• '20 '19 '18 '17 '16

    @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
            2 Elites moved from Mauritania to French Sudan
            2 ArmoredCars moved from Mauritania to French Sudan
            3 Infantrys moved from W.Morocco to Mauritania
            7 Artillerys moved from Rio de Oro to Mauritania
            4 ArmoredCars moved from E.Morocco to Mauritania
            1 Elite moved from Rio de Oro to Mauritania
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            5 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine
                    Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits
                    French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits
                    2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits
                    French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits
                    2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
                    French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa
                French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50
                Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
                Casualties for Americans: 1 Artillery and 4 Elites
            Battle in French Sudan
                Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys
                Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits
                    French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits
                    2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits
                    French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan
                Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9
                Casualties for Italians: 4 Infantrys
                Casualties for Americans: 1 Infantry
                Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro
            8 Infantrys placed in Rome
            1 Transport placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : 4.33
    Italians regular : -3.17
    

    Savegame


  • @entek said in dawg Axis v. Entek Allies WaW:

    @dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.

    but you will get it back.
    skip japan

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            2 Infantrys moved from Greenland to 8 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
            2 Infantrys moved from 10 Sea Zone to Dublin
            3 Elites moved from Syria to Palestine
    
        Purchase Units - French
            French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 3 Elites
                Germans defend with 1 ArmoredCar and 2 Mech.Infs
                    French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine
                    French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Palestine
                French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16
                Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            2 ArmoredCars placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Germans regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            2 Infantrys moved from Hunan to Kiangsi
            1 Fighter moved from Hupeh to Kiangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Kiangsi to Anhwei
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from N.French Indochina to Kwangsi
            5 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Chahar to Anhwei
            1 Infantry moved from Shensi to Shansi
            1 Elite and 4 Infantrys moved from Shensi to Hupeh
            4 Infantrys moved from Urumqi to C.Sinkiang
            5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang
            6 Infantrys moved from W.Qinghai to E.Sinkiang
            4 Mech.Infs moved from Hsining to C.Sinkiang
            2 Infantrys moved from Hsining to W.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in Anhwei
            3 Infantrys and 1 Marine placed in Urumqi
            3 Infantrys and 3 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            1 Infantry moved from Olyokminsk to Khatanga
                  Hisaichi take Khatanga from Russians
            1 Infantry moved from Olyokminsk to Bratsk
                  Hisaichi take Bratsk from Russians
            1 Artillery and 1 Elite moved from Olyokminsk to Bratsk
            1 Artillery moved from Olyokminsk to Bratsk
            7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk
            2 Tanks moved from Chita to Heilungchiang
            1 Marine moved from Chita to Hulunbuir
            1 Infantry and 1 Marine moved from Shantung to Shansi
            4 ArmoredCars moved from Hulunbuir to Shantung
            1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Kiangsi to Hunan
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            6 Tanks moved from Korea to Hulunbuir
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 3 Infantrys placed in Shantung
            8 Infantrys placed in Changchun
            Hisaichi undo move 2.
            1 Bunker, 2 Fighters and 1 Infantry placed in Shantung
            3 Infantrys placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            1 Infantry moved from Dublin to Munster
                  British take Munster from Germans
            1 Artillery moved from South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 Artillery and 1 Infantry moved from Bombay to Rajputana
            2 Infantrys moved from Scotland to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Wales
            3 Infantrys moved from Manchester to Wales
            1 Artillery moved from Dover to Wales
            1 Bomber moved from London to Wales
    
        Combat - British
            Battle in Wales
                British attack with 1 Artillery, 1 Bomber and 5 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits
                    Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales
                    British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales
                    British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Wales
                British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Germans: 5 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Wales to London
    
