@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
1 fighter moved from Tobruk to 100 Sea Zone
1 battleship and 2 cruisers moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in Crete
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Italians regular : 3.00
Russians regular : 0.33
@aagamerz13 heh got lucky, ool for uk?
@aagamerz13 max defense.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
1 fighter moved from Tobruk to 100 Sea Zone
1 battleship and 2 cruisers moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in Crete
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
British defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 100 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
1 battleship owned by the Italians retreated to 101 Sea Zone
British win with 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 13
Casualties for Italians: 2 cruisers and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
2 fighters owned by the British forced to land in Egypt
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from 100 Sea Zone to Libya
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
Russians regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 marine placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 marine placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
7 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 infantry moved from Finland to Vyborg
2 fighters and 1 tactical_bomber moved from Finland to Vyborg
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Northern Belarus
4 armour and 2 mech_infantrys moved from Eastern Poland to Leningrad
Germans take Leningrad from Russians
1 bomber moved from Finland to Northern Belarus
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 fighter moved from Tobruk to 100 Sea Zone
2 tactical_bombers moved from Southern Italy to 100 Sea Zone
1 bomber moved from Slovakia Hungary to 100 Sea Zone
2 bombers moved from Western Germany to 100 Sea Zone
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Northern Belarus
1 infantry moved from 101 Sea Zone to Cyprus
Combat - Germans
Battle in Cyprus
Battle in Vyborg
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Cyprus from British, taking Vyborg from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 100 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers
British defend with 2 cruisers and 2 transports; French defend with 1 destroyer
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 100 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 destroyer owned by the French, 2 transports owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers and 2 transports
Casualties for French: 1 destroyer
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
2 aaGuns, 1 armour, 5 artilleries and 16 infantry moved from Eastern Poland to Northern Belarus
12 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 127 Sea Zone to 128 Sea Zone
2 fighters and 1 tactical_bomber moved from Vyborg to Eastern Poland
1 armour, 1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Eastern Poland
1 tactical_bomber moved from 100 Sea Zone to Greece
3 bombers moved from 100 Sea Zone to Greece
Place Units - Germans
4 fighters placed in Western Germany
2 infantry placed in Normandy Bordeaux
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Vologda to Gorky
1 fighter moved from Russia to Southern Belarus
1 infantry moved from Bryansk to Southern Belarus
1 artillery moved from Novgorod to Yaroslavl
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Southern Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 1 artillery and 8 infantry moved from Smolensk to Bryansk
1 fighter moved from Southern Belarus to Russia
10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 4 artilleries and 7 infantry moved from Kursk to Bryansk
1 artillery and 2 infantry moved from Stalingrad to Rostov
2 infantry moved from Siberia to Amur
Place Units - Russians
10 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 infantry placed in Urals
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to Shan State
1 artillery moved from Shansi to Honan
1 artillery moved from Chahar to Inner Mongolia
1 fighter and 1 tactical_bomber moved from Kiangsi to Inner Mongolia
1 infantry moved from Hunan to Hopei
1 cruiser and 1 marine moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from 43 Sea Zone to Dutch New Guinea
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Honan
1 bomber moved from Kwangsi to Inner Mongolia
1 tactical_bomber moved from 43 Sea Zone to Davao
1 bomber moved from Kwangsi to Hopei
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Kwangsi to Shan State
2 fighters and 3 tactical_bombers moved from Kwangsi to Honan
1 fighter moved from 36 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Guam
Battle in Malaya
Battle in Borneo
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Inner Mongolia, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Davao, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Honan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Honan, round 2 : 2/7 hits, 3.50 expected hits
Chinese roll dice for 5 infantry in Honan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Honan, round 3 : 0/6 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Honan
Japanese roll dice for 2 fighters and 3 tactical_bombers in Honan, round 4 : 1/5 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Honan, round 4 : 2/3 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese roll dice for 2 fighters and 1 tactical_bomber in Honan, round 5 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Fukien to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Chahar
2 fighters and 1 tactical_bomber moved from Honan to Shansi
1 mech_infantry moved from Korea to Southern Manchuria
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 tactical_bomber moved from Davao to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to 46 Sea Zone
1 battleship moved from 43 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Shan State to Siam
1 bomber moved from Hopei to Hunan
Place Units - Japanese
1 factory_minor placed in French Indo China
3 artilleries placed in Korea
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -0.33
Japanese regular : -6.67
ANZAC regular : -0.33
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
Combat Hit Differential Summary :
scramble fighter to 47?
@regularkid no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 47 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Hunan
Battle in Shansi
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
@aagamerz13 got a hit with my guerilla in Hunan. Chose default casualty (bomber). Feel free to substitute the fighter or tac
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 47 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Hunan
Battle in Shansi
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern India to 132 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Burma
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone
1 artillery and 1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery moved from Anglo-Egyptian Sudan to Egypt
Combat - British
Battle in 132 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 132 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 101 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship and 1 transport
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Tsinghai
1 fighter moved from 132 Sea Zone to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 infantry moved from Eastern India to Burma
2 fighters moved from 101 Sea Zone to Egypt
1 tactical_bomber moved from 101 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to 112 Sea Zone
4 infantry moved from United Kingdom to Scotland
2 infantry moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to Scotland
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 fighter and 1 marine placed in United Kingdom
1 cruiser placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
1 submarine placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Morocco: 1 mech_infantry
EDIT: Adding units owned by British to Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.00
Italians regular : -0.67
Japanese regular : -2.50
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 47 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 27 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from 47 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Hunan
Battle in Shansi
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern India to 132 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Burma
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone
1 artillery and 1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Southern Persia
1 transport moved from 74 Sea Zone to 82 Sea Zone
1 artillery moved from Anglo-Egyptian Sudan to Egypt
Combat - British
Battle in 132 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 132 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 101 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 1 battleship and 1 transport
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Tsinghai
1 fighter moved from 132 Sea Zone to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 infantry moved from Eastern India to Burma
2 fighters moved from 101 Sea Zone to Egypt
1 tactical_bomber moved from 101 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Quebec to 109 Sea Zone
1 artillery moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to 112 Sea Zone
4 infantry moved from United Kingdom to Scotland
2 infantry moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to Scotland
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 fighter and 1 marine placed in United Kingdom
1 cruiser placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
1 submarine placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Morocco: 1 mech_infantry
EDIT: Adding units owned by British to Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.00
Italians regular : -0.67
Japanese regular : -2.50
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Libya
1 artillery moved from Greece to Albania
1 infantry moved from Greece to Albania
Place Units - Italians
1 destroyer placed in 99 Sea Zone
1 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 marine moved from New South Wales to Queensland
1 submarine moved from 55 Sea Zone to 22 Sea Zone
Combat Hit Differential Summary :
@aagamerz13 scramble sz 56:?