dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Punjab to Agra
            1 Artillery and 2 Infantrys moved from Bengal to Burma
            1 Artillery and 2 Infantrys moved from Bengal to W.Chunking
            1 Infantry moved from Soem to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz57
            1 Infantry moved from sz57 to Bali
            1 Destroyer moved from sz49 to sz57
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 2 Elites, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Agra
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            1 Artillery moved from E.India to Bengal
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys and 2 Elites moved from sz63 to E.India
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            1 Carrier placed in sz63
            2 EarlyFighters placed in sz63
            2 Artillerys and 2 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Neutral regular : 0.67
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Soem to sz50
            1 Marine moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            3 Artillerys, 2 Infantrys, 1 Marine and 3 Transports moved from sz50 to sz56
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz56 to Sumatra
                  Anzac take Sumatra from Thai
            2 Transports moved from sz56 to sz57
            2 Tanks moved from Soem to sz57
            2 Infantrys moved from Soem to sz57
            2 Infantrys, 2 Tanks and 2 Transports moved from sz57 to sz56
            2 Infantrys and 2 Tanks moved from sz56 to Sumatra
            1 Battleship, 1 Carrier, 2 EarlyFighters and 2 Submarines moved from sz50 to sz56
            2 Infantrys moved from Wake to sz20
            2 Infantrys and 2 T.Boats moved from sz20 to sz9
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            2 Infantrys moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            2 Artillerys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Destroyer moved from sz25 to sz20
            6 Elites moved from San Francisco to sz23
            2 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from N.Canada to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz14 to Seattle
            8 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz4 to sz5
            7 Infantrys moved from Anchorage to sz5
            2 B.Transports and 7 Infantrys moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            4 Infantrys moved from Alaska to sz4
            2 EarlyFighters, 11 Infantrys and 1 Tank moved from sz4 to Palana
            1 Infantry and 1 Tank moved from Yakutsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
            4 Artillerys, 3 EarlyFighters, 5 Infantrys and 3 Tanks moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz3
            4 Destroyers moved from sz11 to sz3
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Transport, 1 B29, 3 Destroyers, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 1 Infantry and 1 Tank
                Masaharu defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Magadan to sz4
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz25
            1 B29 placed in Pearl Harbor
            8 Elites placed in San Francisco
            2 Tankettes placed in Anchorage
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Masaharu regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            6 Infantrys and 1 Marine moved from Ostrov to sz1
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            6 Infantrys moved from Akina to N.Japan
            2 Infantrys and 1 Transport moved from sz15 to sz1
            8 Infantrys and 1 Marine moved from sz1 to Vostok
            1 Infantry moved from Hsingan to Jinan
            4 Infantrys moved from Belogorsk to Hsingan
            2 Tanks moved from Quingdao to Hsingan
            1 Artillery moved from Jinan to Hsingan
            1 Infantry moved from Hsingan to Quingdao
            1 Elite and 2 Infantrys moved from Amursk to Belogorsk
            1 Bomber and 1 EarlyFighter moved from Belogorsk to Vostok
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Elite, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine
                Americans defend with 1 Infantry and 1 Tank
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine in Vostok, round 2 : 4/11 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber, 1 EarlyFighter, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Infantry and 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            2 Tanks and 2 Tankettes placed in Manchuria
            2 Tankettes placed in Amursk
            2 Artillerys and 1 Elite placed in Akina
            Masaharu undo move 3.
            1 Elite placed in Amursk
            2 Artillerys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 6 Infantrys, 1 Mech.Inf and 2 Tanks moved from Ulaan Ude to Quingdao
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Mech.Inf moved from Tulun to Jinan
            3 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 6 Infantrys, 4 Mech.Infs and 2 Tanks
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 6 Infantrys, 4 Mech.Infs and 2 Tanks in Quingdao, round 2 : 6/14 hits, 4.83 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 6 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 2 : 0/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Jinan, round 3 : 0/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Jinan, round 4 : 3/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery, 5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 AAGun moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Quyan
            1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 EarlyFighter moved from Szechwan to Gansu
            4 Tanks moved from Hopeh to sz74
            16 Infantrys moved from Hopeh to sz74
            1 Infantry moved from Manila to sz74
            3 B.Transports, 17 Infantrys, 4 Tanks and 6 Transports moved from sz74 to sz60
            17 Infantrys and 4 Tanks moved from sz60 to Sumatra
            1 Tank moved from W.Sian to N.Chunking
            1 Infantry moved from N.French I. to Chunking
            1 Tank moved from N.French I. to sz67
            1 Tank and 1 Transport moved from sz67 to sz73
            3 Artillerys moved from Thailand to sz73
            1 Elite and 1 Marine moved from Thailand to sz73
            1 Artillery, 1 B.Transport, 1 Elite, 1 T.Boat, 1 Tank and 1 Transport moved from sz73 to sz60
            2 Artillerys, 1 B.Transport and 1 Marine moved from sz73 to sz60
            3 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from sz60 to Sumatra
            1 EarlyFighter and 1 Fighter moved from sz70 to sz60
            1 Elite moved from Davao to sz70
            1 Elite and 1 T.Boat moved from sz70 to sz48
            1 Elite moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            1 EarlyFighter and 1 Fighter moved from sz60 to Sumatra
            1 Destroyer moved from sz71 to sz72
            1 T.Boat moved from sz71 to sz70
            6 Destroyers moved from sz78 to sz16
            1 Destroyer moved from sz72 to sz70
            2 Artillerys and 4 Infantrys moved from Shangsi to Gansu
            1 Artillery and 1 Infantry moved from Kiangsi to Hanan
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers, 2 Elites, 1 Fighter, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 17 Infantrys, 1 Marine and 5 Tanks
                Anzac defend with 3 Artillerys, 4 Infantrys, 1 Marine and 2 Tanks
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 17 Infantrys, 1 Marine and 5 Tanks in Sumatra, round 2 : 6/29 hits, 8.50 expected hits
                    Anzac roll dice for 3 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 4/9 hits, 3.33 expected hits
                    2 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine and 5 Tanks in Sumatra, round 3 : 4/25 hits, 7.83 expected hits
                    Anzac roll dice for 1 Artillery and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 3 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 12 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 23
                Casualties for Anzac: 3 Artillerys, 4 Infantrys, 1 Marine and 2 Tanks
                Casualties for Yamamoto: 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 EarlyFighter and 1 Fighter moved from Sumatra to sz60
            2 Bombers moved from Shangsi to Phuket
            1 Destroyer moved from sz73 to sz59
            4 Infantrys moved from Tokyo to Japan
    
