Bjergmose og Ghostglider VS Maxi


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 fighter moved from Tobruk to Egypt
            1 fighter moved from Tobruk to Southern Italy
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Syria
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Algeria
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 artillery moved from Yugoslavia to Albania
            2 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
            1 aaGun and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Egypt to Alexandria
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Italians regular : -0,83
    British regular : 0,33
    

    Savegame


  • Hvad skal itatien dog bruge alle de IPC på:nerd_face:


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from 42 Sea Zone to Sumatra
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            2 fighters moved from 42 Sea Zone to Sumatra
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to South Australia
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
            Battle in 37 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    French regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble ved gib?


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                British defend with 1 destroyer and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser and 2 fighters in 91 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 3/7 hits, 4,17 expected hits
                    Americans roll dice for 1 cruiser, 4 fighters and 2 transports in 91 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers and 1 fighter in 91 Sea Zone, round 4 : 5/5 hits, 3,17 expected hits
                    Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 battleship owned by the Germans, 2 transports owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
                Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 34
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                Casualties for British: 1 destroyer and 3 fighters
            Battle in Trans-Jordan
                Germans attack with 2 fighters and 2 tactical_bombers
                French defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 2/4 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
            1 fighter moved from 91 Sea Zone to Algeria
            3 bombers moved from 91 Sea Zone to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            2 armour moved from Normandy Bordeaux to Western Germany
            5 armour moved from Western Germany to Poland
            4 armour moved from Holland Belgium to Germany
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            10 infantry moved from Germany to Poland
            3 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            2 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Germans regular : -0,17
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            5 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Belarus to Vologda
            1 infantry moved from Novgorod to Karelia
            2 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            2 infantry moved from Russia to Samara
            4 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Buryatia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            1 aaGun moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 bombers moved from Kwangsi to India
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • vil du intercepte i indien?

  • '18 '17 '16 '15 '13 '11 '10

    ellers tak som byder…har varslet mine flak-drenge!


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 bombers moved from Kwangsi to India
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC lost in 54 Sea Zone
                    1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                French defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from French with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                British defend with 1 battleship
                    Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 battleship in 44 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 cruiser
                Casualties for British: 1 battleship
            Battle in Malaya
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 artillery, 4 infantry and 1 mech_infantry moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from Manchuria to Jehol
            2 infantry moved from Korea to Manchuria
            1 bomber moved from India to Kwangsi
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 factory_minor placed in Kwangtung
            3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,50
    French regular : -0,33
    Japanese regular : 0,00
    UK_Pacific AA : 0,67
    UK_Pacific regular : -0,33
    British regular : 0,33
    

    Savegame


  • Ja du havde:cry:

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to 106 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Midway to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
            Americans undo move 4.
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,33
    Italians regular : 0,67
    Germans regular : -0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 13 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 13 infantry in Kweichow, round 2 : 4/14 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : 0,33
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to 106 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Midway to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Western United States
            Americans undo move 4.
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 13 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 13 infantry in Kweichow, round 2 : 4/14 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 artillery and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Tanganyika Territory
                British attack with 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 4 : 1/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern United States: 1 armour, 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Quebec: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,3,3,4,2
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : -2,33
    Japanese regular : 0,33
    Italians regular : 0,67
    Germans regular : -0,33
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Alexandria to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
            2 armour moved from Slovakia Hungary to Baltic States
                  Italians take Baltic States from Russians
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 2 artilleries, 5 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2,67 expected hits
                    British roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits, 2,67 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/4 hits, 2,00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 4 : 2/4 hits, 2,00 expected hits
                    British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/5 hits, 1,67 expected hits
                    1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                 retreated to Anglo Egyptian Sudan
                British win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for British: 5 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Albania to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            2 fighters moved from Sumatra to India
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
            2 fighters moved from Sumatra to India
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Western Germany to 112 Sea Zone
            2 armour moved from 112 Sea Zone to Norway
            3 aaGuns, 5 armour, 3 artilleries and 24 infantry moved from Poland to Baltic States
            6 armour moved from Germany to Baltic States
            3 armour moved from Romania to Baltic States
            5 infantry moved from Germany to Poland
            2 infantry moved from Bulgaria to Romania
            1 fighter moved from Algeria to Western Germany
            3 bombers moved from Southern France to Southern Italy
            1 infantry moved from Southern France to France
            1 tactical_bomber moved from Egypt to Iraq
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 bomber placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 1,00
    

    Savegame

Suggested Topics

  • 15
  • 23
  • 7
  • 44
  • 16
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts