• TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Germans
            1 unit repaired.
            4 Mech.Infs moved from Madras to Assam
            1 HeavyTank and 2 Tanks moved from Delhi to Assam
            1 Artillery and 1 Infantry moved from Bihar to Assam
            2 Bombers moved from Delhi to 61 Sea Zone
            2 Artillerys and 2 Infantrys moved from Delhi to Bihar
            1 Mech.Inf moved from Khobdo to Ningsia
                  Germans take Ningsia from Chinese
            1 Mech.Inf moved from Ningsia to Lanchow
                  Germans take Lanchow from Chinese
            1 ArmoredCar moved from Alma Ata to Urumqi
            3 HeavyTanks, 5 Mech.Infs and 3 Tanks moved from C.Sinkiang to Urumqi
            1 Mech.Inf moved from C.Sinkiang to W.Qinghai
                  Germans take E.Sinkiang from Chinese
            1 Mech.Inf moved from Khobdo to W.Qinghai
            2 Mech.Infs moved from Khobdo to Shensi
            2 Mech.Infs moved from Khobdo to E.Qinghai
            2 ArmoredCars moved from Krasnoyarsk to Gobi Altai
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 Bombers, 1 Elite, 1 Fighter, 29 Infantrys, 1 Stuka and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Shensi
                Germans attack with 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Chinese: 1 Infantry
            Battle in E.Qinghai
                Germans attack with 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in E.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in E.Qinghai
                Germans win, taking E.Qinghai from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Chinese: 1 Infantry
            Battle in 61 Sea Zone
                Germans attack with 2 Bombers
                Anzac defend with 2 Transports; Dutch defend with 2 Transports
                    Germans roll dice for 2 Bombers in 61 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Dutch lost in 61 Sea Zone
                    Germans roll dice for 2 Bombers in 61 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Anzac roll dice for 3 Transports in 61 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                    1 Transport owned by the Anzac and 1 Bomber owned by the Germans lost in 61 Sea Zone
                    Germans roll dice for 1 Bomber in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Transports in 61 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Anzac lost in 61 Sea Zone
                    Germans roll dice for 1 Bomber in 61 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 61 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Bomber in 61 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 61 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Bomber in 61 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 61 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 61 Sea Zone
                Germans win with 1 Bomber remaining. Battle score for attacker is 10
                Casualties for Dutch: 2 Transports
                Casualties for Germans: 1 Bomber
                Casualties for Anzac: 2 Transports
            Battle in Urumqi
                Germans attack with 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks
                Chinese defend with 1 Bunker, 1 Factory and 8 Infantrys
                    Germans roll dice for 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks in Urumqi, round 2 : 5/12 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker and 8 Infantrys in Urumqi, round 2 : 2/9 hits, 3.17 expected hits
                    1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
                    Germans roll dice for 3 HeavyTanks, 4 Mech.Infs and 3 Tanks in Urumqi, round 3 : 5/10 hits, 4.83 expected hits
                    Chinese roll dice for 1 Bunker and 4 Infantrys in Urumqi, round 3 : 2/5 hits, 1.83 expected hits
                    1 Bunker owned by the Chinese, 2 Mech.Infs owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
                Germans win, taking Urumqi from Chinese with 3 HeavyTanks, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 ArmoredCar and 3 Mech.Infs
                Casualties for Chinese: 1 Bunker and 8 Infantrys
            Battle in Assam
                Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
                Anzac defend with 6 ArmoredCars and 1 Elite; Dutch defend with 2 Artillerys, 2 Fighters and 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks in Assam, round 2 : 2/9 hits, 3.67 expected hits
                    British roll dice for 6 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 2 : 3/13 hits, 3.67 expected hits
                    1 Artillery owned by the Germans, 1 Infantry owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
                    Germans roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Assam, round 3 : 2/6 hits, 2.67 expected hits
                    British roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 3 : 1/11 hits, 3.33 expected hits
                1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
                    Germans roll dice for 1 HeavyTank, 2 Mech.Infs and 2 Tanks in Assam, round 4 : 4/5 hits, 2.33 expected hits
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 4 : 5/9 hits, 3.00 expected hits
                    1 HeavyTank owned by the Germans, 2 Mech.Infs owned by the Germans, 2 Infantrys owned by the Dutch, 2 ArmoredCars owned by the Anzac and 2 Tanks owned by the Germans lost in Assam
                British win with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is -19
                Casualties for Germans: 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
                Casualties for Anzac: 6 ArmoredCars
                Casualties for Dutch: 2 Infantrys
            Battle in W.Qinghai
                Germans attack with 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in W.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Germans win, taking W.Qinghai from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from 61 Sea Zone to Madras
            2 HeavyTanks and 3 Tanks moved from Madras to Bihar
            2 Mech.Infs moved from Bombay to Bihar
            1 Infantry moved from Madras to Hyderabad
            2 Artillerys and 9 Infantrys moved from Kiev to Kursk
            4 Infantrys moved from Minsk to Kursk
            9 Infantrys moved from Brest to Kiev
            5 Infantrys moved from Krakow to Brest
            8 Infantrys moved from Novgorod to Minsk
            4 Infantrys moved from S.Karelia to Novgorod
            15 Infantrys moved from Bavaria to Rhine
            8 Infantrys moved from Paris to Normandy
            1 Artillery, 1 Elite and 1 Infantry moved from Novosibirsk to Semipalatinsk
            4 ArmoredCars moved from Sverdlovsk to Semipalatinsk
            2 Mech.Infs moved from Tashkent to C.Sinkiang
    
        Place Units - Germans
            1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 Stuka placed in Madras
            1 Elite and 4 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            3 Infantrys placed in Kiev
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Stalingrad
            6 Submarines placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 167 PUs; end with 167 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : -1.00
    Germans regular : -1.33
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Russians
            5 Infantrys moved from Moscow to Yaroslavl
            1 Bomber moved from Moscow to Yaroslavl
            1 Elite and 3 Infantrys moved from Moscow to Gorky
            2 Infantrys moved from Moscow to Tula
            1 Infantry moved from Moscow to Tula
            3 Infantrys moved from Moscow to Penza
    
        Purchase Units - Russians
            Russians buy 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tula
                Russians attack with 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Tula, round 2 : 1/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Tula
                Russians win, taking Tula from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Gorky
                Russians attack with 1 Elite and 3 Infantrys
                Finns defend with 1 Mech.Inf and 2 Tanks
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 2 : 2/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 0/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Tank owned by the Finns lost in Gorky
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Gorky, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 4 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Gorky, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 5 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Gorky, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 6 : 3/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Tank in Gorky, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Gorky
                Russians win, taking Gorky from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Finns: 1 Mech.Inf and 2 Tanks
                Casualties for Russians: 1 Infantry
            Battle in Penza
                Russians attack with 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Penza, round 2 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                    Russians roll dice for 2 Infantrys in Penza, round 3 : 1/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Penza, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Penza
                Russians win, taking Penza from Finns with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Infantry
            Battle in Yaroslavl
                Russians attack with 1 Bomber and 5 Infantrys
                Finns defend with 1 Elite and 4 Infantrys
                    Russians roll dice for 1 Bomber and 5 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
                    Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
                    Russians roll dice for 1 Bomber and 1 Infantry in Yaroslavl, round 4 : 1/2 hits, 0.83 expected hits
                    Finns roll dice for 1 Elite in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 4 Infantrys
                Casualties for Finns: 1 Elite and 4 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Yaroslavl to Moscow
            1 Infantry moved from Moscow to Yaroslavl
            1 Infantry moved from Moscow to Yaroslavl
            8 Infantrys moved from Moscow to Penza
            5 Infantrys moved from Moscow to Tula
            5 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Moscow to Gorky
    
        Place Units - Russians
            7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Romanians regular : -0.33
    Russians regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Italians
            12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs moved from French Equatorial Africa to Belgian Congo
            8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys moved from Mauritania to French Sudan
            4 ArmoredCars moved from W.Morocco to French Sudan
            4 ArmoredCars and 2 Infantrys moved from E.Morocco to W.Morocco
            4 ArmoredCars and 8 Infantrys moved from N.Algeria to E.Morocco
            4 ArmoredCars moved from E.Morocco to W.Morocco
            11 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            1 Mech.Inf moved from Hun to Equatoria
                  Italians take Equatoria from British
            2 Mech.Infs moved from Hun to Kordofan
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 2 Artillerys, 2 Elites, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs
                British defend with 1 Artillery and 2 Mech.Infs; Americans defend with 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 1 Factory, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
                    Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in Belgian Congo, round 2 : 7/26 hits, 8.83 expected hits
                Units damaged: 2 Bunkers owned by the Americans
                    Americans roll dice for 1 ArmoredCar, 3 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 2 : 11/21 hits, 7.50 expected hits
                    10 ArmoredCars owned by the Italians, 4 Elites owned by the Americans, 1 Infantry owned by the Italians and 1 ArmoredCar owned by the Americans lost in Belgian Congo
                    Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Elite and 6 Mech.Infs in Belgian Congo, round 3 : 5/15 hits, 5.17 expected hits
                    Americans roll dice for 3 Artillerys, 2 Bunkers, 4 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 3 : 5/16 hits, 6.00 expected hits
                    2 ArmoredCars owned by the Italians, 1 Elite owned by the Italians, 4 Elites owned by the Americans, 1 Artillery owned by the British and 2 Artillerys owned by the Italians lost in Belgian Congo
                    Italians roll dice for 4 Artillerys and 6 Mech.Infs in Belgian Congo, round 4 : 3/10 hits, 3.33 expected hits
                    Americans roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 4 : 2/11 hits, 4.33 expected hits
                    2 Artillerys owned by the Americans, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
                    Italians roll dice for 2 Artillerys and 6 Mech.Infs in Belgian Congo, round 5 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Bunkers, 2 Fighters, 3 Mech.Infs and 1 S.Bomber in Belgian Congo, round 5 : 4/8 hits, 3.33 expected hits
                    1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 2 Mech.Infs owned by the Americans, 2 Artillerys owned by the Italians, 1 Mech.Inf owned by the British and 2 Mech.Infs owned by the Italians lost in Belgian Congo
                    Italians roll dice for 4 Mech.Infs in Belgian Congo, round 6 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Bunker and 2 Fighters in Belgian Congo, round 6 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Americans, 1 Bunker owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
                    Italians roll dice for 3 Mech.Infs in Belgian Congo, round 7 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Fighter in Belgian Congo, round 7 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from Americans with 2 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for Italians: 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 4 Mech.Infs
                Casualties for Americans: 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
                Casualties for British: 1 Artillery and 2 Mech.Infs
            Battle in Kordofan
                Italians attack with 2 Mech.Infs
                Anzac defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in Kordofan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Mech.Infs in Kordofan, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Kordofan
                Italians win, taking Kordofan from British with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in French Sudan
                Italians attack with 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys
                Dutch defend with 4 Artillerys, 3 Elites and 1 Infantry
                    Italians roll dice for 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 2 : 7/25 hits, 7.00 expected hits
                    French roll dice for 4 Artillerys, 3 Elites and 1 Infantry in French Sudan, round 2 : 4/8 hits, 2.67 expected hits
                    3 Elites owned by the Dutch, 4 ArmoredCars owned by the Italians, 3 Artillerys owned by the Dutch and 1 Infantry owned by the Dutch lost in French Sudan
                    Italians roll dice for 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 3 : 3/21 hits, 5.67 expected hits
                    French roll dice for 1 Artillery in French Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in French Sudan
                Italians win, taking French Sudan from French with 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 4 ArmoredCars
                Casualties for Dutch: 4 Artillerys, 3 Elites and 1 Infantry
    
        Non Combat Move - Italians
            11 Infantrys moved from Rome to 46 Sea Zone
            11 Infantrys moved from 46 Sea Zone to N.Tunisia
            3 Infantrys moved from Tuscany to Rome
            1 Infantry moved from Lombardy to Tuscany
            9 Infantrys moved from Nubia to Darfur
            6 Infantrys moved from New Valley to Darfur
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            4 ArmoredCars placed in Tunis
            4 ArmoredCars placed in E.Morocco
            2 Artillerys and 1 Elite placed in Rio de Oro
            1 Elite and 9 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
            Italians undo move 6.
            Italians undo move 5.
            3 Infantrys placed in French Equatorial Africa
            1 Elite and 8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    French regular : 1.00
    Italians regular : -2.33
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Artillerys moved from Churchill to 1 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 1 Sea Zone to 8 Sea Zone
            1 Transport moved from 9 Sea Zone to 2 Sea Zone
    
        Purchase Units - French
            French buy 3 Bunkers and 2 Elites; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in N.French Indochina
            1 Bunker placed in S.French Indochina
            1 Bunker placed in Azores
            2 Elites placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Chinese
            1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Hupeh to Shensi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank
                Germans defend with 1 Mech.Inf
                    Chinese roll dice for 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank in Shensi, round 2 : 9/28 hits, 8.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Chinese
            1 AAGun moved from Hupeh to Shensi
            2 Fighters moved from Shensi to Hsining
    
        Place Units - Chinese
            1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Hisaichi
            4 units repaired.
            1 Artillery, 1 Elite and 1 Marine moved from Anhwei to Hupeh
            1 Elite moved from Shansi to Hupeh
            1 Tank moved from Suiyuan to Hupeh
            1 Infantry moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            2 Infantrys moved from Hunan to Hupeh
            1 Adv.Fighter and 2 Fighters moved from Hong Kong to 92 Sea Zone
            5 Infantrys moved from Kwangsi to N.French Indochina
            1 Adv.Fighter moved from Kwangtung to N.French Indochina
            3 Infantrys moved from Kwangtung to Kwangsi
            3 Infantrys moved from Kiangsi to Shanghai
            3 Infantrys moved from Hong Kong to Kwangtung
            3 Infantrys moved from Hong Kong to Kiangsi
            20 Infantrys moved from Kirin to Changchun
            21 Infantrys moved from Liaoning to Kirin
            7 Artillerys, 14 Infantrys and 2 Tanks moved from Liaoning to Peking
            2 Tanks moved from Peking to Shantung
            11 Tanks moved from Shantung to Hupeh
            1 Adv.Fighter moved from Shantung to 92 Sea Zone
            2 Tanks moved from Hulunbuir to Shantung
            2 Adv.Fighters moved from Chita to Shantung
            1 Infantry moved from Chita to Hulunbuir
            2 Artillerys, 1 Elite and 1 Infantry moved from Gobi Altai to Ulan Bator
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks
                Chinese defend with 2 Bunkers
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks in Hupeh, round 2 : 9/18 hits, 8.00 expected hits
                    Chinese roll dice for 2 Bunkers in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Elites, 1 Infantry, 1 Marine and 12 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Bunkers
            Battle in N.French Indochina
                Hisaichi attack with 1 Adv.Fighter and 5 Infantrys
                French defend with 1 Bunker; Anzac defend with 1 Marine
                    Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in N.French Indochina, round 2 : 1/6 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in N.French Indochina, round 3 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 3 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in N.French Indochina, round 4 : 0/3 hits, 0.83 expected hits
                    French roll dice for 1 Bunker in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in N.French Indochina, round 5 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Bunker in N.French Indochina, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                1 Adv.Fighter owned by the Hisaichi retreated
                French win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Anzac: 1 Marine
            Battle in 92 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 2 Fighters
                Anzac defend with 1 Destroyer and 1 S.Submarine
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 92 Sea Zone
                1 S.Submarine owned by the Anzac submerged
                Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Ulan Bator
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
                Neutral defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ulan Bator, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Ulan Bator
                    Hisaichi roll dice for 2 Artillerys and 1 Elite in Ulan Bator, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Ulan Bator
                Hisaichi loses 0 PUs for violating Ulan Bators neutrality.
                Hisaichi win, taking Ulan Bator from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Shantung to Shansi
            1 Adv.Fighter moved from N.French Indochina to Hong Kong
            2 Adv.Fighters and 2 Fighters moved from 92 Sea Zone to Shantung
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            2 Adv.Fighters, 1 Artillery and 1 Bunker placed in Shantung
            1 Artillery, 1 Bunker and 7 Infantrys placed in Changchun
            3 Infantrys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : -0.33
    French regular : 2.33
    Neutral regular : 0.00
    Hisaichi regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - British
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Transport moved from 74 Sea Zone to 80 Sea Zone
            2 Elites moved from Vancouver to 80 Sea Zone
            2 Elites and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
            2 Elites moved from 74 Sea Zone to Alaska
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Battleship, 3 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 2 Mech.Infs
                Italians defend with 1 Factory and 2 Mech.Infs
                    British roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Belgian Congo
                    British roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Mech.Infs in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
                Italians win with 1 Mech.Inf remaining. Battle score for attacker is -6
                Casualties for British: 2 Mech.Infs
                Casualties for Italians: 1 Mech.Inf
    
        Non Combat Move - British
    
        Place Units - British
            3 Destroyers and 1 Transport placed in 21 Sea Zone
            1 Battleship placed in 21 Sea Zone
            British undo move 1.
            1 Destroyer and 1 Transport placed in 21 Sea Zone
            2 Destroyers placed in 21 Sea Zone
            1 Infantry placed in Manchester
            2 ArmoredCars placed in Cape Town
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Anzac
            1 Marine moved from Formosa to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from S.Thailand to 105 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 1 Marine moved from 92 Sea Zone to Kwangsi
            1 Transport moved from 107 Sea Zone to 101 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Peleliu
                  Anzac take Peleliu from Yamamoto
            1 Tank moved from Italian East Africa to Belgian Congo
            1 Adv.Fighter moved from Italian East Africa to Belgian Congo
            1 Infantry moved from Italian East Africa to Kenya
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Belgian Congo
                Anzac attack with 1 Adv.Fighter and 1 Tank
                Italians defend with 1 Factory and 1 Mech.Inf
                    Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Mech.Inf in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in Belgian Congo
                Anzac win, taking Belgian Congo from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Mech.Inf
            Battle in Kwangsi
                Anzac attack with 2 Artillerys, 2 Infantrys and 1 Marine
                Hisaichi defend with 3 Infantrys
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Kwangsi, round 2 : 3/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 3 Infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi lost in Kwangsi
                Anzac win, taking Kwangsi from Hisaichi with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Anzac
            6 ArmoredCars moved from Bangkok to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Transport moved from 105 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Elite and 1 S.Submarine moved from 67 Sea Zone to 61 Sea Zone
            1 Elite moved from 61 Sea Zone to Assam
            1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
            1 Adv.Fighter moved from Belgian Congo to Italian East Africa
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Italian East Africa
            1 Destroyer placed in 67 Sea Zone
            6 ArmoredCars placed in Bangkok
            1 Adv.Fighter placed in Formosa
    
        Turn Complete - Anzac
            Anzac collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Anzac regular : 0.17
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Dutch
            1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Carrier, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Carrier and 1 Transport placed in 110 Sea Zone
            1 Fighter placed in 110 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Finns
            6 Tanks moved from Afghanistan to W.Sinkiang
            4 Tanks moved from Kuybyshev to Gorky
            1 ArmoredCar, 1 Infantry and 1 Tank moved from Vologda to Gorky
            2 ArmoredCars and 1 Tank moved from S.Karelia to Gorky
            4 Mech.Infs moved from Vyborg to Gorky
            3 ArmoredCars moved from Oulu to S.Karelia
            1 Elite and 3 Infantrys moved from Lapland to Upper Norrland
            1 Elite and 1 Infantry moved from Oulu to Lapland
            1 Infantry moved from Tampere to Oulu
            4 ArmoredCars, 1 Infantry and 1 Tank moved from Helsinki to Tampere
            4 ArmoredCars and 1 Tank moved from Tampere to Oulu
            7 Mech.Infs moved from Middle Norrland to Oulu
            4 Tanks moved from Middle Norrland to Lapland
            2 ArmoredCars moved from Middle Norrland to Lapland
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars, 2 Mech.Infs and 1 Tank; Remaining resources: 3 PUs; 
    