        Turn Complete - British
            British collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -0.67
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Artillery moved from Yunnan to Assam
            EDIT: 1 Artillery moved from Yunnan to Assam
            EDIT: 1 Infantry moved from Rajputana to Hyderabad
            2 Artillerys and 2 Elites moved from Mysore to Hyderabad
            6 ArmoredCars moved from Burma to Assam
            6 ArmoredCars moved from Bangkok to Burma
            2 Transports moved from 64 Sea Zone to 63 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone
            2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Tank moved from Davao to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi
            1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Woleai to 108 Sea Zone
            1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
                  Americans take Panay from Yamamoto
            1 Elite moved from Formosa to 92 Sea Zone
            1 Elite moved from 92 Sea Zone to Kiangsi
            1 Marine moved from Northern Territory to 67 Sea Zone
            1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone
            1 Marine moved from 60 Sea Zone to Assam
            1 Infantry moved from Northern Territory to Western Australia
            1 Marine moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 56 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Italians defend with 2 Destroyers and 1 S.Submarine
                    Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Italians lost in 56 Sea Zone
                1 S.Submarine owned by the Italians submerged
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
                Casualties for Italians: 2 Destroyers
            Battle in Kiangsi
                Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in Italian East Africa
            6 ArmoredCars placed in Bangkok
            3 Elites placed in Formosa
            1 Transport placed in 67 Sea Zone
            1 Artillery and 2 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Anzac regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
            1 Tank moved from N.Thailand to Assam
            1 Artillery moved from Sumatra to 65 Sea Zone
            1 Infantry moved from S.Thailand to 65 Sea Zone
            1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
            1 Elite moved from Amazon to 32 Sea Zone
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from S.Thailand to Burma
    
        Place Units - Dutch
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            1 Artillery placed in Suriname
            1 Adv.Fighter and 1 Artillery placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland
            2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland
            2 Mech.Infs moved from Vyborg to Upper Norrland
            2 Infantrys moved from Oulu to Lapland
            2 Infantrys moved from Tampere to Oulu
            6 ArmoredCars moved from Helsinki to Oulu
            1 Elite moved from Tampere to Oulu
            3 Tanks moved from S.Karelia to Lapland
            1 Elite moved from Smolensk to Kursk
            5 Mech.Infs moved from Kirov to N.Karelia
            5 Tanks moved from Kirov to S.Karelia
            3 Infantrys moved from Vyborg to Oulu
            1 Infantry moved from Smolensk to S.Karelia
            1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
            6 Tanks moved from Kuybyshev to Arkhangelsk
    
