JDOW (X) vs Pejon 88 (L+12) Game 2

  • 2023 '22

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Japanese regular : 1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
            1 bomber moved from Central United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            4 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                1 submarine owned by the British Submerged
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter could not land in 97 Sea Zone and was removed
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 carrier moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 fighter moved from Burma to India
            3 infantry moved from Malaya to Shan State
            2 infantry moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Malta: 1 fighter
            EDIT: Turning off Edit Mode
            1 airfield placed in Gibraltar
            1 mech_infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Changing ownership of Eire from Neutral_Allies to British
            EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
            EDIT: Adding units owned by British to Eire: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2,5,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,4
            British collect 20 PUs (9 lost to blockades); end with 20 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Italians regular : -1,17
    Japanese regular : 1,00
    British regular : 1,33
    

    Savegame

  • 2023 '22

    To speed things up I did not ask for scramble in SZ 97. If you disagree with my decision we will of course re-roll.

  • '15 '14

    Sir, I am afraid you were too hasty this time. Scramble against Taranto is a HUGE decision that needs to be asked for.
    2 reasons:

    1. I would have definitely scrambled and 2) the NCM was illegal anyway.

    Re 1) As said, scrambling into 97 is a HUGE decision and I have had games where I scrambled against 91% odds. This one is just 69% and I am a notorious scrambler against Taranto. Thus, and this is promised, not because I whiffed in round 1 but because I would have genuinely scrambled, I have to ask for an entire reroll of the battle.

    Re 2) You attack moved a figher from London to sz97 which cost the fighter 5 movement. As the carrier was alive you have to move the carrier into 97 and land the fig there. You edited the Fig to Malta which was illegal.
    I guess in case of a reroll this would not matter as I hope I will score enough to force you to take a plane down which then would be the fighter from London.

  • '19

    @JDOW one of the many bugs in this version is that it removes air units with the most remaining movement first. Pejon lost a ftr in the attack and of course he would select the one with 0 movement remaining. But the client screws this up and instead removed the ftr with 2 movement remaining. So Pejon rightly replaced the 0 movement remaining ftr and replaced with a ftr with 2 movement remaining which is correct.

    As far as the scramble, yeah that was a bit of a reach to assume that but the NCM was definitely correct.

  • '15 '14

    Oh, my apologies regarding the illegal thing. I guess the move was legal as you put a fig off in the battle.
    Won’t matter anyway as a reroll is necessary but sorry for the wrong interpretation.

  • '19

    Also, yeah ultra agressive taranto. I think scrambling is expected.

  • 2023 '22

    @JDOW Yes of course, I will reroll the battle as per the rules 😊
    Only wanted to speed things up but was aware you might wanted to scramble.

    Regarding the edit, it is as @ksmckay said. It was late in the evening and realize I forgot to mention that edit.

  • '15 '14

    The edit was ok. I just misread.

    Ool for 97 is max defense. I would prefer the battleship to die last but there may be situations i take it off earlier in case the sub is still alive. I am around anyway.

  • 2023 '22

    @JDOW Ok. Ok, here goes the fateful battle! I will start from the Chinese turn and only roll for that battle and adjust in the other save file. I guess that is preferred?

  • 2023 '22

    Well that was that! :/

    I felt that with the extremely great start for Germany and Japan I had to do something to get right back into the game, but instead I played right into the hands of Italy. Considering my opposition, I needed to go on the offensive right away. At least we finished before year’s end ;)

    I can also blame that this is my first year playing in the league so I am very much still learning. Let’s play again next year!

    Good luck with the rest of your games!

  • 2023 '22

    @Pejon_88 I will post.

  • '15 '14

    Oh, I am sorry this game ended this way.
    I would advise you to not put the panic button that early. German’s had a good start but it was nothing egregious, as the opener is rather safe. Always nice to not lose planes in 111 but the bismarck and the sub were sunk.

    Japan was also “just” average.

    Thus, next time take 4 Chinese to Yunnan against 2.
    Also, move the carrier in 97. If you do Taranto, do it right:)

    And one more piece of advice. If you feel behind and want to increase the risk level, do it by offering the opponent better odds that you would do normally but do not make risky attacks yourself.
    Comparable to our game where I offered you 50% at Egypt which I would not have done if I would have been ahead at his point.

    Anyway, thanks for the games. You are a great opponent and sportsman!

  • 2023 '22

    @JDOW Me too, but I don’t regret it really. With that few dice rolled anything can happen really and it’s part of the game. I would have maybe done the same thing again if faced with the same situation. But what I really need is more experience to make better decisions in similar situations in the future.

    Never seen that exact opening, but really liked it. Safe as you say and extremely efficient with leaving the brits without destroyers and transports. Very cool, I will try it. Also to negate them the objective and heavy convoy.

    I agree about the Japanese opening, but rather included the Chinese debacle in that analysis, which was of course also because I played on the edge again… Seem to be doing that a lot lately…

    Reason being I did not commit the AC in SZ97 is because I saw an opportunity to put a nice fleet in SZ92, with 3 cruisers, one battleship, one AC etc.
    I guess that’s the major obvious downside with that German opening? Would I have succeeded, Italy would have been down to only one bomber and UK doing great in the med already.

    That last piece of advice is really to my liking. I have rarely done it myself (except in Caucasus in out last game, but you didn’t bite ;) )

    Thanks for the compliments and vice versa. Looking forward to giving you more challenging games in the future.

  • '19

    @Pejon_88 Axis opening wasnt particularly lucky. It wasnt unlucky but it was conservative (No Normandy!) and so even with a bit of bad luck it would still look good. 2 inf lost in yugo, bb lost in 111.

    Japanese opening wasnt particulary lucky either. Completely expected.

    Allied opening on the other hand was so aggressive that before the game even starts you are basically saying I’m ok with a 40% chance of losing before the game even starts.

    You played pretty well in the last game, some slight changes and you could have won. You and Trulpen are playing well against Adam and AD. Some minor improvements in that game and you would have had it won already.

    Perhaps this was just a case of an over-reaction from a new opening.

  • 2023 '22

    Agreed, rather referred to my bad Chinese turn.

    Haha fair enough!

    I think it definitely might have been an over-reaction yes.

    Just starting a new game with AD now, so I will play more conservative as the Allies and not let the the fact that I play against a very competent player, play tricks on me and affect my own game.

    Thanks guys!

  • '15 '14

    Good luck. Just don’t be shy. Conservative play means rather being conservative when attacking but as Allies you need to be bold in what you offer your opponent to attack. If you never give the Axis chances (that include chances to fail) the Allies usually never make enough progress.

  • 2023 '22

    Thanks! Great advice!

Suggested Topics

  • 13
  • 27
  • 33
  • 348
  • 26
  • 124
  • 88
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts