• TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Burma to Yunnan
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Finland
            1 bomber moved from Smolensk to Finland
            1 mech_infantry moved from Denmark to Western Germany
            3 armour, 5 fighters, 5 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            3 armour and 1 fighter moved from Germany to Holland Belgium
            1 fighter moved from Northern Italy to Southern France
            1 fighter moved from Southern France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 6 armour, 7 fighters, 5 infantry and 1 mech_infantry
                Americans defend with 2 artilleries and 1 infantry
                    Germans roll dice for 6 armour, 7 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/19 hits, 7.50 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 6 armour, 7 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Finland
                Germans attack with 1 armour and 1 bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Finland to Novgorod
            7 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            7 infantry placed in Western Germany
            1 armour placed in Volgograd
            1 armour and 1 fighter placed in Novgorod
            1 armour placed in Western Germany
            2 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Manchuria to Korea
            2 infantry moved from Tambov to Volgograd
            3 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            2 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 8x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Szechwan to Kweichow
            2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kweichow
            1 armour moved from Kiangsu to Kweichow
            3 infantry and 8 mech_infantrys moved from Jehol to Manchuria
            3 mech_infantrys moved from Shantung to Kweichow
            2 fighters moved from Shensi to Kweichow
            1 armour moved from Tsinghai to Volgograd
                  Japanese take Kazakhstan from Russians
            2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 cruiser moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 infantry and 8 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 8 mech_infantrys in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Volgograd
                Japanese attack with 1 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kweichow to Shantung
            2 tactical_bombers moved from Kweichow to Shantung
            2 fighters moved from Kweichow to Shantung
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    Russians regular : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 armour moved from Normandy Bordeaux to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take French Indo China from UK_Pacific
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
                  French take Southern France from British
                  French take Syria from British
            2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Korea to 16 Sea Zone
            1 bomber moved from Norway to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Japan causes 7 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser and 3 transports
                    Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 25
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser and 3 transports
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
                Germans defend with 6 armour, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
                    Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
                    4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
                    Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
                    4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Americans: 4 infantry
                Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
            Battle in Southern Italy
                Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
                Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Norway
            1 fighter moved from Holland Belgium to Norway
            1 tactical_bomber moved from Holland Belgium to Norway
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
            3 fighters moved from 6 Sea Zone to Korea
            2 fighters moved from 16 Sea Zone to Korea
            1 bomber moved from Japan to Korea
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            3 armour placed in Norway
            7 infantry and 1 mech_infantry placed in Eastern United States
            1 bomber and 2 infantry placed in Korea
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 86 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -1.00
    Japanese regular : 1.17
    Japanese AA : 0.67
    Germans regular : -2.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Korea to Japan
            1 bomber moved from Korea to Japan
            1 armour moved from Normandy Bordeaux to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take French Indo China from UK_Pacific
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
                  French take Southern France from British
                  French take Syria from British
            2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Korea to 16 Sea Zone
            1 bomber moved from Norway to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Japan causes 7 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 cruiser and 3 transports
                    Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 25
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 cruiser and 3 transports
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
                Germans defend with 6 armour, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
                    Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
                    4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
                    Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
                    4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Americans: 4 infantry
                Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
            Battle in Southern Italy
                Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
                Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Norway
            1 fighter moved from Holland Belgium to Norway
            1 tactical_bomber moved from Holland Belgium to Norway
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
            3 fighters moved from 6 Sea Zone to Korea
            2 fighters moved from 16 Sea Zone to Korea
            1 bomber moved from Japan to Korea
    
        Place Units - Americans
            3 carriers placed in 10 Sea Zone
            3 armour placed in Norway
            7 infantry and 1 mech_infantry placed in Eastern United States
            1 bomber and 2 infantry placed in Korea
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 86 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Syria to Persia
            1 armour moved from Syria to Persia
            2 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 armour and 1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
            1 fighter moved from Persia to Russia
            3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            5 fighters moved from Normandy Bordeaux to France
            1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 35 Sea Zone
                British attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Philippines
            Battle in Celebes
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                    British roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Celebes, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                British win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 artillery moved from Yunnan to French Indo China
            1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Syria to Trans-Jordan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour, 3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 28 PUs
            Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -1.00
    Japanese regular : 0.00
    Japanese AA : 0.67
    Germans regular : -2.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Algeria to Tunisia
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 1 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Italians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from France to Northern Italy
    
        Combat - French
            Battle in Northern Italy
                French attack with 2 infantry
                Italians defend with 2 aaGuns and 1 factory_major
                    2 aaGuns owned by the Italians lost in Northern Italy
                French converts factory_major into different units
                French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 fighter moved from Germany to Smolensk
            1 fighter moved from Germany to Smolensk
            1 bomber moved from Novgorod to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Smolensk
            7 fighters moved from Western Germany to Smolensk
            8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia
            1 armour and 6 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in Russia
                Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
                British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits
                    Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits
                    13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits
                    Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits
                    6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167
                Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
                Casualties for Russians: 2 aaGuns and 19 infantry
            Battle in Northern Italy
                Germans attack with 1 armour and 6 infantry
                French defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Northern Italy
                Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            6 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Russians regular : 3.00
    Germans regular : -1.83
    Russians AA : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
            9 armour moved from Russia to Smolensk
            22 infantry moved from Russia to Smolensk
            3 mech_infantrys moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Urals to Vologda
            1 mech_infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Germans
            1 mech_infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 9 fighters
                    Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits
                    Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits
                    8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
                Casualties for Russians: 8 infantry
                Casualties for Germans: 1 armour and 9 fighters
            Battle in Volgograd
                Russians attack with 2 fighters and 3 mech_infantrys
                Japanese defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Volgograd
                Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Tambov
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            2 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Germans regular : 1.50
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            3 mech_infantrys moved from Shantung to Manchuria
            1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Kwangsi
            3 armour moved from Kwangtung to Kwangsi
            2 bombers moved from Shantung to Yunnan
            2 fighters moved from Shantung to Manchuria
            2 tactical_bombers moved from Shantung to Manchuria
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits
                    Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits
                    Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 2 infantry and 2 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 3 artilleries and 4 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 armour and 3 mech_infantrys
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Yunnan to Kiangsu
            2 bombers moved from Yunnan to Kiangsu
            3 tactical_bombers moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -4.00
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 infantry moved from France to Western Germany
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from 112 Sea Zone to Denmark
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Battle in Yugoslavia
            Battle in Albania
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
                Germans defend with 3 fighters
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    3 fighters owned by the Germans lost in 112 Sea Zone
                Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
                Casualties for Germans: 3 fighters
            Battle in Western Germany
                Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
                Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
                    Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
                    Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
                    3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Denmark
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Norway
            1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            5 fighters moved from Korea to 26 Sea Zone
            2 bombers moved from Korea to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
            7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 armour and 2 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Norway
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
            Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans AA : 1.00
    Germans regular : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 infantry moved from France to Western Germany
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from 112 Sea Zone to Denmark
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Battle in Yugoslavia
            Battle in Albania
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
                Germans defend with 3 fighters
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    3 fighters owned by the Germans lost in 112 Sea Zone
                Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
                Casualties for Germans: 3 fighters
            Battle in Western Germany
                Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
                Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
                    Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
                    Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
                    3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Denmark
    
        Non Combat Move - Americans
            1 fighter moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Norway
            1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            5 fighters moved from Korea to 26 Sea Zone
            2 bombers moved from Korea to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
            7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 armour and 2 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Norway
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
            Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
                British captures 57PUs while taking Germans capital
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 mech_infantry moved from France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 armour moved from France to Germany
                  British take Germany from Germans
            2 armour moved from France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Normandy Bordeaux to Southern France
            7 infantry moved from France to Northern Italy
            2 artilleries moved from France to Northern Italy
            5 fighters moved from France to Trans-Jordan
            2 bombers moved from Normandy Bordeaux to Trans-Jordan
            6 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 armour and 2 mech_infantrys moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            2 armour and 4 mech_infantrys moved from Persia to Caucasus
            2 armour moved from Iraq to Persia
    
        Combat - British
            Battle in Caucasus
                British attack with 3 armour and 5 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tunisia
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Yunnan
                British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Kwangsi
                British attack with 2 armour, 1 artillery and 4 infantry
                Japanese defend with 3 armour and 2 mech_infantrys
                    British roll dice for 2 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/7 hits, 2.17 expected hits
                    Japanese roll dice for 3 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 23
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 armour and 2 mech_infantrys
            Battle in Northern Italy
                British attack with 3 armour, 2 artilleries and 8 infantry
                Germans defend with 1 armour, 1 factory_minor and 6 infantry
                    British roll dice for 3 armour, 2 artilleries and 8 infantry in Northern Italy, round 2 : 3/13 hits, 3.83 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 3/7 hits, 2.50 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
                    British roll dice for 3 armour, 2 artilleries and 5 infantry in Northern Italy, round 3 : 5/10 hits, 3.33 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northern Italy
                British win, taking Northern Italy from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
                Casualties for Germans: 1 armour and 6 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 104 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 26 PUs
            Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -2.00
    Italians regular : -0.50
    Germans AA : 1.00
    Germans regular : -1.00
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Italians
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in 92 Sea Zone
                Italians attack with 1 transport
                British defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports
                1 submarine owned by the British Submerged
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win, taking Syria from French with 1 carrier, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Korea to 26 Sea Zone
            2 fighters moved from Korea to Amur
            4 infantry moved from New South Wales to 62 Sea Zone
            1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Korea to 26 Sea Zone
            2 fighters moved from Korea to Amur
            4 infantry moved from New South Wales to 62 Sea Zone
            1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Purchase Units - French
            French buy 3 armour; Remaining resources: 3 PUs; 
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            2 infantry moved from France to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
    
        Non Combat Move - French
    
        Place Units - French
            3 armour placed in French Indo China
    
        Turn Complete - French
            French collect 17 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Archangel to Novgorod
            9 armour moved from Smolensk to Samara
            1 mech_infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 mech_infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 13 infantry moved from Smolensk to Russia
            2 mech_infantrys moved from Russia to Novosibirsk
            2 armour moved from Russia to Novosibirsk
            4 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            2 aaGuns moved from Korea to Amur
            2 fighters moved from Tambov to Kazakhstan
            2 fighters moved from Kazakhstan to Samara
            1 tactical_bomber moved from Belarus to Smolensk
            1 fighter moved from Belarus to Smolensk
    
        Place Units - Russians
            3 armour placed in Volgograd
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kwangsi
            3 armour moved from Kwangtung to Kwangsi
            2 bombers, 6 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
            2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Shantung to Kiangsu
            2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 aaGun, 3 armour and 5 infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 4 infantry
                    Americans roll AA dice in Amur : 2/4 hits, 0.67 expected hits
                    2 fighters owned by the Japanese lost in Amur
                    Japanese roll dice for 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 5/16 hits, 3.33 expected hits
                    Russians roll dice for 3 aaGuns, 3 armour, 2 fighters and 9 infantry in Amur, round 2 : 7/14 hits, 5.83 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 7 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 1/9 hits, 2.17 expected hits
                    Russians roll dice for 3 armour, 2 fighters and 7 infantry in Amur, round 3 : 7/12 hits, 5.17 expected hits
                    7 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 2 tactical_bombers in Amur, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 3 armour, 2 fighters and 6 infantry in Amur, round 4 : 4/11 hits, 4.83 expected hits
                    2 tactical_bombers owned by the Japanese lost in Amur
                Russians win with 3 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -71
                Casualties for Japanese: 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 1 aaGun and 1 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
            Battle in Kwangsi
                Japanese attack with 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 armour, 1 artillery and 3 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 10/17 hits, 8.33 expected hits
                    Chinese roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 armour, 1 artillery and 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangsi to Kiangsu
            6 fighters moved from Kwangsi to Kiangsu
            3 tactical_bombers moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -0.00
    Americans AA : 1.33
    Russians regular : 2.17
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 cruisers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 25 Sea Zone
            1 armour moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour and 4 infantry moved from Amur to Korea
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Novgorod
                  Russians take Novgorod from Germans
            1 armour moved from Finland to Norway
            1 armour moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 4 transports moved from 101 Sea Zone to 64 Sea Zone
            3 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from Yugoslavia to Romania
                  Americans take Romania from Germans
            1 infantry moved from Albania to Greece
                  Americans take Greece from Italians
            1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Norway to 91 Sea Zone
            1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            1 bomber moved from Norway to Morocco
            2 bombers moved from France to Eastern United States
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
                Japanese defend with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 4 bombers and 5 fighters in 25 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/18 hits, 8.83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 4 bombers, 4 cruisers and 5 fighters in 25 Sea Zone, round 3 : 6/15 hits, 8.50 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 battleships, 4 bombers and 2 cruisers in 25 Sea Zone, round 4 : 5/8 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers and 3 fighters in 25 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 battleships and 1 bomber in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -39
                Casualties for Americans: 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
                Casualties for Japanese: 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
    
        Non Combat Move - Americans
            1 battleship and 1 carrier moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in Korea
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : 2.50
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 99
  • 219
  • 17
  • 37
  • 65
  • 14
  • 5
  • 124
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

54
Online

15.1k
Users

36.0k
Topics

1.5m
Posts