• '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 2 Bunkers, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            2 Destroyers moved from 1 Sea Zone to 8 Sea Zone
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Bunker, 1 Elite and 1 Infantry placed in Syria
            1 Bunker placed in Mauritania
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Artillery moved from West Borneo to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            2 Marines moved from West Borneo to 110 Sea Zone
            1 Marine moved from Malaya to 110 Sea Zone
            3 Artillerys, 3 Marines and 3 Transports moved from 110 Sea Zone to 60 Sea Zone
            3 Artillerys and 3 Marines moved from 60 Sea Zone to Madras
            1 Battleship moved from 110 Sea Zone to 60 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Shantung
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
            1 Artillery moved from Anhwei to Shansi
                  Yamamoto take Shansi from Chinese
            1 Infantry moved from Hunan to Anhwei
            1 ArmoredCar and 1 Mech.Inf moved from Ayan to Chita
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry and 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 Destroyer moved from 75 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Panay to Mindoro
            1 Infantry moved from Hunan to N.French Indochina
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Infantry and 2 Tanks moved from N.French Indochina to 92 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 ArmoredCar moved from Malaya to 110 Sea Zone
            1 Bomber moved from Malaya to Java
            1 ArmoredCar, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Java
            1 Tank moved from Davao to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Tank moved from 110 Sea Zone to Java
            1 Marine moved from Malaya to S.Thailand
            1 ArmoredCar moved from Malaya to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite and 5 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shantung
                Yamamoto attack with 1 Artillery, 1 Elite and 5 Infantrys
                Chinese defend with 1 Factory and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Shantung, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Yamamoto win, taking Shantung from Chinese with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Mindoro
                Yamamoto attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Mindoro, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Mindoro
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Infantry
            Battle in Java
                Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 2 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 5/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Tank
            Battle in Chita
                Yamamoto attack with 1 ArmoredCar and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Yamamoto win, taking Chita from Russians with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Destroyers moved from 107 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 85 Sea Zone
            1 Carrier moved from 106 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Samar to Panay
            1 Bomber moved from Java to S.Thailand
    
        Place Units - Yamamoto
            5 Destroyers placed in 85 Sea Zone
            1 B.Transport placed in 107 Sea Zone
            2 Artillerys placed in Davao
            Yamamoto undo move 3.
            3 Artillerys and 3 Marines placed in Malaya
            1 Artillery and 1 Marine placed in Davao
            1 Elite and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Yamamoto regular : 1.17
    Americans regular : 0.00
    Russians regular : -0.67
    Dutch regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Artillery moved from Chahar to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Hupeh
            7 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Shansi
            1 Artillery moved from Chahar to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Hupeh
            7 Infantrys moved from Shensi to Hupeh
            3 Mech.Infs moved from Ningsia to Hupeh
            5 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Assam: 1 Infantry
            EDIT: Removing units owned by Chinese from Yunnan: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter, 2 Submarines and 4 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Fighter moved from Sumatra to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Tank moved from Mysore to Madras
            1 ArmoredCar moved from Shanghai to Kweichow
            1 ArmoredCar moved from Shanghai to Kweichow
            1 Infantry moved from N.French Indochina to Yunnan
            4 Infantrys moved from Shanghai to Hunan
            2 Artillerys and 2 Infantrys moved from Kiangsi to Hunan
            2 Artillerys and 4 Infantrys moved from Hong Kong to Kiangsi
            1 Artillery and 4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Tank moved from Peking to 84 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Tank moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys and 1 Tank moved from 75 Sea Zone to Okhotsk
            1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from Heilungchiang to Okhotsk
            1 Artillery and 3 Infantrys moved from 75 Sea Zone to Kolyma
            1 ArmoredCar moved from Heilungchiang to Okhotsk
            1 Artillery moved from Heilungchiang to Ayan
            3 Infantrys moved from Liaoning to Peking
            3 Infantrys moved from Liaoning to Heilungchiang
            2 Tanks moved from Heilungchiang to Okhotsk
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 76 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                Chinese win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Okhotsk
                Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 3 Tanks
                British defend with 2 Infantrys; Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Okhotsk
                    Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 3 Tanks in Okhotsk, round 3 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Submarines and 5 Transports
                Anzac defend with 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 5 Transports in 67 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    Anzac roll dice for 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports in 67 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 2 Destroyers owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier and 4 Fighters in 67 Sea Zone, round 3 : 5/5 hits, 2.50 expected hits
                    3 Transports owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 3 Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 4/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier and 1 Fighter in 67 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Anzac, 1 Carrier owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 1 B.Transport, 2 Submarines and 5 Transports
                Casualties for Anzac: 2 Carriers, 2 Destroyers, 4 Fighters and 2 Transports
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Fighter moved from 67 Sea Zone to Java
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 4 Infantrys placed in Madras
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 B.Transport placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            Hisaichi undo move 4.
