Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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dawg Axis v. Entek Allies WaW
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks moved from Yeniseysk to Sibirsky 2 Mech.Infs moved from Salekhard to Khatanga 2 Mech.Infs moved from Salekhard to Evenkia 2 Mech.Infs moved from Sverdlovsk to Bratsk 2 Mech.Infs moved from Sverdlovsk to Novosibirsk 1 Mech.Inf moved from Sverdlovsk to Yeniseysk 1 Mech.Inf moved from Yeniseysk to Krasnoyarsk Germans take Krasnoyarsk from Russians 1 Artillery moved from Kuybyshev to Ufa Germans take Ufa from Russians 3 HeavyTanks and 6 Tanks moved from W.Iran to Baluchistan Germans take Baluchistan from British 5 Mech.Infs moved from Erzurum to Baluchistan 2 Mech.Infs moved from Georgia to Iraq 1 ArmoredCar moved from Georgia to W.Iran 2 JetFighters moved from Georgia to 58 Sea Zone 2 Mech.Infs moved from Komi to Karaganda 1 Mech.Inf moved from Komi to Evenkia 1 Mech.Inf moved from Komi to Khatanga 1 Destroyer and 1 Submarine moved from 11 Sea Zone to 18 Sea Zone 1 S.Submarine moved from 10 Sea Zone to 18 Sea Zone 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 22 Sea Zone 4 Infantrys moved from Kiev to Kursk 3 Adv.Fighters moved from Kiev to W.Iran 3 Adv.Fighters moved from Warsaw to Greece 1 ArmoredCar moved from Warsaw to Kiev 2 Infantrys moved from Novgorod to Smolensk 2 Bombers moved from Arkhangelsk to Uzbekistan 1 Tank moved from Tashkent to Alma Ata 1 Tank moved from Tashkent to Uzbekistan 2 Bombers moved from Arkhangelsk to Alma Ata 1 Infantry moved from Picardy to Normandy 4 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Netherlands to Hamburg 2 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Belgium to Netherlands 6 Infantrys moved from Picardy to Belgium 1 Infantry moved from Munster to Dublin Purchase Units - Germans Germans buy 1 Adv.Fighter, 19 Mech.Infs and 2 Stukas; Remaining resources: 0 PUs; Combat - Germans Battle in Bratsk Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Germans win, taking Bratsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sibirsky Germans attack with 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks Americans defend with 2 L.Fighters; Russians defend with 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 1 Factory, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks Germans roll dice for 2 Artillerys, 5 HeavyTanks, 7 Infantrys, 15 Mech.Infs and 7 Tanks in Sibirsky, round 2 : 11/36 hits, 14.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 2 : 18/29 hits, 12.67 expected hits 1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 7 Infantrys owned by the Germans and 9 Mech.Infs owned by the Germans lost in Sibirsky Germans roll dice for 5 HeavyTanks, 6 Mech.Infs and 7 Tanks in Sibirsky, round 3 : 5/18 hits, 8.83 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker, 1 Elite, 2 Fighters, 1 Infantry, 2 L.Fighters, 1 Mech.Inf and 10 Tanks in Sibirsky, round 3 : 2/19 hits, 9.50 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Germans and 2 Tanks owned by the Russians lost in Sibirsky Germans roll dice for 5 HeavyTanks, 4 Mech.Infs and 7 Tanks in Sibirsky, round 4 : 10/16 hits, 8.17 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters, 2 L.Fighters and 8 Tanks in Sibirsky, round 4 : 9/14 hits, 7.50 expected hits 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 4 Mech.Infs owned by the Germans, 8 Tanks owned by the Russians and 5 Tanks owned by the Germans lost in Sibirsky Germans roll dice for 5 HeavyTanks and 2 Tanks in Sibirsky, round 5 : 5/7 hits, 4.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 L.Fighters in Sibirsky, round 5 : 2/4 hits, 2.50 expected hits 1 Fighter owned by the Russians, 2 L.Fighters owned by the Americans, 1 Adv.Fighter owned by the Russians and 2 Tanks owned by the Germans lost in Sibirsky Germans captures 34PUs while taking Russians capital Germans win, taking Sibirsky from Russians with 5 HeavyTanks remaining. Battle score for attacker is -8 Casualties for Germans: 2 Artillerys, 7 Infantrys, 15 Mech.Infs and 7 Tanks Casualties for Russians: 1 Adv.Fighter, 1 ArmoredCar, 1 Bunker, 1 Elite, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 10 Tanks Casualties for Americans: 2 L.Fighters Battle in Alma Ata Germans attack with 2 Bombers and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Bombers and 1 Tank in Alma Ata, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Alma Ata Germans win, taking Alma Ata from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 18 Sea Zone Germans attack with 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Submarine British defend with 1 Battleship, 3 Destroyers and 4 T.Boats Germans roll dice for 3 S.Submarines and 1 Submarine in 18 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the British Germans roll dice for 3 Cruisers and 2 Destroyers in 18 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 Battleship, 3 Destroyers and 4 T.Boats in 18 Sea Zone, round 2 : 3/8 hits, 2.33 expected hits 1 Submarine owned by the Germans, 2 Destroyers owned by the Germans and 4 T.Boats owned by the British lost in 18 Sea Zone Germans roll dice for 3 S.Submarines in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 Cruisers in 18 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 Battleship and 3 Destroyers in 18 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits 1 Battleship owned by the British, 3 Destroyers owned by the British and 1 S.Submarine owned by the Germans lost in 18 Sea Zone Germans win with 3 Cruisers and 2 S.Submarines remaining. Battle score for attacker is 35 Casualties for Germans: 2 Destroyers, 1 S.Submarine and 1 Submarine Casualties for British: 1 Battleship, 3 Destroyers and 4 T.Boats Battle in 58 Sea Zone Germans attack with 2 JetFighters Anzac defend with 2 S.Submarines Germans roll dice for 2 JetFighters in 58 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 S.Submarines owned by the Anzac lost in 58 Sea Zone Germans win with 2 JetFighters remaining. Battle score for attacker is 20 Casualties for Anzac: 2 S.Submarines Battle in Uzbekistan Germans attack with 2 Bombers and 1 Tank Russians defend with 1 Infantry Germans roll dice for 2 Bombers and 1 Tank in Uzbekistan, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Uzbekistan Germans win, taking Uzbekistan from Russians with 2 Bombers and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Karaganda Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Karaganda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Mech.Infs in Karaganda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Karaganda, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Karaganda Germans roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Karaganda, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Karaganda Germans win, taking Karaganda from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Novosibirsk Germans attack with 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Evenkia Germans attack with 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Evenkia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Evenkia Germans win, taking Evenkia from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Khatanga Germans attack with 3 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Khatanga Germans win, taking Khatanga from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 JetFighters moved from 58 Sea Zone to E.Iran 2 Bombers moved from Alma Ata to E.Iran 2 Bombers moved from Uzbekistan to E.Iran Place Units - Germans 5 Mech.Infs placed in Sverdlovsk 2 Mech.Infs placed in Tashkent 5 Mech.Infs placed in Stalingrad 3 Mech.Infs placed in Georgia 4 Mech.Infs placed in Arkhangelsk 1 Adv.Fighter and 2 Stukas placed in Kiev Turn Complete - Germans Germans collect 149 PUs; end with 183 PUs
Combat Hit Differential Summary :
Russians regular : -4.17 Germans regular : -2.83 British regular : -0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Evenkia 1 Infantry moved from Olyokminsk to Evenkia 1 Artillery, 1 Elite and 1 Infantry moved from Olyokminsk to Bratsk 1 Artillery and 2 Infantrys moved from Olyokminsk to Khatanga 1 Infantry moved from Olyokminsk to Khatanga Combat - Russians Battle in Khatanga Russians attack with 1 Artillery and 3 Infantrys Germans defend with 3 Mech.Infs Russians roll dice for 1 Artillery and 3 Infantrys in Khatanga, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 3 Mech.Infs in Khatanga, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Khatanga Russians win, taking Khatanga from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 Infantrys Casualties for Germans: 3 Mech.Infs Battle in Evenkia Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Germans defend with 3 Mech.Infs Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Evenkia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Evenkia Russians roll dice for 1 Artillery and 1 Elite in Evenkia, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 3 Mech.Infs in Evenkia, round 3 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Evenkia Germans win with 3 Mech.Infs remaining. Battle score for attacker is -11 Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys Battle in Bratsk Russians attack with 1 Artillery, 1 Elite and 1 Infantry Germans defend with 2 Mech.Infs Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 Mech.Infs in Bratsk, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Germans lost in Bratsk Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bratsk, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Bratsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Russians roll dice for 1 Artillery and 1 Elite in Bratsk, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Bratsk, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Bratsk Russians win, taking Bratsk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 10 Casualties for Germans: 2 Mech.Infs Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 AAGun and 27 Infantrys moved from Olyokminsk to Khatanga 1 Infantry moved from Irkutsk to Olyokminsk Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : -0.83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 3 Mech.Infs moved from Hun to French Equatorial Africa 1 Infantry moved from Darfur to French Equatorial Africa 2 Adv.Fighters moved from Rio de Oro to French Equatorial Africa 2 ArmoredCars, 2 Elites and 7 Infantrys moved from W.Morocco to Mauritania 1 Adv.Fighter moved from Rio de Oro to French Equatorial Africa 1 JetFighter moved from E.Morocco to French Equatorial Africa 2 Artillerys moved from Rio de Oro to Mauritania 3 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from Tunis to N.Tunisia 1 Infantry moved from New Valley to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 1 S.Submarine moved from 55 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 4 Destroyers moved from 55 Sea Zone to 51 Sea Zone Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 8 Infantrys, 3 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 3 Infantrys British defend with 1 Tank Italians roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Infantrys in Lower Egypt, round 3 : 2/3 hits, 0.50 expected hits British roll dice for 1 Tank in Lower Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in French Equatorial Africa Italians attack with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs French defend with 1 Factory; Americans defend with 3 Elites and 1 Marine Italians roll dice for 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 4/8 hits, 3.50 expected hits French roll dice for 3 Elites and 1 Marine in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits 1 Marine owned by the Americans and 3 Elites owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 1 Infantry, 1 JetFighter and 3 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Americans: 3 Elites and 1 Marine Battle in Mauritania Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys Americans defend with 4 Elites Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 7 Infantrys in Mauritania, round 2 : 3/13 hits, 3.50 expected hits French roll dice for 4 Elites in Mauritania, round 2 : 1/4 hits, 1.33 expected hits 3 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Mauritania Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys in Mauritania, round 3 : 4/12 hits, 3.33 expected hits French roll dice for 1 Elite in Mauritania, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in Mauritania Italians win, taking Mauritania from French with 2 ArmoredCars, 2 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 Infantry Casualties for Americans: 4 Elites Non Combat Move - Italians 3 Adv.Fighters and 1 JetFighter moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from Kufra to Darfur 1 Infantry moved from Rome to Campania Place Units - Italians 1 Bunker and 3 Infantrys placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 4 ArmoredCars placed in Tunis 3 Mech.Infs placed in Hun 3 Transports placed in 46 Sea Zone 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
French regular : -2.00 Italians regular : 1.67 British regular : 0.00
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@entek skip japan
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland 1 Elite and 1 Infantry moved from Syria to Iraq Purchase Units - French French buy 1 Destroyer and 1 Elite; Remaining resources: 0 PUs; Combat - French Battle in Iraq French attack with 1 Elite and 1 Infantry Germans defend with 2 Mech.Infs French roll dice for 1 Elite and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits Romanians roll dice for 2 Mech.Infs in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French lost in Iraq French roll dice for 1 Elite in Iraq, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Mech.Infs in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the French retreated to Syria Romanians win with 2 Mech.Infs remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Non Combat Move - French Place Units - French 1 Destroyer placed in 55 Sea Zone 1 Elite placed in Syria Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : -0.83 Romanians regular : -0.33
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 6 Infantrys and 1 Mech.Inf moved from C.Sinkiang to Alma Ata 1 Mech.Inf moved from Urumqi to Karaganda 1 Mech.Inf moved from Urumqi to Krasnoyarsk 1 Elite and 1 Infantry moved from Urumqi to C.Sinkiang 2 Infantrys moved from E.Sinkiang to C.Sinkiang 5 Infantrys and 1 Marine moved from W.Qinghai to E.Sinkiang 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Chahar 3 Infantrys moved from Kweichow to Hunan 1 Infantry moved from Yunnan to N.French Indochina 1 Fighter moved from Hupeh to N.French Indochina 6 Infantrys moved from Shensi to Hupeh 1 Elite and 5 Infantrys moved from Ningsia to Shensi 6 Infantrys moved from Hsining to W.Qinghai 1 Mech.Inf moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 Mech.Inf moved from Shanghai to Anhwei 10 Infantrys, 8 Mech.Infs and 1 Tank moved from Hupeh to Anhwei 1 Elite moved from Shansi to Anhwei Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Krasnoyarsk Chinese attack with 1 Mech.Inf Germans defend with 1 Mech.Inf Chinese roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Krasnoyarsk Chinese win, taking Krasnoyarsk from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in Hunan Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 Infantrys in Hunan, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Karaganda