scramble in holland ? factor in that i could also include the bombardment
wheatbeer (Axis) vs LennardF (Allies +23) BM3
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Yunnan to 41 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Java 2 tactical_bombers moved from 20 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 bomber moved from Yunnan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Shensi Combat - Japanese Battle in Borneo Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 0/6 hits, 2.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 armour moved from Jehol to Kweichow 1 mech_infantry moved from Kiangsi to Yunnan 2 artilleries and 4 infantry moved from Hunan to Yunnan 1 aaGun moved from Anhwe to Hunan 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Kiangsi to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Shensi to Hunan 1 tactical_bomber moved from Shensi to Hunan 1 bomber moved from Suiyuyan to Yunnan 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Manchuria 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Shensi to Hunan Place Units - Japanese 2 fighters and 2 infantry placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 0.33 UK_Pacific regular : 1.33 ANZAC regular : -0.33
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I should have went heavier into Burma … but it’s karma for J2 I guess.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 submarine moved from 61 Sea Zone to 63 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco Combat - Americans Battle in Marshall Islands Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to Eastern United States Place Units - Americans 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 2 artilleries moved from Anglo Egyptian Sudan to Ethiopia 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from 72 Sea Zone to Tanganyika Territory 1 tactical_bomber moved from Egypt to Ethiopia 1 fighter moved from Egypt to Ethiopia 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 2 fighters moved from India to Shan State 2 infantry moved from Burma to India Combat - British Battle in Gibraltar British attack with 1 armour, 1 bomber, 6 fighters and 1 infantry Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 bomber, 6 fighters and 1 infantry in Gibraltar, round 2 : 5/9 hits, 4.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 fighter Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt 1 bomber moved from Gibraltar to Morocco 6 fighters moved from Gibraltar to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to India Place Units - British 1 factory_minor placed in Persia 2 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,6,2,5,1,1 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : -0.33 Japanese regular : -1.00 British regular : 3.83
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The Chinese had an opportunity to do something special… can’t say I wasn’t disappointed.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Belarus Italians take Belarus from Russians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 4 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from France to Northern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to Romania 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 airfield placed in Northern Italy 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Italians undo move 3. 1 mech_infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy Italians undo move 3. Italians undo move 3. 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French 1 fighter moved from United Kingdom to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns, 17 armour, 5 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 3 fighters moved from Southern Italy to Northern Italy 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Belarus 2 armour and 2 mech_infantrys moved from Western Germany to Poland 4 tactical_bombers moved from Western Germany to Belarus 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 1 artillery placed in France 1 artillery placed in Western Germany 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 8 artilleries moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 infantry moved from Russia to Bryansk 3 aaGuns moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 41 infantry moved from Bryansk to Russia 2 armour moved from Bryansk to Russia Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 bombers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 2 fighters moved from 42 Sea Zone to Sumatra 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 bombers moved from Yunnan to Shensi Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Malaya from UK_Pacific, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Shensi, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Yunnan to Szechwan 2 armour and 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 aaGun moved from Hunan to Yunnan 2 fighters moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Hunan to Anhwe 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Manchuria to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Manchuria to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Kweichow 2 bombers moved from Shensi to Szechwan 2 fighters and 2 tactical_bombers moved from Hunan to Szechwan 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Hunan to Szechwan 1 fighter moved from Hunan to Philippines 1 infantry moved from Soviet Far East to Siberia 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 4 submarines placed in 6 Sea Zone 2 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 UK_Pacific regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to United Kingdom 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 marine placed in Western United States 1 battleship, 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Japanese AA : -0.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to United Kingdom 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 1 marine placed in Western United States 1 battleship, 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 armour, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 3/5 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 armour remaining. Battle score for attacker is -8 Casualties for Chinese: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Morocco to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from 91 Sea Zone to 98 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 6 artilleries and 19 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Persia Combat - British Battle in Normandy Bordeaux Battle in 98 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser and 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 8/11 hits, 5.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking Normandy Bordeaux from Germans, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Italians: 1 cruiser and 1 submarine Battle in Burma British attack with 6 artilleries and 19 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 19 infantry in Burma, round 2 : 1/25 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 6 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from Gibraltar to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Persia 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -0.17 Italians regular : 0.33 Japanese regular : 1.67 Japanese AA : -0.50 British regular : -3.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 2 fighters moved from Romania to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bryansk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Italians 2 fighters moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Novgorod 1 armour and 4 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Romania to Bulgaria 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.33 Russians AA : -0.50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 33 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 fighter and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 3 fighters could not land in 33 Sea Zone and were removed Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters EDIT: Turning off Edit Mode 1 bomber placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in Tunisia French attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from Tunisia to Morocco Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67 French regular : 1.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Rostov Germans take Bryansk from Russians Germans take Rostov from Russians 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 16 armour and 3 mech_infantrys moved from Belarus to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Belarus to Western Germany 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Belarus to Novgorod 3 mech_infantrys moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 1 fighter moved from Smolensk to Finland 1 aaGun moved from Western Germany to Germany 2 bombers moved from Normandy Bordeaux to Southern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to France 2 infantry moved from Northern Italy to Western Germany 2 armour moved from Poland to Western Germany 2 tactical_bombers moved from Belarus to Western Germany 1 tactical_bomber moved from Smolensk to Finland 1 aaGun moved from Belarus to Smolensk 2 mech_infantrys moved from Poland to Germany 1 submarine moved from 123 Sea Zone to 121 Sea Zone Place Units - Germans 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Novgorod 2 artilleries placed in Western Germany 1 artillery and 2 infantry placed in France Germans undo move 1. Germans undo move 3. 2 infantry placed in Germany 1 infantry placed in France 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany 1 artillery placed in Germany 3 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 infantry placed in Germany 1 infantry placed in Germany Germans undo move 7. 2 infantry and 3 mech_infantrys placed in Western Germany 1 infantry placed in Germany Germans undo move 3. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.33 British regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 2 armour moved from Russia to Vologda 2 mech_infantrys moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with no units remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Vologda Russians attack with 2 armour, 5 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 0/9 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 3 : 4/9 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Timguska to Novosibirsk 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 3 aaGuns, 22 artilleries and 34 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Philippines to Dutch New Guinea 2 bombers moved from Szechwan to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Yunnan to India 2 fighters moved from 41 Sea Zone to India 1 fighter moved from Philippines to Dutch New Guinea 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai Combat - Japanese Battle in Alaska Battle in Dutch New Guinea Japanese attack with 3 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in India, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 fighter Casualties for British: 1 artillery and 3 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to 38 Sea Zone 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from Dutch New Guinea to 35 Sea Zone 1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to French Indo China 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Shensi to Szechwan 2 armour moved from Sikang to Szechwan 1 infantry moved from Siberia to Sakha 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 3 tactical_bombers moved from Szechwan to Kiangsu 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Szechwan to Manchuria 1 aaGun moved from Yunnan to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 infantry moved from Szechwan to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kweichow to Kwangsi 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 3 artilleries moved from Yunnan to French Indo China 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 armour moved from Shensi to Hunan 1 mech_infantry moved from Hunan to French Indo China 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 bombers moved from India to French Indo China 2 bombers moved from Japan to Philippines 1 armour moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 1 armour moved from Szechwan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Manchuria Place Units - Japanese 2 fighters, 2 infantry and 2 tactical_bombers placed in Japan 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Eastern United States 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to Northern Territory 3 fighters moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from France to United Kingdom Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Germans AA : -0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Eastern United States 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to Northern Territory 3 fighters moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from France to United Kingdom Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - British 1 unit repaired. 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 artilleries moved from Egypt to Alexandria British take Alexandria from Italians 1 mech_infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 bomber moved from Egypt to Persia 1 fighter moved from Persia to 39 Sea Zone 1 artillery moved from Burma to India 1 infantry moved from Burma to India 1 tactical_bomber moved from Persia to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 infantry moved from Burma to India 5 artilleries and 16 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia Combat - British Battle in 39 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon 3 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -1.00 Germans AA : -0.17 British regular : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 2 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Ukraine to Southern Italy 1 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Novgorod to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :