Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 4 fighters moved from 62 Sea Zone to Philippine Islands 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Hupeh to Sikang 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 2 fighters moved from French Indo-China Thailand to Sikang 1 battleship moved from 50 Sea Zone to 48 Sea Zone 1 cruiser moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from Fukien to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 carriers moved from 62 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippine Islands Japanese attack with 4 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 32 Sea Zone 2 fighters moved from 37 Sea Zone to 32 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 4 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Sikang to Burma 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Kwangtung to Yunnan 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 fighter moved from Sikang to Kiangsu 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 artillery and 5 infantry placed in Japan 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Persia to India 1 artillery moved from Persia to India 1 bomber moved from Russia to India 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 carrier moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Western United States Combat - British Battle in India British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 bomber moved from India to Chinghai 1 fighter moved from Archangel to Chinghai Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 fighter placed in 3 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Persia to India 1 artillery moved from Persia to India 1 bomber moved from Russia to India 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 carrier moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Western United States Combat - British Battle in India British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 bomber moved from India to Chinghai 1 fighter moved from Archangel to Chinghai Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 fighter placed in 3 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Poland to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Italy to Balkans 1 aaGun moved from France to Italy 1 fighter moved from France to Egypt Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 artillery moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Norway Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Norway to Eastern Canada 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 2 destroyers moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 fighter moved from Eastern United States to 57 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western Canada to Eastern Canada 1 aaGun moved from Eastern United States to Eastern Canada 2 fighters moved from Brazil to 12 Sea Zone 1 bomber moved from Brazil to Western Canada Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 3 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 fighters moved from France to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 bomber moved from Baltic States to Morocco Algeria 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 2 fighters moved from Poland to Belorussia 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Morocco Algeria Germans attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Algeria Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to East Poland 1 fighter moved from Morocco Algeria to France 1 bomber moved from Morocco Algeria to Libya 2 fighters moved from East Poland to Poland 5 armour, 2 artilleries and 3 infantry moved from Baltic States to East Poland 9 infantry moved from Germany to Poland 9 infantry moved from Poland to East Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to France Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -0.67 Germans regular : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Russians 1 armour moved from Caucasus to India 6 infantry moved from Persia to India 3 armour moved from Caucasus to Chinghai 3 armour moved from Karelia S.S.R. to Russia 1 aaGun moved from Finland to Norway 4 infantry moved from Caucasus to Persia 6 infantry moved from Russia to Caucasus 3 infantry moved from Archangel to Russia 2 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 battleship and 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 32 Sea Zone to Australia 2 infantry moved from French Madagascar to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Australia Japanese attack with 1 fighter and 4 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 2 infantry moved from Ningxia to Sikang 1 armour moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from 32 Sea Zone to Burma 1 carrier moved from 32 Sea Zone to 39 Sea Zone 2 carriers moved from 50 Sea Zone to 62 Sea Zone 4 fighters moved from 50 Sea Zone to 62 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 7 infantry moved from Japan to 62 Sea Zone 1 artillery and 7 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Kiangsu to Sikang 1 fighter moved from Manchuria to Sikang Place Units - Japanese 3 infantry placed in Manchuria 2 destroyers placed in 62 Sea Zone 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 British AA : -0.17 British regular : -1.67
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Good Captain I need to apologize. My game froze with the battle calculator as I was in the middle of my noncombat move. I tried to force quit the battle calculator but it shut down the whole program. I failed to think about trying to take a photo of my purchases before trying this (if it was even visible at the bottom right at that point). I can reload the game, burn the income the UK would have spent, and edit it to where i was but you will have to take my word on the purchase of 2 transports, 3 inf, and 1 tank from before I moved. Iβm up for any other suggestions as well. We could scrap the game and start over if you wish but Iβm guessing your enjoying slapping us around a bit in the far east! I will be out with the wife most of the day tomorrow. Again, my apology
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@Colonel_Sanders all good my dude. Just make the needed edits and post at your convenience. I trust ya and I think I got all the dice anyway. ππ
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@Colonel_Sanders @CaptainNapalm just a heads up in regards to the battle calculator. Ive been noticing the same problem for the last couple turns (game freezing after hitting βrunβ on the calc) and have had to open a new TripleA to run the calculator successfully.
I recommend opening a second TripleA to run your calculations as well as updating our TripleA (a new version was just released and that could be the issue).
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I just updated my TripleA and now the battle calc doesnβt freeze up the game.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Removing units owned by Germans from 5 Sea Zone: 1 cruiser and 1 submarine EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6 EDIT: Turning off Edit Mode Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Anglo-Egypt Sudan from Italians to British EDIT: Adding units owned by British to Anglo-Egypt Sudan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 cruiser moved from 4 Sea Zone to 3 Sea Zone 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 fighter moved from Union of South Africa to Persia 1 fighter moved from Chinghai to Persia 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Western United States to Mexico 1 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to 4 Sea Zone 1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands Place Units - British 1 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Hold up! That looks like a different buy. Letβs get this straight before we proceed.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Chinghai to Trans-Jordan 1 bomber moved from Chinghai to Manchuria 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from 3 Sea Zone to 5 Sea Zone Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Manchuria causes 5 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser and 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 cruiser and 1 submarine Battle in Trans-Jordan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Manchuria to Chinghai 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Union of South Africa to Persia 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Karelia S.S.R. to 4 Sea Zone 1 infantry moved from Karelia S.S.R. to 4 Sea Zone 1 artillery moved from Karelia S.S.R. to Finland 1 armour, 1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Norway 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 cruiser moved from 4 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Western United States to Mexico Place Units - British 2 transports placed in 3 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6 EDIT: Turning off Edit Mode Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.67 British regular : 0.33
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My 1st attempt at redoing the british turn ended up being overly complicated. I therefore redid it again actually refighting the battles. The outcome was the same except for the damage to the manchurian factory which i edited. Hope this second posting of the british turn is more clear. Also note I forgot to edit in the transports the british purchased in the 1st rendition of the british turn. thx
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Egypt to Libya 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Egypt to Libya 2 infantry moved from Balkans to Germany 2 infantry moved from Italy to France 1 aaGun moved from Italy to France 1 artillery moved from Egypt to Libya Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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Hello Good Captain. I could be mistaken but looking at the rulebook under transports I believe that transports can only offload into a single territory- it seems that you put an infantry in egypt as well as syria from the same transport. Can you clarify? thx
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@Colonel_Sanders well color me shocked. I came to this game after playing probably about 75 to 100 recent games of the MiltonBradley βClassicβ where this is the rule (from the FAQ):
Q. Can a transport unload two infantry into two different territories?
A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea zone.
https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition-faqs.pdfHowever, I see you are correct in Anniversary page 31:
βA transport cannot offload in two territories during a single turn, nor can it offload cargo onto another transport.βI even made a player aid citing the differences between the classic and Anniversary / Global and didnβt include this: https://www.axisandallies.org/forums/topic/34715/axis-and-allies-classic-2nd-edition-x2-player-aids/2
Thanks for pointing this out. Okay, uhhhhhβ¦edit the inf and arty out of Libya. Edit the arty back into Egypt. Edit the infantry into Syra. Edit the tank out of Egypt and into Libya. That will make sense given everyones starting position. Still ShOcKeDβ¦
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no worries, i think i got itβ¦