Chinese attack with 1 Mech.Inf Germans defend with 1 Mech.Inf Chinese roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Mech.Inf in Karaganda, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Karaganda Chinese win, taking Karaganda from Germans with 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in N.French Indochina Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Alma Ata Chinese attack with 6 Infantrys and 1 Mech.Inf Germans defend with 1 Tank Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 Tank in Alma Ata, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Alma Ata Chinese win, taking Alma Ata from Germans with 6 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Non Combat Move - Chinese 1 AAGun moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Suiyuan 1 Fighter moved from Chahar to Hupeh 1 Fighter moved from N.French Indochina to Hupeh Place Units - Chinese 4 Infantrys placed in Urumqi 2 Infantrys and 4 Mech.Infs placed in Hsining Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : -1.50 Hisaichi regular : 0.00
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 1 Infantry moved from Peking to Shantung 1 Tank moved from Shantung to Shanghai Hisaichi take Shanghai from Chinese 1 Tank moved from Shanghai to Shantung 1 ArmoredCar moved from Kiangsi to Kwangsi 2 Infantrys moved from Kwangtung to Kwangsi 3 Adv.Fighters moved from Hong Kong to Kwangsi 1 Infantry moved from Shantung to Shanghai 2 Infantrys moved from Hong Kong to Kwangtung 9 Artillerys, 1 Elite and 26 Infantrys moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from Kolyma to Koryakia Hisaichi take Koryakia from Russians 1 Infantry moved from Yakutsk to Olyokminsk 1 Infantry moved from Zhigansk to Olyokminsk 1 ArmoredCar moved from S.Buryat Mongolia to Irkutsk Hisaichi take Irkutsk from Russians 1 ArmoredCar moved from Irkutsk to Krasnoyarsk 13 Tanks moved from Heilungchiang to Korea 1 Infantry moved from Liaoning to Korea 4 ArmoredCars moved from Shantung to Hulunbuir Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 17 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Korea Hisaichi attack with 1 Infantry and 13 Tanks Americans defend with 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines Hisaichi roll dice for 1 Infantry and 13 Tanks in Korea, round 2 : 5/14 hits, 6.67 expected hits Americans roll dice for 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines in Korea, round 2 : 5/16 hits, 5.33 expected hits 4 Tanks owned by the Hisaichi, 3 Elites owned by the Americans, 2 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea Hisaichi roll dice for 9 Tanks in Korea, round 3 : 5/9 hits, 4.50 expected hits Americans roll dice for 2 Artillerys, 5 Elites and 4 Marines in Korea, round 3 : 2/11 hits, 3.67 expected hits 2 Tanks owned by the Hisaichi and 5 Elites owned by the Americans lost in Korea Hisaichi roll dice for 7 Tanks in Korea, round 4 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 Artillerys and 4 Marines in Korea, round 4 : 0/6 hits, 2.00 expected hits 3 Marines owned by the Americans and 2 Artillerys owned by the Americans lost in Korea Hisaichi roll dice for 7 Tanks in Korea, round 5 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 Marine in Korea, round 5 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea Hisaichi win, taking Korea from Americans with 6 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Infantry and 7 Tanks Casualties for Americans: 2 Artillerys, 8 Elites, 2 Infantrys and 4 Marines Battle in Kwangsi Hisaichi attack with 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys Anzac defend with 1 Adv.Fighter, 2 Fighters and 2 Marines Hisaichi roll dice for 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Kwangsi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 Adv.Fighter, 2 Fighters and 2 Marines in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Marines owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 3 Adv.Fighters in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Fighters in Kwangsi, round 3 : 1/3 hits, 1.67 expected hits 2 Fighters owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 2 Adv.Fighters in Kwangsi, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Hisaichi lost in Kwangsi Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -14 Casualties for Hisaichi: 3 Adv.Fighters, 1 ArmoredCar and 2 Infantrys Casualties for Anzac: 2 Fighters and 2 Marines Battle in Krasnoyarsk Hisaichi attack with 1 ArmoredCar Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Krasnoyarsk Hisaichi win, taking Krasnoyarsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Olyokminsk Hisaichi attack with 9 Artillerys, 1 Elite and 28 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 9 Artillerys, 1 Elite and 28 Infantrys in Olyokminsk, round 2 : 10/38 hits, 9.50 expected hits Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 9 Artillerys, 1 Elite and 27 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 Infantrys moved from Chita to Heilungchiang Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Shantung 1 Bunker and 8 Infantrys placed in Changchun 1 Bunker and 6 Infantrys placed in Hong Kong 1 Marine and 2 Tanks placed in Chita Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -3.33 Russians regular : 0.33 Hisaichi regular : 1.83
