• TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Kiangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            3 infantry moved from Manchuria to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Suiyuyan to Shensi
            2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Kweichow
            4 infantry moved from Jehol to Anhwe
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers
                Chinese defend with 3 artilleries and 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 12/19 hits, 9.67 expected hits
                    Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Chinese: 3 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kweichow to Hopei
            5 tactical_bombers moved from Kweichow to Hopei
            8 fighters moved from Kweichow to Hopei
            2 bombers, 8 fighters and 5 tactical_bombers moved from Hopei to Suiyuyan
            4 infantry moved from 20 Sea Zone to Kiangsi
            2 artilleries moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 cruiser and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to Eastern United States
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 battleship and 1 tactical_bomber placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 bomber and 1 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 artilleries and 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.00
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to Eastern United States
    
        Non Combat Move - Americans
            1 aaGun moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 battleship and 1 tactical_bomber placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 bomber and 1 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 armour remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 artilleries and 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
            3 armour moved from Union of South Africa to Tanganyika Territory
            4 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
            1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 5 infantry moved from Albania to Greece
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,5,3,1
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : -5.00
    Japanese regular : -1.67
    Neutral_Axis regular : -0.33
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 cruiser; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Northern Italy to Egypt
            1 fighter moved from Northern Italy to Alexandria
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/14 hits, 4.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits
                    1 infantry owned by the French, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 3.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 : 6/9 hits, 3.67 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 6 infantry
                Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports
                British defend with 1 cruiser and 1 transport
                1 submarine owned by the Italians Submerged
                    Italians roll dice for 1 cruiser, 4 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            1 cruiser placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3
            Italians collect 20 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Poland to Eastern Poland
            5 armour moved from Germany to Eastern Poland
            2 bombers, 5 fighters and 4 tactical_bombers moved from Poland to Novgorod
            3 armour, 2 artilleries and 15 infantry moved from Baltic States to Novgorod
            5 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Vyborg
            1 tactical_bomber moved from Holland Belgium to Eastern Poland
            2 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 armour moved from Romania to Ukraine
            3 armour moved from Bessarabia to Western Ukraine
            1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
            5 infantry moved from Bessarabia to Western Ukraine
            3 armour and 2 artilleries moved from Bessarabia to Ukraine
            5 infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry
                    Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/36 hits, 12.33 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Novgorod, round 2 : 2/17 hits, 5.67 expected hits
                    5 infantry owned by the Russians, 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 18 infantry and 4 tactical_bombers in Novgorod, round 3 : 11/34 hits, 12.00 expected hits
                    Russians roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Novgorod, round 3 : 4/12 hits, 4.00 expected hits
                    1 mech_infantry owned by the Russians, 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers in Novgorod, round 4 : 9/30 hits, 11.33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 6 infantry
                Casualties for Russians: 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 6 armour and 2 artilleries
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour and 2 artilleries in Ukraine, round 2 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 4 armour, 1 artillery and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 6/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 bomber moved from Novgorod to Baltic States
            1 bomber moved from Novgorod to Baltic States
            4 tactical_bombers moved from Novgorod to Baltic States
    
        Place Units - Germans
            3 infantry placed in Western Germany
            3 armour placed in Normandy Bordeaux
            3 infantry placed in Western Germany
            2 armour placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 45 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -4.67
    Germans regular : -7.17
    Russians AA : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            15 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            4 infantry moved from Yenisey to Timguska
            1 mech_infantry moved from Timguska to Novosibirsk
            1 mech_infantry moved from Timguska to Kazakhstan
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Smolensk
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour, 2 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Sikang
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            4 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to French Indo China
            2 infantry moved from Kiangsi to Kwangtung
            2 artilleries and 5 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Suiyuyan to Kwangtung
            1 mech_infantry moved from Kansu to Sikang
            8 fighters and 5 tactical_bombers moved from Suiyuyan to Yunnan
            1 armour moved from Szechwan to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 mech_infantrys moved from Kweichow to Hunan
            3 transports moved from 20 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 2 artilleries, 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 8.00 expected hits
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            5 tactical_bombers moved from Yunnan to Kwangsi
            8 fighters moved from Yunnan to Kwangsi
            2 bombers moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 mech_infantry placed in Shantung
            1 destroyer and 1 submarine placed in 19 Sea Zone
            2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.67
    Japanese regular : -1.33
    UK_Pacific regular : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Western United States
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Central United States to Gibraltar
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            5 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Western United States
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Central United States to Gibraltar
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            5 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 5 infantry moved from Greece to Albania
            4 armour, 2 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to Burma
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            3 infantry moved from Iraq to Persia
    
        Combat - British
            Battle in Albania
                British attack with 1 artillery and 5 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 2/6 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Albania
                British win, taking Albania from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Belgian Congo
                British attack with 4 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 4 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
    
        Place Units - British
            1 factory_minor placed in Persia
            1 transport placed in 110 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,5,3,6,3
            British collect 31 PUs (1 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Normandy Bordeaux to Northern Italy
            4 infantry moved from Alexandria to 98 Sea Zone
            4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            4 destroyers moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Libya
            2 fighters moved from Alexandria to Southern Italy
            1 bomber moved from Alexandria to Southern Italy
            1 armour moved from Egypt to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 3 mech_infantrys placed in Northern Italy
            1 artillery placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            6 armour and 2 artilleries moved from Ukraine to Rostov
            2 armour moved from Romania to Yugoslavia
            1 armour moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            5 armour, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
            2 bombers, 5 fighters and 4 tactical_bombers moved from Baltic States to Belarus
            3 armour moved from Novgorod to Smolensk
                  Germans take Archangel from Russians
            2 artilleries and 14 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Novgorod
            4 armour, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 4 armour, 1 artillery and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 1 artillery and 8 infantry in Bryansk, round 2 : 5/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 6 armour and 2 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers in Belarus, round 2 : 19/43 hits, 14.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Western Ukraine
            2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Western Ukraine
    
        Place Units - Germans
            1 armour and 1 fighter placed in Western Germany
            2 armour and 3 mech_infantrys placed in Germany
            1 armour and 2 mech_infantrys placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 54 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 4.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Novosibirsk to Russia
            1 mech_infantry moved from Kazakhstan to Russia
            1 infantry moved from Timguska to Novosibirsk
            5 infantry moved from Amur to Korea
            1 artillery moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            6 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            2 mech_infantrys moved from Kazakhstan to Rostov
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Rostov
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            2 mech_infantrys moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 armour and 2 artilleries
                    Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits
                    Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits
                    3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits
                    Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits
                    3 armour owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 6 infantry and 2 mech_infantrys
                Casualties for Germans: 6 armour and 2 artilleries
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 3 armour
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            2 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.17
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sikang to Yunnan
            1 mech_infantry moved from Sikang to Yunnan
            4 infantry and 5 mech_infantrys moved from Hunan to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            3 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Manchuria
            1 infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            2 mech_infantrys moved from Japan to 6 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 cruiser placed in 6 Sea Zone
            3 armour placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Japan
            1 mech_infantry placed in Shantung
            Japanese undo move 4.
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            3 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 bomber moved from Gibraltar to Southern France
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 6,2,6,4,2,4
            Strategic bombing raid in Southern France
                    Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Denmark
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines
                Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to United Kingdom
            1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber and 4 fighters moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            4 infantry placed in Eastern United States
            1 carrier and 3 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -1.00
    Italians AA : -0.17
    

    Savegame

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