to Mersa Matruh
            1 Bomber moved from Hun to 51 Sea Zone
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            4 Artillerys, 1 HeavyTank, 14 Infantrys and 3 Tanks moved from Tobruk to Mersa Matruh
            2 ArmoredCars, 2 Infantrys and 4 Mech.Infs moved from Kufra to Mersa Matruh
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            8 Infantrys moved from Campania to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            1 Artillery and 1 Elite moved from Bulgaria to Greece
            5 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Elite, 8 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks
                British defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks in Mersa Matruh, round 2 : 10/33 hits, 11.50 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 16 Infantrys, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in 51 Sea Zone
                Italians attack with 1 Bomber, 1 Destroyer and 4 Fighters
                British defend with 1 Destroyer
                    Italians roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Italians
            1 Bomber moved from 51 Sea Zone to Tobruk
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            1 Bunker and 4 Infantrys placed in E.Morocco
            3 Mech.Infs placed in Hun
            1 Elite and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Destroyers moved from 29 Sea Zone to 31 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            2 ArmoredCars moved from Syria to Lower Egypt
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
            2 Infantrys moved from Churchill to 1 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 ArmoredCars placed in Syria
            1 Bunker placed in French Equatorial Africa
            2 Infantrys placed in Churchill
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 ArmoredCar moved from Panay to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Java
            3 Infantrys moved from Hunan to Kweichow
            1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Shantung to Shansi
            1 Tank moved from Shantung to Liaoning
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            3 Transports moved from 60 Sea Zone to 65 Sea Zone
            6 Infantrys moved from Malaya to 65 Sea Zone
            6 Infantrys and 3 Transports moved from 65 Sea Zone to 60 Sea Zone
            6 Infantrys moved from 60 Sea Zone to Madras
            2 B.Transports and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Liaoning
            1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
            1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
            1 Artillery, 3 Infantrys and 2 Marines moved from Tokyo to 84 Sea Zone
            1 Artillery, 3 Infantrys and 2 Marines moved from 84 Sea Zone to Kirin
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 Infantry and 1 Tank moved from 85 Sea Zone to Tokyo
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Battleship, 8 Infantrys, 3 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shansi
                Yamamoto attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Shansi, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Kweichow
                Yamamoto attack with 3 Infantrys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 3 Infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                    Yamamoto roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Java
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship and 3 S.Submarines placed in 85 Sea Zone
            1 B.Transport placed in 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank placed in Davao
            6 Infantrys placed in Malaya
            1 Artillery, 1 Infantry and 1 Tank placed in Shantung
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Yamamoto regular : -2.00
    Dutch regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Mech.Inf and 1 Tank moved from W.Tibet to Bihar
            1 Mech.Inf moved from W.Tibet to Assam
            6 Infantrys moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            1 Mech.Inf moved from Hupeh to N.Thailand
                  French take N.French Indochina from Yamamoto
                  Chinese take N.Thailand from Thai
            1 Mech.Inf moved from Hupeh to N.French Indochina
            1 Mech.Inf moved from N.French Indochina to Kwangsi
                  Chinese take Kwangsi from Hisaichi
            1 Infantry moved from Lanchow to Shensi
            3 Infantrys moved from Lanchow to Shensi
            1 Elite and 1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Hupeh to Szechwan
            5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite and 6 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Bihar
                Chinese attack with 1 Mech.Inf and 1 Tank
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 2 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 3 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 4 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Bihar, round 5 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bihar
                Chinese win, taking Bihar from Thai with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Assam
                Chinese attack with 1 Mech.Inf
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 7 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 8 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 9 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Assam, round 10 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 10 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Assam
                Thai win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Chahar
                Chinese attack with 1 Fighter and 6 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 3/7 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Hupeh
            1 Tank moved from Urumqi to W.Tibet
            1 Mech.Inf moved from Urumqi to W.Tibet
            1 Mech.Inf moved from W.Tibet to Bihar
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            1 Mech.Inf and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Thai regular : -3.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 ArmoredCar and 2 Infantrys moved from Ayan to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Anhwei to Shantung
            1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Shantung to Peking
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
            2 ArmoredCars moved from Hunan to N.Thailand
                  Hisaichi take N.French Indochina from French
            1 Artillery and 2 Infantrys moved from Hunan to Kweichow
            1 Artillery moved from Hunan to Kwangsi
            1 Infantry moved from Hunan to Kwangsi
            1 Artillery moved from Hunan to Kwangsi
            6 Infantrys moved from Hong Kong to Kwangtung
            1 B.Transport, 1 Battleship, 1 Carrier and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
            2 Adv.Fighters moved from Madras to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 11 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangsi
                Hisaichi attack with 4 Artillerys and 3 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 4 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Heilungchiang
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 2 Artillerys, 1 Factory, 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Mech.Inf and 1 Tank in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits
                    1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Heilungchiang, round 3 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
                Russians win with 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 1 Artillery
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Thailand
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in N.Thailand
                Hisaichi win, taking N.Thailand from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 5 Infantrys placed in Madras
            6 ArmoredCars and 2 Tanks placed in Changchun
            2 Artillerys and 4 Infantrys placed in Hong Kong
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : 0.33
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Transport moved from 10 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Dover to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Netherlands
            2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
            3 Fighters moved from Cairo to 51 Sea Zone
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Mysore to Hyderabad
            1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
            2 Mech.Infs moved from Bombay to Hyderabad
            2 Tanks moved from Delhi to Hyderabad
            2 ArmoredCars moved from Delhi to Hyderabad
            1 Fighter moved from Delhi to Hyderabad
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 2 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 2 Destroyers and 3 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                    British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is -8
                Casualties for British: 2 Destroyers
                Casualties for Italians: 1 Destroyer
            Battle in Netherlands
                British attack with 1 Bomber and 4 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to London
            1 Artillery, 1 Elite and 6 Infantrys moved from Lower Egypt to Cairo
            3 Fighters moved from 51 Sea Zone to Cairo
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
    
        Place Units - British
            2 Destroyers and 2 Fighters placed in 21 Sea Zone
            2 Destroyers placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            1 Elite and 1 Infantry placed in W.Iran
            2 ArmoredCars placed in Cape Town
            2 ArmoredCars and 2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans regular : -0.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Destroyer moved from 122 Sea Zone to 70 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 122 Sea Zone to 70 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 70 Sea Zone
                Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 70 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Hisaichi lost in 70 Sea Zone
                Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in 67 Sea Zone
            2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.83
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry and 1 Marine moved from Amazon to Rio De Janeiro
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Marine in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.67
    Dutch regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to S.Karelia
            1 Infantry moved from N.Karelia to S.Karelia
            2 ArmoredCars moved from Oulu to Upper Norrland
            3 Infantrys moved from Lapland to Finnmark
            1 Artillery and 1 Infantry moved from Lapland to Finnmark
            1 ArmoredCar moved from Lapland to Upper Norrland
            1 ArmoredCar moved from Lapland to Finnmark
            3 Infantrys moved from Lapland to Upper Norrland
            1 Fighter moved from Leningrad to S.Karelia
            1 Elite moved from Leningrad to S.Karelia
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Finnmark
                Finns attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Finnmark, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Finns loses 0 PUs for violating Finnmarks neutrality.
                Finns win, taking Finnmark from Neutral with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Upper Norrland
                Finns attack with 3 ArmoredCars and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Finns roll dice for 3 ArmoredCars and 3 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in S.Karelia
                Finns attack with 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in S.Karelia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Leningrad
            2 Infantrys moved from Oulu to Lapland
            2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Tank moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
    
        Place Units - Finns
            4 ArmoredCars and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Russians regular : -0.33
    Neutral regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 ArmoredCars moved from Odessa to Donetsk
            2 Artillerys and 1 Elite moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Artillerys and 1 Elite
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Artillerys and 1 Elite in Kiev, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 3 Infantrys
                    Romanians roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Donetsk
                Romanians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Romanians: 2 ArmoredCars
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.50
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
                    British roll AA dice in Hyderabad : 0/1 hits, 0.17 expected hits
            2 Transports moved from 60 Sea Zone to 61 Sea Zone
            1 Elite and 1 Infantry moved from S.Thailand to 61 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Elite and 1 Infantry moved from 60 Sea Zone to Andaman
            1 Infantry moved from Burma to 61 Sea Zone
            1 Infantry and 1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Marine moved from Madras to 60 Sea Zone
            1 Infantry and 1 Marine moved from 60 Sea Zone to Ceylon
            2 ArmoredCars moved from Burma to Bihar
            1 Infantry moved from Assam to Bihar
            1 Fighter moved from Madras to Bihar
            1 Artillery and 1 Infantry moved from Yunnan to Szechwan
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Andaman
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in Andaman, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Andaman, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Andaman
                Thai win, taking Andaman from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Ceylon
                Thai attack with 1 Infantry and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in Ceylon, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Ceylon, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Ceylon
                Thai win, taking Ceylon from British with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Szechwan
                Thai attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Szechwan
                    Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Bihar
                Thai attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                Chinese defend with 2 Mech.Infs and 1 Tank
                    Thai roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 4/4 hits, 1.17 expected hits
                    British roll dice for 2 Mech.Infs and 1 Tank in Bihar, round 2 : 1/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Chinese, 1 ArmoredCar owned by the Thai and 1 Tank owned by the Chinese lost in Bihar
                Thai win, taking Bihar from British with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Thai: 1 ArmoredCar
                Casualties for Chinese: 2 Mech.Infs and 1 Tank
    
        Non Combat Move - Thai
            1 Fighter moved from Bihar to Yunnan
            1 Infantry moved from Burma to Assam
            2 Infantrys moved from S.Thailand to Burma
            1 Elite and 1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Artillery and 1 Marine placed in N.Thailand
            1 Artillery and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British AA : -0.17
    Thai regular : 3.67
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 11:15:45 AM
    Savegame

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