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 2 Infantrys moved from Northern Ireland to Dublin 1 Bomber moved from London to Dublin 1 Artillery moved from Cape Town to South Africa 1 Carrier, 2 Destroyers and 2 Transports moved from 63 Sea Zone to 59 Sea Zone 2 Artillerys and 1 Infantry moved from Mysore to 59 Sea Zone 2 Artillerys and 1 Infantry moved from 59 Sea Zone to Rajputana 1 Artillery and 1 Infantry moved from Bombay to Rajputana 2 Mech.Infs moved from Delhi to Rajputana 2 Fighters moved from Cairo to 59 Sea Zone Purchase Units - British British buy 2 Artillerys, 3 Bunkers, 2 Destroyers, 8 Infantrys and 4 T.Boats; Remaining resources: 1 PUs; Combat - British Battle in Dublin British attack with 1 Bomber and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Bomber and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Dublin, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dublin British win, taking Dublin from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 2 Infantrys Non Combat Move - British 1 Bomber moved from Dublin to London Place Units - British 1 Bunker placed in Rajputana 1 Bunker placed in Punjab 1 Bunker and 5 Infantrys placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 2 Destroyers and 2 T.Boats placed in 18 Sea Zone 2 T.Boats placed in 18 Sea Zone 1 Artillery and 2 Infantrys placed in Cairo Turn Complete - British British collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.00
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TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac 1 Artillery moved from British Borneo to 111 Sea Zone 1 Artillery and 3 Transports moved from 111 Sea Zone to 107 Sea Zone 3 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone 3 Artillerys and 1 Marine moved from Mindanao to Davao 1 Artillery, 3 Infantrys and 1 Tank moved from 107 Sea Zone to Davao 1 Elite moved from Townsville to 113 Sea Zone 1 Elite and 1 S.Submarine moved from 113 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Davao 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangtung 1 Adv.Fighter moved from Kwangsi to Kwangtung 1 Elite moved from Hainan to 92 Sea Zone 1 Elite moved from 92 Sea Zone to Kwangtung Purchase Units - Anzac Anzac buy 6 ArmoredCars, 1 Bunker, 1 Elite, 1 Factory and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Kwangtung Anzac attack with 1 Adv.Fighter, 1 Elite and 1 Infantry Hisaichi defend with 2 Infantrys Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Kwangtung Anzac roll dice for 1 Adv.Fighter and 1 Elite in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Kwangtung, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung 1 Adv.Fighter owned by the Anzac retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Anzac: 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Davao Anzac attack with 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory and 8 Infantrys Anzac roll dice for 4 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Davao, round 2 : 4/10 hits, 3.83 expected hits Yamamoto roll dice for 8 Infantrys in Davao, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 4 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 3 : 2/7 hits, 3.00 expected hits Yamamoto roll dice for 4 Infantrys in Davao, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 3 Artillerys, 1 Elite, 1 Marine and 1 Tank in Davao, round 4 : 5/6 hits, 2.67 expected hits Yamamoto roll dice for 2 Infantrys in Davao, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 2 Artillerys, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Artillerys and 3 Infantrys Casualties for Yamamoto: 8 Infantrys Non Combat Move - Anzac 1 Artillery and 3 Infantrys moved from Truk to Woleai 2 Artillerys moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 67 Sea Zone to 64 Sea Zone 2 Artillerys and 2 Elites moved from 64 Sea Zone to Mysore 6 ArmoredCars moved from Bangkok to Burma 2 Adv.Fighters, 1 Carrier and 1 Destroyer moved from 63 Sea Zone to 59 Sea Zone 2 Adv.Fighters moved from 59 Sea Zone to Italian East Africa 1 S.Submarine moved from 93 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from Kwangtung to Anhwei Place Units - Anzac 1 Bunker and 1 Factory placed in Italian East Africa 6 ArmoredCars placed in Bangkok 1 Transport placed in 92 Sea Zone 1 Elite placed in Formosa Turning on Edit Mode EDIT: Adding units owned by Anzac to 65 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters EDIT: Removing units owned by Anzac from 105 Sea Zone: 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Anzac regular : -0.33 Hisaichi regular : 0.00
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TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Tank moved from S.Thailand to S.French Indochina French take S.French Indochina from Thai 1 Tank moved from S.French Indochina to N.Thailand Dutch take N.Thailand from Thai 1 Transport moved from 65 Sea Zone to 110 Sea Zone 1 Infantry moved from East And South Borneo to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to S.Thailand 1 Elite and 1 Tank moved from Bahia to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Elite and 1 Tank moved from 36 Sea Zone to French Sudan 1 Artillery and 1 Elite moved from Gold Coast to French Sudan Purchase Units - Dutch Dutch buy 4 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 2 Elites moved from Suriname to Amazon Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Artillerys placed in Sumatra 1 Transport placed in 110 Sea Zone 1 Artillery and 1 Infantry placed in Banjarmasin 1 Artillery placed in Suriname 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Finns 1 Infantry moved from S.Karelia to Yaroslavl 3 Tanks moved from S.Karelia to Kirov 2 Tanks moved from Yaroslavl to Kirov 2 Tanks moved from Tula to Kuybyshev 2 Tanks moved from Georgia to Kuybyshev 1 Elite and 1 Infantry moved from S.Karelia to Smolensk 1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia 5 Mech.Infs moved from Vyborg to Kirov 3 Infantrys and 3 Tanks moved from Oulu to Vyborg 3 Tanks moved from Vyborg to S.Karelia 2 Infantrys moved from Tampere to Oulu 4 Artillerys, 2 Elites and 1 Infantry moved from Upper Norrland to Lapland 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Helsinki to Tampere 1 Tank moved from Tampere to Oulu 2 ArmoredCars moved from Tampere to Oulu Purchase Units - Finns Finns buy 6 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Finns 2 Tanks moved from Erzurum to Kuybyshev Place Units - Finns 6 ArmoredCars placed in Helsinki 2 Mech.Infs placed in Vyborg Turn Complete - Finns Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Romanians 1 Artillery moved from E.Iran to Baluchistan 2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from E.Iran to Punjab 4 ArmoredCars and 3 Tanks moved from E.Iran to Alma Ata 3 Tanks moved from W.Iran to Adana 5 Elites and 7 Infantrys moved from Azerbaijan to W.Iran 2 ArmoredCars, 1 Infantry and 1 Tank moved from Erzurum to Adana 1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Bursa to Adana 3 Mech.Infs moved from Istanbul to Adana 2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Georgia to Erzurum 2 ArmoredCars moved from Erzurum to Adana 1 Infantry moved from Rostov to Tula 3 ArmoredCars moved from Rostov to Erzurum 2 Artillerys and 2 Infantrys moved from Rostov to Kursk 1 Artillery and 7 Infantrys moved from Donetsk to Kursk 4 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 3 ArmoredCars moved from Bucharest to Bulgaria 1 Infantry moved from Bucharest to E.Romania 2 ArmoredCars moved from Gorky to Astrakhan Purchase Units - Romanians Romanians buy 12 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Punjab Romanians attack with 2 ArmoredCars, 1 Mech.Inf and 2 Tanks British defend with 1 Bunker Romanians roll dice for 2 ArmoredCars, 1 Mech.Inf and 2 Tanks in Punjab, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 Bunker in Punjab, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Romanians and 1 Bunker owned by the British lost in Punjab Romanians win, taking Punjab from British with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for British: 1 Bunker Battle in Alma Ata Romanians attack with 4 ArmoredCars and 3 Tanks Chinese defend with 6 Infantrys and 1 Mech.Inf Romanians roll dice for 4 ArmoredCars and 3 Tanks in Alma Ata, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 4/7 hits, 2.33 expected hits 4 ArmoredCars owned by the Romanians and 4 Infantrys owned by the Chinese lost in Alma Ata Romanians roll dice for 3 Tanks in Alma Ata, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Alma Ata Romanians roll dice for 3 Tanks in Alma Ata, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Mech.Inf in Alma Ata, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Alma Ata Romanians win, taking Alma Ata from Russians with 3 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 4 ArmoredCars Casualties for Chinese: 6 Infantrys and 1 Mech.Inf Battle in Adana Romanians attack with 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks in Adana, round 2 : 8/15 hits, 5.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Romanians, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana Romanians loses 0 PUs for violating Adanas neutrality. Romanians win, taking Adana from Neutral with 4 ArmoredCars, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar and 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 3 ArmoredCars placed in W.Iran 2 Mech.Infs placed in Bursa 1 ArmoredCar placed in Bursa 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Bucharest Turn Complete - Romanians Romanians collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Romanians regular : 3.33 Russians regular : 0.33 Neutral regular : 1.00 British regular : 0.50
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TripleA Turn Summary: Thai round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Americans 2 Artillerys moved from Bahia to 35 Sea Zone 1 Elite moved from Salvador to 35 Sea Zone 3 Elites and 1 Marine moved from Bahia to 35 Sea Zone 2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone 2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa 2 S.Bombers moved from Gold Coast to French Equatorial Africa 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to French Sudan 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 7 Elites moved from Greenland to 8 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone 3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland 1 Fighter moved from Washington to Bahia 4 Elites moved from Washington to 13 Sea Zone 4 Elites moved from Washington to 13 Sea Zone 1 Tank moved from Washington to South Central USA 2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone 8 Elites moved from 8 Sea Zone to Greenland 1 Destroyer moved from 101 Sea Zone to 107 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in French Equatorial Africa Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20 Casualties for Italians: 1 Infantry and 3 Mech.Infs Battle in Iceland Americans attack with 3 Adv.Fighters and 7 Elites Germans defend with 1 Infantry Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Americans 3 Adv.Fighters moved from Iceland to 4 Sea Zone 2 S.Bombers moved from French Equatorial Africa to Gold Coast Place Units - Americans 4 Elites placed in Chubu 8 Elites placed in Tokyo 3 Elites placed in Tohoku 3 Elites placed in South Atlantic USA 2 Artillerys placed in Salvador 1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone 2 Fighters placed in 13 Sea Zone 1 S.Submarine placed in 107 Sea Zone 1 Infantry placed in Davao Turn Complete - Americans Americans collect 143 PUs; end with 143 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.33 Germans regular : -0.33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Germans 3 Cruisers and 2 S.Submarines moved from 18 Sea Zone to 20 Sea Zone 5 Infantrys moved from Brittany to 20 Sea Zone 5 Infantrys moved from 20 Sea Zone to Wales 2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Submarines moved from 22 Sea Zone to 20 Sea Zone 7 Infantrys moved from Netherlands to Hamburg 6 Infantrys moved from Belgium to Netherlands 6 Infantrys moved from Picardy to Belgium 6 Infantrys moved from Normandy to Picardy 1 Infantry moved from Brittany to Normandy 4 Bombers and 2 JetFighters moved from E.Iran to 59 Sea Zone 3 HeavyTanks, 5 Mech.Infs and 6 Tanks moved from Baluchistan to Delhi 3 Adv.Fighters moved from W.Iran to 59 Sea Zone 1 Artillery moved from Ufa to Karaganda 3 Mech.Infs moved from Evenkia to Sibirsky 2 Mech.Infs moved from Novosibirsk to Sibirsky 5 Mech.Infs moved from Sverdlovsk to Sibirsky 4 Mech.Infs moved from Arkhangelsk to Surgut 2 Mech.Infs moved from Iraq to Palestine 1 ArmoredCar moved from W.Iran to Palestine 3 Adv.Fighters moved from Greece to 55 Sea Zone 1 Adv.Fighter moved from Kiev to W.Iran 2 Stukas moved from Kiev to W.Iran 3 Mech.Infs moved from Georgia to Iraq 5 Mech.Infs moved from Stalingrad to Erzurum 2 Mech.Infs moved from Kursk to Erzurum 1 ArmoredCar moved from Kiev to Kursk 1 Tank moved from Uzbekistan to Karaganda 2 Mech.Infs moved from Tashkent to W.Iran 2 Infantrys moved from Smolensk to Kursk Purchase Units - Germans Germans buy 10 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 21 Infantrys, 3 Mech.Infs, 1 S.Submarine, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Palestine Germans attack with 1 ArmoredCar and 2 Mech.Infs British defend with 1 Tank Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Palestine Germans win, taking Palestine from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in 55 Sea Zone Germans attack with 3 Adv.Fighters French defend with 1 Destroyer Germans roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 55 Sea Zone Germans win with 3 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for French: 1 Destroyer Battle in Karaganda Germans attack with 1 Artillery and 1 Tank Chinese defend with 1 Mech.Inf Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Karaganda Germans roll dice for 1 Tank in Karaganda, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Karaganda Germans win, taking Karaganda from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Artillery Casualties for Chinese: 1 Mech.Inf Battle in Wales Germans attack with 5 Infantrys British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Germans roll dice for 1 Battleship and 3 Cruisers in Wales, round 2 : 1/4 hits, 2.17 expected hits 1 Infantry owned by the British lost in Wales Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 0.83 expected hits British roll dice for 1 Artillery in Wales, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Wales Germans win, taking Wales from British with 5 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Battle in 59 Sea Zone Germans attack with 3 Adv.Fighters, 4 Bombers and 2 JetFighters British defend with 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports; Anzac defend with 1 Carrier and 1 Destroyer Germans roll dice for 3 Adv.Fighters, 4 Bombers and 2 JetFighters in 59 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits British roll dice for 2 Carriers, 4 Destroyers, 2 Fighters and 3 Transports in 59 Sea Zone, round 2 : 4/11 hits, 3.83 expected hits 1 JetFighter owned by the Germans, 3 Transports owned by the British, 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 3 Adv.Fighters owned by the Germans lost in 59 Sea Zone Germans roll dice for 4 Bombers and 1 JetFighter in 59 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits British roll dice for 2 Carriers, 2 Destroyers and 2 Fighters in 59 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits 1 Carrier owned by the British, 2 Fighters owned by the British, 1 JetFighter owned by the Germans, 1 Carrier owned by the Anzac and 1 Bomber owned by the Germans lost in 59 Sea Zone Germans roll dice for 3 Bombers in 59 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits British roll dice for 2 Destroyers in 59 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the British lost in 59 Sea Zone Germans win with 3 Bombers remaining. Battle score for attacker is 26 Casualties for Germans: 3 Adv.Fighters, 1 Bomber and 2 JetFighters Casualties for Anzac: 1 Carrier and 1 Destroyer Casualties for British: 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports Battle in Delhi Germans attack with 3 HeavyTanks, 5 Mech.Infs and 6 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 6 Tanks in Delhi, round 2 : 6/14 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 5 Infantrys in Delhi, round 2 : 2/6 hits, 2.17 expected hits 5 Infantrys owned by the British and 2 Mech.Infs owned by the Germans lost in Delhi Germans roll dice for 3 HeavyTanks, 3 Mech.Infs and 6 Tanks in Delhi, round 3 : 5/12 hits, 6.00 expected hits British roll dice for 1 Bunker in Delhi, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Delhi Germans captures 81PUs while taking British capital Germans win, taking Delhi from British with 3 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 2 Mech.Infs Casualties for British: 1 Bunker and 5 Infantrys Non Combat Move - Germans 3 Bombers moved from 59 Sea Zone to W.Iran 3 Adv.Fighters moved from 55 Sea Zone to Erzurum Place Units - Germans 1 ArmoredCar, 2 Artillerys, 1 Bunker and 3 Infantrys placed in Sibirsky 1 S.Submarine and 2 Submarines placed in 20 Sea Zone 1 Destroyer and 3 Submarines placed in 22 Sea Zone 4 Infantrys placed in Leningrad 3 Infantrys placed in Kiev 5 Infantrys placed in Stalingrad 4 Infantrys placed in Warsaw 2 Mech.Infs placed in Tashkent 1 ArmoredCar, 1 Mech.Inf and 3 Tanks placed in Sverdlovsk 4 ArmoredCars placed in Arkhangelsk 3 ArmoredCars placed in Georgia 1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia Turn Complete - Germans Germans collect 152 PUs; end with 233 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.00 Germans regular : -4.17 British regular : -3.17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Russians 1 Artillery and 28 Infantrys moved from Khatanga to Yeniseysk Russians take Yeniseysk from Germans 1 Artillery and 1 Elite moved from Bratsk to Krasnoyarsk Purchase Units - Russians Russians buy 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Krasnoyarsk Russians attack with 1 Artillery and 1 Elite Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Krasnoyarsk Russians win, taking Krasnoyarsk from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Russians 1 AAGun moved from Khatanga to Yeniseysk Place Units - Russians 9 Infantrys placed in Moscow Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Hisaichi regular : -0.17
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@dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17 Combat Move - Italians 3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan 2 Elites moved from Mauritania to French Sudan 2 ArmoredCars moved from Mauritania to French Sudan 3 Infantrys moved from W.Morocco to Mauritania 7 Artillerys moved from Rio de Oro to Mauritania 4 ArmoredCars moved from E.Morocco to Mauritania 1 Elite moved from Rio de Oro to Mauritania 1 Infantry moved from Mersa Matruh to Lower Egypt 1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 4 Infantrys moved from N.Tunisia to N.Algeria 4 ArmoredCars moved from Tunis to N.Algeria 5 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone 6 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone Purchase Units - Italians Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits 2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits 2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50 Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs Casualties for Americans: 1 Artillery and 4 Elites Battle in French Sudan Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits 2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9 Casualties for Italians: 4 Infantrys Casualties for Americans: 1 Infantry Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank Non Combat Move - Italians Place Units - Italians 1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 4 ArmoredCars placed in Tunis 3 Mech.Infs placed in Hun Italians undo move 1. 2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro 8 Infantrys placed in Rome 1 Transport placed in 46 Sea Zone Turn Complete - Italians Italians collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
French regular : 4.33 Italians regular : -3.17
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@entek said in dawg Axis v. Entek Allies WaW:
@dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.
but you will get it back.
skip japan