        Purchase Units - Finns
            Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
            2 Mech.Infs placed in Vyborg
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria
            3 ArmoredCars moved from Erzurum to Syria
            2 Artillerys and 8 Infantrys moved from Erzurum to Adana
            1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana
            2 Mech.Infs moved from Adana to Syria
            3 ArmoredCars moved from Bulgaria to Bursa
            4 Infantrys moved from Kiev to Kursk
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 Infantry moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            4 ArmoredCars moved from Bucharest to Vinnytsia
            1 ArmoredCar moved from Punjab to Calcutta
                  Romanians take Bihar from British
                  Romanians take Calcutta from British
            1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana
            1 Artillery moved from Baluchistan to Rajputana
            3 Tanks moved from Alma Ata to Rajputana
            3 ArmoredCars moved from W.Iran to Syria
            5 Elites and 7 Infantrys moved from W.Iran to Iraq
            2 ArmoredCars moved from Astrakhan to W.Iran
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Syria
                Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks
                French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys
                    Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits
                    2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria
                    Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits
                    French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the French lost in Syria
                Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Romanians: 2 ArmoredCars
                Casualties for French: 3 Bunkers and 2 Infantrys
            Battle in Rajputana
                Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks
                British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
                    Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits
                    2 Infantrys owned by the British lost in Rajputana
                    Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits
                    British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana
                    Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits
                    2 Artillerys owned by the British lost in Rajputana
                    Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana
                Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28
                Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
                Casualties for Romanians: 1 Artillery and 1 Mech.Inf
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Tanks placed in W.Iran
            3 Mech.Infs placed in Bursa
            1 Elite and 3 Infantrys placed in Vinnytsia
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.17
    Romanians regular : -2.33
    British regular : -6.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
                  Americans take Shikoku from Yamamoto
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            1 Fighter moved from Bahia to French Sudan
            4 Elites moved from 36 Sea Zone to French Sudan
            2 S.Bombers moved from Gold Coast to French Sudan
            1 Artillery and 1 Marine moved from French Equatorial Africa to French Sudan
            2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            7 Elites moved from Iceland to 4 Sea Zone
            2 B.Transports and 7 Elites moved from 4 Sea Zone to 18 Sea Zone
            3 Adv.Fighters, 1 B.Carrier and 2 Destroyers moved from 4 Sea Zone to 18 Sea Zone
            7 Elites moved from 18 Sea Zone to Wales
            8 Elites moved from Greenland to 8 Sea Zone
            2 B.Transports and 8 Elites moved from 8 Sea Zone to 3 Sea Zone
            8 Elites moved from 3 Sea Zone to Iceland
            1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 8 Sea Zone
            1 Tank moved from South Central USA to Central America
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bunker, 2 Destroyers, 14 Elites, 1 Factory, 2 Fighters, 1 Marine, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Sudan
                Americans attack with 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers
                Italians defend with 2 ArmoredCars, 2 Artillerys and 2 Elites
                    Americans roll dice for 1 Artillery, 4 Elites, 1 Fighter, 1 Marine and 2 S.Bombers in French Sudan, round 2 : 6/9 hits, 4.67 expected hits
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys and 2 Elites in French Sudan, round 2 : 2/6 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the Americans and 2 Artillerys owned by the Italians lost in French Sudan
                Americans win, taking French Sudan from Italians with 1 Artillery, 2 Elites, 1 Fighter, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Elites
                Casualties for Italians: 2 ArmoredCars, 2 Artillerys and 2 Elites
    
        Non Combat Move - Americans
            1 Fighter moved from French Sudan to 36 Sea Zone
            2 S.Bombers moved from French Sudan to Gold Coast
            1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Iceland
            1 Fighter and 1 S.Bomber placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            3 Elites placed in Tohoku
            4 Elites placed in Chubu
            3 Elites and 1 Fighter placed in Tokyo
            2 B.Transports placed in 84 Sea Zone
            2 Destroyers placed in 13 Sea Zone
            1 S.Submarine placed in 107 Sea Zone
            1 Marine placed in Davao
    
        Turn Complete - Americans
            Americans collect 147 PUs; end with 147 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            1 ArmoredCar, 2 Artillerys, 5 HeavyTanks, 3 Infantrys and 10 Mech.Infs moved from Sibirsky to Yeniseysk
            4 Mech.Infs moved from Surgut to Yeniseysk
            1 ArmoredCar, 1 Mech.Inf and 3 Tanks moved from Sverdlovsk to Yeniseysk
            1 Tank moved from Karaganda to Semipalatinsk
                  Germans take Semipalatinsk from Russians
            1 Tank moved from Semipalatinsk to Krasnoyarsk
            1 Mech.Inf moved from Tashkent to Alma Ata
            1 Mech.Inf moved from Tashkent to Semipalatinsk
            1 Tank moved from Delhi to Bombay
                  Germans take Bombay from British
            1 Mech.Inf moved from Delhi to Rajputana
            1 Mech.Inf moved from Rajputana to Mysore
                  Germans take Mysore from British
            1 Mech.Inf moved from Mysore to Madras
                  Germans take Madras from British
            1 Mech.Inf moved from Delhi to Bihar
            1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Delhi to Hyderabad
            2 Mech.Infs moved from W.Iran to Punjab
            1 Adv.Fighter, 3 Bombers and 2 Stukas moved from W.Iran to Delhi
            3 Mech.Infs moved from Iraq to Baluchistan
            3 Adv.Fighters and 7 Mech.Infs moved from Erzurum to Baluchistan
            3 Adv.Fighters moved from Baluchistan to Rajputana
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Normandy to Brittany
            6 Infantrys moved from Picardy to Normandy
            6 Infantrys moved from Belgium to Picardy
            6 Infantrys moved from Netherlands to Belgium
            6 Infantrys moved from Hamburg to Netherlands
            1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Bohemia to Krakow
            1 ArmoredCar moved from Krakow to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Kiev to Kursk
            4 Infantrys moved from Leningrad to Novgorod
            4 ArmoredCars moved from Arkhangelsk to Kuybyshev
            3 ArmoredCars moved from Georgia to Kuybyshev
            5 Infantrys moved from Stalingrad to Rostov
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 1 HeavyTank, 72 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Hyderabad
                Germans attack with 1 HeavyTank, 1 Mech.Inf and 3 Tanks
                British defend with 1 Infantry; Anzac defend with 2 Artillerys and 2 Elites
                    Germans roll dice for 1 HeavyTank, 1 Mech.Inf and 3 Tanks in Hyderabad, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Hyderabad, round 2 : 1/5 hits, 1.67 expected hits
                    1 Elite owned by the Anzac, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Hyderabad
                    Germans roll dice for 1 HeavyTank and 3 Tanks in Hyderabad, round 3 : 3/4 hits, 2.17 expected hits
                    British roll dice for 2 Artillerys and 1 Elite in Hyderabad, round 3 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Hyderabad
                Germans win, taking Hyderabad from British with 1 HeavyTank and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Mech.Inf
                Casualties for Anzac: 2 Artillerys and 2 Elites
                Casualties for British: 1 Infantry
            Battle in 18 Sea Zone
                Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 3 S.Submarines and 4 Submarines
                British defend with 2 Destroyers and 4 T.Boats; Americans defend with 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
                    Germans roll dice for 3 S.Submarines and 4 Submarines in 18 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
                    Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 4 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 5/14 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    3 Submarines owned by the Germans, 4 T.Boats owned by the British and 1 Carrier owned by the Germans lost in 18 Sea Zone
                    Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 3 Destroyers in 18 Sea Zone, round 3 : 2/9 hits, 4.17 expected hits
                    Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 4 Destroyers in 18 Sea Zone, round 3 : 3/10 hits, 4.17 expected hits
                    1 Submarine owned by the Germans, 2 B.Transports owned by the Americans, 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 18 Sea Zone
                    Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 3 Cruisers and 1 Destroyer in 18 Sea Zone, round 4 : 2/7 hits, 3.50 expected hits
                    Americans roll dice for 3 Adv.Fighters, 1 B.Carrier and 2 Destroyers in 18 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
                    2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans, 1 B.Carrier owned by the Americans, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Americans lost in 18 Sea Zone
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship and 3 Cruisers in 18 Sea Zone, round 5 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 2 Adv.Fighters in 18 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                2 Adv.Fighters owned by the Germans and 2 Adv.Fighters owned by the Americans lost in 18 Sea Zone
                Germans win with 1 Battleship, 3 Cruisers and 1 S.Submarine remaining. Battle score for attacker is 16
                Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 S.Submarines and 4 Submarines
                Casualties for British: 2 Destroyers and 4 T.Boats
                Casualties for Americans: 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports and 2 Destroyers
            Battle in Yeniseysk
                Germans attack with 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks
                Russians defend with 1 AAGun, 1 Artillery and 28 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 3 Infantrys, 15 Mech.Infs and 3 Tanks in Yeniseysk, round 2 : 9/30 hits, 12.17 expected hits
                    Russians roll dice for 1 Artillery and 28 Infantrys in Yeniseysk, round 2 : 8/29 hits, 9.67 expected hits
                    2 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Yeniseysk
                    Germans roll dice for 5 HeavyTanks, 14 Mech.Infs and 3 Tanks in Yeniseysk, round 3 : 9/22 hits, 9.50 expected hits
                    Russians roll dice for 1 Artillery and 19 Infantrys in Yeniseysk, round 3 : 9/20 hits, 6.67 expected hits
                    9 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Yeniseysk
                    Germans roll dice for 5 HeavyTanks, 5 Mech.Infs and 3 Tanks in Yeniseysk, round 4 : 6/13 hits, 6.50 expected hits
                    Russians roll dice for 1 Artillery and 10 Infantrys in Yeniseysk, round 4 : 6/11 hits, 3.67 expected hits
                    6 Infantrys owned by the Russians, 5 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Yeniseysk
                    Germans roll dice for 5 HeavyTanks and 2 Tanks in Yeniseysk, round 5 : 3/7 hits, 4.33 expected hits
                    Russians roll dice for 1 Artillery and 4 Infantrys in Yeniseysk, round 5 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 2 Tanks owned by the Germans lost in Yeniseysk
                    Germans roll dice for 4 HeavyTanks in Yeniseysk, round 6 : 2/4 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Yeniseysk
                Germans win, taking Yeniseysk from Russians with 4 HeavyTanks remaining. Battle score for attacker is -74
                Casualties for Germans: 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 3 Infantrys, 15 Mech.Infs and 3 Tanks
                Casualties for Russians: 1 Artillery and 28 Infantrys
            Battle in Krasnoyarsk
                Germans attack with 1 Tank
                Russians defend with 1 Artillery and 1 Elite
                    Germans roll dice for 1 Tank in Krasnoyarsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Tank owned by the Germans lost in Krasnoyarsk
                Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -5
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Delhi
            2 Mech.Infs placed in Tashkent
            3 ArmoredCars and 3 Tanks placed in Sibirsky
            1 ArmoredCar and 4 Mech.Infs placed in Sverdlovsk
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in Kiev
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            15 Infantrys placed in Berlin
            5 Infantrys were produced but were not placed
    
