Bjergmose og Ghostglider VS Maxi

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from Suriname to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 bomber moved from France to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Queensland to Northern Territory
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 cruiser placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Italians regular : 0,67
    Germans AA : -0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 11 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -1,00
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from Suriname to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 bomber moved from France to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Queensland to Northern Territory
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 cruiser placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 11 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            11 infantry moved from Burma to Shan State
            2 artilleries and 1 mech_infantry moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 fighter moved from Burma to Anhwe
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 3/15 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to Persia
            1 infantry moved from Northwest Persia to Persia
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,6,6,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -0,50
    Japanese regular : -1,33
    Italians regular : 0,67
    Germans AA : -0,17
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Iraq to Persia
            1 bomber and 2 fighters moved from Egypt to Persia
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour moved from Baltic States to Eastern Poland
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Persia
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Persia, round 2 : 1/7 hits, 2,67 expected hits
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 2,17 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 3 : 2/6 hits, 2,50 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/4 hits, 1,83 expected hits
                    2 infantry owned by the British lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Persia, round 4 : 2/6 hits, 2,50 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 4 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 24
                Casualties for Italians: 2 infantry
                Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber
            Battle in Eastern Poland
                Italians attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Persia to Iraq
            1 bomber moved from Persia to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -4,00
    Russians regular : 0,33
    British regular : -3,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Shan State
            1 fighter moved from 41 Sea Zone to Shan State
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 transports placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Shan State
            1 fighter moved from 41 Sea Zone to Shan State
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 infantry moved from South Australia to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 transports placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Held og lykke med Tyskland 5


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 infantry moved from Romania to Bessarabia
            2 bombers moved from Southern Italy to Bessarabia
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scrambling i sz110?

  • '18 '17 '16 '15 '13 '11 '10

    ja tak…

  • '18 '17 '16 '15 '13 '11 '10

    ombestemte mig…ingen scramble


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 infantry moved from Romania to Bessarabia
            2 bombers moved from Southern Italy to Bessarabia
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Germans
            Russians scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                 retreated to Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 1 submarine
                British defend with 1 destroyer and 2 fighters; Russians defend with 1 submarine
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    Russians roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/5 hits, 2,83 expected hits
                    Russians roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for British: 1 destroyer and 2 fighters
                Casualties for Germans: 1 fighter
    
        Non Combat Move - Germans
            2 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            3 aaGuns, 14 armour, 3 artilleries and 24 infantry moved from Baltic States to Eastern Poland
            5 infantry moved from Poland to Eastern Poland
            5 armour moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Romania to Eastern Poland
            2 armour moved from Norway to Karelia
            1 fighter moved from Egypt to Southern Italy
            1 tactical_bomber moved from Iraq to Egypt
            1 tactical_bomber moved from Egypt to Southern Italy
            2 bombers moved from Bessarabia to Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            4 infantry and 5 mech_infantrys placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
            Germans undo move 1.
            4 infantry and 3 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,83
    Germans regular : -1,50
    

    Savegame


  • sorry… så det for sent…


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 armour moved from Baltic States to Novgorod
            10 infantry moved from Belarus to Novgorod
            1 armour and 4 infantry moved from Belarus to Novgorod
            5 infantry moved from Belarus to Novgorod
            2 artilleries moved from Belarus to Novgorod
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Belarus to Romania
            1 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 2 fighters and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    

    Savegame


  • 1 hit i round 1 i z113…
    1 SUB+CRU vs. 1 DD+2 scramble FTRs (+2 TRns).
    Hvem vil du miste?


  • fighteren… ellers tager du jo bare hit på destroyeren:)


  • hov mente cruiseren…


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Italians
            1 armour moved from Baltic States to Novgorod
            10 infantry moved from Belarus to Novgorod
            1 armour and 4 infantry moved from Belarus to Novgorod
            5 infantry moved from Belarus to Novgorod
            2 artilleries moved from Belarus to Novgorod
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Belarus to Romania
            1 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer, 2 fighters and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 submarine owned by the Russians, 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -8
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 fighter
            Battle in Novgorod
                Russians attack with 2 armour, 2 artilleries and 19 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 19 infantry in Novgorod, round 2 : 4/23 hits, 5.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Russians attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Tsinghai, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 3 infantry in Tsinghai, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 6 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 infantry in Tsinghai, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 7 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                1 infantry owned by the Russians retreated to Kazakhstan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Russians: 4 infantry
            Battle in Romania
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            3 infantry moved from Volgograd to Caucasus
            1 aaGun, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            4 artilleries moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            2 aaGuns, 4 artilleries and 15 infantry moved from Belarus to Novgorod
            2 mech_infantrys moved from Smolensk to Novgorod
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 armour, 2 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 5 infantry
            EDIT: Adding units owned by Russians to Belarus: 5 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 1.33
    Russians regular : -3.50
    

    Savegame


  • Ikke helt det resultat jeg havde håbet på.

    Held og lykke med Japan


  • Korrekt ang. skibene, men viste jo ikke om du havde andre specielle planer for flyene :-)

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