PTV first game Surfer (X) vs. Jack (L+12)

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20258, time: 2:42:19 PM
    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Bid Purchase - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            3 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            2 armour moved from Holland Belgium to France
            4 mech_infantrys moved from Western Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20258, time: 4:49:36 PM
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  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Bid Purchase - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. New mod posted. If you haven’t yet, read the Notes.

    Major differences:
    Aircraft carriers scramble to defend adjacent SZs, if allied warship present. They also scramble to defend against amphibious assaults in adjacent SZs, if allied defender is present.
    Airbases allow scramble to defend nearby land as well as water, but still only 3 units total maybe scrambled regardless of number of fighters or number of territories attacked.
    Costs of some units is different from BM3
    Can only build capital ships (BB and CVs) at locations that have both factory and harbor.
    Russia is much bigger and harder to take down…they can stand on their own for much longer
    China is bigger too, but not much of a factor…
    The first time any Russian minor factory is taken, it is destroyed by the defenders (scorched earth tactic). Once rebuilt, it will last for the rest of the game.
    Russia does not gain twice PUs for lend-lease objective, if Japan attacks.

  • 2024 2023 '22 '21 '20


  • OK, got my login working.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:21:30 PM
    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            3 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 114 Sea Zone
            3 armour and 3 mech_infantrys moved from Austria to France
            2 mech_infantrys moved from Western Germany to France
            1 artillery and 3 infantry moved from Western Germany to France
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble orders?

  • 2024 2023 '22 '21 '20

    Ping? Perhaps this wasn’t a good idea…


  • SZ 114 = no scramble
    SZ 113 = 3 fighter scramble


  • Sorry for the delay – probably should have warned you…there’s gonna be some periods where I’ll be super slow. I’ll try not to be 3 weeks like this for most moves.

  • 2024 2023 '22 '21 '20

    Ok. Will do. Not worried about slow play. Just glad your still interested. FYI. I have been in touch with Anand recently and he is interested in playing as well.

  • 2024 2023 '22 '21 '20

    Small problem. I forgot to move my land forces in Holland Belgium to attack France. I want to do that. I don’t think it will affect your scramble moves.

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:44:23 PM
    Savegame

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:58:31 PM
    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 fighter moved from Poland to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Austria to France
            3 armour, 2 artilleries and 5 infantry moved from Holland Belgium to France
            1 fighter moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            4 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to France
            1 armour moved from Poland to Yugoslavia
            2 mech_infantrys moved from Western Germany to Yugoslavia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Battle in France
                Germans attack with 6 armour, 3 artilleries and 8 infantry
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries and 8 infantry in France, round 2 : 9/17 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries and 3 infantry in France, round 3 : 4/12 hits, 5.00 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour and 3 artilleries remaining. Battle score for attacker is 29
                Casualties for Germans: 8 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/9 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Yugoslavia, round 3 : 3/8 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone
                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 battleship owned by the Germans retreated to 115 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 7
                Casualties for Germans: 2 submarines
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
    

    Combat Hit Differential Summary :

    French regular : 2.00
    Neutral_Allies regular : -0.67
    Germans regular : 2.17
    British regular : 0.83
    

    Savegame

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