The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 transports; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Hupeh 1 infantry moved from Kiangsu to Fukien 1 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Formosa to Fukien 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 5 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : 4.17 British regular : 0.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory, 1 infantry and 1 transport; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 15 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from United Kingdom to 2 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 2 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter; Russians loiter and taunt Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 2 Sea Zone British win with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Germans: 2 submarines Non Combat Move - British 2 infantry moved from Trans-Jordan to Persia 1 fighter moved from 15 Sea Zone to Persia 1 artillery moved from India to Persia 3 infantry moved from India to Persia 1 aaGun moved from India to Persia 1 fighter moved from 5 Sea Zone to Archangel 1 bomber moved from 2 Sea Zone to Russia 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to United Kingdom 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier and 1 transport placed in 2 Sea Zone 1 factory placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.33
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@Colonel_Sanders Just checking to see that Aussie navy is staying put in SZ 41?
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Correct, thanks for checking
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians 1 armour moved from Balkans to Poland 2 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans 1 fighter moved from Italy to France 1 aaGun moved from Italy to France 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada 1 artillery moved from 1 Sea Zone to Eastern Canada 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Eastern United States to Brazil 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Alaska to Western Canada 1 infantry moved from Western United States to Central United States 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 44 Sea Zone to Brazil 1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 bomber moved from Western United States to Brazil 1 fighter moved from Western United States to Eastern United States Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 fighter moved from Yunnan to Chinghai Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Baltic States to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to East Poland 1 infantry moved from East Poland to Ukraine Germans take Ukraine from Russians 1 bomber moved from Libya to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Baltic States to East Poland 1 fighter moved from Norway to France 1 fighter moved from Bulgaria Romania to France 1 infantry moved from Germany to France 9 infantry moved from Germany to Poland 1 infantry moved from Baltic States to East Poland 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from Finland to Karelia S.S.R. 1 artillery and 7 infantry moved from Archangel to Karelia S.S.R. 3 infantry moved from Russia to Archangel 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Caucasus to Persia 4 armour moved from Russia to Caucasus Place Units - Russians 6 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 4 fighters moved from 62 Sea Zone to Philippine Islands 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Hupeh to Sikang 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 2 fighters moved from French Indo-China Thailand to Sikang 1 battleship moved from 50 Sea Zone to 48 Sea Zone 1 cruiser moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from Fukien to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 carriers moved from 62 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippine Islands Japanese attack with 4 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 32 Sea Zone 2 fighters moved from 37 Sea Zone to 32 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 1 transport moved from 37 Sea Zone to 61 Sea Zone 4 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Sikang to Burma 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Kwangtung to Yunnan 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 fighter moved from Sikang to Kiangsu 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 artillery and 5 infantry placed in Japan 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Persia to India 1 artillery moved from Persia to India 1 bomber moved from Russia to India 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 carrier moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Western United States Combat - British Battle in India British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 bomber moved from India to Chinghai 1 fighter moved from Archangel to Chinghai Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 fighter placed in 3 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Persia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 4 infantry moved from Persia to India 1 artillery moved from Persia to India 1 bomber moved from Russia to India 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 carrier moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Western Canada to Western United States Combat - British Battle in India British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 bomber moved from India to Chinghai 1 fighter moved from Archangel to Chinghai Place Units - British 2 armour placed in Union of South Africa 1 destroyer and 1 fighter placed in 3 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Poland to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from Italy to Balkans 1 aaGun moved from France to Italy 1 fighter moved from France to Egypt Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 artillery moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Norway Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Norway to Eastern Canada 1 submarine moved from 56 Sea Zone to 52 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 2 destroyers moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 fighter moved from Eastern United States to 57 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western Canada to Eastern Canada 1 aaGun moved from Eastern United States to Eastern Canada 2 fighters moved from Brazil to 12 Sea Zone 1 bomber moved from Brazil to Western Canada Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 3 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 fighters moved from France to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 bomber moved from Baltic States to Morocco Algeria 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 2 fighters moved from Poland to Belorussia 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Morocco Algeria Germans attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Algeria Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to East Poland 1 fighter moved from Morocco Algeria to France 1 bomber moved from Morocco Algeria to Libya 2 fighters moved from East Poland to Poland 5 armour, 2 artilleries and 3 infantry moved from Baltic States to East Poland 9 infantry moved from Germany to Poland 9 infantry moved from Poland to East Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to France Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -0.67 Germans regular : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Russians 1 armour moved from Caucasus to India 6 infantry moved from Persia to India 3 armour moved from Caucasus to Chinghai 3 armour moved from Karelia S.S.R. to Russia 1 aaGun moved from Finland to Norway 4 infantry moved from Caucasus to Persia 6 infantry moved from Russia to Caucasus 3 infantry moved from Archangel to Russia 2 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 battleship and 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 32 Sea Zone to Australia 2 infantry moved from French Madagascar to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Australia Japanese attack with 1 fighter and 4 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 2 infantry moved from Ningxia to Sikang 1 armour moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from 32 Sea Zone to Burma 1 carrier moved from 32 Sea Zone to 39 Sea Zone 2 carriers moved from 50 Sea Zone to 62 Sea Zone 4 fighters moved from 50 Sea Zone to 62 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 7 infantry moved from Japan to 62 Sea Zone 1 artillery and 7 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Kiangsu to Sikang 1 fighter moved from Manchuria to Sikang Place Units - Japanese 3 infantry placed in Manchuria 2 destroyers placed in 62 Sea Zone 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 British AA : -0.17 British regular : -1.67
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Good Captain I need to apologize. My game froze with the battle calculator as I was in the middle of my noncombat move. I tried to force quit the battle calculator but it shut down the whole program. I failed to think about trying to take a photo of my purchases before trying this (if it was even visible at the bottom right at that point). I can reload the game, burn the income the UK would have spent, and edit it to where i was but you will have to take my word on the purchase of 2 transports, 3 inf, and 1 tank from before I moved. I’m up for any other suggestions as well. We could scrap the game and start over if you wish but I’m guessing your enjoying slapping us around a bit in the far east! I will be out with the wife most of the day tomorrow. Again, my apology
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@Colonel_Sanders all good my dude. Just make the needed edits and post at your convenience. I trust ya and I think I got all the dice anyway. 👍👍
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@Colonel_Sanders @CaptainNapalm just a heads up in regards to the battle calculator. Ive been noticing the same problem for the last couple turns (game freezing after hitting “run” on the calc) and have had to open a new TripleA to run the calculator successfully.
I recommend opening a second TripleA to run your calculations as well as updating our TripleA (a new version was just released and that could be the issue).
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I just updated my TripleA and now the battle calc doesn’t freeze up the game.