        Combat - Finns
            Battle in Gorky
                Finns attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks
                Russians defend with 1 Elite and 7 Infantrys
                    Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 2 : 4/14 hits, 5.67 expected hits
                    Russians roll dice for 1 Elite and 7 Infantrys in Gorky, round 2 : 0/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians lost in Gorky
                    Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 3 : 8/14 hits, 5.67 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 3/4 hits, 1.33 expected hits
                    1 Elite owned by the Russians, 3 Infantrys owned by the Russians and 3 ArmoredCars owned by the Finns lost in Gorky
                Finns win, taking Gorky from Russians with 1 Infantry, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Elite and 7 Infantrys
                Casualties for Finns: 3 ArmoredCars
            Battle in W.Sinkiang
                Finns attack with 6 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 6 Tanks in W.Sinkiang, round 2 : 3/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
                Finns loses 0 PUs for violating W.Sinkiangs neutrality.
                Finns win, taking W.Sinkiang from Neutral with 6 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in Vyborg
            4 ArmoredCars and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Russians regular : -1.00
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Romanians
            1 ArmoredCar, 2 Artillerys and 9 Infantrys moved from Kursk to Tula
            1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys moved from Kursk to Yaroslavl
            5 Infantrys moved from Kiev to Kursk
            8 Infantrys moved from Vinnytsia to Kiev
            4 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
            3 Infantrys moved from Bursa to Istanbul
            1 Elite moved from Ankara to Erzurum
            1 Elite moved from Adana to Erzurum
            3 Infantrys moved from W.Iran to E.Iran
            4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from N.Saudi Arabia to S.Saudi Arabia
            2 Mech.Infs moved from Nubia to Belgian Congo
            2 Mech.Infs moved from Nubia to Equatoria
            2 Mech.Infs moved from Equatoria to Kenya
            5 Elites and 6 Infantrys moved from Nubia to Italian East Africa
            5 Mech.Infs moved from Nubia to Belgian Congo
            1 Mech.Inf moved from Nubia to Equatoria
            1 Mech.Inf moved from Equatoria to Kenya
            5 Mech.Infs moved from Lower Egypt to Italian East Africa
            6 Mech.Infs moved from Cairo to Darfur
            2 ArmoredCars and 2 Mech.Infs moved from Syria to N.Saudi Arabia
            2 Mech.Infs moved from N.Saudi Arabia to S.Saudi Arabia
            2 ArmoredCars and 1 Tank moved from Adana to Georgia
            2 Infantrys moved from Syria to Adana
            3 ArmoredCars, 1 Mech.Inf and 5 Tanks moved from Punjab to Assam
    
        Purchase Units - Romanians
            Romanians buy 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Italian East Africa
                Romanians attack with 5 Elites, 6 Infantrys and 5 Mech.Infs
                Anzac defend with 1 Adv.Fighter, 4 Bunkers, 1 Factory and 7 Infantrys
                    Romanians roll dice for 5 Elites, 6 Infantrys and 5 Mech.Infs in Italian East Africa, round 2 : 6/16 hits, 5.17 expected hits
                Units damaged: 4 Bunkers owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 7 Infantrys in Italian East Africa, round 2 : 6/12 hits, 5.00 expected hits
                    2 Infantrys owned by the Anzac and 6 Infantrys owned by the Romanians lost in Italian East Africa
                    Romanians roll dice for 5 Elites and 5 Mech.Infs in Italian East Africa, round 3 : 5/10 hits, 4.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 5 Infantrys in Italian East Africa, round 3 : 5/10 hits, 4.33 expected hits
                    5 Infantrys owned by the Anzac and 5 Elites owned by the Romanians lost in Italian East Africa
                    Romanians roll dice for 5 Mech.Infs in Italian East Africa, round 4 : 4/5 hits, 1.67 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 4 Bunkers in Italian East Africa, round 4 : 2/5 hits, 2.67 expected hits
                    4 Bunkers owned by the Anzac and 2 Mech.Infs owned by the Romanians lost in Italian East Africa
                    Romanians roll dice for 3 Mech.Infs in Italian East Africa, round 5 : 2/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Adv.Fighter in Italian East Africa, round 5 : 1/1 hits, 0.67 expected hits
                1 Mech.Inf owned by the Romanians and 1 Adv.Fighter owned by the Anzac lost in Italian East Africa
                Romanians win, taking Italian East Africa from Anzac with 2 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Romanians: 5 Elites, 6 Infantrys and 3 Mech.Infs
                Casualties for Anzac: 1 Adv.Fighter, 4 Bunkers and 7 Infantrys
            Battle in Yaroslavl
                Romanians attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys
                Russians defend with 8 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys in Yaroslavl, round 2 : 4/13 hits, 2.83 expected hits
                    Russians roll dice for 8 Infantrys in Yaroslavl, round 2 : 2/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 8 Infantrys in Yaroslavl, round 3 : 4/11 hits, 2.50 expected hits
                    Russians roll dice for 4 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl
                Romanians win, taking Yaroslavl from Russians with 1 ArmoredCar, 1 Artillery, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 8 Infantrys
            Battle in Kenya
                Romanians attack with 3 Mech.Infs
                Anzac defend with 1 Infantry
                    Romanians roll dice for 3 Mech.Infs in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Kenya
                Romanians win, taking Kenya from British with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in S.Saudi Arabia
                Romanians attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Romanians roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs in S.Saudi Arabia, round 2 : 4/15 hits, 4.50 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in S.Saudi Arabia
                Romanians loses 0 PUs for violating S.Saudi Arabias neutrality.
                Romanians win, taking S.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Assam
                Romanians attack with 3 ArmoredCars, 1 Mech.Inf and 5 Tanks
                Anzac defend with 2 Elites; Dutch defend with 2 Artillerys and 2 Fighters
                    Romanians roll dice for 3 ArmoredCars, 1 Mech.Inf and 5 Tanks in Assam, round 2 : 2/9 hits, 3.83 expected hits
                    British roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Assam, round 2 : 2/6 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Romanians and 2 Elites owned by the Anzac lost in Assam
                    Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Assam, round 3 : 4/7 hits, 3.17 expected hits
                    British roll dice for 2 Artillerys and 2 Fighters in Assam, round 3 : 1/4 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Romanians, 2 Fighters owned by the Dutch and 2 Artillerys owned by the Dutch lost in Assam
                Romanians win, taking Assam from British with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 18
                Casualties for Romanians: 3 ArmoredCars
                Casualties for Anzac: 2 Elites
                Casualties for Dutch: 2 Artillerys and 2 Fighters
            Battle in Belgian Congo
                Romanians attack with 7 Mech.Infs
                Anzac defend with 1 Factory and 1 Tank
                    Romanians roll dice for 7 Mech.Infs in Belgian Congo, round 2 : 4/7 hits, 2.33 expected hits
                    Anzac roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Mech.Inf owned by the Romanians lost in Belgian Congo
                Romanians win, taking Belgian Congo from Anzac with 6 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Mech.Inf
                Casualties for Anzac: 1 Tank
            Battle in Tula
                Romanians attack with 1 ArmoredCar, 2 Artillerys and 9 Infantrys
                Russians defend with 8 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 9 Infantrys in Tula, round 2 : 2/12 hits, 2.83 expected hits
                    Russians roll dice for 8 Infantrys in Tula, round 2 : 3/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Tula
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Tula, round 3 : 4/9 hits, 2.33 expected hits
                    Russians roll dice for 6 Infantrys in Tula, round 3 : 1/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 4 : 0/8 hits, 2.17 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 4 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 5 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 5 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
                Romanians win, taking Tula from Russians with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 5 Infantrys
                Casualties for Russians: 8 Infantrys
    
        Non Combat Move - Romanians
            8 Tanks moved from Nubia to Kenya
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
            3 Infantrys placed in Bursa
            2 Infantrys placed in Syria
            5 Mech.Infs and 1 Tank placed in Cairo
            2 Infantrys and 1 Tank placed in W.Iran
    
        Turn Complete - Romanians
            Romanians collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.83
    Romanians regular : 6.33
    Russians regular : -1.00
    Neutral regular : -0.33
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Alright, let’s actually call this one, another?


  • @entek all ways another. witch sides.

  • '20 '19 '18 '17 '16

    @dawgoneit I’m fine with either. We can switch if you’re tired of beating me as the axis


  • @entek ok, set it up

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