• TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks moved from Yeniseysk to Sibirsky
            2 Mech.Infs moved from Salekhard to Khatanga
            2 Mech.Infs moved from Salekhard to Evenkia
            2 Mech.Infs moved from Sverdlovsk to Bratsk
            2 Mech.Infs moved from Sverdlovsk to Novosibirsk
            1 Mech.Inf moved from Sverdlovsk to Yeniseysk
            1 Mech.Inf moved from Yeniseysk to Krasnoyarsk
                  Germans take Krasnoyarsk from Russians
            1 Artillery moved from Kuybyshev to Ufa
                  Germans take Ufa from Russians
            3 HeavyTanks and 6 Tanks moved from W.Iran to Baluchistan
                  Germans take Baluchistan from British
            5 Mech.Infs moved from Erzurum to Baluchistan
            2 Mech.Infs moved from Georgia to Iraq
            1 ArmoredCar moved from Georgia to W.Iran
            2 JetFighters moved from Georgia to 58 Sea Zone
            2 Mech.Infs moved from Komi to Karaganda
            1 Mech.Inf moved from Komi to Evenkia
            1 Mech.Inf moved from Komi to Khatanga
            1 Destroyer and 1 Submarine moved from 11 Sea Zone to 18 Sea Zone
            1 S.Submarine moved from 10 Sea Zone to 18 Sea Zone
            1 Destroyer and 1 Submarine moved from 12 Sea Zone to 22 Sea Zone
            4 Infantrys moved from Kiev to Kursk
            3 Adv.Fighters moved from Kiev to W.Iran
            3 Adv.Fighters moved from Warsaw to Greece
            1 ArmoredCar moved from Warsaw to Kiev
            2 Infantrys moved from Novgorod to Smolensk
            2 Bombers moved from Arkhangelsk to Uzbekistan
            1 Tank moved from Tashkent to Alma Ata
            1 Tank moved from Tashkent to Uzbekistan
            2 Bombers moved from Arkhangelsk to Alma Ata
            1 Infantry moved from Picardy to Normandy
            4 Infantrys moved from Belgium to Netherlands
            1 Infantry moved from Netherlands to Hamburg
            2 Infantrys moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            6 Infantrys moved from Picardy to Belgium
            1 Infantry moved from Munster to Dublin
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 19 Mech.Infs and 2 Stukas; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bratsk
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bratsk
                Germans win, taking Bratsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sibirsky
                Germans attack with 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks
                Americans defend with 2 L.Fighters; Russians defend with 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 1 Factory, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks
                    Germans roll dice for 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks in Sibirsky, round 2 : 11/36 hits, 14.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 2 : 18/29 hits, 12.67 expected hits
                    1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 7 Infantrys owned by the Germans and 9 Mech.Infs owned by the Germans lost in Sibirsky
                    Germans roll dice for 5 HeavyTanks, 6 Mech.Infs and 7 Tanks in Sibirsky, round 3 : 5/18 hits, 8.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Bunker, 1 Elite, 2 Fighters, 1 Infantry, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 3 : 2/19 hits, 9.50 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Germans and 2 Tanks owned by the Russians lost in Sibirsky
                    Germans roll dice for 5 HeavyTanks, 4 Mech.Infs and 7 Tanks in Sibirsky, round 4 : 10/16 hits, 8.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters, 2 L.Fighters and 8 Tanks in Sibirsky, round 4 : 9/14 hits, 7.50 expected hits
                    1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 4 Mech.Infs owned by the Germans, 8 Tanks owned by the Russians and 5 Tanks owned by the Germans lost in Sibirsky
                    Germans roll dice for 5 HeavyTanks and 2 Tanks in Sibirsky, round 5 : 5/7 hits, 4.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 L.Fighters in Sibirsky, round 5 : 2/4 hits, 2.50 expected hits
                    1 Fighter owned by the Russians, 2 L.Fighters owned by the Americans, 1 Adv.Fighter owned by the Russians and 2 Tanks owned by the Germans lost in Sibirsky
                Germans captures 34PUs while taking Russians capital
                Germans win, taking Sibirsky from Russians with 5 HeavyTanks remaining. Battle score for attacker is -8
                Casualties for Germans: 2 Artillerys, 7 Infantrys, 15 Mech.Infs and 7 Tanks
                Casualties for Russians: 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks
                Casualties for Americans: 2 L.Fighters
            Battle in Alma Ata
                Germans attack with 2 Bombers and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Bombers and 1 Tank in Alma Ata, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Alma Ata
                Germans win, taking Alma Ata from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 18 Sea Zone
                Germans attack with 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Submarine
                British defend with 1 Battleship, 3 Destroyers and 4 T.Boats
                    Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the British
                    Germans roll dice for 3 Cruisers and 2 Destroyers in 18 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 Battleship, 3 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 3/8 hits, 2.33 expected hits
                    1 Submarine owned by the Germans, 2 Destroyers owned by the Germans and 4 T.Boats owned by the British lost in 18 Sea Zone
                    Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 3 Cruisers in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Battleship and 3 Destroyers in 18 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    1 Battleship owned by the British, 3 Destroyers owned by the British and 1 S.Submarine owned by the Germans lost in 18 Sea Zone
                Germans win with 3 Cruisers and 2 S.Submarines remaining. Battle score for attacker is 35
                Casualties for Germans: 2 Destroyers, 1 S.Submarine and 1 Submarine
                Casualties for British: 1 Battleship, 3 Destroyers and 4 T.Boats
            Battle in 58 Sea Zone
                Germans attack with 2 JetFighters
                Anzac defend with 2 S.Submarines
                    Germans roll dice for 2 JetFighters in 58 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                2 S.Submarines owned by the Anzac lost in 58 Sea Zone
                Germans win with 2 JetFighters remaining. Battle score for attacker is 20
                Casualties for Anzac: 2 S.Submarines
            Battle in Uzbekistan
                Germans attack with 2 Bombers and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Bombers and 1 Tank in Uzbekistan, round 2 : 1/3 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Uzbekistan
                Germans win, taking Uzbekistan from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Karaganda
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Karaganda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Mech.Infs in Karaganda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Karaganda
                    Germans roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Karaganda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Karaganda, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Karaganda, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Karaganda, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Karaganda
                Germans win, taking Karaganda from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Novosibirsk
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Evenkia
                Germans attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Evenkia
                Germans win, taking Evenkia from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Khatanga
                Germans attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                Germans win, taking Khatanga from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 JetFighters moved from 58 Sea Zone to E.Iran
            2 Bombers moved from Alma Ata to E.Iran
            2 Bombers moved from Uzbekistan to E.Iran
    
        Place Units - Germans
            5 Mech.Infs placed in Sverdlovsk
            2 Mech.Infs placed in Tashkent
            5 Mech.Infs placed in Stalingrad
            3 Mech.Infs placed in Georgia
            4 Mech.Infs placed in Arkhangelsk
            1 Adv.Fighter and 2 Stukas placed in Kiev
    
        Turn Complete - Germans
            Germans collect 149 PUs; end with 183 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.17
    Germans regular : -2.83
    British regular : -0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Evenkia
            1 Infantry moved from Olyokminsk to Evenkia
            1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Bratsk
            1 Artillery and 2 Infantrys moved from Olyokminsk to Khatanga
            1 Infantry moved from Olyokminsk to Khatanga
    
        Combat - Russians
            Battle in Khatanga
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 3 Mech.Infs
                    Russians roll dice for 1 Artillery and 3 Infantrys in Khatanga, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Khatanga
                Russians win, taking Khatanga from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 3 Mech.Infs
            Battle in Evenkia
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Germans defend with 3 Mech.Infs
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Evenkia, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Evenkia
                    Russians roll dice for 1 Artillery and 1 Elite in Evenkia, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Evenkia
                Germans win with 3 Mech.Infs remaining. Battle score for attacker is -11
                Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
            Battle in Bratsk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 2 Mech.Infs
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Germans lost in Bratsk
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Bratsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bratsk
                    Russians roll dice for 1 Artillery and 1 Elite in Bratsk, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Bratsk, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Bratsk
                Russians win, taking Bratsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 10
                Casualties for Germans: 2 Mech.Infs
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun and 27 Infantrys moved from Olyokminsk to Khatanga
            1 Infantry moved from Irkutsk to Olyokminsk
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            3 Mech.Infs moved from Hun to French Equatorial Africa
            1 Infantry moved from Darfur to French Equatorial Africa
            2 Adv.Fighters moved from Rio de Oro to French Equatorial Africa
            2 ArmoredCars, 2 Elites and 7 Infantrys moved from W.Morocco to Mauritania
            1 Adv.Fighter moved from Rio de Oro to French Equatorial Africa
            1 JetFighter moved from E.Morocco to French Equatorial Africa
            2 Artillerys moved from Rio de Oro to Mauritania
            3 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from Tunis to N.Tunisia
            1 Infantry moved from New Valley to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Nubia to Lower Egypt
            1 S.Submarine moved from 55 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            4 Destroyers moved from 55 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 8 Infantrys, 3 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 3 Infantrys
                British defend with 1 Tank
                    Italians roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 Infantrys in Lower Egypt, round 3 : 2/3 hits, 0.50 expected hits
                    British roll dice for 1 Tank in Lower Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Tank
            Battle in French Equatorial Africa
                Italians attack with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                French defend with 1 Factory; Americans defend with 3 Elites and 1 Marine
                    Italians roll dice for 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/8 hits, 3.50 expected hits
                    French roll dice for 3 Elites and 1 Marine in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits
                    1 Marine owned by the Americans and 3 Elites owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs remaining. Battle score for attacker is 13
                Casualties for Americans: 3 Elites and 1 Marine
            Battle in Mauritania
                Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys
                Americans defend with 4 Elites
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys in Mauritania, round 2 : 3/13 hits, 3.50 expected hits
                    French roll dice for 4 Elites in Mauritania, round 2 : 1/4 hits, 1.33 expected hits
                    3 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Mauritania
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys in Mauritania, round 3 : 4/12 hits, 3.33 expected hits
                    French roll dice for 1 Elite in Mauritania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Mauritania
                Italians win, taking Mauritania from French with 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 4 Elites
    
        Non Combat Move - Italians
            3 Adv.Fighters and 1 JetFighter moved from French Equatorial Africa to Darfur
            1 Artillery and 1 Infantry moved from Kufra to Darfur
            1 Infantry moved from Rome to Campania
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            3 Transports placed in 46 Sea Zone
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.00
    Italians regular : 1.67
    British regular : 0.00
    

    Savegame


  • @entek skip japan

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
            1 Elite and 1 Infantry moved from Syria to Iraq
    
        Purchase Units - French
            French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Iraq
                French attack with 1 Elite and 1 Infantry
                Germans defend with 2 Mech.Infs
                    French roll dice for 1 Elite and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits
                    Romanians roll dice for 2 Mech.Infs in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Iraq
                    French roll dice for 1 Elite in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Mech.Infs in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                1 Elite owned by the French retreated to Syria
                Romanians win with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Elite placed in Syria
    
        Turn Complete - French
            French collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.83
    Romanians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            6 Infantrys and 1 Mech.Inf moved from C.Sinkiang to Alma Ata
            1 Mech.Inf moved from Urumqi to Karaganda
            1 Mech.Inf moved from Urumqi to Krasnoyarsk
            1 Elite and 1 Infantry moved from Urumqi to C.Sinkiang
            2 Infantrys moved from E.Sinkiang to C.Sinkiang
            5 Infantrys and 1 Marine moved from W.Qinghai to E.Sinkiang
            1 Infantry moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            3 Infantrys moved from Kweichow to Hunan
            1 Infantry moved from Yunnan to N.French Indochina
            1 Fighter moved from Hupeh to N.French Indochina
            6 Infantrys moved from Shensi to Hupeh
            1 Elite and 5 Infantrys moved from Ningsia to Shensi
            6 Infantrys moved from Hsining to W.Qinghai
            1 Mech.Inf moved from Hupeh to Shanghai
                  Chinese take Anhwei from Hisaichi
                  Chinese take Shanghai from Hisaichi
            1 Mech.Inf moved from Shanghai to Anhwei
            10 Infantrys, 8 Mech.Infs and 1 Tank moved from Hupeh to Anhwei
            1 Elite moved from Shansi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Krasnoyarsk
                Chinese attack with 1 Mech.Inf
                Germans defend with 1 Mech.Inf
                    Chinese roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Krasnoyarsk
                Chinese win, taking Krasnoyarsk from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Hunan
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Infantrys in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Karaganda
                Chinese attack with 1 Mech.Inf
                Germans defend with 1 Mech.Inf
                    Chinese roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Karaganda, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Karaganda
                Chinese win, taking Karaganda from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in N.French Indochina
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Alma Ata
                Chinese attack with 6 Infantrys and 1 Mech.Inf
                Germans defend with 1 Tank
                    Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Alma Ata, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Alma Ata
                Chinese win, taking Alma Ata from Germans with 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Chinese
            1 AAGun moved from Hupeh to Anhwei
            1 Infantry moved from Shansi to Suiyuan
            1 Fighter moved from Chahar to Hupeh
            1 Fighter moved from N.French Indochina to Hupeh
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            2 Infantrys and 4 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Germans regular : -1.50
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            1 Infantry moved from Peking to Shantung
            1 Tank moved from Shantung to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Tank moved from Shanghai to Shantung
            1 ArmoredCar moved from Kiangsi to Kwangsi
            2 Infantrys moved from Kwangtung to Kwangsi
            3 Adv.Fighters moved from Hong Kong to Kwangsi
            1 Infantry moved from Shantung to Shanghai
            2 Infantrys moved from Hong Kong to Kwangtung
            9 Artillerys, 1 Elite and 26 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Kolyma to Koryakia
                  Hisaichi take Koryakia from Russians
            1 Infantry moved from Yakutsk to Olyokminsk
            1 Infantry moved from Zhigansk to Olyokminsk
            1 ArmoredCar moved from S.Buryat Mongolia to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 ArmoredCar moved from Irkutsk to Krasnoyarsk
            13 Tanks moved from Heilungchiang to Korea
            1 Infantry moved from Liaoning to Korea
            4 ArmoredCars moved from Shantung to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 17 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Korea
                Hisaichi attack with 1 Infantry and 13 Tanks
                Americans defend with 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines
                    Hisaichi roll dice for 1 Infantry and 13 Tanks in Korea, round 2 : 5/14 hits, 6.67 expected hits
                    Americans roll dice for 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines in Korea, round 2 : 5/16 hits, 5.33 expected hits
                    4 Tanks owned by the Hisaichi, 3 Elites owned by the Americans, 2 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea
                    Hisaichi roll dice for 9 Tanks in Korea, round 3 : 5/9 hits, 4.50 expected hits
                    Americans roll dice for 2 Artillerys, 5 Elites and 4 Marines in Korea, round 3 : 2/11 hits, 3.67 expected hits
                    2 Tanks owned by the Hisaichi and 5 Elites owned by the Americans lost in Korea
                    Hisaichi roll dice for 7 Tanks in Korea, round 4 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 2 Artillerys and 4 Marines in Korea, round 4 : 0/6 hits, 2.00 expected hits
                    3 Marines owned by the Americans and 2 Artillerys owned by the Americans lost in Korea
                    Hisaichi roll dice for 7 Tanks in Korea, round 5 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 1 Marine in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea
                Hisaichi win, taking Korea from Americans with 6 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Infantry and 7 Tanks
                Casualties for Americans: 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines
            Battle in Kwangsi
                Hisaichi attack with 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
                Anzac defend with 1 Adv.Fighter, 2 Fighters and 2 Marines
                    Hisaichi roll dice for 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Kwangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 2 Fighters and 2 Marines in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 Marines owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 3 Adv.Fighters in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Fighters in Kwangsi, round 3 : 1/3 hits, 1.67 expected hits
                    2 Fighters owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 2 Adv.Fighters in Kwangsi, round 4 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Kwangsi
                Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
                Casualties for Anzac: 2 Fighters and 2 Marines
            Battle in Krasnoyarsk
                Hisaichi attack with 1 ArmoredCar
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Krasnoyarsk
                Hisaichi win, taking Krasnoyarsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Olyokminsk
                Hisaichi attack with 9 Artillerys, 1 Elite and 28 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 9 Artillerys, 1 Elite and 28 Infantrys in Olyokminsk, round 2 : 10/38 hits, 9.50 expected hits
                    Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 9 Artillerys, 1 Elite and 27 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Chita to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Shantung
            1 Bunker and 8 Infantrys placed in Changchun
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Marine and 2 Tanks placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -3.33
    Russians regular : 0.33
    Hisaichi regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            2 Infantrys moved from Northern Ireland to Dublin
            1 Bomber moved from London to Dublin
            1 Artillery moved from Cape Town to South Africa
            1 Carrier, 2 Destroyers and 2 Transports moved from 63 Sea Zone to 59 Sea Zone
            2 Artillerys and 1 Infantry moved from Mysore to 59 Sea Zone
            2 Artillerys and 1 Infantry moved from 59 Sea Zone to Rajputana
            1 Artillery and 1 Infantry moved from Bombay to Rajputana
            2 Mech.Infs moved from Delhi to Rajputana
            2 Fighters moved from Cairo to 59 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Bunkers, 2 Destroyers, 8 Infantrys and 4 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Dublin
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 1 Bomber and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Dublin, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dublin
                British win, taking Dublin from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Dublin to London
    
        Place Units - British
            1 Bunker placed in Rajputana
            1 Bunker placed in Punjab
            1 Bunker and 5 Infantrys placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            2 Destroyers and 2 T.Boats placed in 18 Sea Zone
            2 T.Boats placed in 18 Sea Zone
            1 Artillery and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 80 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Anzac
            1 Artillery moved from British Borneo to 111 Sea Zone
            1 Artillery and 3 Transports moved from 111 Sea Zone to 107 Sea Zone
            3 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone
            3 Artillerys and 1 Marine moved from Mindanao to Davao
            1 Artillery, 3 Infantrys and 1 Tank moved from 107 Sea Zone to Davao
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Davao
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Kwangtung
            1 Adv.Fighter moved from Kwangsi to Kwangtung
            1 Elite moved from Hainan to 92 Sea Zone
            1 Elite moved from 92 Sea Zone to Kwangtung
    
        Purchase Units - Anzac
            Anzac buy 6 ArmoredCars, 1 Bunker, 1 Elite, 1 Factory and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Kwangtung
                Anzac attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Hisaichi defend with 2 Infantrys
                    Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Kwangtung
                    Anzac roll dice for 1 Adv.Fighter and 1 Elite in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung
                1 Adv.Fighter owned by the Anzac retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Anzac: 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Davao
                Anzac attack with 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Factory and 8 Infantrys
                    Anzac roll dice for 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Davao, round 2 : 4/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 8 Infantrys in Davao, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 4 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 3 : 2/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 4 Infantrys in Davao, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 3 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 4 : 5/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Davao, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 2 Artillerys, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
                Casualties for Yamamoto: 8 Infantrys
    
        Non Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from Truk to Woleai
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 67 Sea Zone to 64 Sea Zone
            2 Artillerys and 2 Elites moved from 64 Sea Zone to Mysore
            6 ArmoredCars moved from Bangkok to Burma
            2 Adv.Fighters, 1 Carrier and 1 Destroyer moved from 63 Sea Zone to 59 Sea Zone
            2 Adv.Fighters moved from 59 Sea Zone to Italian East Africa
            1 S.Submarine moved from 93 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Kwangtung to Anhwei
    
        Place Units - Anzac
            1 Bunker and 1 Factory placed in Italian East Africa
            6 ArmoredCars placed in Bangkok
            1 Transport placed in 92 Sea Zone
            1 Elite placed in Formosa
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 65 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters
            EDIT: Removing units owned by Anzac from 105 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Anzac regular : -0.33
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Tank moved from S.Thailand to S.French Indochina
                  French take S.French Indochina from Thai
            1 Tank moved from S.French Indochina to N.Thailand
                  Dutch take N.Thailand from Thai
            1 Transport moved from 65 Sea Zone to 110 Sea Zone
            1 Infantry moved from East And South Borneo to 110 Sea Zone
            1 Infantry and 1 Transport moved from 110 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to S.Thailand
            1 Elite and 1 Tank moved from Bahia to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from 36 Sea Zone to French Sudan
            1 Artillery and 1 Elite moved from Gold Coast to French Sudan
    
        Purchase Units - Dutch
            Dutch buy 4 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            2 Elites moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            2 Artillerys placed in Sumatra
            1 Transport placed in 110 Sea Zone
            1 Artillery and 1 Infantry placed in Banjarmasin
            1 Artillery placed in Suriname
            1 Infantry placed in West Borneo
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            1 Infantry moved from S.Karelia to Yaroslavl
            3 Tanks moved from S.Karelia to Kirov
            2 Tanks moved from Yaroslavl to Kirov
            2 Tanks moved from Tula to Kuybyshev
            2 Tanks moved from Georgia to Kuybyshev
            1 Elite and 1 Infantry moved from S.Karelia to Smolensk
            1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
            5 Mech.Infs moved from Vyborg to Kirov
            3 Infantrys and 3 Tanks moved from Oulu to Vyborg
            3 Tanks moved from Vyborg to S.Karelia
            2 Infantrys moved from Tampere to Oulu
            4 Artillerys, 2 Elites and 1 Infantry moved from Upper Norrland to Lapland
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
            2 ArmoredCars moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 6 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            2 Tanks moved from Erzurum to Kuybyshev
    
        Place Units - Finns
            6 ArmoredCars placed in Helsinki
            2 Mech.Infs placed in Vyborg
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            1 Artillery moved from E.Iran to Baluchistan
            2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from E.Iran to Punjab
            4 ArmoredCars and 3 Tanks moved from E.Iran to Alma Ata
            3 Tanks moved from W.Iran to Adana
            5 Elites and 7 Infantrys moved from Azerbaijan to W.Iran
            2 ArmoredCars, 1 Infantry and 1 Tank moved from Erzurum to Adana
            1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Bursa to Adana
            3 Mech.Infs moved from Istanbul to Adana
            2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Georgia to Erzurum
            2 ArmoredCars moved from Erzurum to Adana
            1 Infantry moved from Rostov to Tula
            3 ArmoredCars moved from Rostov to Erzurum
            2 Artillerys and 2 Infantrys moved from Rostov to Kursk
            1 Artillery and 7 Infantrys moved from Donetsk to Kursk
            4 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            3 ArmoredCars moved from Bucharest to Bulgaria
            1 Infantry moved from Bucharest to E.Romania
            2 ArmoredCars moved from Gorky to Astrakhan
    
        Purchase Units - Romanians
            Romanians buy 12 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Punjab
                Romanians attack with 2 ArmoredCars, 1 Mech.Inf and 2 Tanks
                British defend with 1 Bunker
                    Romanians roll dice for 2 ArmoredCars, 1 Mech.Inf and 2 Tanks in Punjab, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Bunker in Punjab, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Bunker owned by the British lost in Punjab
                Romanians win, taking Punjab from British with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for British: 1 Bunker
            Battle in Alma Ata
                Romanians attack with 4 ArmoredCars and 3 Tanks
                Chinese defend with 6 Infantrys and 1 Mech.Inf
                    Romanians roll dice for 4 ArmoredCars and 3 Tanks in Alma Ata, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 4/7 hits, 2.33 expected hits
                    4 ArmoredCars owned by the Romanians and 4 Infantrys owned by the Chinese lost in Alma Ata
                    Romanians roll dice for 3 Tanks in Alma Ata, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in Alma Ata
                    Romanians roll dice for 3 Tanks in Alma Ata, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Alma Ata, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Alma Ata
                Romanians win, taking Alma Ata from Russians with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 4 ArmoredCars
                Casualties for Chinese: 6 Infantrys and 1 Mech.Inf
            Battle in Adana
                Romanians attack with 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks in Adana, round 2 : 8/15 hits, 5.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Romanians, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana
                Romanians loses 0 PUs for violating Adanas neutrality.
                Romanians win, taking Adana from Neutral with 4 ArmoredCars, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 ArmoredCar and 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 ArmoredCars placed in W.Iran
            2 Mech.Infs placed in Bursa
            1 ArmoredCar placed in Bursa
            4 ArmoredCars placed in Vinnytsia
            4 ArmoredCars placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 3.33
    Russians regular : 0.33
    Neutral regular : 1.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            2 Artillerys moved from Bahia to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            3 Elites and 1 Marine moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone
            2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
            2 S.Bombers moved from Gold Coast to French Equatorial Africa
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to French Sudan
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            7 Elites moved from Greenland to 8 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone
            3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone
            3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland
            1 Fighter moved from Washington to Bahia
            4 Elites moved from Washington to 13 Sea Zone
            4 Elites moved from Washington to 13 Sea Zone
            1 Tank moved from Washington to South Central USA
            2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone
            8 Elites moved from 8 Sea Zone to Greenland
            1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Equatorial Africa
                Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers
                Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs
                    Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits
                    Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Infantry and 3 Mech.Infs
            Battle in Iceland
                Americans attack with 3 Adv.Fighters and 7 Elites
                Germans defend with 1 Infantry
                    Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Iceland to 4 Sea Zone
            2 S.Bombers moved from French Equatorial Africa to Gold Coast
    
        Place Units - Americans
            4 Elites placed in Chubu
            8 Elites placed in Tokyo
            3 Elites placed in Tohoku
            3 Elites placed in South Atlantic USA
            2 Artillerys placed in Salvador
            1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone
            2 Fighters placed in 13 Sea Zone
            1 S.Submarine placed in 107 Sea Zone
            1 Infantry placed in Davao
    
        Turn Complete - Americans
            Americans collect 143 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Germans
            3 Cruisers and 2 S.Submarines moved from 18 Sea Zone to 20 Sea Zone
            5 Infantrys moved from Brittany to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Wales
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Submarines moved from 22 Sea Zone to 20 Sea Zone
            7 Infantrys moved from Netherlands to Hamburg
            6 Infantrys moved from Belgium to Netherlands
            6 Infantrys moved from Picardy to Belgium
            6 Infantrys moved from Normandy to Picardy
            1 Infantry moved from Brittany to Normandy
            4 Bombers and 2 JetFighters moved from E.Iran to 59 Sea Zone
            3 HeavyTanks, 5 Mech.Infs and 6 Tanks moved from Baluchistan to Delhi
            3 Adv.Fighters moved from W.Iran to 59 Sea Zone
            1 Artillery moved from Ufa to Karaganda
            3 Mech.Infs moved from Evenkia to Sibirsky
            2 Mech.Infs moved from Novosibirsk to Sibirsky
            5 Mech.Infs moved from Sverdlovsk to Sibirsky
            4 Mech.Infs moved from Arkhangelsk to Surgut
            2 Mech.Infs moved from Iraq to Palestine
            1 ArmoredCar moved from W.Iran to Palestine
            3 Adv.Fighters moved from Greece to 55 Sea Zone
            1 Adv.Fighter moved from Kiev to W.Iran
            2 Stukas moved from Kiev to W.Iran
            3 Mech.Infs moved from Georgia to Iraq
            5 Mech.Infs moved from Stalingrad to Erzurum
            2 Mech.Infs moved from Kursk to Erzurum
            1 ArmoredCar moved from Kiev to Kursk
            1 Tank moved from Uzbekistan to Karaganda
            2 Mech.Infs moved from Tashkent to W.Iran
            2 Infantrys moved from Smolensk to Kursk
    