        Turn Complete - Germans
            Germans collect 154 PUs; end with 154 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 154 to 164
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : 5.00
    Germans regular : -10.67
    British regular : -1.67
    

    Savegame


  • @dawgoneit the edit is because the game usually informs me if i have to many men but it didn’t this time and i was left with five extra men. so i added 10 to my total.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Artillery and 1 Elite moved from Krasnoyarsk to Semipalatinsk
    
        Purchase Units - Russians
            Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Semipalatinsk
                Russians attack with 1 Artillery and 1 Elite
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 1 Elite in Semipalatinsk, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Semipalatinsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Semipalatinsk
                Russians win, taking Semipalatinsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Elite and 7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            3 Mech.Infs moved from Hun to French Equatorial Africa
            4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys moved from Mauritania to French Sudan
            4 ArmoredCars moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            4 ArmoredCars moved from Tunis to N.Algeria
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from Rome to Campania
            6 Infantrys moved from Mersa Matruh to Lower Egypt
            1 S.Submarine moved from 56 Sea Zone to 46 Sea Zone
            2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Mech.Infs
                French defend with 2 ArmoredCars and 1 Factory
                    Italians roll dice for 3 Mech.Infs in French Equatorial Africa, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 2 ArmoredCars in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for French: 2 ArmoredCars
            Battle in French Sudan
                Italians attack with 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys
                Americans defend with 1 Artillery, 2 Elites and 1 Marine
                    Italians roll dice for 4 ArmoredCars, 7 Artillerys, 1 Elite and 5 Infantrys in French Sudan, round 2 : 5/17 hits, 5.83 expected hits
                    French roll dice for 1 Artillery, 2 Elites and 1 Marine in French Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Marine owned by the Americans, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Italians lost in French Sudan
                Italians win, taking French Sudan from French with 4 ArmoredCars, 7 Artillerys, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Artillery, 2 Elites and 1 Marine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            1 Bunker and 3 Infantrys placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            4 ArmoredCars placed in Tunis
            10 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - French
            French buy 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; 
    
        Place Units - French
            1 Destroyer and 1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 12 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 15
  • 23
  • 7
  • 16
  • 39
  • 147
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts