wheatbeer (Axis) vs LennardF (Allies +23) BM3

  • '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Bryansk
            2 fighters moved from Romania to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber and 2 fighters
                Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bryansk, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Novgorod
            1 armour and 4 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Romania to Bulgaria
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : 0.33
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 33 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 fighter and 2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters could not land in 33 Sea Zone and were removed
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
            EDIT: Turning off Edit Mode
            1 bomber placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
            1 fighter moved from Algeria to Tunisia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                French win, taking Tunisia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.17
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Rostov
                  Germans take Bryansk from Russians
                  Germans take Rostov from Russians
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            2 bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            16 armour and 3 mech_infantrys moved from Belarus to Rostov
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from Belarus to Western Germany
            2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Belarus to Novgorod
            3 mech_infantrys moved from Novgorod to Vyborg
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from 115 Sea Zone to Finland
            1 fighter moved from Smolensk to Finland
            1 aaGun moved from Western Germany to Germany
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to France
            2 infantry moved from Northern Italy to Western Germany
            2 armour moved from Poland to Western Germany
            2 tactical_bombers moved from Belarus to Western Germany
            1 tactical_bomber moved from Smolensk to Finland
            1 aaGun moved from Belarus to Smolensk
            2 mech_infantrys moved from Poland to Germany
            1 submarine moved from 123 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 artillery and 1 infantry placed in Novgorod
            2 artilleries placed in Western Germany
            1 artillery and 2 infantry placed in France
            Germans undo move 1.
            Germans undo move 3.
            2 infantry placed in Germany
            1 infantry placed in France
            2 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
            1 artillery placed in Germany
            3 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Germany
            1 infantry placed in Germany
            Germans undo move 7.
            2 infantry and 3 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            12 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Novosibirsk to Kazakhstan
            2 armour moved from Russia to Vologda
            2 mech_infantrys moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            4 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Vologda
                Russians attack with 2 armour, 5 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 0/9 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 3 : 4/9 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Novosibirsk
            4 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            3 aaGuns, 22 artilleries and 34 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.00
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to Dutch New Guinea
            1 fighter moved from Philippines to Dutch New Guinea
            2 bombers moved from Szechwan to India
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 fighter moved from Yunnan to India
            2 fighters moved from 41 Sea Zone to India
            1 fighter moved from Philippines to Dutch New Guinea
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
    
        Combat - Japanese
            Battle in Alaska
            Battle in Dutch New Guinea
                Japanese attack with 3 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
                British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in India, round 2 : 4/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 fighter
                Casualties for British: 1 artillery and 3 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters moved from India to 38 Sea Zone
            1 carrier moved from 41 Sea Zone to 38 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            3 fighters moved from Japan to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Shensi to Szechwan
            2 armour moved from Sikang to Szechwan
            1 infantry moved from Siberia to Sakha
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            3 tactical_bombers moved from Szechwan to Kiangsu
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Szechwan to Manchuria
            1 aaGun moved from Yunnan to French Indo China
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 infantry moved from Szechwan to Yunnan
            3 mech_infantrys moved from Kiangsu to Kwangsi
            2 mech_infantrys moved from Kweichow to Kwangsi
            1 artillery moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            3 artilleries moved from Yunnan to French Indo China
            1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
            1 armour moved from Shensi to Hunan
            1 mech_infantry moved from Hunan to French Indo China
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 bombers moved from India to French Indo China
            2 bombers moved from Japan to Philippines
            1 armour moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
            1 armour moved from Szechwan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            2 fighters, 2 infantry and 2 tactical_bombers placed in Japan
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    UK_Pacific regular : 0.67
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Eastern United States
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to Northern Territory
            3 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 infantry moved from 63 Sea Zone to New Zealand
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Eastern United States
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to Northern Territory
            3 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 infantry moved from 63 Sea Zone to New Zealand
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 mech_infantry moved from Egypt to Alexandria
            5 infantry moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            1 bomber moved from Egypt to Persia
            1 fighter moved from Persia to 39 Sea Zone
            1 artillery moved from Burma to India
            1 infantry moved from Burma to India
            1 tactical_bomber moved from Persia to 39 Sea Zone
            1 fighter moved from Persia to 39 Sea Zone
            1 infantry moved from Burma to India
            5 artilleries and 16 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
            3 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery moved from 92 Sea Zone to Algeria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -1.00
    Germans AA : -0.17
    British regular : -0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 mech_infantrys moved from Northern Italy to Romania
            4 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Ukraine to Southern Italy
            1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Novgorod to Southern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    Were you offering me a shot at Moscow on purpose by the way?

    I can’t tell if that was bait or not.

    Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 45 Sea Zone
            1 bomber moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            3 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Morocco to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Wheatbeer’s back??! Awesome!!!

  • '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Novgorod to Bryansk
            2 bombers moved from Southern Italy to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            1 armour moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 8 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/10 hits, 4.50 expected hits
                    Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            17 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            2 bombers moved from Bryansk to Caucasus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 aaGun, 2 artilleries and 26 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Southern Italy to Caucasus
            2 tactical_bombers moved from Western Germany to Caucasus
            1 tactical_bomber moved from Germany to Caucasus
            1 fighter moved from Southern Italy to Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 121 Sea Zone to 120 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            3 mech_infantrys moved from Vyborg to Belarus
            1 fighter moved from Finland to Belarus
            1 armour moved from Western Germany to France
            1 armour moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            8 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame

  • '17

    @gamerman01 Thanks :grin:


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia
            10 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            20 artilleries and 20 infantry moved from Tambov to Rostov
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            10 infantry moved from Novosibirsk to Samara
            2 infantry moved from Tambov to Rostov
            2 artilleries moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Samara
            3 aaGuns moved from Tambov to Rostov
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.17
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • '17

    Japanese subs get 2 hits in SZ45, OOL?

    (if you have a OOL for the whole battle, you could give me that too … or we can do round by round)


  • I’m getting an error loading that file:

    Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException

    Did you change which version of TripleA you are using?

  • '17

    I was using 2.2.20868 for this game (the newest when I downloaded)

  • '17

    I gave me an error message when trying to save and when trying to post.

    Is that the same version you’re using for this game?

  • '17

    (although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)

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