        Place Units - Yamamoto
            1 Fighter and 1 Transport placed in sz70
            2 Elites placed in Davao
            1 Infantry placed in Tokyo
            5 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -6.00
    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Tsingnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sikang, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            3 Mech.Infs moved from Urumal to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Battleship, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 1 Submarine and 6 Transports moved from sz60 to sz56
            2 Transports moved from sz68 to sz56
            1 Bomber moved from Phuket to sz56
            1 Tankette moved from Mindor to Punay
                  Hisaichi take Punay from Americans
            1 Tankette moved from Punay to Boho
                  Hisaichi take Boho from Americans
            1 Tank moved from Java to N.S
            2 Infantrys moved from Hongkong to sz67
            1 B.Transport and 2 Infantrys moved from sz67 to sz68
            1 Artillery moved from Mindor to sz68
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz68 to sz60
            1 Artillery and 2 Infantrys moved from sz60 to N.S
            1 Tankette moved from Borneo to N.B
                  Hisaichi take N.B from British
            1 Tankette moved from N.B to Borneo
            1 Infantry moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            2 Infantrys moved from Hongkong to sz67
            1 B.Transport and 2 Infantrys moved from sz67 to sz68
            1 Tank moved from Borneo to sz68
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz68 to sz60
            2 Infantrys and 1 Tank moved from sz60 to N.S
            2 Artillerys, 2 Elites and 2 Infantrys moved from N.French I. to Burma
            6 Infantrys moved from Kiangsi to Hanan
            1 Infantry moved from Szechwan to Sikang
            1 Artillery moved from W.Sian to Sikang
            2 Infantrys moved from W.Sian to Sikang
            2 Artillerys, 5 Infantrys, 1 Marine, 2 Mech.Infs, 3 Tanks and 2 Tankettes moved from Shangsi to Gansu
            1 Artillery, 1 Infantry and 1 Tank moved from E.Shansi to Shangsi
            1 Tank moved from Shangsi to Gansu
            7 Infantrys moved from Peking to E.Shansi
            7 Infantrys moved from Tientsin to Peking
            1 Tankette moved from Gansu to Sikang
            1 Infantry moved from W.Sian to Hanan
            1 Tank moved from Kiangsi to Hanan
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Artillerys, 1 B.Transport, 13 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tankette
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tankette in Sikang, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tankette in Sikang, round 3 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Artillery, 3 Infantrys and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in sz56
                Hisaichi attack with 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 1 Submarine and 8 Transports
                Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 1 Submarine in sz56, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in sz56, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 8 Transports in sz56, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 5 Transports in sz56, round 2 : 1/10 hits, 3.50 expected hits
                    3 Transports owned by the Anzac and 1 Transport owned by the Hisaichi lost in sz56
                    Hisaichi roll dice for 1 Submarine in sz56, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in sz56, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 7 Transports in sz56, round 3 : 3/10 hits, 3.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz56, round 3 : 2/7 hits, 3.00 expected hits
                    2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 2 Submarines owned by the Anzac lost in sz56
                    Hisaichi roll dice for 1 Submarine in sz56, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 5 Transports in sz56, round 4 : 5/10 hits, 3.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz56, round 4 : 3/5 hits, 2.67 expected hits
                    1 Battleship owned by the Anzac, 2 EarlyFighters owned by the Anzac, 3 Transports owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in sz56
                Hisaichi win with 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 64
                Casualties for Hisaichi: 6 Transports
                Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 5 Transports
            Battle in Burma
                Hisaichi attack with 2 Artillerys, 2 Elites and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz56 to N.S
            1 Infantry moved from S.Borneo to W.Borneo
            1 AAGun moved from Shangsi to E.Shansi
            1 Infantry moved from Hongkong to Macau
    
        Place Units - Hisaichi
            3 Artillerys placed in Peking
            6 Infantrys placed in Malaya
            1 B.Transport placed in sz60
            3 Artillerys placed in S.Borneo
            2 Artillerys, 3 Infantrys and 1 Mech.Inf placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : -2.83
    British regular : -0.67
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from W.Borneo to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            2 Artillerys and 2 Elites moved from W.Borneo to sz60
            2 Artillerys and 2 Elites moved from sz60 to Java
            2 Tanks moved from Malaya to Burma
            1 Infantry and 1 Tank moved from Thailand to Burma
            1 Tank moved from Phuket to Burma
            2 Artillerys and 3 Infantrys moved from Phuket to Thailand
            2 Infantrys moved from Malaya to Thailand
            2 Infantrys moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Sarong
    
        Combat - Dutch
            Battle in Sarong
                Dutch attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Elite
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in Sarong, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong
                Dutch win, taking Sarong from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Elite
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Dutch regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from W.Borneo to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            2 Artillerys and 2 Elites moved from W.Borneo to sz60
            2 Artillerys, 2 Elites and 2 Transports moved from sz60 to sz59
            2 Artillerys and 2 Elites moved from sz59 to Celebs
            1 Infantry moved from Thailand to Burma
            1 Tank moved from Thailand to Burma
            2 Tanks moved from Malaya to Burma
            1 Tank moved from Phuket to Burma
            2 Artillerys and 3 Infantrys moved from Phuket to Thailand
            4 Infantrys moved from Malaya to Thailand
            1 Artillery moved from N.S to Sumatra
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Celebs
                Thai attack with 2 Artillerys and 2 Elites
                Dutch defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys and 2 Elites in Celebs, round 2 : 1/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
                    Thai roll dice for 1 Artillery and 2 Elites in Celebs, round 3 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery and 2 Elites remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Artillery
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys and 2 Marines placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Dutch regular : 0.00
    

    Savegame


  • @Entek sorry about that. i thought we were skipping the dutch. my bad.

  • '20 '19 '18 '17 '16

    @dawgoneit No worries, I’ll just edit it.

  • '20 '19 '18 '17 '16

    @dawgoneit Did you make changes? Should I use the second post?


