bretts (axis) vs sovietishcat (allies +14) BM3


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to 99 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            5 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
            5 artilleries and 8 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            ANZAC creates battle in territory 43 Sea Zone
    
        Non Combat Move - ANZAC
            3 fighters moved from India to Western Australia
            1 aaGun and 1 infantry moved from South Australia to Western Australia
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Norway to Finland
            3 infantry moved from Karelia to Finland
            4 fighters and 5 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
            1 marine moved from Southern France to Normandy Bordeaux
            2 armour and 1 mech_infantry moved from Germany to France
            1 artillery moved from Denmark to Western Germany
            1 fighter moved from Southern Italy to Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 armour moved from Iraq to Saudi Arabia
                  Germans take Saudi Arabia from British
            1 armour moved from Saudi Arabia to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Trans-Jordan
            1 armour and 3 artilleries moved from Syria to Trans-Jordan
            24 armour, 3 artilleries, 2 infantry and 16 mech_infantrys moved from Iraq to Trans-Jordan
    

    Savegame


  • attacking your transports off Spain with 4 fighter, 5 tac. do you scramble 3 fighters? if yes UK or US?
    I am going to assume no scramble. but i can redo.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Norway to Finland
            3 infantry moved from Karelia to Finland
            4 fighters and 5 tactical_bombers moved from Normandy Bordeaux to 91 Sea Zone
            1 marine moved from Southern France to Normandy Bordeaux
            2 armour and 1 mech_infantry moved from Germany to France
            1 artillery moved from Denmark to Western Germany
            1 fighter moved from Southern Italy to Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 armour moved from Iraq to Saudi Arabia
                  Germans take Saudi Arabia from British
            1 armour moved from Saudi Arabia to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Trans-Jordan
            1 armour and 3 artilleries moved from Syria to Trans-Jordan
            24 armour, 3 artilleries, 2 infantry and 16 mech_infantrys moved from Iraq to Trans-Jordan
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 4 fighters and 5 tactical_bombers
                Americans defend with 6 transports
                    6 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Americans: 6 transports
            Battle in Eastern Persia
                Germans attack with 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 infantry in Eastern Persia, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 27 armour, 6 artilleries, 2 infantry and 16 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 27 armour, 6 artilleries, 2 infantry and 16 mech_infantrys in Trans-Jordan, round 2 : 16/51 hits, 19.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 27 armour, 6 artilleries, 1 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 91 Sea Zone to France
            1 fighter moved from 91 Sea Zone to Northern Italy
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            4 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Timguska: 1 armour
            EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
            EDIT: Turning off Edit Mode
            3 armour placed in France
            1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,2,3,5
            Germans collect 46 PUs (6 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.00
    British regular : 0.33
    

    Savegame

  • '19

    @bretters said in bretts (axis) vs sovietishcat (allies +14) BM3:

    attacking your transports off Spain with 4 fighter, 5 tac. do you scramble 3 fighters? if yes UK or US?
    I am going to assume no scramble. but i can redo.

    @bretters Ya no scramble!

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Romania
            1 mech_infantry moved from Caucasus to Turkey
            1 mech_infantry moved from Turkey to Iraq
                  Russians take Iraq from Germans
            1 armour moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Persia
                  Russians take Persia from Germans
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 13 artilleries and 38 infantry moved from Caucasus to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Baltic States
            1 infantry moved from Baltic States to Eastern Poland
            7 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Volgograd to Samara
            1 infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Vologda to Belarus
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            3 mech_infantrys placed in Volgograd
            1 artillery and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Whistles … $64 Russia is rich! And you keep following me to the Middle East, how rude! Hahaha. Finally… India fallls! (On my turn)

  • '19

    @bretters Yes I really wanted to move back in Europe with Russia, but felt they might be needed in the ME and maybe keep the attention of Japan down there, but ya tough to keep India against so many planes…:face_with_rolling_eyes:


  • @Sovietishcat yea this is quite the game I must say! I have soo many planes as Japan! Next up… more carriers! Lol 😂


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 carriers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Malaya to 45 Sea Zone
            3 armour, 6 artilleries, 1 infantry and 4 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Shantung to Jehol
            2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 3 submarines
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 3 submarines in 80 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the British lost in 80 Sea Zone
                British win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 submarine
                Turning on Edit Mode
                EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers in 25 Sea Zone, round 2 : 11/22 hits, 11.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 3 armour, 6 artilleries, 1 infantry and 5 mech_infantrys
                British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 armour, 6 artilleries, 1 infantry and 5 mech_infantrys in India, round 2 : 8/15 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in India
                Japanese destroys 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            6 tactical_bombers moved from Malaya to 6 Sea Zone
            1 bomber moved from 45 Sea Zone to Guam
            1 fighter moved from Malaya to Philippines
            1 tactical_bomber moved from Malaya to Philippines
            1 fighter moved from Malaya to Manchuria
            1 fighter moved from Malaya to Manchuria
            1 fighter moved from Malaya to Manchuria
            1 fighter moved from Malaya to Manchuria
            1 fighter moved from Malaya to Manchuria
            1 fighter moved from Malaya to Manchuria
            1 tactical_bomber moved from Malaya to Manchuria
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Kiangsu
            1 armour placed in Malaya
            3 carriers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
            Japanese collect 56 PUs (8 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 3.17
    UK_Pacific regular : -0.50
    British regular : 0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Caroline Islands to 25 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 11 fighters, 1 marine, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    

    Savegame

  • '19

    @bretters OOL in sz 25, I posted the thread above!


  • @Sovietishcat
    Now that you ask i would like to choose round by round


  • @Sovietishcat
    This is a very big battle

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Caroline Islands to 25 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 11 fighters, 1 marine, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 1 cruiser, 12 destroyers, 16 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt with 1 marine
                Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 12 destroyers, 16 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 15/31 hits, 13,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    

    Savegame

  • '19

    @bretters 15 hits 1st round!


  • @Sovietishcat
    Wow very lucky


  • @Sovietishcat
    Lose 5 carriers, damage 2 bship, lose 3 subs

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Caroline Islands to 25 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 11 fighters, 1 marine, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 1 cruiser, 12 destroyers, 16 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt with 1 marine
                Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 3 submarines and 3 tactical_bombers
                    Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 12 destroyers, 16 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 15/31 hits, 13,83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    

    Savegame

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