TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
British take Alexandria from Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Marshall Islands from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Queensland to Caroline Islands
4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
6 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry
British roll dice for 4 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 4/11 hits, 4.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 4 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 1.17
Italians regular : 0.50
Japanese regular : 0.17
Germans regular : -0.33
British regular : -0.67
Savegame