        Purchase Units - Germans
            Germans buy 10 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 21 Infantrys, 3 Mech.Infs, 1 S.Submarine, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Palestine
                Germans attack with 1 ArmoredCar and 2 Mech.Infs
                British defend with 1 Tank
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Palestine
                Germans win, taking Palestine from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in 55 Sea Zone
                Germans attack with 3 Adv.Fighters
                French defend with 1 Destroyer
                    Germans roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 55 Sea Zone
                Germans win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 Destroyer
            Battle in Karaganda
                Germans attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Mech.Inf
                    Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Karaganda
                    Germans roll dice for 1 Tank in Karaganda, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Karaganda
                Germans win, taking Karaganda from Russians with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Artillery
                Casualties for Chinese: 1 Mech.Inf
            Battle in Wales
                Germans attack with 5 Infantrys
                British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    Germans roll dice for 1 Battleship and 3 Cruisers in Wales, round 2 : 1/4 hits, 2.17 expected hits
                    1 Infantry owned by the British lost in Wales
                    Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Wales
                Germans win, taking Wales from British with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in 59 Sea Zone
                Germans attack with 3 Adv.Fighters, 4 Bombers and 2 JetFighters
                British defend with 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports; Anzac defend with 1 Carrier and 1 Destroyer
                    Germans roll dice for 3 Adv.Fighters, 4 Bombers and 2 JetFighters in 59 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
                    British roll dice for 2 Carriers, 4 Destroyers, 2 Fighters and 3 Transports in 59 Sea Zone, round 2 : 4/11 hits, 3.83 expected hits
                    1 JetFighter owned by the Germans, 3 Transports owned by the British, 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 3 Adv.Fighters owned by the Germans lost in 59 Sea Zone
                    Germans roll dice for 4 Bombers and 1 JetFighter in 59 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    British roll dice for 2 Carriers, 2 Destroyers and 2 Fighters in 59 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
                    1 Carrier owned by the British, 2 Fighters owned by the British, 1 JetFighter owned by the Germans, 1 Carrier owned by the Anzac and 1 Bomber owned by the Germans lost in 59 Sea Zone
                    Germans roll dice for 3 Bombers in 59 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers in 59 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the British lost in 59 Sea Zone
                Germans win with 3 Bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 3 Adv.Fighters, 1 Bomber and 2 JetFighters
                Casualties for Anzac: 1 Carrier and 1 Destroyer
                Casualties for British: 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports
            Battle in Delhi
                Germans attack with 3 HeavyTanks, 5 Mech.Infs and 6 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys
                    Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 6 Tanks in Delhi, round 2 : 6/14 hits, 6.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 5 Infantrys in Delhi, round 2 : 2/6 hits, 2.17 expected hits
                    5 Infantrys owned by the British and 2 Mech.Infs owned by the Germans lost in Delhi
                    Germans roll dice for 3 HeavyTanks, 3 Mech.Infs and 6 Tanks in Delhi, round 3 : 5/12 hits, 6.00 expected hits
                    British roll dice for 1 Bunker in Delhi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Delhi
                Germans captures 81PUs while taking British capital
                Germans win, taking Delhi from British with 3 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Mech.Infs
                Casualties for British: 1 Bunker and 5 Infantrys
    
        Non Combat Move - Germans
            3 Bombers moved from 59 Sea Zone to W.Iran
            3 Adv.Fighters moved from 55 Sea Zone to Erzurum
    
        Place Units - Germans
            1 ArmoredCar, 2 Artillerys, 1 Bunker and 3 Infantrys placed in Sibirsky
            1 S.Submarine and 2 Submarines placed in 20 Sea Zone
            1 Destroyer and 3 Submarines placed in 22 Sea Zone
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Kiev
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Warsaw
            2 Mech.Infs placed in Tashkent
            1 ArmoredCar, 1 Mech.Inf and 3 Tanks placed in Sverdlovsk
            4 ArmoredCars placed in Arkhangelsk
            3 ArmoredCars placed in Georgia
            1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 152 PUs; end with 233 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.00
    Germans regular : -4.17
    British regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Russians
            1 Artillery and 28 Infantrys moved from Khatanga to Yeniseysk
                  Russians take Yeniseysk from Germans
            1 Artillery and 1 Elite moved from Bratsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Krasnoyarsk
                Russians attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Krasnoyarsk
                Russians win, taking Krasnoyarsk from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Russians
            1 AAGun moved from Khatanga to Yeniseysk
    
        Place Units - Russians
            9 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
            2 Elites moved from Mauritania to French Sudan
            2 ArmoredCars moved from Mauritania to French Sudan
            3 Infantrys moved from W.Morocco to Mauritania
            7 Artillerys moved from Rio de Oro to Mauritania
            4 ArmoredCars moved from E.Morocco to Mauritania
            1 Elite moved from Rio de Oro to Mauritania
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            5 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine
                    Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits
                    French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits
                    2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits
                    French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits
                    2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa
                French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50
                Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                Casualties for Americans: 1 Artillery and 4 Elites
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys
                Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits
                    French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits
                    2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits
                    French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan
                Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9
                Casualties for Italians: 4 Infantrys
                Casualties for Americans: 1 Infantry
                Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro
            8 Infantrys placed in Rome
            1 Transport placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : 4.33
    Italians regular : -3.17
    

    Savegame


  • @entek said in dawg Axis v. Entek Allies WaW:

    @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.

    but you will get it back.
    skip japan

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