TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
5 Tanks moved from Warsaw to Vinnytsia
1 Infantry moved from Lithuania to Minsk
1 Infantry moved from East Prussia to Lithuania
1 Infantry moved from Danzig to East Prussia
1 Infantry moved from Warsaw to Brest
5 Infantrys moved from Krakow to Vinnytsia
1 Mech.Inf moved from Bohemia to Kiev
1 Infantry moved from Vinnytsia to Kiev
2 Submarines and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Mech.Inf moved from Paris to Picardy
Germans take Picardy from French
1 Mech.Inf moved from Picardy to Normandy
3 Mech.Infs and 14 Tanks moved from Paris to Normandy
2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bohemia to Vinnytsia
2 Artillerys and 1 Infantry moved from W.Romania to E.Romania
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Tanks moved from Hamburg to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
1 Artillery moved from Pomerania to 23 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
3 Artillerys, 1 Elite, 4 Infantrys, 2 Tanks and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Bomber moved from Bavaria to Leningrad
3 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
2 Fighters, 9 Infantrys and 1 Tank moved from Vyborg to Leningrad
1 Elite and 3 Infantrys moved from Rhine to Belgium
2 Stukas moved from Burgundy to Belgium
1 Fighter moved from Lorraine to Belgium
1 Infantry moved from Languedoc to Orleanais
3 Infantrys moved from Bavaria to Lorraine
8 Infantrys moved from Berlin to Brandenburg
1 Artillery moved from Pomerania to Danzig
5 Infantrys moved from Danzig to East Prussia
4 Artillerys and 3 Infantrys moved from Warsaw to Krakow
1 Mech.Inf moved from Vinnytsia to Kiev
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 4 HeavyTanks, 28 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kiev
Germans attack with 1 Infantry and 2 Mech.Infs
Russians defend with 2 Infantrys
Germans roll dice for 1 Infantry and 2 Mech.Infs in Kiev, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Kiev
Germans roll dice for 2 Mech.Infs in Kiev, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 Mech.Infs in Kiev, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Kiev
Germans roll dice for 1 Mech.Inf in Kiev, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Mech.Inf in Kiev, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 6 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Kiev
Russians win with 1 Infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 Infantry and 2 Mech.Infs
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 4 Mech.Infs and 14 Tanks
British defend with 1 Artillery and 5 Infantrys; French defend with 1 AAGun, 1 Factory and 3 Infantrys
Germans roll dice for 4 Mech.Infs and 14 Tanks in Normandy, round 2 : 8/18 hits, 8.33 expected hits
French roll dice for 1 Artillery and 8 Infantrys in Normandy, round 2 : 4/9 hits, 3.00 expected hits
3 Infantrys owned by the French, 5 Infantrys owned by the British and 4 Mech.Infs owned by the Germans lost in Normandy
Germans roll dice for 14 Tanks in Normandy, round 3 : 8/14 hits, 7.00 expected hits
French roll dice for 1 Artillery in Normandy, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Tank owned by the Germans lost in Normandy
Germans win, taking Normandy from French with 13 Tanks remaining. Battle score for attacker is -9
Casualties for Germans: 4 Mech.Infs and 1 Tank
Casualties for British: 1 Artillery and 5 Infantrys
Casualties for French: 3 Infantrys
Battle in Leningrad
Germans attack with 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 14 Infantrys and 3 Tanks
Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 2 Fighters, 15 Infantrys and 1 Tank
Russians roll AA dice in Leningrad : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 8/24 hits, 7.00 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 1 Tank in Leningrad, round 2 : 9/20 hits, 7.50 expected hits
6 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 5 Infantrys and 3 Tanks in Leningrad, round 3 : 5/15 hits, 5.50 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 9 Infantrys and 1 Tank in Leningrad, round 3 : 3/14 hits, 5.50 expected hits
5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 2 Infantrys and 3 Tanks in Leningrad, round 4 : 6/12 hits, 5.00 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 4 Infantrys and 1 Tank in Leningrad, round 4 : 2/9 hits, 3.83 expected hits
4 Infantrys owned by the Russians, 2 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters and 3 Tanks in Leningrad, round 5 : 4/10 hits, 4.33 expected hits
Russians roll dice for 1 Bunker and 2 Fighters in Leningrad, round 5 : 1/3 hits, 1.50 expected hits
2 Fighters owned by the Russians, 1 Elite owned by the Germans and 1 Bunker owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 Artillerys, 1 Bomber, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 32
Casualties for Germans: 1 Elite and 14 Infantrys
Casualties for Russians: 2 Bunkers, 2 Fighters, 15 Infantrys and 1 Tank
Battle in Belgium
Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas
Neutral defend with 3 Infantrys
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 2 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 3 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 4 : 2/7 hits, 2.50 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Elite, 1 Fighter, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Germans: 1 Infantry
Non Combat Move - Germans
2 Stukas moved from Belgium to Hamburg
1 Fighter moved from Belgium to Hamburg
2 Fighters moved from Leningrad to 23 Sea Zone
1 Bomber moved from Leningrad to Vyborg
Place Units - Germans
1 Carrier placed in 23 Sea Zone
1 Adv.Fighter placed in Hamburg
4 HeavyTanks placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
2 Artillerys, 1 Elite and 1 Infantry placed in Hamburg
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
French regular : 1.67
Russians regular : -3.00
Germans regular : -4.33
Neutral regular : -1.00
Russians AA : -0.50
Savegame