  • @Entek second post

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks moved from Bengal to Burma
            1 Infantry moved from Bali to Java
                  British take Java from Hisaichi
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Artillery moved from Agra to Bhopal
            3 Mech.Infs moved from Dheli to Bengal
            2 Artillerys and 2 Elites moved from E.India to Bengal
            2 EarlyFighters moved from sz63 to sz56
            2 Destroyers moved from sz63 to sz56
            1 Destroyer moved from sz57 to sz56
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 2 EarlyFighters and 2 Elites; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks
                Hisaichi defend with 2 Artillerys, 2 Elites and 2 Infantrys; Thai defend with 1 Infantry and 4 Tanks
                    British roll dice for 2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks in Burma, round 2 : 3/19 hits, 6.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks in Burma, round 2 : 7/11 hits, 4.33 expected hits
                    1 Infantry owned by the Thai, 7 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Artillerys, 1 Infantry, 6 Mech.Infs and 3 Tanks in Burma, round 3 : 6/12 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Tanks in Burma, round 3 : 7/8 hits, 3.33 expected hits
                    2 Elites owned by the Hisaichi, 2 Tanks owned by the Thai, 2 Artillerys owned by the British, 1 Infantry owned by the British, 4 Mech.Infs owned by the British and 2 Artillerys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Mech.Infs and 3 Tanks in Burma, round 4 : 2/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 2 Mech.Infs owned by the British lost in Burma
                British win, taking Burma from Hisaichi with 3 Tanks remaining. Battle score for attacker is -12
                Casualties for British: 2 Artillerys, 8 Infantrys and 6 Mech.Infs
                Casualties for Hisaichi: 2 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Thai: 1 Infantry and 4 Tanks
            Battle in sz56
                British attack with 3 Destroyers and 2 EarlyFighters
                Hisaichi defend with 1 Battleship, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz56, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 Destroyers and 2 EarlyFighters in sz56, round 2 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 2 Transports in sz56, round 2 : 4/11 hits, 5.00 expected hits
                    2 Transports owned by the Hisaichi, 2 Destroyers owned by the British, 2 EarlyFighters owned by the British and 1 Submarine owned by the Hisaichi lost in sz56
                1 Destroyer owned by the British retreated to sz61
                Hisaichi win with 1 Battleship, 2 Carriers, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is -14
                Casualties for British: 2 Destroyers and 2 EarlyFighters
                Casualties for Hisaichi: 1 Submarine and 2 Transports
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys and 2 Elites moved from sz63 to E.India
    
        Place Units - British
            2 Destroyers and 2 EarlyFighters placed in sz63
            2 Artillerys and 2 Elites placed in Calcutta
            2 Artillerys placed in Dheli
    
        Turn Complete - British
            British collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    British regular : -0.83
    Hisaichi regular : 6.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
            2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks moved from Bengal to Burma
            1 Infantry moved from Bali to Java
                  British take Java from Hisaichi
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Artillery moved from Agra to Bhopal
            3 Mech.Infs moved from Dheli to Bengal
            2 Artillerys and 2 Elites moved from E.India to Bengal
            2 EarlyFighters moved from sz63 to sz56
            2 Destroyers moved from sz63 to sz56
            1 Destroyer moved from sz57 to sz56
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 2 EarlyFighters and 2 Elites; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks
                Hisaichi defend with 2 Artillerys, 2 Elites and 2 Infantrys; Thai defend with 1 Infantry and 4 Tanks
                    British roll dice for 2 Artillerys, 8 Infantrys, 6 Mech.Infs and 3 Tanks in Burma, round 2 : 3/19 hits, 6.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks in Burma, round 2 : 7/11 hits, 4.33 expected hits
                    1 Infantry owned by the Thai, 7 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Artillerys, 1 Infantry, 6 Mech.Infs and 3 Tanks in Burma, round 3 : 6/12 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Tanks in Burma, round 3 : 7/8 hits, 3.33 expected hits
                    2 Elites owned by the Hisaichi, 2 Tanks owned by the Thai, 2 Artillerys owned by the British, 1 Infantry owned by the British, 4 Mech.Infs owned by the British and 2 Artillerys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Mech.Infs and 3 Tanks in Burma, round 4 : 2/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 2 Mech.Infs owned by the British lost in Burma
                British win, taking Burma from Hisaichi with 3 Tanks remaining. Battle score for attacker is -12
                Casualties for British: 2 Artillerys, 8 Infantrys and 6 Mech.Infs
                Casualties for Hisaichi: 2 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Thai: 1 Infantry and 4 Tanks
            Battle in sz56
                British attack with 3 Destroyers and 2 EarlyFighters
                Hisaichi defend with 1 Battleship, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz56, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 Destroyers and 2 EarlyFighters in sz56, round 2 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 2 Transports in sz56, round 2 : 4/11 hits, 5.00 expected hits
                    2 Transports owned by the Hisaichi, 2 Destroyers owned by the British, 2 EarlyFighters owned by the British and 1 Submarine owned by the Hisaichi lost in sz56
                1 Destroyer owned by the British retreated to sz61
                Hisaichi win with 1 Battleship, 2 Carriers, 3 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is -14
                Casualties for British: 2 Destroyers and 2 EarlyFighters
                Casualties for Hisaichi: 1 Submarine and 2 Transports
            Battle in N.Chunking
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys and 2 Elites moved from sz63 to E.India
    
        Place Units - British
            2 Destroyers and 2 EarlyFighters placed in sz63
            2 Artillerys and 2 Elites placed in Calcutta
            2 Artillerys placed in Dheli
    
        Turn Complete - British
            British collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    British regular : -0.83
    Hisaichi regular : 6.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Infantrys moved from Soem to Lambok
            1 Tank moved from Soem to Lambok
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier and 2 EarlyFighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lambok
                Anzac attack with 2 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Infantrys and 1 Tank in Lambok, round 2 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lambok
                Anzac win, taking Lambok from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            4 Infantrys moved from Derby to sz50
            4 Infantrys moved from sz50 to Soem
            2 Artillerys moved from Darwin to Derby
    
        Place Units - Anzac
            1 Carrier placed in sz50
            2 EarlyFighters placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            6 Infantrys moved from Palana to sz4
            6 Infantrys and 3 Transports moved from sz4 to sz7
            6 Infantrys moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            6 Destroyers moved from sz3 to sz7
            4 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks moved from Magadan to Yakutsk
            1 Tank moved from Palana to Yakutsk
            5 Infantrys moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
            2 Tankettes moved from Anchorage to Alaska
            8 Elites moved from sz14 to Seattle
            2 Artillerys moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from sz20 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 8 Elites, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 Destroyers moved from sz4 to sz7
            2 Battleships, 1 Carrier and 2 EarlyFighters moved from sz4 to sz7
            1 B29 moved from Pearl Harbor to Palana
    
        Place Units - Americans
            8 Elites placed in San Francisco
            1 B29 placed in Pearl Harbor
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            Americans undo move 4.
            Americans undo move 3.
            2 Destroyers placed in sz4
            1 Destroyer placed in sz25
            2 Tankettes placed in Anchorage
            1 Tank placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            6 Infantrys moved from Palana to sz4
            6 Infantrys and 3 Transports moved from sz4 to sz7
            6 Infantrys moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            6 Destroyers moved from sz3 to sz7
            4 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks moved from Magadan to Yakutsk
            1 Tank moved from Palana to Yakutsk
            5 Infantrys moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
            2 Tankettes moved from Anchorage to Alaska
            8 Elites moved from sz14 to Seattle
            2 Artillerys moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            2 Artillerys, 1 B.Transport, 1 Destroyer and 1 Infantry moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from sz20 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 8 Elites, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 Destroyers moved from sz4 to sz7
            2 Battleships, 1 Carrier and 2 EarlyFighters moved from sz4 to sz7
            1 B29 moved from Pearl Harbor to Palana
    
        Place Units - Americans
            8 Elites placed in San Francisco
            1 B29 placed in Pearl Harbor
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            Americans undo move 4.
            Americans undo move 3.
            2 Destroyers placed in sz4
            1 Destroyer placed in sz25
            2 Tankettes placed in Anchorage
            1 Tank placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to sz3: 2 Infantrys and 2 T.Boats
            EDIT: Removing units owned by Anzac from sz9: 2 Infantrys and 2 T.Boats
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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