            3 Infantrys placed in Heilungchiang
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Anzac regular : 1.50
    Russians regular : -2.00
    Hisaichi regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
            2 Tanks moved from Delhi to Hyderabad
            2 ArmoredCars moved from Delhi to Hyderabad
            1 Infantry moved from Delhi to Hyderabad
            2 Mech.Infs moved from Bombay to Mysore
                  British take Mysore from Hisaichi
            2 Mech.Infs moved from Mysore to Hyderabad
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Transport moved from 58 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 1 Infantry moved from 59 Sea Zone to Mysore
            1 Fighter moved from Bombay to Hyderabad
            1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from Darfur to Kufra
            1 Artillery, 2 Fighters and 3 Infantrys moved from New Valley to Kufra
            1 Fighter moved from Mersa Matruh to Kufra
            2 Infantrys moved from Iceland to 9 Sea Zone
            2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Munster
            1 Bomber moved from Dover to Munster
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Destroyer, 3 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 1 Submarine
                Italians defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Kufra
                British attack with 2 Artillerys, 3 Fighters and 3 Infantrys
                Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys, 3 Fighters and 3 Infantrys in Kufra, round 2 : 4/8 hits, 2.50 expected hits
                    Italians roll dice for 3 Infantrys and 2 Tanks in Kufra, round 2 : 1/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans, 1 Infantry owned by the Italians, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Kufra
                    British roll dice for 2 Artillerys, 3 Fighters and 2 Infantrys in Kufra, round 3 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kufra
                British win, taking Kufra from Italians with 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Infantrys and 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Munster, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Munster to London
            1 Artillery and 1 Infantry moved from Wales to Manchester
            1 Battleship, 5 Destroyers, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            3 Fighters moved from Kufra to Cairo
            1 Infantry moved from Italian East Africa to Nubia
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            1 Bunker placed in Hyderabad
            2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi
            2 Mech.Infs placed in Bombay
            2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Neutral regular : -0.33
    British regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            4 Infantrys moved from South Australia to Western Australia
            3 Infantrys moved from Northern Territory to Western Australia
            1 Adv.Fighter moved from Broome to 122 Sea Zone
    
        Place Units - Anzac
            1 Carrier and 1 Destroyer placed in 122 Sea Zone
            1 Fighter placed in 122 Sea Zone
            1 Elite and 2 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery moved from Suriname to 32 Sea Zone
            1 Artillery and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery moved from 36 Sea Zone to Mauritania
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Hisaichi
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Timor
            2 Infantrys and 1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            3 Infantrys moved from Vyborg to S.Karelia
            1 Infantry moved from N.Karelia to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            5 Infantrys moved from Oulu to N.Karelia
            1 Artillery and 3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank
                Russians defend with 5 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 5 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in S.Karelia, round 3 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from S.Karelia to Leningrad
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            2 Artillerys, 1 Elite and 1 Fighter moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 Artillerys, 1 Elite and 1 Fighter
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Kiev, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
            2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
            2 Tanks moved from Bucharest to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Transports moved from 60 Sea Zone to 61 Sea Zone
            1 Destroyer moved from 60 Sea Zone to 61 Sea Zone
            4 Infantrys moved from S.Thailand to 61 Sea Zone
            1 Destroyer, 4 Infantrys and 2 Transports moved from 61 Sea Zone to 60 Sea Zone
            4 Infantrys moved from 60 Sea Zone to Madras
            1 Infantry moved from Burma to Assam
            1 Infantry moved from Burma to Assam
            1 Fighter moved from Madras to Assam
            1 Infantry moved from N.Thailand to Yunnan
            1 Tank moved from Burma to Yunnan
            3 Artillerys and 3 Infantrys moved from S.Thailand to Burma
            5 Infantrys and 1 Marine moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery
                    Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Assam
                Thai attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in Assam, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Assam
                Thai win, taking Assam from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Assam to Madras
    
        Place Units - Thai
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 0.67
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Tanks moved from Salvador to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Marines moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 Infantrys, 2 Marines, 2 Tanks and 4 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys, 2 Infantrys, 2 Marines and 2 Tanks moved from 36 Sea Zone to Mauritania
            4 Marines moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Marines moved from 32 Sea Zone to 36 Sea Zone
            4 Marines moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
            3 Fighters moved from Bahia to Mauritania
            1 Carrier and 2 Fighters moved from 32 Sea Zone to 34 Sea Zone
            1 Marine moved from Washington to 13 Sea Zone
            3 Marines moved from South Atlantic USA to 13 Sea Zone
            1 B.Transport and 4 Marines moved from 13 Sea Zone to 32 Sea Zone
            4 Marines moved from 32 Sea Zone to Bahia
            2 Artillerys moved from South Central USA to E.Mexico
            3 Infantrys moved from Northeast USA to South Atlantic USA
            1 Adv.Fighter moved from South Central USA to Bahia
            4 Fighters moved from 88 Sea Zone to 75 Sea Zone
            1 Bomber moved from Wake to 75 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
            1 Submarine moved from 95 Sea Zone to 76 Sea Zone
            1 Infantry moved from E.Mexico to Central America
            1 Artillery and 4 Infantrys moved from Central America to Colombia
            1 Infantry moved from Colombia to Amazon
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Carrier, 7 Destroyers, 4 Elites, 1 Fighter and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 1 Bomber and 4 Fighters
                Hisaichi defend with 1 B.Transport and 2 Transports
                    Americans roll dice for 1 Bomber and 4 Fighters in 75 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 B.Transport and 2 Transports in 75 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 2 Transports owned by the Hisaichi lost in 75 Sea Zone
                    Americans roll dice for 1 Bomber and 3 Fighters in 75 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in 75 Sea Zone
                Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Fighter
                Casualties for Hisaichi: 1 B.Transport and 2 Transports
            Battle in 76 Sea Zone
                Americans attack with 2 Destroyers and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in 76 Sea Zone
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from 75 Sea Zone to Wake
            3 Fighters moved from 75 Sea Zone to Kamchatka
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 B.Transport, 2 Battleships, 2 Carriers and 6 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from San Francisco to Midway
            1 Destroyer moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 B.Transport, 2 Destroyers and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Destroyers moved from 83 Sea Zone to 89 Sea Zone
            1 Tank moved from San Francisco to E.Mexico
    
        Place Units - Americans
            2 Destroyers placed in 95 Sea Zone
            1 Carrier placed in 91 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 91 Sea Zone
            2 Elites placed in Salvador
            2 Elites placed in South Atlantic USA
            5 Destroyers and 1 Submarine placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 ArmoredCar and 2 Infantrys moved from Vinnytsia to Donetsk
            3 ArmoredCars, 4 Artillerys, 4 HeavyTanks, 4 Infantrys and 7 Tanks moved from Vinnytsia to Kiev
            1 HeavyTank and 2 Tanks moved from Warsaw to Kiev
            1 Infantry moved from Warsaw to Brest
            5 Infantrys moved from Bohemia to Krakow
            1 Infantry moved from Latvia to Minsk
            1 Tank moved from Latvia to Minsk
            2 Artillerys, 1 Elite and 1 Infantry moved from Vyborg to S.Karelia
            2 Stukas moved from Hamburg to 21 Sea Zone
            1 Adv.Fighter, 1 Battleship, 2 Carriers, 4 Destroyers, 3 Fighters and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from Vinnytsia to 21 Sea Zone
            1 Infantry moved from Estonia to Latvia
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            8 Infantrys moved from Pomerania to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Leningrad
            10 Infantrys moved from Brandenburg to Pomerania
            5 Infantrys moved from Brandenburg to Silesia
            2 Submarines moved from 48 Sea Zone to 51 Sea Zone
            2 Transports moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 Cruiser, 2 Destroyers, 2 HeavyTanks, 27 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine
                British defend with 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 4 Transports
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 3 Fighters and 2 Stukas in 21 Sea Zone, round 2 : 4/14 hits, 5.50 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 4 Transports in 21 Sea Zone, round 2 : 4/15 hits, 5.00 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Submarine owned by the Germans, 3 Transports owned by the British and 2 Carriers owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 4 Destroyers, 3 Fighters and 2 Stukas in 21 Sea Zone, round 3 : 2/12 hits, 5.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport in 21 Sea Zone, round 3 : 3/12 hits, 4.50 expected hits
                    3 Destroyers owned by the Germans, 1 Transport owned by the British and 1 T.Boat owned by the British lost in 21 Sea Zone
                    Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Destroyer, 3 Fighters and 2 Stukas in 21 Sea Zone, round 4 : 5/9 hits, 4.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 2 Fighters in 21 Sea Zone, round 4 : 7/10 hits, 4.17 expected hits
                    3 Fighters owned by the Germans, 1 Destroyer owned by the Germans, 5 Destroyers owned by the British, 1 Adv.Fighter owned by the Germans and 2 Stukas owned by the Germans lost in 21 Sea Zone
                1 Bomber owned by the Germans retreated
                1 Battleship owned by the Germans retreated to 22 Sea Zone
                British win with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is -47
                Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 4 Destroyers, 3 Fighters, 2 Stukas and 1 Submarine
                Casualties for British: 5 Destroyers, 1 T.Boat and 4 Transports
            Battle in Donetsk
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Infantry and 1 Tank
            Battle in 51 Sea Zone
                Germans attack with 2 Submarines and 2 Transports
                British defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Germans win with 2 Submarines and 2 Transports remaining. Battle score for attacker is 15
                Casualties for British: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Germans
            3 Infantrys moved from Lorraine to Picardy
            2 Infantrys moved from Rhine to Hamburg
            1 Bomber moved from 21 Sea Zone to Netherlands
            2 Tanks moved from Lorraine to Netherlands
            1 Tank moved from Lorraine to Netherlands
            7 Tanks moved from Lorraine to Bohemia
    
        Place Units - Germans
            1 Cruiser placed in 24 Sea Zone
            2 Destroyers and 2 Submarines placed in 22 Sea Zone
            2 HeavyTanks and 1 Tank placed in Warsaw
            3 Infantrys placed in Leningrad
            1 Infantry placed in Warsaw
            5 Infantrys placed in Bohemia
            2 Infantrys placed in Hamburg
            8 Infantrys placed in Paris
            8 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -6.00
    British regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            9 Infantrys moved from Arkhangelsk to S.Karelia
            2 Artillerys, 8 Infantrys and 1 Tank moved from Yaroslavl to S.Karelia
            1 Artillery, 1 Fighter and 3 Infantrys moved from Smolensk to S.Karelia
            3 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Kursk to Donetsk
            1 Fighter moved from Kursk to Donetsk
            2 ArmoredCars, 1 Artillery, 17 Infantrys, 1 Mech.Inf and 12 Tanks moved from Kursk to Kiev
            2 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf moved from Gorky to Kiev
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
                  Russians take Odessa from Romanians
            2 Infantrys moved from Uzbekistan to E.Iran
            2 ArmoredCars moved from Tashkent to E.Iran
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita
            1 Tank moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank
                Yamamoto defend with 1 ArmoredCar and 1 Mech.Inf
                    Russians roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank in Chita, round 2 : 5/15 hits, 4.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Mech.Inf in Chita, round 2 : 0/2 hits, 0.50 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Chita
                Russians win, taking Chita from Yamamoto with 3 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 ArmoredCar and 1 Mech.Inf
            Battle in S.Karelia
                Russians attack with 3 Artillerys, 1 Fighter, 20 Infantrys and 1 Tank
                Germans defend with 2 Artillerys, 1 Elite and 1 Infantry; Finns defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 3 Artillerys, 1 Fighter, 20 Infantrys and 1 Tank in S.Karelia, round 2 : 5/25 hits, 5.67 expected hits
                    Finns roll dice for 3 Artillerys, 1 Elite, 4 Infantrys and 1 Tank in S.Karelia, round 2 : 2/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Finns, 2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in S.Karelia
                    Russians roll dice for 3 Artillerys, 1 Fighter, 18 Infantrys and 1 Tank in S.Karelia, round 3 : 4/23 hits, 5.33 expected hits
                    Finns roll dice for 3 Artillerys and 1 Tank in S.Karelia, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Finns, 2 Artillerys owned by the Germans and 1 Tank owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 3 Artillerys, 1 Fighter, 17 Infantrys and 1 Tank remaining. Battle score for attacker is 22
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 1 Artillery, 3 Infantrys and 1 Tank
                Casualties for Germans: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 ArmoredCar and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Donetsk, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                1 Fighter owned by the Russians and 1 Bomber owned by the Russians retreated
                Germans win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in E.Iran
                Russians attack with 2 ArmoredCars and 2 Infantrys
                Neutral defend with 1 Bunker and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars and 2 Infantrys in E.Iran, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in E.Iran, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                2 ArmoredCars owned by the Russians retreated to Uzbekistan
                Neutral win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Kiev
                Russians attack with 2 ArmoredCars, 1 Artillery, 17 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks
                Romanians defend with 2 Artillerys and 1 Elite; Germans defend with 3 ArmoredCars, 4 Artillerys, 5 HeavyTanks, 4 Infantrys and 9 Tanks
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 17 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks in Kiev, round 2 : 13/37 hits, 12.33 expected hits
                    Romanians roll dice for 3 ArmoredCars, 6 Artillerys, 1 Elite, 5 HeavyTanks, 4 Infantrys and 9 Tanks in Kiev, round 2 : 10/28 hits, 12.00 expected hits
                    3 ArmoredCars owned by the Germans, 10 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 4 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kiev
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 7 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 1 Mot.Inf and 12 Tanks in Kiev, round 3 : 11/27 hits, 10.67 expected hits
                    Romanians roll dice for 1 Artillery, 5 HeavyTanks and 9 Tanks in Kiev, round 3 : 11/15 hits, 8.17 expected hits
                    1 HeavyTank owned by the Germans, 2 ArmoredCars owned by the Russians, 7 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Mot.Inf owned by the Russians and 9 Tanks owned by the Germans lost in Kiev
                1 Mech.Rocket owned by the Russians, 3 Mech.Infs owned by the Russians and 12 Tanks owned by the Russians retreated to Kursk
                Romanians win with 4 HeavyTanks remaining. Battle score for attacker is 48
                Casualties for Russians: 2 ArmoredCars, 1 Artillery, 17 Infantrys and 1 Mot.Inf
                Casualties for Germans: 3 ArmoredCars, 4 Artillerys, 1 HeavyTank, 4 Infantrys and 9 Tanks
                Casualties for Romanians: 2 Artillerys and 1 Elite
    
        Non Combat Move - Russians
            1 Bomber and 1 Fighter moved from Donetsk to Kursk
            4 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            6 Infantrys moved from Moscow to Yaroslavl
            1 Tank moved from Moscow to Kursk
            2 Infantrys moved from Moscow to Yaroslavl
            1 HeavyTank moved from Moscow to Kursk
            1 Fighter moved from S.Karelia to Kursk
            1 HeavyTank moved from Kirov to Yaroslavl
            3 Infantrys moved from Kirov to Vologda
            2 Mot.Infs moved from Sverdlovsk to Gorky
            1 Mech.Inf moved from Sverdlovsk to Gorky
            1 HeavyTank moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Sverdlovsk to Perm
            1 Infantry moved from Yakutsk to Zhigansk
            1 Infantry moved from Olyokminsk to Yakutsk
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Evenkia to Khatanga
            2 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Sibirsky to Khatanga
            1 Artillery moved from Semipalatinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Bunker placed in Kursk
            2 Artillerys and 8 Infantrys placed in Moscow
            1 Elite, 2 Infantrys and 1 Tank placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky
            2 Infantrys placed in Tashkent
            3 Infantrys and 1 Mech.Inf placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Romanians regular : 0.83
    Finns regular : -1.67
    Germans regular : 1.50
    Russians regular : -5.50
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 ArmoredCars, 1 Bomber and 1 Tank moved from Hun to Kufra
            4 Mech.Infs moved from El Agheila to Kufra
            4 Infantrys moved from Tobruk to Kufra
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Tank moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            7 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            9 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 3 HeavyTanks, 11 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 2 ArmoredCars, 1 Bomber, 4 Infantrys, 4 Mech.Infs and 1 Tank
                British defend with 2 Artillerys and 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Bomber, 4 Infantrys, 4 Mech.Infs and 1 Tank in Kufra, round 2 : 4/12 hits, 4.50 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    2 Artillerys owned by the British, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Kufra
                Italians win, taking Kufra from British with 2 ArmoredCars, 1 Bomber, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Italians
            1 Bomber moved from Kufra to Hun
    
        Place Units - Italians
            3 HeavyTanks placed in Hun
            4 Mech.Infs placed in Tunis
            4 Infantrys placed in E.Morocco
            7 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from W.Morocco: 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 5 Tanks
            EDIT: Adding units owned by Italians to E.Morocco: 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 5 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
            2 Destroyers moved from 8 Sea Zone to 29 Sea Zone
    
        Purchase Units - French
            French buy 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            1 Destroyer and 1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            3 Tanks moved from Java to 110 Sea Zone
            1 Artillery moved from Java to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Marine moved from Java to 110 Sea Zone
            1 ArmoredCar, 2 Artillerys, 2 B.Transports, 1 Infantry, 1 Marine, 3 Tanks and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from 67 Sea Zone to Western Australia
            1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 ArmoredCar moved from Burma to Calcutta
                  Yamamoto take Calcutta from British
            1 Artillery moved from Malaya to 65 Sea Zone
            1 Marine moved from Malaya to 65 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Marine moved from Malaya to 65 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Marine moved from Malaya to 65 Sea Zone
            1 Marine moved from S.Thailand to 65 Sea Zone
            2 Marines and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 4 Marines moved from 60 Sea Zone to Madras
            1 Bomber moved from S.Thailand to Western Australia
            1 Infantry moved from N.French Indochina to Hunan
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from Shantung to Anhwei
            1 Artillery, 1 Elite and 2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Chahar
            2 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            5 Destroyers moved from 85 Sea Zone to 76 Sea Zone
            1 Carrier moved from 84 Sea Zone to 85 Sea Zone
            1 Elite and 1 Marine moved from Tokyo to 84 Sea Zone
            1 Elite and 1 Marine moved from 84 Sea Zone to Shantung
            1 B.Transport and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            2 Marines moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport and 2 Marines moved from 107 Sea Zone to 85 Sea Zone
            1 Artillery and 2 Marines moved from 85 Sea Zone to Tokyo
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 13 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 5 Destroyers
                Americans defend with 2 Destroyers and 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Destroyers in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Destroyers in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone
                    Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Destroyers in 76 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in 76 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 2 Destroyers and 1 Submarine
            Battle in Chahar
                Yamamoto attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 Destroyers
            Battle in Shansi
                Yamamoto attack with 1 Artillery, 1 Elite and 3 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Shansi, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shansi
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 3 : 3/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Western Australia
                Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks
                Anzac defend with 1 Factory and 7 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Marine and 3 Tanks in Western Australia, round 2 : 4/9 hits, 4.17 expected hits
                    Anzac roll dice for 7 Infantrys in Western Australia, round 2 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Western Australia
                    Yamamoto roll dice for 1 Bomber, 1 Marine and 3 Tanks in Western Australia, round 3 : 2/5 hits, 2.67 expected hits
                    Anzac roll dice for 3 Infantrys in Western Australia, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Marine owned by the Yamamoto lost in Western Australia
                    Yamamoto roll dice for 1 Bomber and 3 Tanks in Western Australia, round 4 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Western Australia
                Yamamoto win, taking Western Australia from Anzac with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 7 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Western Australia to Java
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 Battleship placed in 85 Sea Zone
            1 B.Transport placed in 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank placed in Davao
            1 Artillery, 1 Infantry and 1 Tank placed in Shantung
            6 Infantrys placed in Malaya
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -0.67
    Americans regular : 0.00
    Anzac regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            3 Mech.Infs and 1 Tank moved from Urumqi to W.Tibet
            3 Mech.Infs moved from Ningsia to Yunnan
            2 Infantrys moved from Hupeh to Kweichow
            1 Adv.Fighter moved from Hupeh to Kweichow
            1 Fighter moved from Hupeh to Yunnan
            1 Infantry moved from Hupeh to Kweichow
            5 Infantrys moved from Shensi to Shansi
            2 Infantrys and 1 Mech.Inf moved from Hupeh to Anhwei
            6 Infantrys moved from Ningsia to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 4 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Shansi
                Chinese attack with 5 Infantrys
                Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
                    Chinese roll dice for 5 Infantrys in Shansi, round 2 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 4 Infantrys in Shansi, round 3 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 Infantrys in Shansi, round 4 : 2/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
            Battle in W.Tibet
                Chinese attack with 3 Mech.Infs and 1 Tank
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in W.Tibet, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Neutral lost in W.Tibet
                    Chinese roll dice for 2 Mech.Infs and 1 Tank in W.Tibet, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in W.Tibet
                Chinese loses 0 PUs for violating W.Tibets neutrality.
                Chinese win, taking W.Tibet from Neutral with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Neutral: 2 Infantrys
            Battle in Yunnan
                Chinese attack with 1 Fighter and 3 Mech.Infs
                Thai defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Fighter and 3 Mech.Infs in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Fighter and 3 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Infantry and 1 Tank
            Battle in Anhwei
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Kweichow to Hupeh
            1 Fighter moved from Yunnan to Hupeh
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            5 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            1 Bunker placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            1 Infantry, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Chinese regular : 0.67
    Thai regular : -0.83
    Neutral regular : 0.00
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from Kolyma to Koryakia
                  Hisaichi take Koryakia from Russians
            1 Artillery and 2 Infantrys moved from Kolyma to Koryakia
            2 ArmoredCars and 2 Infantrys moved from Okhotsk to Ayan
            2 Infantrys moved from Heilungchiang to Ayan
            3 Tanks moved from Peking to Heilungchiang
            1 Infantry moved from Peking to Chahar
                  Hisaichi take Chahar from Chinese
            1 Infantry moved from Peking to Hulunbuir
            1 Infantry moved from Peking to Shantung
            1 Artillery and 3 Infantrys moved from Hunan to Anhwei
            1 Artillery and 3 Infantrys moved from Hunan to Kweichow
            2 Artillerys and 4 Infantrys moved from Kiangsi to Hunan
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            2 ArmoredCars moved from Kwangtung to Hunan
            1 Fighter moved from Java to Madras
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Western Australia
            1 Fighter moved from 67 Sea Zone to Madras
            1 Adv.Fighter moved from 67 Sea Zone to 70 Sea Zone
            1 Submarine moved from 67 Sea Zone to 70 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars and 4 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ayan, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ayan, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in 70 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Submarine
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter in 70 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 70 Sea Zone
                Hisaichi win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 3 Infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                1 Artillery owned by the Hisaichi retreated to Hunan
                Chinese win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from 70 Sea Zone to Western Australia
            3 Tanks moved from Okhotsk to Heilungchiang
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker, 3 Infantrys and 1 Tank placed in Madras
            2 Artillerys and 1 Infantry placed in Heilungchiang
            6 Infantrys placed in Hong Kong
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Anzac regular : -0.67
    Russians regular : 1.00
    Hisaichi regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            1 Infantry moved from Nubia to New Valley
            2 Destroyers moved from 56 Sea Zone to 51 Sea Zone
            3 Fighters moved from Cairo to 51 Sea Zone
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 10 Sea Zone
            1 Infantry and 1 Tank moved from 10 Sea Zone to Dublin
            2 Infantrys moved from Munster to Dublin
            1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from London to 22 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 5 Destroyers, 1 Elite, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 2 Destroyers and 3 Fighters
                Germans defend with 2 Submarines and 2 Transports
                    Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 2 Transports in 51 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Submarine owned by the Germans, 1 Destroyer owned by the British and 2 Transports owned by the Germans lost in 51 Sea Zone
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 3 Fighters in 51 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 51 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is 10
                Casualties for British: 2 Destroyers
                Casualties for Germans: 2 Submarines and 2 Transports
            Battle in 22 Sea Zone
                British attack with 1 Bomber, 1 Destroyer and 2 Fighters
                Germans defend with 1 Battleship, 2 Destroyers and 2 Submarines
                    Germans roll dice for 2 Submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 22 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Battleship and 2 Destroyers in 22 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 22 Sea Zone
                    British roll dice for 1 Bomber and 2 Fighters in 22 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Battleship and 2 Destroyers in 22 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    1 Submarine owned by the Germans and 2 Fighters owned by the British lost in 22 Sea Zone
                1 Bomber owned by the British retreated
                Germans win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is -10
                Casualties for British: 1 Destroyer and 2 Fighters
                Casualties for Germans: 2 Submarines
            Battle in Dublin
                British attack with 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 3 Infantrys and 1 Tank in Dublin, round 3 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Dublin
                    British roll dice for 1 Infantry and 1 Tank in Dublin, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Dublin
                    British roll dice for 1 Tank in Dublin, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 5 : 2/2 hits, 0.67 expected hits
                    1 Tank owned by the British lost in Dublin
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Neutral: 1 Infantry
                Casualties for British: 3 Infantrys and 1 Tank
    
        Non Combat Move - British
            1 Bomber moved from 22 Sea Zone to Manchester
            1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from 59 Sea Zone to Mysore
            1 Artillery and 1 Infantry moved from Mysore to Hyderabad
            2 Mech.Infs moved from Bombay to Hyderabad
            1 AAGun, 2 ArmoredCars, 1 Fighter and 2 Tanks moved from Delhi to Hyderabad
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            3 Fighters moved from 51 Sea Zone to Cairo
            7 Infantrys moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
    
        Place Units - British
            2 Destroyers placed in 56 Sea Zone
            1 Artillery and 1 Infantry placed in W.Iran
            2 Mech.Infs placed in Bombay
            2 ArmoredCars, 1 Fighter and 2 Tanks placed in Delhi
            3 Destroyers placed in 21 Sea Zone
            1 Artillery and 1 Elite placed in Cairo
    
        Turn Complete - British
            British collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Neutral regular : 2.00
    British regular : -1.17
    

    Savegame

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